TL;DR: Anime‑XCodec2 is a fine‑tuned variant of HKUSTAudio/xcodec2, trained on ~25k hours of Japanese anime/game‑style voices.
Only the decoder was updated; the encoder and codebook remain frozen, so speech tokens are identical to the original XCodec2. This makes the model a drop‑in decoder for downstream systems that already work with XCodec2 tokens (e.g., Llasa).
HKUSTAudio/xcodec2NandemoGHS/Anime‑XCodec2generator.backbone, generator.head, fc_post_aGoal: preserve token compatibility with HKUSTAudio/xcodec2 while improving reconstruction quality for Japanese anime/game‑style speech.
| ID | Original (reference) | Baseline Reconstruct (HKUSTAudio/xcodec2) | Anime‑XCodec2 Reconstruct (this model) |
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 |
Note: original audio is 48 / 44.1 kHz, while reconstructed audios are at 16 kHz
These samples come from NandemoGHS/Japanese-Eroge-Voice and were not included in the training or validation data.
7 commits
TL;DR: Anime‑XCodec2 is a fine‑tuned variant of HKUSTAudio/xcodec2, trained on ~25k hours of Japanese anime/game‑style voices.
Only the decoder was updated; the encoder and codebook remain frozen, so speech tokens are identical to the original XCodec2. This makes the model a drop‑in decoder for downstream systems that already work with XCodec2 tokens (e.g., Llasa).
HKUSTAudio/xcodec2NandemoGHS/Anime‑XCodec2generator.backbone, generator.head, fc_post_aGoal: preserve token compatibility with HKUSTAudio/xcodec2 while improving reconstruction quality for Japanese anime/game‑style speech.
| ID | Original (reference) | Baseline Reconstruct (HKUSTAudio/xcodec2) | Anime‑XCodec2 Reconstruct (this model) |
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 |
Note: original audio is 48 / 44.1 kHz, while reconstructed audios are at 16 kHz
These samples come from NandemoGHS/Japanese-Eroge-Voice and were not included in the training or validation data.
7 commits