Browser games trained by IronBee Gamer: each game's definition, its profile versions (the rules the trainer wrote, in words and as code) and Laya's fine-tuned checkpoints of the versions it plays — a library that pulls a game plays it at once, trained, with Laya (local) or Jev (hosted, your own key).
| Game | Id | Plays (engine, version: mean) | Size |
|---|---|---|---|
| Breakout | breakout | jev v1: 3423.33; laya v1: 3423.33; rules v1: 3423.33 | 681 MB |
| Chrome Dino | dino | laya v11: 1485; laya (live) v11: 1486; rules v11: 1485; rules (live) v11: 1485.56; jev v11: 1485 | 683 MB |
| Doodle Climb | doodle-jump | laya v2: 100; laya (live) v2; rules v2: 92; rules (live) v2; jev v2: 92 | 678 MB |
| Flappy Bird | flappy-bird | laya v8: 38; laya (live) v7: 38; rules v8: 38; rules (live) v7: 38; jev v8: 38 | 1357 MB |
| Infinite Mario | mario | laya v6: 1266.33; laya (live) v6: 451.33; rules v6: 1266.33; rules (live) v6: 1266.33; jev v7: 1266.33 | 684 MB |
| Pac-Man | pacman-ghosts | laya v4: 8130; laya (live) v4; rules v4: 8410; rules (live) v4: 6730; jev v7: 8356.67 | 683 MB |
| Pop the Lock | pop-the-lock | laya v5: 58.67; laya (live) v5; rules v5: 58.67; rules (live) v5: 55.33; jev v5: 58.67 | 679 MB |
| Racer | racer | laya v4: 3279.33; laya (live) v4; rules v4: 3279.33; rules (live) v4: 3309; jev v4: 3279.33 | 679 MB |
| Crazy Snake | snake | laya v2: 37; laya (live) v2: 33; rules v2: 35.5; rules (live) v2: 35.5; jev v4: 36 | 678 MB |
| Super Coin Box | super-coin-box | laya v4: 127.33; laya (live) v6: 107.67; rules v4: 105.33; rules (live) v6: 98.27; jev v8: 121.33 | 1374 MB |
| Tetris | tetris | laya v4: 40659; laya (live) v4; rules v4: 40659; rules (live) v4; jev v5: 28236.5 | 682 MB |
In the IronBee Gamer UI: Hugging Face above the library, then Download beside a game. From the CLI:
ibgamer library pull <game> # IBGAMER_HF_REPO=ironbee-ai/ironbee-gamer-library by default
Every file is checked against its sha256 in index.json. A game's profiles hold JavaScript (how its state is read,
its rules as code) that the app runs: pull from repos you trust.
Layout: index.json lists every game and file; games/<id>/ holds game.json, profiles/v<N>.json,
windows/, samples/ and laya/<checkpoint>/ (model.safetensors, tokenizer, the run's settings).
Elastic License 2.0, as IronBee Gamer. Laya's checkpoints are fine-tuned from
jhu-clsp/mmBERT-base (MIT). The games belong to their authors: each
game.json names the page it plays.
Browser games trained by IronBee Gamer: each game's definition, its profile versions (the rules the trainer wrote, in words and as code) and Laya's fine-tuned checkpoints of the versions it plays — a library that pulls a game plays it at once, trained, with Laya (local) or Jev (hosted, your own key).
| Game | Id | Plays (engine, version: mean) | Size |
|---|---|---|---|
| Breakout | breakout | jev v1: 3423.33; laya v1: 3423.33; rules v1: 3423.33 | 681 MB |
| Chrome Dino | dino | laya v11: 1485; laya (live) v11: 1486; rules v11: 1485; rules (live) v11: 1485.56; jev v11: 1485 | 683 MB |
| Doodle Climb | doodle-jump | laya v2: 100; laya (live) v2; rules v2: 92; rules (live) v2; jev v2: 92 | 678 MB |
| Flappy Bird | flappy-bird | laya v8: 38; laya (live) v7: 38; rules v8: 38; rules (live) v7: 38; jev v8: 38 | 1357 MB |
| Infinite Mario | mario | laya v6: 1266.33; laya (live) v6: 451.33; rules v6: 1266.33; rules (live) v6: 1266.33; jev v7: 1266.33 | 684 MB |
| Pac-Man | pacman-ghosts | laya v4: 8130; laya (live) v4; rules v4: 8410; rules (live) v4: 6730; jev v7: 8356.67 | 683 MB |
| Pop the Lock | pop-the-lock | laya v5: 58.67; laya (live) v5; rules v5: 58.67; rules (live) v5: 55.33; jev v5: 58.67 | 679 MB |
| Racer | racer | laya v4: 3279.33; laya (live) v4; rules v4: 3279.33; rules (live) v4: 3309; jev v4: 3279.33 | 679 MB |
| Crazy Snake | snake | laya v2: 37; laya (live) v2: 33; rules v2: 35.5; rules (live) v2: 35.5; jev v4: 36 | 678 MB |
| Super Coin Box | super-coin-box | laya v4: 127.33; laya (live) v6: 107.67; rules v4: 105.33; rules (live) v6: 98.27; jev v8: 121.33 | 1374 MB |
| Tetris | tetris | laya v4: 40659; laya (live) v4; rules v4: 40659; rules (live) v4; jev v5: 28236.5 | 682 MB |
In the IronBee Gamer UI: Hugging Face above the library, then Download beside a game. From the CLI:
ibgamer library pull <game> # IBGAMER_HF_REPO=ironbee-ai/ironbee-gamer-library by default
Every file is checked against its sha256 in index.json. A game's profiles hold JavaScript (how its state is read,
its rules as code) that the app runs: pull from repos you trust.
Layout: index.json lists every game and file; games/<id>/ holds game.json, profiles/v<N>.json,
windows/, samples/ and laya/<checkpoint>/ (model.safetensors, tokenizer, the run's settings).
Elastic License 2.0, as IronBee Gamer. Laya's checkpoints are fine-tuned from
jhu-clsp/mmBERT-base (MIT). The games belong to their authors: each
game.json names the page it plays.