Cosmos-Tokenize1: A suite of image and video tokenizers
3
7 commits
3 linked in READMEs
updated Mar 18, 2025
Cosmos | Code | Paper | Paper Website
Cosmos-Tokenize1 is a suite of visual tokenizers for images and videos that delivers various compression rates while maintaining high reconstruction quality. Cosmos Tokenizer can serve as an effective and efficient building block in both diffusion-based and autoregressive models for image and video generation. This model is ready for commercial use.
Our tokenizers come in two types: Continuous (C) and Discrete (D), each with Image (I) and Video (V) variants:
| Continuous ( C ) | Discrete ( D ) | |
|---|---|---|
| Images ( I ) | Cosmos-Tokenizer-CI | Cosmos-Tokenizer-DI |
| Videos ( V ) | Cosmos-Tokenizer-CV | Cosmos-Tokenizer-DV |
Model: Cosmos-Tokenize1-DV8x16x16-720p, a discrete video tokenizer with 8x temporal compression, and 16x16 spatial compression rate.
Model Developer: NVIDIA
The Cosmos-Tokenize1 includes the following tokenizers:
Continuous Tokenizers
Discrete Tokenizers
This model is released under the NVIDIA Open Model License. For a custom license, please contact cosmos-license@nvidia.com.
Under the NVIDIA Open Model License, NVIDIA confirms:
Important Note: If you bypass, disable, reduce the efficacy of, or circumvent any technical limitation, safety guardrail or associated safety guardrail hyperparameter, encryption, security, digital rights management, or authentication mechanism contained in the Model, your rights under NVIDIA Open Model License Agreement will automatically terminate.
Cosmos-Tokenize1-DV8x16x16-720p is a lightweight and computationally efficient architecture, featuring a temporally causal design. Specifically, we employ causal temporal convolution and causal temporal attention layers to preserve the natural temporal order of video frames, ensuring seamless tokenization of images and videos using a single unified network architecture. The encoder and decoder form a symmetrical pair, which are mirrors of each other. The encoder starts with a 2-level Haar wavelet transform layer, which down-samples inputs by a factor of 4 in both spatial and temporal dimensions. Likewise, the decoder ends with an inverse wavelet transform. We employ the vanilla autoencoder (AE) formulation to model the latent space for continuous tokenizers. For discrete tokenizers, we adopt the Finite-Scalar-Quantization (FSQ) as the latent space quantizer.

Input
Output
Input
Output
Runtime Engine(s):
Supported Hardware Microarchitecture Compatibility:
Note: We have only tested Cosmos Tokenizer with BF16 precision on Ampere and Hopper GPUs. If you are using older versions of NVIDIA GPUs (e.g., NVIDIA Volta GPUs), you may need to switch to FP32 precision.
Operating System(s):
Inference Engines:
We have extensively evaluated the additional Cosmos Tokenizer models on DAVIS video benchmark dataset.
| Tokenizer | Compression Ratio | Height | Num. of Frames | Quantization | PSNR (DAVIS) | SSIM (DAVIS) | rFVD (DAVIS) |
|---|---|---|---|---|---|---|---|
| VideoGPT | 4×4×4 | - | - | VQ | 32.23 | 0.850 | 72.33 |
| OmniTokenizer | 4×8×8 | - | - | VQ | 28.44 | 0.712 | 188.60 |
| Cosmos-Tokenizer-DV | 4×8×8 | 720 | 17 | FSQ | 32.98 | 0.818 | 37.36 |
| Cosmos-Tokenizer-DV | 8×8×8 | 720 | 17 | FSQ | 32.11 | 0.775 | 100.15 |
| Cosmos-Tokenizer-DV | 8×16×16 | 720 | 17 | FSQ | 31.42 | 0.716 | 241.52 |
| Cosmos-Tokenizer-DV | 8×16×16 | 720 | 49 | FSQ | 31.59 | 0.719 | 259.33 |
The following table shows the number of parameters and the averaged encoding and decoding times per image or video frame, measured on a single A100 80GB GPU. For comparison, we also list the parameters and average speeds of prior state-of-the-art tokenizer(s) with the same compression ratio.
| Tokenizer | Resolution | Compression Ratio | Parameters | Time (ms) |
|---|---|---|---|---|
| OmniTokenizer | 720x1280 | 4×8×8 | 54M | 53.2 |
| Cosmos-DV | 720x1280 | 4×8×8 | 105M | 51.5 |
Note: We benchmarked the runtime for images under the 8x8 compression and videos under the 4×8×8 compression. Tokenizers with different compression ratios are not included in this comparison.
NVIDIA believes Trustworthy AI is a shared responsibility and we have established policies and practices to enable development for a wide array of AI applications. When downloaded or used in accordance with our terms of service, developers should work with their internal model team to ensure this model meets requirements for the relevant industry and use case and addresses unforeseen product misuse.
