z/OS C/C++ runtime library
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Apr 20, 2026
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ZOSLIB is a z/OS C/C++ library. It is an extended implementation of the z/OS LE C Runtime Library.
ZOSLIB implements the following:
ZOSLIB is supported on the following z/OS operating systems with z/OS UNIX System Services enabled:
ZOSLIB is supported on the following hardware:
Clone the ZOSLIB source code using Git into a newly created zoslib directory:
$ git clone git@github.com:ibmruntimes/zoslib.git zoslib
After obtaining the source, cd to the zoslib directory and follow one of the
following options to build zoslib and run its tests.
build.sh to build and optionally run the zoslib tests:$ ./build.sh -h
which displays flags that you can pass to build.sh to specify a Release build
(default is Debug) and whether to build and run the zoslib tests.
Example:
$ ./build.sh -c -r -t
performs a Clean (-c) Release (-r) build that creates both static library libzoslib.a
and shared library libzoslib.so and its sidedeck libzoslib.x, then builds and
runs the zoslib tests (-t).
build.sh creates directory ./build to hold the build files, and then places
the target files under ./install directory.
Create a build directory to hold your build files and cd to it:
$ mkdir build && cd build
Next, we will configure our build with CMake.
Make sure to export the CC and CXX environment variables to
point to the supported C/C++ build compiler, or pass in the CMake
options -DCMAKE_C_COMPILER and -DCMAKE_CXX_COMPILER.
From the directory build, enter the following CMake command
(here, .. refers to the ZOSLIB source directory)
$ cmake ..
By default CMake will configure your build as a Debug build. You can configure
your build as a Release build with the -DCMAKE_BUILD_TYPE=Release option.
CMake will detect your development environment, perform a series of tests, and generate the files required for building ZOSLIB.
To build the zoslib tests, pass -DBUILD_TESTING=ON to cmake, which creates build/test/cctest
that links with libzoslib.a, and also build/test/cctest that links with libzoslib.x.
Before running the latter, set your LIBPATH to include the directory containing libzoslib.so,
which should be under install/lib.
By default, CMake will generate Makefiles. If you prefer to use Ninja, you can specify -GNinja as an option to CMake.
After CMake has finished with the configuration, start the build from build
using CMake:
$ cmake --build .
After ZOSLIB has finished building, install it from build:
$ cmake --build . --target install
Once we have ZOSLIB built and installed, let's attempt to build our first
ZOSLIB C++ application. The application will generate a series of random
numbers, leveraging the getentropy C API in ZOSLIB.
random.cc containing the following contents:// random.cc
// Include zos.h ZOSLIB header
#include <zos.h>
#include <stdio.h>
// Initialize ZOSLIB class
__init_zoslib __nodezoslib;
int main(int argc, char** argv) {
printf("ZOSLIB version: %s\n", __zoslib_version);
if (argc < 1) {
printf("An argument specifying the number of random "
" numbers is required\n");
return 1;
}
int num = atoi(argv[1]);
if (num < 0) {
printf("The argument should be positive (>0)\n");
return 2;
}
printf("Generating %d random values\n", num);
char buffer[10];
for (int i = 0; i < num; i++) {
printf("Random index: %d\n", i);
// Call ZOSLIB getentropy C API
if (!getentropy(buffer, 10)) {
for (int j = 0; j < 10; j++)
printf("%2X ", buffer[j]);
printf("\n");
}
}
return 0;
}
This example will first include the main ZOSLIB header file, zos.h, which
subsequently includes all of the ZOSLIB header files. Alternatively, we could
have just included zos-base.h, since the prototype for getentropy is defined
in zos-base.h.
__init_zoslib class: __init_zoslib zoslib_init;. This initializes the
Enhanced ASCII runtime environment, among other things. If your application
is C only, you can make use of the init_zoslib function instead.In the main function, we make use of two ZOSLIB definitions,
__zoslib_version to obtain the ZOSLIB version, and getentropy to generate
a list of random values.
xlclang++ -qascii -I path/to/zoslib/include -L path/to/build/lib -lzoslib random.cc -o random
or:
clang++ -fzos-le-char-mode=ascii -I path/to/zoslib/include -L path/to/build/lib -lzoslib random.cc -o random
./random 2
You should get an output similar to the following:
ZOSLIB version: v4.0.0
Generating 2 random values
Random index: 0
BC DE CF DE 7 E3 58 3A 4F 22
Random index: 1
5B 30 5A 9C C4 70 94 A6 B6 E5
The ZOSLIB API documentation is available here.
ZOSLIB is available under the Apache 2.0 license. See the LICENSE file for details
Licensed Materials - Property of IBM
ZOSLIB
(C) Copyright IBM Corp. 2020. All Rights Reserved.
US Government Users Restricted Rights - Use, duplication
or disclosure restricted by GSA ADP Schedule Contract with IBM Corp.
