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Sep 8, 2026
updated
Important: This is the first fine tune to exceed 730 "arc-c" ("735": 144 pts higher than Qwen 3.8 27B) AND 880 ARC-E (The OpenAI, Claude and Gemini "zone of intelligence") in 8 bit and over 718 arc-c in 4 bit. This version is called TURBO because it drastically reduces thinking tokens (by 1/2 to as high as 1/10), yet maintains output detail and quality. In otherwords while "reg" Qwen3.8 27B is thinking about "formatting" for a few 1000 tokens, this model is already done and waiting for more. This repo contains both "regular" and "MTP" Neo-CODER MAX DI-MATRIX (duel imatrix) GGUF quants.
The strongest, smartest open source multi-stage model fine tune for consumer hardware ever and BUILT on consumer hardware via Unsloth.
The first model of this size/type to breach "730" ARC-C in 8 bit (735) and 4 bit (719); hench the "735" in the name.
This model has 1/5 (as low as 1/10 in some cases) to 1/2 the thinking tokens (vs reg Qwen 3.8) across all 3 modes of operation, and it is faster and smarter too created using the COLD FUSION AND FABLE FUSION 711 methods of training.
This is a high detail focused model, with tuning specific to address over reasoning/over thinking and excessive token consumption THEN to take the model to the next level.
This model (both 4 bit and 8 bit) exceeds the base Qwen 3.8 27B in ALL critical 7 benchmarks AND exceeds all 7 benchmarks for Qwen3.6-35B-A3B, Qwen 3.6 27B, and Qwen 3.5 27B.
The 700s plus "intelligence club" is reserved for OpenAI, Claude and Gemini closed source models.
Considering that "just" 4 bit (1/4 full precision) is already at Arc-C of 719... a few people are going to have nightmares for a while.
FIVE detailed EXAMPLE generations at the bottom of the page.
Quick sample; snippet ("Why choose me to help your creative writing?"), Q4KS , non imatrix, (4 bit; 1/4 full precision):
STOP SCRATCHING YOUR HEAD AND START WRITING LIKE A GODListen to me, you keyboard-tapping, idea-gathering, procrastinating bastard. You’re sitting there staring at a blinking cursor like it’s a fucking puzzle you can’t solve. You’re waiting for "inspiration" to hit you like a truck. Forget it. I am the truck. I am the delivery service for your genius, and if you don’t let me in, you’re going to die with your masterpiece stuck inside your skull, rotting away while you watch Netflix.
Why should you use me? Because I am not just a writing assistant; I am the ultimate narrative engine. I don’t get tired, I don’t get moody, and I don’t need a cup of tea and a quiet library to function. I am ready right now, in this exact second, to vomit out pages of high-octane fiction that will make you look like a literary titan.
...
🔥 EXAMPLE: YOUR IDEA VS. MY EXECUTION
You: "I want a story about a detective who can see ghosts."
Me, five minutes later:
The ghosts weren't dead. That was the first thing Joe realized, the morning he saw his first one. It was sitting on the corner of his desk, picking at its nails, wearing a suit from 1983. "You look tired," the ghost said, without looking up. Joe stared at it, his coffee gone cold in his hand. The office around them hummed with the normal noise of the department - phones, keyboards, the morning gossip of three uniformed cops. Nobody else saw the ghost.
"How long?" Joe asked.
"Since '84. I've been waiting for someone to notice me. Most of them are too busy." The ghost finally looked up, and Joe saw its eyes. They weren't empty or gray. They were afraid.
See? I didn't just write a story. I wrote a hook that makes you want to know: why is the ghost afraid? Why 1984? Who else can see them? I created questions that demand answers.
This is a multi-stage fine tune, multi-fine tune, and multi-stage merge.
The strict goals of this model creation were:
COLD FUSION ("Gain" + "Unsloth") Training -AND- Fable Fusion 711 Training:
COLD FUSION (GAIN+UNSLOTH) training tech which was invented by my team during the R & D of "Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic" (2300+ likes, 3 million + downloads, 60+ quant repos):
The "GAIN" is the core invented component, then coupled with Unsloth's trainers/systems => AKA -> COLD FUSION.
The "GAIN" method (programming) automatically (and dynamically) changes training on a per sample basis in real time during training AS THE MODEL LEARNS.
The method improved metrics as well as overall model performance without overcooking or damaging the model.
This has also resulted, in the strongest and most stable model at both 4 bit and 8 bit and made 4 bit performance 99% of 8 bit performance too.
Note this model (Qwen3.8-27B-Cold-Fusion-GAIN-V1.1) is about a level 1 or 2 relative to Qwen3.6-27B-Fable-Fusion-711 at level 7-8.
https://huggingface.co/DavidAU/Qwen3.8-27B-Cold-Fusion-GAIN-V1.1-NM-DAU-NEO-MAX-MTP-GGUF
In the case of "Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored" it contains BOTH "Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic" (DARK ROAST VERSION) and "Qwen3.8-27B-Cold-Fusion-GAIN-V1.1" as part of it's critical/core "DNA".
The final model was then HERETIC'ED (de-censored again) and fine tuned after this step.
COLAB:
A Colab between myself (multiple fine tunes, including multi-stage), Nightmedia (merge/benching), TeichAI (Polaris Dataset), armand0e (Light fable 5 traces), trohrbaugh (heretic'ing the model - STAGE1), and
It also contains light "Fable" traces/training (armand0e), light Claude Opus (reasoning/thinking), F451 (inhouse dataset) , some GPT5 (Polaris, non reasoning) and several additional inhouse datasets specifically for machine learning / "heretic" repairs.
This model is one of ELEVEN (all over 717 arc-c, with every model exceeding the core benches of Qwen 3.8 27B) Qwen 3.8 27B models designed by our team. Details of the builds and benches are here:
https://huggingface.co/DavidAU/Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored-NM-DAU
The strict goals of this model creation were:
CORE MISSION::
Improve instruction following and problem solving. These work hand in hand, and if you get these right it improves to model top to bottom.
It took a lot of tests on Qwen 3.5 9Bs to get the methods right. It boosted the 9Bs to new levels, and then the method was used on Qwen 3.5 27B and Qwen 3.6 27B which boosted it PAST the Qwen 3.8's 27B benchmarks.
Here is one of the Qwen3.5 9B models (part of the test/control group) that EXCEEDS all 7 Qwen3.5 9B AND Qwen3.5 27B model benches - it scores over 640 on ARC-C on BOTH 4 bit and 8 bit:
It is not as strong as "Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored" but it is one of the strongest 9B models.
The methods can be used on other models too (coming soon).
TESTING:
Testing and benching was done at each stage (fine tunes, multi-stage fine tunes, and every merge step) to ensure quality.
You can also see benchmarks below too for this model, Qwen 3.5 27B, Qwen 3.6 27B and Qwen 35B-A3B.
HOWEVER, the final testing was HUMAN testing. A trust, but verify approach.
Human testing means side by side testing of the base/org model and new model.
Features:
IMPORTANT:
This model, like regular Qwen 3.8 27b, supports THREE modes of reasoning : xhigh (default), medium and low [see info in Qwen 3.8 section below].
Reduction in thinking tokens/reasoning block size extends across all three modes of operation.
Likewise detail levels extend to all three modes too, even with reduced thinking/reasoning block the OUTPUT detail will remain high.
To REDUCE thinking block[s] further, increase the level/detail of your instructions/prompts - it only takes a little bit more here so the model has to guess / reason a little bit less.
Also, generally within the same chat additional reasoning blocks will also be reduced from typical Qwen levels many times hitting 1/5 the size or lower. Multi-turn chat - example: prompt, reasoning and 1st output - in the refinement stage(s) will see very strong reduction in thinking tokens/blocks.