We value you, the datasets, the diversity they represent, and what we have been entrusted with. This model and its associated data have been:
For more detailed information on ethical considerations for this model, please see the subcards of Explainability, Bias, Safety & Security, and Privacy below. Please report security vulnerabilities or NVIDIA AI Concerns here.
| Field | Response |
|---|---|
| Participation considerations from adversely impacted groups protected classes in model design and testing: | None |
| Measures taken to mitigate against unwanted bias: | None |
| Field | Response |
|---|---|
| Intended Application & Domain: | Tokenization of images and videos |
| Model Type: | Auto-Encoder |
| Intended Users: | Generative AI developers for image and video generation models |
| Output: | Images/Videos and Latent Tokens |
| Describe how the model works: | Compresses and decompresses visual input (image/video). |
| Technical Limitations: | Due to tokenizer compression limitations, some visual information (such as small text and other structured fine details) may not be reconstructed accurately. The tokenizers may not produce as high of a reconstruction results for videos with low resolution, e.g. less than 320p. |
| Verified to have met prescribed NVIDIA quality standards: | Yes |
| Performance Metrics: | Peak Signal-to-Noise Ratio (PSNR), Structural Similarity (SSIM), Reconstruction Fréchet Video Distance (rFVD), Reconstruction Fréchet Inception Distance (rFID), Latency |
| Potential Known Risks: | Tokenizer's output can parse all forms of input, including what may be considered toxic, offensive, or indecent. |
| Licensing: | NVIDIA Open Model License |
| Field | Response |
|---|---|
| Generatable or reverse engineerable personal information? | No |
| Protected class data used to create this model? | None Known |
| Was consent obtained for any personal data used? | None Known |
| How often is dataset reviewed? | Before Release |
| Is there provenance for all datasets used in training? | Yes |
| Does data labeling (annotation, metadata) comply with privacy laws? | Yes |
| Field | Response |
|---|---|
| Model Application(s): | Tokenization of images and videos |
| Describe the life critical impact (if present). | None Known |
| Use Case Restrictions: | NVIDIA Open Model License |
| Model and dataset restrictions: | The Principle of least privilege (PoLP) is applied limiting access for dataset generation and model development. Restrictions enforce dataset access during training, and dataset license constraints adhered to. Model checkpoints are made available on Hugging Face, and may become available on cloud providers' model catalog. |
Cosmos-Tokenize1: A suite of image and video tokenizers
3
7 commits
3 linked in READMEs
updated Mar 18, 2025
Cosmos | Code | Paper | Paper Website
Cosmos-Tokenize1 is a suite of visual tokenizers for images and videos that delivers various compression rates while maintaining high reconstruction quality. Cosmos Tokenizer can serve as an effective and efficient building block in both diffusion-based and autoregressive models for image and video generation. This model is ready for commercial use.
Our tokenizers come in two types: Continuous (C) and Discrete (D), each with Image (I) and Video (V) variants:
| Continuous ( C ) | Discrete ( D ) | |
|---|---|---|
| Images ( I ) | Cosmos-Tokenizer-CI | Cosmos-Tokenizer-DI |
| Videos ( V ) | Cosmos-Tokenizer-CV | Cosmos-Tokenizer-DV |
Model: Cosmos-Tokenize1-DV8x16x16-720p, a discrete video tokenizer with 8x temporal compression, and 16x16 spatial compression rate.
Model Developer: NVIDIA
The Cosmos-Tokenize1 includes the following tokenizers:
Continuous Tokenizers
Discrete Tokenizers
This model is released under the NVIDIA Open Model License. For a custom license, please contact cosmos-license@nvidia.com.
Under the NVIDIA Open Model License, NVIDIA confirms:
Important Note: If you bypass, disable, reduce the efficacy of, or circumvent any technical limitation, safety guardrail or associated safety guardrail hyperparameter, encryption, security, digital rights management, or authentication mechanism contained in the Model, your rights under NVIDIA Open Model License Agreement will automatically terminate.
Cosmos-Tokenize1-DV8x16x16-720p is a lightweight and computationally efficient architecture, featuring a temporally causal design. Specifically, we employ causal temporal convolution and causal temporal attention layers to preserve the natural temporal order of video frames, ensuring seamless tokenization of images and videos using a single unified network architecture. The encoder and decoder form a symmetrical pair, which are mirrors of each other. The encoder starts with a 2-level Haar wavelet transform layer, which down-samples inputs by a factor of 4 in both spatial and temporal dimensions. Likewise, the decoder ends with an inverse wavelet transform. We employ the vanilla autoencoder (AE) formulation to model the latent space for continuous tokenizers. For discrete tokenizers, we adopt the Finite-Scalar-Quantization (FSQ) as the latent space quantizer.