TeX
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z/OS C/C++ runtime library
40
stars
277
commits
TeX
primary language
Apr 20, 2026
updated
ZOSLIB is a z/OS C/C++ library. It is an extended implementation of the z/OS LE C Runtime Library.
ZOSLIB implements the following:
ZOSLIB is supported on the following z/OS operating systems with z/OS UNIX System Services enabled:
ZOSLIB is supported on the following hardware:
Clone the ZOSLIB source code using Git into a newly created zoslib directory:
$ git clone git@github.com:ibmruntimes/zoslib.git zoslib
After obtaining the source, cd to the zoslib directory and follow one of the
following options to build zoslib and run its tests.
build.sh to build and optionally run the zoslib tests:$ ./build.sh -h
which displays flags that you can pass to build.sh to specify a Release build
(default is Debug) and whether to build and run the zoslib tests.
Example:
$ ./build.sh -c -r -t
performs a Clean (-c) Release (-r) build that creates both static library libzoslib.a
and shared library libzoslib.so and its sidedeck libzoslib.x, then builds and
runs the zoslib tests (-t).
build.sh creates directory ./build to hold the build files, and then places
the target files under ./install directory.
Create a build directory to hold your build files and cd to it:
$ mkdir build && cd build
Next, we will configure our build with CMake.
Make sure to export the CC and CXX environment variables to
point to the supported C/C++ build compiler, or pass in the CMake
options -DCMAKE_C_COMPILER and -DCMAKE_CXX_COMPILER.
From the directory build, enter the following CMake command
(here, .. refers to the ZOSLIB source directory)
$ cmake ..
By default CMake will configure your build as a Debug build. You can configure
your build as a Release build with the -DCMAKE_BUILD_TYPE=Release option.
CMake will detect your development environment, perform a series of tests, and generate the files required for building ZOSLIB.
To build the zoslib tests, pass -DBUILD_TESTING=ON to cmake, which creates build/test/cctest
that links with libzoslib.a, and also build/test/cctest that links with libzoslib.x.
Before running the latter, set your LIBPATH to include the directory containing libzoslib.so,
which should be under install/lib.
By default, CMake will generate Makefiles. If you prefer to use Ninja, you can specify -GNinja as an option to CMake.
After CMake has finished with the configuration, start the build from build
using CMake:
$ cmake --build .
After ZOSLIB has finished building, install it from build:
$ cmake --build . --target install
Once we have ZOSLIB built and installed, let's attempt to build our first
ZOSLIB C++ application. The application will generate a series of random
numbers, leveraging the getentropy C API in ZOSLIB.
random.cc containing the following contents:// random.cc
// Include zos.h ZOSLIB header
#include <zos.h>
#include <stdio.h>
// Initialize ZOSLIB class
__init_zoslib __nodezoslib;
int main(int argc, char** argv) {
printf("ZOSLIB version: %s\n", __zoslib_version);
if (argc < 1) {
printf("An argument specifying the number of random "
" numbers is required\n");
return 1;
}
int num = atoi(argv[1]);
if (num < 0) {
printf("The argument should be positive (>0)\n");
return 2;
}
printf("Generating %d random values\n", num);
char buffer[10];
for (int i = 0; i < num; i++) {
printf("Random index: %d\n", i);
// Call ZOSLIB getentropy C API
if (!getentropy(buffer, 10)) {
for (int j = 0; j < 10; j++)
printf("%2X ", buffer[j]);
printf("\n");
}
}
return 0;
}
This example will first include the main ZOSLIB header file, zos.h, which
subsequently includes all of the ZOSLIB header files. Alternatively, we could
have just included zos-base.h, since the prototype for getentropy is defined
in zos-base.h.
__init_zoslib class: __init_zoslib zoslib_init;. This initializes the
Enhanced ASCII runtime environment, among other things. If your application
is C only, you can make use of the init_zoslib function instead.In the main function, we make use of two ZOSLIB definitions,
__zoslib_version to obtain the ZOSLIB version, and getentropy to generate
a list of random values.
xlclang++ -qascii -I path/to/zoslib/include -L path/to/build/lib -lzoslib random.cc -o random
or:
clang++ -fzos-le-char-mode=ascii -I path/to/zoslib/include -L path/to/build/lib -lzoslib random.cc -o random
./random 2
You should get an output similar to the following:
ZOSLIB version: v4.0.0
Generating 2 random values
Random index: 0
BC DE CF DE 7 E3 58 3A 4F 22
Random index: 1
5B 30 5A 9C C4 70 94 A6 B6 E5
The ZOSLIB API documentation is available here.
ZOSLIB is available under the Apache 2.0 license. See the LICENSE file for details
Licensed Materials - Property of IBM
ZOSLIB
(C) Copyright IBM Corp. 2020. All Rights Reserved.
US Government Users Restricted Rights - Use, duplication
or disclosure restricted by GSA ADP Schedule Contract with IBM Corp.
TeX
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C++
46.2%
C
4.9%