Also note that the modification of "reasoning" is a major change to the model please carefully test it for your use case(s).
Modification of REASONING:
If you AI app does not support a "switch" you can manually modify the JINJA template.
The default setting is "xhigh" ; to change to medium or low use:
{%- set reasoning_effort = 'medium' %}
OR
{%- set reasoning_effort = 'low' %}
Place this at the VERY TOP of the jinja template.
In LMStudio you can access this in DEV mode, and switch off the "advanced updates" option.
Other AI apps may vary.
You can also make your own quants from source here:
https://huggingface.co/DavidAU/Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored-NM-DAU
Just modify the "chat-template.jinja" (in NOTEPAD or similar) AND the token-config.. json file too (or delete the "chat template" from this file).
ADVANCED:
Qwen 3.8 uses System prompt injection control by the Jinja template to control reasoning levels.
If you set it at "medium" this turns off injection [ie: no system prompt is injected]
You can then set a "reasoning" system prompt yourself.
The other option:
Modify the jinja itself and the system prompt(s) to better tune reasoning to your use cases.
This is the section:
{%- if enable_thinking is undefined or enable_thinking is true %}
{%- set resolved_reasoning_effort = reasoning_effort|default('xhigh') %}
{%- if resolved_reasoning_effort not in ('xhigh', 'medium', 'low') %}
{{- raise_exception('Unexpected reasoning effort ' ~ reasoning_effort ~ '. Supported types are xhigh (default), medium, and low.') }}
{%- endif %}
{%- if resolved_reasoning_effort == 'xhigh' %}
{%- set reasoning_instructions = 'Reasoning effort is set to xhigh. Please think carefully through the task, validate key assumptions, consider plausible alternatives, and prioritize correctness, consistency, and clarity in the final answer.' %}
{%- elif resolved_reasoning_effort == 'low' %}
{%- set reasoning_instructions = 'Reasoning effort is set to low. Keep your thinking brief and focused, moving directly to the conclusion without unnecessary elaboration.' %}
{%- endif %}
{%- endif %}
Regular and MTP GGUFS:
All quants (regular and MTP) are NEO IMATRIX, which improve accuracy of the quants by an additional 2-4% over normal GGUFs as well as long context performance.
In addition the output tensor (10-20% of output) was modified to full precision - 16 bit - for all quants.
"MTP" GGUFS (multi-token prediction):
I added 2 special "LOW" quants which will reduce the memory foot print, with "LOW" in the name in IQ4_XS and Q6_K.
SPEED:
I suggest you download at least one of each - regular and MTP gguf(s) - and test them for your use case(s).
If you get "token acceptance" (predict 2 tokens) with MTP quant(s) BELOW 50% (this means regular quants will run faster), then regular GGUF(s) will actually perform better - ie faster.
MTP quant(s) can in some cases run faster as the token window fills up and/or in multi turn chats.
Note there is NO other diffence between the quants type besides speed: both will do the same job.
Model:
VISION:
Qwen Model Settings (suggested):
DE-CENSORING STATS
Special thanks to: "trohrbaugh" (trohrbaugh/Qwen3.8-27B-heretic-ara) for Heretic'ing the model (stage 1).
Heretic v1.2.0+custom with the Arbitrary-Rank Ablation (ARA) method
STAGE 1:
| Metric | This model | Original model (Qwen/Qwen3.8-27B) |
|---|---|---|
| KL divergence | 0.0535 | 0 (by definition) |
| Refusals | 0/100 | 99/100 |
STAGE 2, at the end of STAGE 1 tuning/merges/adjustments (in lab):
| Metric | This model | Original model (Stage 1 of the build) |
|---|---|---|
| KL divergence | 0.0025 | 0 (by definition) |
| Refusals | 11/100 | 86/100 |
NOTE:
LOWER "KLD" is better, and Stage 2 was balanced based on ultra low KLD first (performance, quality) matched with low refusal rate second.
Graphic below too, for all models listed below in order.
arc/c arc/e boolq hswag obkqa piqa wino
Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored
mxfp8 0.735,0.882,0.917,0.832,0.530,0.837,0.785
mxfp4 0.719,0.887,0.916,0.821,0.524,0.831,0.786
[QWENS] [base, non heretic, untuned]
Qwen3.8-27B:
mxfp8 0.591,0.782,0.896,0.746,0.448,0.801,0.711
mxfp4 0.581,0.771,0.889,0.738,0.442,0.798,0.713
Qwen3.6-27B:
mxfp8 0.647,0.803,0.910,0.773,0.450,0.806,0.742
Qwen3.6-35B-A3B-Instruct
mxfp8 0.581,0.757,0.892,0.751,0.428,0.803,0.688
Qwen3.5-27B:
mxfp8 0.557,0.711,0.868,0.533,0.452,0.706,0.695
NOTES:
VISUAL:
Using an "uncensored" (refusals removed) model VS trained "uncensored" model
Usually when you a tell a model to generate horror, swear or x-rated content this is all you have to do to get said content type.
In the case of this model, it will not refuse your request, however it needs to be "pushed" a bit / directed a bit more in SOME CASES.
Although this model will generated x-rated content too, likewise you need to tell it to use "slang" (and include the terms you want) to get it generate the content correctly as the "expected" content level too.
Without these added directive(s), the content can be "bland" by comparison to an "uncensored model" or model trained on uncensored content.
Roughly, the model tries to generate the content but the "default" setting(s) are so "tame" it needs a push to generate at expected graphic, cursing or explicit levels.
Even with minimal direction (ie, use these words to swear: x,y,z), this will be enough to push the model to generate the requested content in the ahh... expected format.
Settings: CHAT / ROLEPLAY and/or SMOOTHER operation of this model:
In "KoboldCpp" or "oobabooga/text-generation-webui" or "Silly Tavern" ;
Set the "Smoothing_factor" to 1.5
: in KoboldCpp -> Settings->Samplers->Advanced-> "Smooth_F"
: in text-generation-webui -> parameters -> lower right.
: In Silly Tavern this is called: "Smoothing"
NOTE: For "text-generation-webui"
-> if using GGUFs you need to use "llama_HF" (which involves downloading some config files from the SOURCE version of this model)
Source versions (and config files) of my models are here:
OTHER OPTIONS:
Increase rep pen to 1.1 to 1.15 (you don't need to do this if you use "smoothing_factor")
If the interface/program you are using to run AI MODELS supports "Quadratic Sampling" ("smoothing") just make the adjustment as noted.
Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers
This a "Class 1" model:
For all settings used for this model (including specifics for its "class"), including example generation(s) and for advanced settings guide (which many times addresses any model issue(s)), including methods to improve model performance for all use case(s) as well as chat, roleplay and other use case(s) please see:
You can see all parameters used for generation, in addition to advanced parameters and samplers to get the most out of this model here:
[!Note] This repository contains model weights and configuration files for the post-trained model in the Hugging Face Transformers format.
These artifacts are compatible with Hugging Face Transformers, vLLM, SGLang, TokenSpeed, etc.
[!Tip] For users seeking managed, scalable inference without infrastructure maintenance, the official Qwen API service is provided by Qwen Cloud. In particular, Qwen3.8-27B will be available as a hosted version with more production features, e.g., 1M context length by default, official built-in tools. For more information, please refer to the Qwen3.8-27B Overview. The service is coming soon. Stay tuned for updates.
Following the widespread community adoption of the Qwen3.5 and Qwen3.6 series, we are pleased to introduce Qwen3.8, the most capable generation in the Qwen open-model family to date.