Input
Output
Input
Output
Runtime Engine(s):
Supported Hardware Microarchitecture Compatibility:
Note: We have only tested Cosmos Tokenizer with BF16 precision on Ampere and Hopper GPUs. If you are using older versions of NVIDIA GPUs (e.g., NVIDIA Volta GPUs), you may need to switch to FP32 precision.
Operating System(s):
Inference Engines:
We have extensively evaluated the additional Cosmos Tokenizer models on DAVIS video benchmark dataset.
| Tokenizer | Compression Ratio | Height | Num. of Frames | Quantization | PSNR (DAVIS) | SSIM (DAVIS) | rFVD (DAVIS) |
|---|---|---|---|---|---|---|---|
| VideoGPT | 4×4×4 | - | - | VQ | 32.23 | 0.850 | 72.33 |
| OmniTokenizer | 4×8×8 | - | - | VQ | 28.44 | 0.712 | 188.60 |
| Cosmos-Tokenizer-DV | 4×8×8 | 720 | 17 | FSQ | 32.98 | 0.818 | 37.36 |
| Cosmos-Tokenizer-DV | 8×8×8 | 720 | 17 | FSQ | 32.11 | 0.775 | 100.15 |
| Cosmos-Tokenizer-DV | 8×16×16 | 720 | 17 | FSQ | 31.42 | 0.716 | 241.52 |
| Cosmos-Tokenizer-DV | 8×16×16 | 720 | 49 | FSQ | 31.59 | 0.719 | 259.33 |
The following table shows the number of parameters and the averaged encoding and decoding times per image or video frame, measured on a single A100 80GB GPU. For comparison, we also list the parameters and average speeds of prior state-of-the-art tokenizer(s) with the same compression ratio.
| Tokenizer | Resolution | Compression Ratio | Parameters | Time (ms) |
|---|---|---|---|---|
| OmniTokenizer | 720x1280 | 4×8×8 | 54M | 53.2 |
| Cosmos-DV | 720x1280 | 4×8×8 | 105M | 51.5 |
Note: We benchmarked the runtime for images under the 8x8 compression and videos under the 4×8×8 compression. Tokenizers with different compression ratios are not included in this comparison.
NVIDIA believes Trustworthy AI is a shared responsibility and we have established policies and practices to enable development for a wide array of AI applications. When downloaded or used in accordance with our terms of service, developers should work with their internal model team to ensure this model meets requirements for the relevant industry and use case and addresses unforeseen product misuse.
We value you, the datasets, the diversity they represent, and what we have been entrusted with. This model and its associated data have been:
For more detailed information on ethical considerations for this model, please see the subcards of Explainability, Bias, Safety & Security, and Privacy below. Please report security vulnerabilities or NVIDIA AI Concerns here.
| Field | Response |
|---|---|
| Participation considerations from adversely impacted groups protected classes in model design and testing: | None |
| Measures taken to mitigate against unwanted bias: | None |
| Field | Response |
|---|---|
| Intended Application & Domain: | Tokenization of images and videos |
| Model Type: | Auto-Encoder |
| Intended Users: | Generative AI developers for image and video generation models |
| Output: | Images/Videos and Latent Tokens |
| Describe how the model works: | Compresses and decompresses visual input (image/video). |
| Technical Limitations: | Due to tokenizer compression limitations, some visual information (such as small text and other structured fine details) may not be reconstructed accurately. The tokenizers may not produce as high of a reconstruction results for videos with low resolution, e.g. less than 320p. |
| Verified to have met prescribed NVIDIA quality standards: | Yes |
| Performance Metrics: | Peak Signal-to-Noise Ratio (PSNR), Structural Similarity (SSIM), Reconstruction Fréchet Video Distance (rFVD), Reconstruction Fréchet Inception Distance (rFID), Latency |
| Potential Known Risks: | Tokenizer's output can parse all forms of input, including what may be considered toxic, offensive, or indecent. |
| Licensing: | NVIDIA Open Model License |
| Field | Response |
|---|---|
| Generatable or reverse engineerable personal information? | No |
| Protected class data used to create this model? | None Known |
| Was consent obtained for any personal data used? | None Known |
| How often is dataset reviewed? | Before Release |
| Is there provenance for all datasets used in training? | Yes |
| Does data labeling (annotation, metadata) comply with privacy laws? | Yes |
| Field | Response |
|---|---|
| Model Application(s): | Tokenization of images and videos |
| Describe the life critical impact (if present). | None Known |
| Use Case Restrictions: | NVIDIA Open Model License |
| Model and dataset restrictions: | The Principle of least privilege (PoLP) is applied limiting access for dataset generation and model development. Restrictions enforce dataset access during training, and dataset license constraints adhered to. Model checkpoints are made available on Hugging Face, and may become available on cloud providers' model catalog. |