lizaijing/Awesome-Minecraft-Agent

Paper List of Minecraft Agents

71

73 commits

updated May 24, 2026

See the code

README

Awesome-Minecraft-Agents

Our Minecraft Agent

Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks

We propose a Hybrid Multimodal Memory module that integrates structured knowledge and multimodal experiences into the memory mechanism of the agent. On top of it, we introduce a powerful Minecraft agent, Optimus-1, which achieves a 30% improvement over existing agents on 67 long-horizon tasks. ✨

Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy

We propose agent Optimus-2 which incorporates a Multimodal Large Language Model for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft. ✨

Optimus-3: Towards Generalist Multimodal Minecraft Agents with Scalable Task Experts

We propose generalist agent, Optimus-3, endowed with multidimensional capabilities including Captioning, Embodied QA, Planning, Action, Grounding, and Reflection. Our comprehensive evaluation demonstrates that it consistently surpasses existing agents in the Minecraft environment across all assessed dimensions. ✨


Table of Contents


Awesome Policy

Visuomotor Policy

Goal-conditioned Policy


Awesome Agent

End-to-end Architecture

Hierarchical Architecture

TitleVenueYearCodeDemo
Star
Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents
NeurIPS2023GithubDemo
Star
Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks
NeurIPS Workshop2023GithubDemo
Star
Learning from Visual Observation via Offline Pretrained State-to-Go Transformer
NeurIPS2023GithubDemo
LLaMA Rider: Spurring Large Language Models to Explore the Open World
NAACL Findings2024--
Star
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models
NeurIPS Workshop2023GithubDemo
Star
Steve-Eye: Equiping LLM-based Embodied Agents with Visual Perception in Open Worlds
ICLR2024GithubDemo
Star
Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks
NeurIPS2024GithubDemo
Star
MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception
CVPR2024GithubDemo
Star
OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents
NeurIPS2024GithubDemo
MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory
ICLR2025-Demo
ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
CVPR2025GithubDemo
Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
CVPR2025GithubDemo
BAR: ABackward Reasoning based Agent for Complex Minecraft Tasks
Findings of ACL2025Github-
Metagent-P: A Neuro-Symbolic Planning Agent with Metacognition for Open Worlds
Findings of ACL2025--
M2PA: A Multi-Memory Planning Agent for Open Worlds Inspired by Cognitive Theory
Findings of ACL2025--
ADAM: An Embodied Causal Agent in Open-World Environments
ICLR2025Github-
Star
Experience-based Knowledge Correction for Robust Planning in Minecraft
ICLR2026Github-

Code-based Agent

Benchmark

lizaijing/Awesome-Minecraft-Agent

Paper List of Minecraft Agents

71

73 commits

updated May 24, 2026

See the code

README

Awesome-Minecraft-Agents

Our Minecraft Agent

Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks

We propose a Hybrid Multimodal Memory module that integrates structured knowledge and multimodal experiences into the memory mechanism of the agent. On top of it, we introduce a powerful Minecraft agent, Optimus-1, which achieves a 30% improvement over existing agents on 67 long-horizon tasks. ✨

Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy

We propose agent Optimus-2 which incorporates a Multimodal Large Language Model for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft. ✨

Optimus-3: Towards Generalist Multimodal Minecraft Agents with Scalable Task Experts

We propose generalist agent, Optimus-3, endowed with multidimensional capabilities including Captioning, Embodied QA, Planning, Action, Grounding, and Reflection. Our comprehensive evaluation demonstrates that it consistently surpasses existing agents in the Minecraft environment across all assessed dimensions. ✨


Table of Contents


Awesome Policy

Visuomotor Policy

Goal-conditioned Policy


Awesome Agent

End-to-end Architecture

Hierarchical Architecture

TitleVenueYearCodeDemo
Star
Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents
NeurIPS2023GithubDemo
Star
Skill Reinforcement Learning and Planning for Open-World Long-Horizon Tasks
NeurIPS Workshop2023GithubDemo
Star
Learning from Visual Observation via Offline Pretrained State-to-Go Transformer
NeurIPS2023GithubDemo
LLaMA Rider: Spurring Large Language Models to Explore the Open World
NAACL Findings2024--
Star
JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models
NeurIPS Workshop2023GithubDemo
Star
Steve-Eye: Equiping LLM-based Embodied Agents with Visual Perception in Open Worlds
ICLR2024GithubDemo
Star
Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks
NeurIPS2024GithubDemo
Star
MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception
CVPR2024GithubDemo
Star
OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents
NeurIPS2024GithubDemo
MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory
ICLR2025-Demo
ROCKET-1: Mastering Open-World Interaction with Visual-Temporal Context Prompting
CVPR2025GithubDemo
Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy
CVPR2025GithubDemo
BAR: ABackward Reasoning based Agent for Complex Minecraft Tasks
Findings of ACL2025Github-
Metagent-P: A Neuro-Symbolic Planning Agent with Metacognition for Open Worlds
Findings of ACL2025--
M2PA: A Multi-Memory Planning Agent for Open Worlds Inspired by Cognitive Theory
Findings of ACL2025--
ADAM: An Embodied Causal Agent in Open-World Environments
ICLR2025Github-
Star
Experience-based Knowledge Correction for Robust Planning in Minecraft
ICLR2026Github-

Code-based Agent

Benchmark