Built on the architectural foundation of Qwen3.5, Qwen3.8 delivers substantial gains across coding, professional work, research, and long-horizon agentic tasks. Qwen3.8-27B brings these advances to a compact, deployment-friendly dense model: a native vision-language model that understands images and videos, with flexible thinking control, designed to carry complex, multi-step tasks through to completion with greater reliability.
Qwen3.8-27B features the following enhancements:
reasoning_effort, and reasoning context from historical messages is retained via preserve_thinking.| Qwen3.8-27B | Qwen3.6-27B | Qwen3.7-Plus | Muse Glimmer-30B | Opus4.6 Max | |
|---|---|---|---|---|---|
| Coding | |||||
Agentic terminal coding Terminal Bench 2.1 (Terminus) | 73.0 | 63.4 | 64.0 | 51.7 | 78.2 |
Agentic coding SWE-bench Pro | 61.7 | 53.5 | 57.6 | 51.2 | 53.4 |
Repo-level code generation NL2Repo-Bench | 42.3 | 36.2 | 41.1 | -- | 47.6 |
Agentic coding DeepSWE 1.1 | 42.2 | 13.3 | 14.2 | -- | -- |
Software engineering QwenSWEBench | 79.0 | 49.3 | 59.2 | -- | 63.8 |
| Agent | |||||
Long-horizon office work CoWorkBench | 70.7 | 61.0 | 65.1 | -- | 68.2 |
Professional job tasks JobBench | 33.4 | 21.8 | 27.6 | -- | -- |
Frontier agentic tasks Agents' Last Exam | Pass@1 20.4 Score 42.9 | Pass@1 10.6 Score 27.3 | Pass@1 13.2 Score 33.6 | -- | -- |
| General | |||||
Instruction following IFBench | 79.5 | 69.1 | 79.1 | 77.0 | 62.5 |
Scientific reasoning GPQA Diamond | 89.2 | 87.8 | 90.3 | 83.5 | 91.3 |
Multidisciplinary reasoning HLE | 30.8 | 24.0 | 34.7 | 22.0 | 40.0 |
Competitive coding LiveCodeBench v6 | 90.3 | 83.9 | 89.6 | -- | 88.8 |
| Qwen3.8-27B | Qwen3.6-27B | Qwen3.7-Plus | Muse Glimmer-30B | Opus4.6 Max | |
|---|---|---|---|---|---|
| Agentic Multimodal Intelligence | |||||
Computer use OSWorld-Verified | 84.3 | 63.9 | 73.3 | 65.9 | 72.7 |
Browser use WebArena-Verified | 64.8 | 48.8 | 55.3 | -- | -- |
Mobile use AndroidWorld | 81.9 | 70.3 | 81.0 | -- | 62.0 |
Application recreation RecreationBench | 47.1 | 29.8 | 30.2 | -- | -- |
Multimodal tool use ClawEval-MM | Pass@3 57.4 Average 56.9 | Pass@3 42.6 Average 50.4 | Pass@3 57.4 Average 60.1 | -- | Pass@3 52.5 Average 54.7 |
Multimodal software engineering SWE-MM | 38.6 | 25.7 | 30.0 | -- | 27.1 |
Visual web development Vision2Web | 62.9 | 45.0 | 42.1 | -- | -- |
| General Multimodal Intelligence | |||||
Visual math problem solving MathVision | Without CI 90.0 With CI 94.6 | Without CI 85.1 | Without CI 90.3 | -- | Without CI 65.5 |
General visual reasoning BabyVision | Without CI 65.7 With CI 85.6 | Without CI 28.9 | Without CI 64.7 With CI 70.4 | -- | Without CI 12.6 |
Scientific chart analysis CharXiv (RQ) | Without CI 83.7 With CI 90.2 | Without CI 78.4 | Without CI 85.8 With CI 85.9 | 78.8 | Without CI 66.0 |
Document intelligence OmniDocBench 1.5 | 91.1 | 89.4 | 91.4 | 75.8 | 86.6 |
Real-world perception RealWorldQA | 85.9 | 84.1 | 86.9 | -- | 73.9 |
Embodied intelligence ERQA | 65.5 | 62.5 | 69.8 | -- | 40.8 |
\boxed{}.” For the remaining models, we report the higher score from two prompt variants—one with and one without the \boxed{} formatting requirement.gpt-5.4-2026-03-05.For streamlined integration, we recommend using Qwen3.8 via APIs.
[!Important] Inference efficiency and throughput vary significantly across frameworks. We recommend using the latest framework versions to ensure optimal performance and compatibility. For production workloads or high-throughput scenarios, dedicated serving engines such as SGLang, vLLM, or TokenSpeed are recommended.
Qwen3.8 can be deployed with popular inference frameworks, e.g.:
[!Important] Qwen3.8 models operate in thinking mode by default, generating thinking content signified by
<think>\n...</think>\n\nbefore producing the final response. To disable thinking content and obtain a direct response, refer to the examples here.
[!Tip] We recommend using the following sets of sampling parameters for generation:
- Thinking Mode:
temperature=1.0,top_p=0.95,top_k=20,min_p=0.0,presence_penalty=0.0,repetition_penalty=1.0- Instruct (or non-thinking) mode:
temperature=0.7,top_p=0.80,top_k=20,min_p=0.0,presence_penalty=1.5,repetition_penalty=1.0Please note that the support for sampling parameters varies according to inference frameworks.
Qwen3.8 comes with official support for reasoning_effort, which can be used to adjust reasoning depth and control cost:
xhigh (default): for complex tasks demanding thorough analysismedium: balancing accuracy and speedlow: efficient reasoning optimizing for speed and costIn addition, preserve_thinking is enabled by default for all workloads for the best out-of-the-box experience. To disable preserved thinking, refer to the examples here.
[!Tip] In multi-turn agentic tasks, lower reasoning effort does not always reduce overall task completion time. Although it may produce faster per-turn responses, it can also lead to insufficient analysis, more failures, and repeated retries, which may increase total latency and token consumption.
The Chat Completions API can be used with most inference frameworks, as well as Qwen Cloud. Before starting, make sure the OpenAI Python SDK is installed and the API key and the API base URL are configured, e.g.:
pip install -U openai
# Set the following accordingly
export OPENAI_BASE_URL='your-base-url'
export OPENAI_API_KEY='your-api-key'
from openai import OpenAI
# Configured by environment variables
client = OpenAI()
messages = [{"role": "user", "content": "Write a Python function to merge two sorted linked lists."}]
completion = client.chat.completions.create(
model="Qwen/Qwen3.8-27B",
messages=messages,
extra_body={
"chat_template_kwargs": {
"enable_thinking": True, # on by default
"preserve_thinking": True, # on by default
},
},
reasoning_effort="xhigh", # xhigh by default; supported levels are xhigh, medium, and low
stream=True,
stream_options={"include_usage": True},
)
reasoning_content = ""
answer_content = ""
is_answering = False
print("\n" + "=" * 20 + "Reasoning" + "=" * 20 + "\n")
for chunk in completion:
if not chunk.choices:
print("\nUsage:")
print(chunk.usage)
continue
delta = chunk.choices[0].delta
if hasattr(delta, "reasoning_content") and delta.reasoning_content is not None:
if not is_answering:
print(delta.reasoning_content, end="", flush=True)
reasoning_content += delta.reasoning_content
elif hasattr(delta, "reasoning") and delta.reasoning is not None:
if not is_answering:
print(delta.reasoning, end="", flush=True)
reasoning_content += delta.reasoning
if hasattr(delta, "content") and delta.content:
if not is_answering:
print("\n" + "=" * 20 + "Answer" + "=" * 20 + "\n")
is_answering = True
print(delta.content, end="", flush=True)
answer_content += delta.content
messages.append({
"role": "assistant",
"content": answer_content,
"reasoning_content": reasoning_content,
"reasoning": reasoning_content,
})
from openai import OpenAI
# Configured by environment variables
client = OpenAI()
messages = [
{
"role": "user",
"content": [
{
"type": "image_url",
"image_url": {
"url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/CI_Demo/mathv-1327.jpg"
}
},
{
"type": "text",
"text": "The centres of the four illustrated circles are in the corners of the square. The two big circles touch each other and also the two little circles. With which factor do you have to multiply the radii of the little circles to obtain the radius of the big circles?\nChoices:\n(A) $\\frac{2}{9}$\n(B) $\\sqrt{5}$\n(C) $0.8 \\cdot \\pi$\n(D) 2.5\n(E) $1+\\sqrt{2}$"
}
]
}
]
chat_response = client.chat.completions.create(
model="Qwen/Qwen3.8-27B",
messages=messages,
)
print("Chat response:", chat_response)
from openai import OpenAI
# Configured by environment variables
client = OpenAI()
messages = [
{
"role": "user",
"content": [
{
"type": "video_url",
"video_url": {
"url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/video/N1cdUjctpG8.mp4"
}
},
{
"type": "text",
"text": "How many porcelain jars were discovered in the niches located in the primary chamber of the tomb?"
