looplab/fsm

Finite State Machine for Go

Go

3,419

58 commits

updated Aug 27, 2026

See the code

README

PkgGoDev Bulid Status Coverage Status Go Report Card

FSM for Go

FSM is a finite state machine for Go.

It is heavily based on two FSM implementations:

For API docs and examples see http://godoc.org/github.com/looplab/fsm

Basic Example

From examples/simple.go:

package main

import (
    "context"
    "fmt"

    "github.com/looplab/fsm"
)

func main() {
    fsm := fsm.NewFSM(
        "closed",
        fsm.Events{
            {Name: "open", Src: []string{"closed"}, Dst: "open"},
            {Name: "close", Src: []string{"open"}, Dst: "closed"},
        },
        fsm.Callbacks{},
    )

    fmt.Println(fsm.Current())

    err := fsm.Event(context.Background(), "open")
    if err != nil {
        fmt.Println(err)
    }

    fmt.Println(fsm.Current())

    err = fsm.Event(context.Background(), "close")
    if err != nil {
        fmt.Println(err)
    }

    fmt.Println(fsm.Current())
}

Usage as a struct field

From examples/struct.go:

package main

import (
    "context"
    "fmt"

    "github.com/looplab/fsm"
)

type Door struct {
    To  string
    FSM *fsm.FSM
}

func NewDoor(to string) *Door {
    d := &Door{
        To: to,
    }

    d.FSM = fsm.NewFSM(
        "closed",
        fsm.Events{
            {Name: "open", Src: []string{"closed"}, Dst: "open"},
            {Name: "close", Src: []string{"open"}, Dst: "closed"},
        },
        fsm.Callbacks{
            "enter_state": func(_ context.Context, e *fsm.Event) { d.enterState(e) },
        },
    )

    return d
}

func (d *Door) enterState(e *fsm.Event) {
    fmt.Printf("The door to %s is %s\n", d.To, e.Dst)
}

func main() {
    door := NewDoor("heaven")

    err := door.FSM.Event(context.Background(), "open")
    if err != nil {
        fmt.Println(err)
    }

    err = door.FSM.Event(context.Background(), "close")
    if err != nil {
        fmt.Println(err)
    }
}

License

FSM is licensed under Apache License 2.0

http://www.apache.org/licenses/LICENSE-2.0

finite-state-machine
fsm
go

looplab/fsm

Finite State Machine for Go

Go

3,419

58 commits

updated Aug 27, 2026

See the code

README

PkgGoDev Bulid Status Coverage Status Go Report Card

FSM for Go

FSM is a finite state machine for Go.

It is heavily based on two FSM implementations:

For API docs and examples see http://godoc.org/github.com/looplab/fsm

Basic Example

From examples/simple.go:

package main

import (
    "context"
    "fmt"

    "github.com/looplab/fsm"
)

func main() {
    fsm := fsm.NewFSM(
        "closed",
        fsm.Events{
            {Name: "open", Src: []string{"closed"}, Dst: "open"},
            {Name: "close", Src: []string{"open"}, Dst: "closed"},
        },
        fsm.Callbacks{},
    )

    fmt.Println(fsm.Current())

    err := fsm.Event(context.Background(), "open")
    if err != nil {
        fmt.Println(err)
    }

    fmt.Println(fsm.Current())

    err = fsm.Event(context.Background(), "close")
    if err != nil {
        fmt.Println(err)
    }

    fmt.Println(fsm.Current())
}

Usage as a struct field

From examples/struct.go:

package main

import (
    "context"
    "fmt"

    "github.com/looplab/fsm"
)

type Door struct {
    To  string
    FSM *fsm.FSM
}

func NewDoor(to string) *Door {
    d := &Door{
        To: to,
    }

    d.FSM = fsm.NewFSM(
        "closed",
        fsm.Events{
            {Name: "open", Src: []string{"closed"}, Dst: "open"},
            {Name: "close", Src: []string{"open"}, Dst: "closed"},
        },
        fsm.Callbacks{
            "enter_state": func(_ context.Context, e *fsm.Event) { d.enterState(e) },
        },
    )

    return d
}

func (d *Door) enterState(e *fsm.Event) {
    fmt.Printf("The door to %s is %s\n", d.To, e.Dst)
}

func main() {
    door := NewDoor("heaven")

    err := door.FSM.Event(context.Background(), "open")
    if err != nil {
        fmt.Println(err)
    }

    err = door.FSM.Event(context.Background(), "close")
    if err != nil {
        fmt.Println(err)
    }
}

License

FSM is licensed under Apache License 2.0

http://www.apache.org/licenses/LICENSE-2.0

finite-state-machine
fsm
go

Project health

Overall

3.7/10

Maintained

1/10

Code review

8/10
OpenSSF Scorecard

Latest release

v1.0.4 · Aug 27, 2026

Releases this year

1

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