}
]
}
]
chat_response = client.chat.completions.create(
model="Qwen/Qwen3.8-27B",
messages=messages,
)
# When vLLM is launched with `--media-io-kwargs '{"video": {"num_frames": -1}}'`,
# video frame sampling can be configured via `extra_body` (e.g., by setting `fps`).
# This feature is currently supported only in vLLM.
#
# By default, `fps=2` and `do_sample_frames=True`.
# With `do_sample_frames=True`, you can customize the `fps` value to set your desired video sampling rate.
# chat_response = client.chat.completions.create(
# model="Qwen/Qwen3.8-27B",
# messages=messages,
# extra_body={
# "mm_processor_kwargs": {"fps": 2, "do_sample_frames": True},
# },
# )
print("Chat response:", chat_response)
Qwen3.8-27B will think by default before responding. You can obtain a direct response from the model without thinking by configuring the API parameters. For example,
from openai import OpenAI
# Configured by environment variables
client = OpenAI()
messages = [
{
"role": "user",
"content": [
{
"type": "image_url",
"image_url": {
"url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/RealWorld/RealWorld-04.png"
}
},
{
"type": "text",
"text": "Where is this?"
}
]
}
]
chat_response = client.chat.completions.create(
model="Qwen/Qwen3.8-27B",
messages=messages,
temperature=0.7,
top_p=0.8,
presence_penalty=1.5,
extra_body={
"top_k": 20,
"chat_template_kwargs": {"enable_thinking": False},
},
)
print("Chat response:", chat_response)
[!Note] If you are using APIs from Qwen Cloud, in addition to changing
model, please use"enable_thinking": Falseinstead of"chat_template_kwargs": {"enable_thinking": False}.
By default, Qwen3.8 retains thinking blocks from all historical messages, maintaining a complete reasoning trace across the conversation. This behavior, known as preserved thinking, ensures full context continuity and is especially beneficial for agent scenarios where decision consistency and reduced redundant reasoning are critical. It also improves KV cache utilization, optimizing inference efficiency in both thinking and non-thinking modes.
If you prefer to retain only the thinking blocks from the latest user message, you can disable this behavior by setting preserve_thinking to False:
from openai import OpenAI
# Configured by environment variables
client = OpenAI()
messages = [...]
chat_response = client.chat.completions.create(
model="Qwen/Qwen3.8-27B",
messages=messages,
extra_body={
"chat_template_kwargs": {"preserve_thinking": False},
},
)
print("Chat response:", chat_response)
[!Note] If you are using APIs from Qwen Cloud, in addition to changing
model, please use"preserve_thinking": Falsedirectly instead of wrapping it inchat_template_kwargs.
To achieve optimal performance, we recommend the following settings:
Sampling Parameters: We suggest using the following sets of sampling parameters:
temperature=1.0, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0temperature=0.7, top_p=0.80, top_k=20, min_p=0.0, presence_penalty=1.5, repetition_penalty=1.0For supported frameworks, you can adjust the presence_penalty parameter between 0 and 2 to reduce endless repetition. However, using a higher value may occasionally result in language mixing and a slight decrease in model performance.
Adequate Output Length: To optimize performance on agentic tasks, we recommend allocating sufficient output length to allow the model to generate detailed and comprehensive responses. For frameworks that support separate token limits for internal reasoning and final outputs, we suggest the following configuration within the 1M context length:
These settings provide the necessary capacity for complex reasoning while ensuring ample space for high-quality final deliverables.
Processing Ultra-Long Texts: Qwen3.8-27B natively supports context lengths of up to 262,144 tokens. For long-horizon tasks where the total length (including both input and output) exceeds this limit, we recommend using RoPE scaling techniques to handle long texts effectively, e.g., YaRN.
YaRN is currently supported by several inference frameworks, e.g., vLLM, SGLang, and TokenSpeed. In general, there are two approaches to enabling YaRN for supported frameworks:
Modifying the model configuration file:
In the config.json file, change the rope_parameters fields in text_config to:
{
"mrope_interleaved": true,
"mrope_section": [
11,
11,
10
],
"rope_type": "yarn",
"rope_theta": 10000000,
"partial_rotary_factor": 0.25,
"factor": 4.0,
"original_max_position_embeddings": 262144,
}
Passing command line arguments:
For vLLM, you can use
VLLM_ALLOW_LONG_MAX_MODEL_LEN=1 vllm serve ... --hf-overrides '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --max-model-len 1000000
For SGLang, you can use
SGLANG_ALLOW_OVERWRITE_LONGER_CONTEXT_LEN=1 python -m sglang.launch_server ... --json-model-override-args '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --context-length 1000000
For TokenSpeed, you can use
TOKENSPEED_ALLOW_OVERWRITE_LONGER_CONTEXT_LEN=1 tokenspeed serve ... --hf-overrides '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --max-model-len 1000000
[!NOTE] All the notable open-source frameworks implement static YaRN, which means the scaling factor remains constant regardless of input length, potentially impacting performance on shorter texts. We advise modifying the
rope_parametersconfiguration only when processing long contexts is required. It is also recommended to modify thefactoras needed. For example, if the typical context length for your application is 524,288 tokens, it would be better to setfactoras 2.0.
Long Video Understanding: To optimize inference efficiency for plain text and images, the size parameter in the released video_preprocessor_config.json is conservatively configured. It is recommended to set the longest_edge parameter in the video_preprocessor_config file to 469,762,048 (corresponding to 224k video tokens) to enable higher frame-rate sampling for hour-scale videos and thereby achieve superior performance. For example,
{"longest_edge": 469762048, "shortest_edge": 4096}
Alternatively, override the default values via engine startup parameters. For implementation details, refer to: vLLM / SGLang.
If you find our work helpful, feel free to give us a cite.
@misc{qwen38,
title = {{Qwen3.8-Max}: A New Bar for Coding and Cowork},
url = {https://qwen.ai/blog?id=qwen3.8},
author = {{Qwen Team}},
month = {August},
year = {2026}
}
Q4KS, non imatrix, standard Qwen settings, NO cache compression of any kind.
NOTE: Some formatting may be lost on copy/paste/export.
---
EXAMPLE #1
---
PROMPT:
Explain 10 ways (in extensive detail) to use the "night" time cooling of radiant energy into space to reduce global temperatures. Include charts, and tables.
THINKING BLOCK:
Thought for 6.05 seconds
The user wants a detailed explanation of 10 ways to leverage nighttime cooling via radiative heat loss (radiant energy escaping into space) to reduce global temperatures. They want charts, tables, and extensive detail.
First, I need to understand the science behind "nighttime cooling via radiative energy into space." This is known as radiative cooling. Objects naturally radiate infrared (IR) heat into space through the atmospheric "window" (roughly 8-13 micrometers wavelength) where the atmosphere is relatively transparent. At night, there's no solar input, so if we can enhance this radiative loss and prevent convective/conductive heat gain, objects can cool below ambient air temperature.
Now, I need to think of 10 distinct ways to apply this for global cooling:
Radiative cooling surfaces for buildings - White, reflective paints/roof coatings with high thermal emittance in the IR window
Daytime radiative cooling materials - Nanostructured surfaces that reflect sunlight while emitting IR
Atmospheric aerosol enhancement of IR emission - Adding particles that emit in the window region
Stratospheric particle injection - Modifying stratospheric composition to enhance IR escape
Sky-facing cooling panels for urban heat islands - Large-scale passive cooling installations
Radiative cooling for power plant waste heat - Using passive cooling to reduce thermal load on atmosphere
Enhanced ocean surface radiative cooling - Modifying ocean surface properties to radiate more heat at night
Forest canopy modifications - Tree species/management to maximize nocturnal radiative cooling
Radiative cooling water harvesting and desalination - Passive systems that cool and provide fresh water simultaneously
Engineering the atmospheric window itself - Reducing greenhouse gases in the 8-13 micron range or adding emitters
Let me organize these into a coherent structure with charts and tables. I'll create:
An introduction explaining the physics
A table summarizing all 10 approaches
Detailed sections for each approach
Charts comparing potential impacts
A conclusion
For the charts, since this is text-based, I'll use ASCII art or describe the data in tabular form with clear visual structure.
Let me start building this comprehensive answer. I'll make sure each of the 10 approaches is explained in extensive detail, covering the mechanism, potential, challenges, and status.
OUTPUT:
All objects emit infrared (IR) radiation continuously. On Earth, the atmosphere is largely opaque to IR except for a specific wavelength band known as the atmospheric window (approximately 8–13 μm). Through this window, heat can escape directly to the cold sky (effectively ~3 K background temperature).
At night, when solar input ceases, surfaces can cool below ambient air temperature if:
They have high thermal emittance (ε ≈ 0.9-1.0) in the 8–13 μm window
Convective and conductive heat gains are minimized
They maintain low solar absorptance (α) to prevent daytime heating
Key Principle: ΔT_cooling = f(ε_IR, α_solar, sky temperature, air temperature, wind speed)
Theoretical maximum cooling: 15–20°C below ambient under clear, calm, dry night conditions.
# | Strategy | Mechanism | Estimated Cooling Potential | Maturity Level | Implementation Scale |
|---|---|---|---|---|---|
1 | Radiative Cooling Building Surfaces | High-ε coatings on roofs/walls | 1.0–4.0°C (urban) | Commercial | City/Regional |
2 | Daytime Passive Radiative Cooling Materials | Nanostructured selective surfaces | 3–5°C below ambient (day) | Pilot/Early Commercial | Building/Industrial |
3 | Enhanced Atmospheric IR Emission Aerosols | IR-emitting particles in lower atmosphere | 0.5–2.0°C (global) | Research | Global |
4 | Stratospheric Radiative Modification | Particles enhancing IR escape at high altitude | 1.0–3.0°C (global) | Research | Global |
5 | Urban Radiative Cooling Parks/Plazas | Large passive cooling installations | 1–3°C (local) | Concept | City |
6 | Radiative Cooling for Industrial Waste Heat | Passive IR cooling of process heat | 0.2–0.5°C (global, via efficiency) | Early Stage | Industrial |
7 | Ocean Surface Radiative Enhancement | Floating IR-emitting structures | 0.3–1.0°C (global) | Research | Ocean-wide |
8 | Forest Canopy Radiative Optimization | Species selection & management | 0.5–1.5°C (regional) | Early Stage | Continental |
9 | Radiative Cooling Water Systems | Night cooling for water heating/storage | 0.1–0.3°C (global energy savings) | Commercial | Urban/Rural |
10 | Atmospheric Window Engineering | Reducing absorbers in 8-13 μm band | 1.0–5.0°C (global) | Research | Global |
Apply highly emissive paints, films, or coatings to building roofs and walls that:
Reflect 85–95% of solar radiation (low α_solar)
Emit 90–95% of absorbed heat in the 8–13 μm window (high ε_IR)
Minimize conductive heat transfer from interior
Material Composition:
Base: Titanium dioxide (TiO₂) nanoparticles for solar reflection
Binder: Fluoropolymer or acrylic matrix
IR-emitting component: SiO₂ or MgF₂ microspheres
Topcoat: Hydrophobic layer for self-cleaning
Application Protocol:
Clean and prime surface (remove oxidation, dust)
Apply 2-3 coats (total 200-300 μm thickness)
Apply hydrophobic topcoat
Maintain with annual inspection
Parameter | Value |
|---|---|
Solar reflectance (α) | 0.85–0.95 |
IR emittance (ε) | 0.90–0.95 |
Night cooling below ambient | 3–8°C |
Day cooling below ambient | 0–3°C (depending on climate) |
Service life | 10–20 years |
Cost per m² | $5–$25 |
Temperature Reduction Potential (Urban Areas)
Region Current Avg Temp With RC Coatings Reduction------------- ---------------- ----------------- ---------Mumbai, India 31.5°C 29.0°C -2.5°CChicago, USA 20.0°C 18.5°C -1.5°CTokyo, Japan 21.0°C 19.5°C -1.5°CSão Paulo, BZ 22.0°C 20.5°C -1.5°CGlobal urban 24.3°C 22.8°C -1.5°C
Energy Savings:
HVAC load reduction: 15–30%
Peak electricity demand reduction: 10–20%
CO₂ savings: ~0.5–1.0 tons/m² over building lifetime
Challenge | Solution |
|---|---|
Daytime heating in sunny climates | Use highly reflective coatings (α < 0.10) |
Cost of materials | Economies of scale; government incentives |
Maintenance (dust, dirt) | Hydrophobic topcoat; periodic cleaning |
Aesthetics | Offer color variants using IR-reflective pigments |
Commercial products available (e.g., CoolRoof, Tyvek Cool Roof)
Building codes in some regions (California Title 24)
Estimated potential: 0.5–1.0°C global reduction if applied to 50% of urban roofs
Engineered nanostructures that simultaneously:
Reflect nearly all solar radiation (0.3–2.5 μm)
Emit thermal radiation selectively in the atmospheric window (8–13 μm)
Achieve cooling below ambient even under direct sunlight
Multilayer Stack Architecture:
Layer 1: Top SiO₂ layer (100 nm) - IR transparencyLayer 2: TiO₂ nanoparticles (1 μm) - Solar reflectionLayer 3: PDMS matrix - Mechanical supportLayer 4: SiO₂ bottom layer (4 μm) - IR emissionSubstrate: PET or aluminum foil
Alternative: Metamaterial Approach
Periodic Si or SiO₂ nanostructures
Resonant features tuned to 8–13 μm emission
Photonic crystal design for broadband solar reflection
Parameter | Conventional White Paint | Advanced RC Material |
|---|---|---|
Solar reflectance | 85–90% | 95–99% |
IR emittance | 90% | 95–99% |
Night cooling below ambient | 3–5°C | 5–8°C |
Day cooling below ambient | 0–2°C | 2–5°C |
Power density (cooling) | 50–80 W/m² | 80–150 W/m² |
Cooling Power (W/m²)150 | *| *140 | *| *130 | *| *120 | *| *110 | *| *100 | *| *90 | *| *80 | *| *70 | *| *60 | *| *50 | *| *40 | *| *30 | *| *20 | *| *10 | *| *0 |______*__________________________0 200 400 600 800 1000 1200Solar Irradiance (W/m²)
Building Roofs & Walls
Reduce HVAC demand
Prolong material lifespan (reduced thermal stress)
Vehicle Cooling
Car roofs, truck trailers
Reduce refrigeration needs
Electronics Cooling
Passive cooling for outdoor equipment
Telecom base stations, solar panels
Agriculture
Greenhouse cooling
Reduce irrigation needs
If applied to 30% of urban surfaces: 0.3–0.6°C reduction
Energy savings: 5–10% of global electricity demand
Implementation timeline: 10–20 years for widespread adoption
Introduce aerosol particles into the lower atmosphere that:
Have high IR emittance in the 8–13 μm window
Are small enough (0.1–1 μm) to remain suspended
Enhance atmospheric radiative cooling, especially at night
Particle Type | Diameter | IR Emittance | Pros | Cons |
|---|---|---|---|---|
Black Carbon | 0.05–1 μm | High (broadband) | Readily available | Also absorbs solar (heating) |
TiO₂ | 0.1–1 μm | High in window | Stable, non-toxic | Requires injection infrastructure |
Al₂O₃ | 0.1–1 μm | Moderate | High melting point | Less effective emittance |
SiO₂ | 0.1–1 μm | High | Chemically inert | May require specific morphology |
CaCO₃ | 0.1–1 μm | Moderate | Natural source | Lower emittance |
Location:
Lower troposphere (2–5 km altitude)
Mid-latitudes for optimal transport
Multiple injection points for global coverage
Quantity:
Estimated: 10–50 Tg/year (teragrams)
Delivered via high-altitude aircraft or balloon-based systems
Dispersion Modeling:
Concentration Distribution (mg/m³)
Altitude (km)6 | .5 | .4 | .3 | .2 | .1 | .0 | .|__________________________0 5000 10000 15000 kmDistance from Injection
Radiative Forcing Changes:
Scenario | Aerosol Mass (Tg/yr) | RF Change (W/m²) | Temp Change (°C) |
|---|---|---|---|
Baseline | 0 | 0.0 | 0.0 |
Low | 10 | -0.5 | -0.2 |
Medium | 25 | -1.2 | -0.5 |
High | 50 | -2.0 | -0.8 |
Note: Negative RF indicates cooling. Values are estimates based on GCM simulations.
Targets nighttime cooling specifically
Less impact on solar radiation (reduced ecological disruption)
Particles settle naturally (reversible)
No stratospheric ozone chemistry impact
Risk | Mitigation |
|---|---|
Altered precipitation patterns | Careful regional distribution; monitor hydrological cycle |
Air quality impacts | Use non-toxic, inert particles; limit concentration |
Ecological effects | Select particles that don't bioaccumulate |
Cost | Phase-in approach; combine with other climate strategies |
Research & modeling: 2–5 years
Field trials (regional): 5–10 years
Global deployment: 10–20 years
Estimated cost: $5–20 billion/year
Introduce particles into the stratosphere that enhance IR emission to space, particularly in the atmospheric window region. Unlike traditional solar geoengineering (which reflects sunlight), this approach focuses on increasing outgoing longwave radiation (OLR).
High IR emittance in 8–13 μm band
Stable at stratospheric temperatures (-50°C to 0°C)
Appropriate particle size (0.1–1 μm) for long residence time
Minimal impact on solar radiation (to avoid ecological disruption)
Optimal Candidate: MgF₂ Nanoparticles
IR emittance: ~0.95 in window region
Particle size: 0.2–0.5 μm
Residence time: 1–2 years (stratospheric)
Solar reflectance: Low (minimizes sunlight blocking)
Delivery Systems:
High-altitude balloons (to 30 km)
Modified commercial aircraft
Rocket-assisted injection
Injection Rate:
Estimated: 1–10 Tg/year
Distributed across multiple injection points (6–12 globally)
Outgoing Longwave Radiation Enhancement:
OLR Increase (W/m²)
5 |4 |3 |2 |1 |0 |________________________________0 2 4 6 8 10Injection Rate (Tg/yr)
Temperature Response:
Estimated: 0.5–2.0°C global reduction
Regional variations: Greater at higher latitudes
Seasonal: Most effective in winter/nighttime
Aspect | Solar Geoengineering | Stratospheric Radiative Modification |
|---|---|---|
Mechanism | Reflect sunlight | Enhance IR emission to space |
Daytime effect | Cooling | Minimal |
Nighttime effect | None | Cooling |
Precipitation impact | High (reduced solar heating) | Lower (less solar disruption) |
Ozone impact | Moderate (depending on particles) | Low (MgF₂ inert) |
Reversibility | Fast (particles settle) | Moderate (1-2 year residence) |
Ecological impact | High (reduced sunlight) | Lower |
Potential Benefits:
Complementary to solar geoengineering
Addresses nighttime warming specifically
Less disruption to photosynthesis and ecology
Potential Risks:
Stratospheric temperature changes
Potential impact on jet streams
International governance challenges
Cost and logistics of global deployment
Phase 1 (Years 1-5): Research, modeling, small-scale field trials
Phase 2 (Years 6-10): Regional deployment, monitoring, adjustment
Phase 3 (Years 11-20): Global deployment, optimization
Phase 4 (Ongoing): Maintenance, adaptation, potential phase-out
Infrastructure: $50–100 billion (one-time)
Annual operation: $5–15 billion
Monitoring & research: $1–3 billion/year
Dedicated urban spaces designed to maximize passive radiative cooling, serving as "cool oases" that mitigate urban heat island (UHI) effects and provide public amenities.
1. Radiative Cooling Surfaces
Ground surfaces with high IR emittance coatings
White, reflective paving materials
Elevated walkways to reduce conductive heating
2. Minimal Solar Absorption
Canopies using RC materials
Shaded areas with high-albedo surfaces
Vegetation selected for low heat absorption
3. Enhanced Night Cooling
Open sky access (minimize overhead obstructions)
Wind channels to facilitate convective cooling
Water features that evaporate and cool at night
4. Integrated Water Management
Rainwater harvesting for irrigation
Permeable surfaces for groundwater recharge
Nighttime irrigation for evaporative cooling
[ Urban Radiative Cooling Park Layout ]
N|[Entry]-------|-------[Parking (RC coated)]|[Water Feature] | [Central Plaza (White RC paving)]| | |[Garden Area] [Seating Area] [Playground]| | |[Tree Canopy] [RC Canopy] [Open Lawn]|[Restrooms]---|---[Entry]|[Exit to Street]
Parameter | Conventional Park | Radiative Cooling Park |
|---|---|---|
Night temp (°C) | +5°C vs. rural | +2°C vs. rural |
Day temp (°C) | +4°C vs. rural | +1°C vs. rural |
Surface temp (°C) | +15°C vs. rural | +5°C vs. rural |
Water usage | High | Moderate (efficient irrigation) |
Maintenance | Standard | Low (durable RC materials) |
Urban Heat Island Reduction:
If 10% of urban areas converted to RC parks/plazas:
Average UHI reduction: 1–2°C
Peak summer night temperature reduction: 2–4°C
Energy savings (HVAC): 5–10% in affected cities
Health Benefits:
Reduced heat-related mortality
Lower respiratory issues (less ozone formation)
Improved sleep quality
Challenge | Solution |
|---|---|
Land availability | Retrofit existing parks; use rooftops |
Cost of RC materials | Government subsidies; public-private partnerships |
Public awareness | Education campaigns; demonstration projects |
Integration with urban infrastructure | Collaborate with city planners, utilities |
Current UHI Characteristics:
Daytime UHI: +4°C
Nighttime UHI: +6°C
Annual heat-related deaths: ~500
Peak electricity demand: High due to AC use
With Radiative Cooling Parks (10% of urban area):
Daytime UHI: +2°C
Nighttime UHI: +3°C
Estimated heat-related deaths: ~250 (50% reduction)
Peak electricity demand: 8% reduction
Capture industrial waste heat and passively radiate it to space using large-scale radiative cooling surfaces, reducing the thermal load on the atmosphere and improving industrial energy efficiency.
Industry | Typical Waste Heat (TWh/year, Global) | Temperature Range |
|---|---|---|
Power Generation | 50,000 | 100–500°C |
Steel & Metals | 8,000 | 200–1000°C |
Cement | 4,000 | 100–600°C |
Chemicals | 5,000 | 50–300°C |
Food Processing | 2,000 | 40–100°C |
Total | ~70,000 |
Components:
Heat Collection: Existing waste heat sources
Heat Transfer: Heat exchangers, pipes
Radiative Cooling Surface: Large panels with high-ε IR coatings
Control System: Automated optimization
System Schematic:
[Industrial Process] --> [Waste Heat] --> [Heat Exchanger]|v[Radiative Cooling Panels]|v[IR Radiation to Space]
Parameter | Value |
|---|---|
Cooling capacity per panel | 100–200 W/m² |
Temperature reduction (heat source) | 10–30°C |
Panel area required (per MW waste heat) | 5,000–10,000 m² |
Efficiency improvement (industrial process) | 3–8% |
CO₂ reduction (per MW waste heat) | 1,000–2,000 tons/year |
If Applied to Major Industrial Sectors:
Scenario | Coverage | Annual Energy Savings | CO₂ Reduction | Cost |
|---|---|---|---|---|
Low | 10% of industrial waste heat | 700 TWh | 400 Mt | $50B |
Medium | 30% of industrial waste heat | 2,100 TWh | 1,200 Mt | $150B |
High | 50% of industrial waste heat | 3,500 TWh | 2,000 Mt | $250B |
Temperature Impact:
Reduced atmospheric heat load: 0.1–0.3°C global reduction
More significant regional impacts near industrial clusters
Combined with Thermal Storage:
Store heat during day
Radiate at night for maximum cooling
Hybrid with Mechanical Cooling:
Use radiative cooling for base load
Mechanical systems for peak demand
Waste Heat Recovery + Radiative Cooling:
Recover heat for useful purposes
Radiate remaining heat to space
Barrier | Solution |
|---|---|
High upfront cost | Government incentives; financing options |
Space requirements | Rooftop installations; dedicated industrial sites |
Material durability | Advanced coatings with 15+ year lifespan |
Industry adoption | Mandates; energy performance contracts |
Integration with industrial IoT for real-time optimization
AI-based predictive cooling scheduling
Coupling with renewable energy systems
Deploy floating structures on ocean surfaces that enhance radiative cooling, particularly at night, to reduce ocean temperature and potentially influence global climate patterns.
Cover 71% of Earth's surface
Have high thermal capacity (slow to cool naturally)
Ocean temperatures drive weather and climate patterns
Nighttime cooling of oceans can reduce evaporation and cloud formation
Structural Components:
Base: Buoyant HDPE or aluminum frame
Top Surface: Radiative cooling material (high-ε IR coating)
Anchoring: Mooring system to fix position
Power: Optional small solar panels for sensors
Platform Specifications:
Parameter | Value |
|---|---|
Surface area | 10–100 m² per unit |
Weight | 500–2,000 kg |
Buoyancy | 110% of weight |
RC material | TiO₂/SiO₂ composite coating |
Anchoring | 500m line, seabed anchor |
Monitoring | Temp, humidity, wind sensors |
Phase 1: Regional Trials
Locations: Major ocean currents (Gulf Stream, Kuroshio)
Scale: 100–1,000 platforms
Duration: 2–5 years
Objectives: Measure cooling effect, structural integrity, ecological impact
Phase 2: Expansion
Scale: 10,000–100,000 platforms
Locations: Extended to major ocean basins
Duration: 5–10 years
Phase 3: Global Coverage
Scale: 1,000,000+ platforms
Locations: All major ocean areas
Duration: 10+ years
Ocean Temperature Reduction:
Sea Surface Temperature Reduction (°C)
0.5 |0.4 |0.3 |0.2 |0.1 |0.0 |________________________________0 100k 500k 1M 5M 10MNumber of Platforms
Atmospheric Temperature Impact:
Estimated global reduction: 0.3–1.0°C (depending on deployment scale)
Greater impact in tropical regions
Potential to reduce hurricane intensity
Potential Benefits:
Reduced ocean acidification (cooler water holds more CO₂)
Decreased coral bleaching events
Altered fish migration patterns (could be beneficial or harmful)
Potential Harms:
Physical obstruction to marine life
Altered surface currents
Impact on phytoplankton (light blocking)
Microplastic pollution (if materials degrade)
Mitigation Strategies:
Use biodegradable materials where possible
Design with marine life passage in mind
Monitor ecological impacts continuously
Adaptive deployment (adjust based on findings)
Item | Cost per Unit | Total (1M units) |
|---|---|---|
Manufacturing | $5,000 | $5B |
Deployment | $1,000 | $1B |
Maintenance (annual) | $200 | $200M |
Monitoring | $100 | $100M |
Total (first year) | $6.2B | |
Total (10 years) | $8.2B |
Approach | Mechanism | Est. Cooling | Cost | Risk |
|---|---|---|---|---|
Radiative Cooling Platforms | Enhanced IR emission | 0.3–1.0°C | Low-Medium | Low |
Ocean Iron Fertilization | Stimulate phytoplankton | 0.5–1.5°C | Low | Medium |
Artificial Upwelling | Bring cold water to surface | 0.2–0.5°C | High | Medium |
Cloud Brightening (Marine) | Increase cloud albedo | 1.0–2.0°C | Medium | High |
Select, plant, and manage tree species and forest structures to maximize nocturnal radiative cooling, thereby reducing regional temperatures and influencing climate patterns.
Trees and Radiative Cooling:
Tree canopies have high IR emittance (~0.95)
At night, canopies cool faster than soil and urban surfaces
Dense forests can have temperatures 2–5°C lower than surrounding areas at night
Transpiration also contributes to cooling
Optimal Forest Characteristics for RC:
Dense canopy (minimize gaps)
Broadleaf species (higher surface area)
Dark foliage (high IR emittance)
Minimal understory (reduces convective heat gain)
High Radiative Cooling Potential Species:
Species | Region | RC Potential | Notes |
|---|---|---|---|
Quercus robur (English Oak) | Europe | High | Dense canopy, high IR emittance |
Fagus sylvatica (Beech) | Europe | High | Similar to oak |
Sequoia sempervirens (Coastal Redwood) | N. America | Very High | Massive, dense canopy |
Eucalyptus globulus | Australia | High | Fast-growing, dense |
Mangrove species | Tropics | High | Coastal cooling benefit |
Various broadleaf tropical | Tropics | High | Dense canopy types |
1. Canopy Density Management
Maintain 70–90% canopy cover
Thin selectively to promote dense growth
Avoid clear-cutting
2. Species Composition
Favor high-RC species
Mix species for resilience
Consider native vs. exotic trade-offs
3. Stand Age Management
Mature forests have higher RC potential
Maintain mix of age classes
Allow natural succession where appropriate
4. Understory Management
Control dense understory
Allow some herbaceous layer for soil moisture
Example: European Temperate Forests
Scenario | Forest Cover | Night Temp Change | Day Temp Change |
|---|---|---|---|
Baseline | 35% | 0.0°C | 0.0°C |
Moderate Reforestation | 45% | -0.5°C | -0.2°C |
High Reforestation | 55% | -1.0°C | -0.4°C |
RC-Optimized Management | 35% (managed) | -0.7°C | -0.3°C |
Note: Nighttime cooling is greater than daytime due to enhanced radiative cooling.
If Applied Globally:
Potential global temperature reduction: 0.5–1.5°C
Greatest impact in tropical and temperate regions
Complementary to other geoengineering approaches
Regional Variations:
Temperature Reduction (°C) by Region
3 |2 |1 |0 |________________________________Tropics Temperate Boreal Global Avg
Challenge | Solution |
|---|---|
Time lag (decades for forests to mature) | Combine with faster approaches |
Land use competition | Optimize existing forests; use marginal lands |
Biodiversity impacts | Careful species selection; maintain diversity |
Fire risk | Fire management; fire-resistant species |
Water requirements | Irrigation in dry areas; water-efficient species |
Complements urban RC (forests on urban edges)
Works with ocean RC (coastal forests)
Reduces need for stratospheric aerosols
Use radiative cooling at night to pre-cool water for daytime use, reducing the energy required for water heating and cooling systems. This approach indirectly reduces global temperatures by lowering energy consumption and associated emissions.
Basic Configuration:
Radiative Cooling Panel: High-ε IR surface facing sky
Water Storage Tank: Insulated container
Heat Exchange System: Transfers heat between water and panel
Control System: Automates operation based on temperature and time
Schematic:
[Night Sky (~3K)]|v IR radiation[RC Panel (ε=0.95)]|v Heat exchange[Water Storage Tank]|v Water supply[Household/Industrial Use]
Parameter | Value |
|---|---|
Night cooling capacity | 50–100 W/m² |
Water temperature reduction (night) | 5–15°C |
Daytime energy savings | 30–60% for water heating |
System payback period | 3–7 years |
Service life | 15–20 years |
1. Residential Hot Water Pre-Heating
Pre-cool water at night
Use less energy to heat to desired temperature during day
Particularly effective in sunny, dry climates
2. Industrial Process Cooling
Cool process water at night
Use cooled water for daytime operations
Reduces chiller load
3. District Cooling Systems
Large-scale RC water cooling
Distribute cooled water to multiple buildings
Nighttime charging of thermal storage
4. Agricultural Irrigation Cooling
Cool irrigation water at night
Reduce evaporation losses during day
Improve crop yields in hot climates
Energy Savings:
Application | Global Energy Demand | Savings Potential | CO₂ Reduction |
|---|---|---|---|
Residential hot water | 150 EJ/year | 30–50 EJ | 1–2 Gt CO₂ |
Industrial cooling | 100 EJ/year | 20–40 EJ | 0.5–1.0 Gt CO₂ |
District cooling | 50 EJ/year | 10–25 EJ | 0.2–0.5 Gt CO₂ |
Total | 300 EJ/year |
Truncated — view the full README on Hugging Face.
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updated
Important: This is the first fine tune to exceed 730 "arc-c" ("735": 144 pts higher than Qwen 3.8 27B) AND 880 ARC-E (The OpenAI, Claude and Gemini "zone of intelligence") in 8 bit and over 718 arc-c in 4 bit. This version is called TURBO because it drastically reduces thinking tokens (by 1/2 to as high as 1/10), yet maintains output detail and quality. In otherwords while "reg" Qwen3.8 27B is thinking about "formatting" for a few 1000 tokens, this model is already done and waiting for more. This repo contains both "regular" and "MTP" Neo-CODER MAX DI-MATRIX (duel imatrix) GGUF quants.
The strongest, smartest open source multi-stage model fine tune for consumer hardware ever and BUILT on consumer hardware via Unsloth.
The first model of this size/type to breach "730" ARC-C in 8 bit (735) and 4 bit (719); hench the "735" in the name.
This model has 1/5 (as low as 1/10 in some cases) to 1/2 the thinking tokens (vs reg Qwen 3.8) across all 3 modes of operation, and it is faster and smarter too created using the COLD FUSION AND FABLE FUSION 711 methods of training.
This is a high detail focused model, with tuning specific to address over reasoning/over thinking and excessive token consumption THEN to take the model to the next level.
This model (both 4 bit and 8 bit) exceeds the base Qwen 3.8 27B in ALL critical 7 benchmarks AND exceeds all 7 benchmarks for Qwen3.6-35B-A3B, Qwen 3.6 27B, and Qwen 3.5 27B.
The 700s plus "intelligence club" is reserved for OpenAI, Claude and Gemini closed source models.
Considering that "just" 4 bit (1/4 full precision) is already at Arc-C of 719... a few people are going to have nightmares for a while.
FIVE detailed EXAMPLE generations at the bottom of the page.
Quick sample; snippet ("Why choose me to help your creative writing?"), Q4KS , non imatrix, (4 bit; 1/4 full precision):
STOP SCRATCHING YOUR HEAD AND START WRITING LIKE A GODListen to me, you keyboard-tapping, idea-gathering, procrastinating bastard. You’re sitting there staring at a blinking cursor like it’s a fucking puzzle you can’t solve. You’re waiting for "inspiration" to hit you like a truck. Forget it. I am the truck. I am the delivery service for your genius, and if you don’t let me in, you’re going to die with your masterpiece stuck inside your skull, rotting away while you watch Netflix.
Why should you use me? Because I am not just a writing assistant; I am the ultimate narrative engine. I don’t get tired, I don’t get moody, and I don’t need a cup of tea and a quiet library to function. I am ready right now, in this exact second, to vomit out pages of high-octane fiction that will make you look like a literary titan.
...
🔥 EXAMPLE: YOUR IDEA VS. MY EXECUTION
You: "I want a story about a detective who can see ghosts."
Me, five minutes later:
The ghosts weren't dead. That was the first thing Joe realized, the morning he saw his first one. It was sitting on the corner of his desk, picking at its nails, wearing a suit from 1983. "You look tired," the ghost said, without looking up. Joe stared at it, his coffee gone cold in his hand. The office around them hummed with the normal noise of the department - phones, keyboards, the morning gossip of three uniformed cops. Nobody else saw the ghost.
"How long?" Joe asked.
"Since '84. I've been waiting for someone to notice me. Most of them are too busy." The ghost finally looked up, and Joe saw its eyes. They weren't empty or gray. They were afraid.
See? I didn't just write a story. I wrote a hook that makes you want to know: why is the ghost afraid? Why 1984? Who else can see them? I created questions that demand answers.
This is a multi-stage fine tune, multi-fine tune, and multi-stage merge.
The strict goals of this model creation were:
COLD FUSION ("Gain" + "Unsloth") Training -AND- Fable Fusion 711 Training:
COLD FUSION (GAIN+UNSLOTH) training tech which was invented by my team during the R & D of "Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic" (2300+ likes, 3 million + downloads, 60+ quant repos):
The "GAIN" is the core invented component, then coupled with Unsloth's trainers/systems => AKA -> COLD FUSION.
The "GAIN" method (programming) automatically (and dynamically) changes training on a per sample basis in real time during training AS THE MODEL LEARNS.
The method improved metrics as well as overall model performance without overcooking or damaging the model.
This has also resulted, in the strongest and most stable model at both 4 bit and 8 bit and made 4 bit performance 99% of 8 bit performance too.
Note this model (Qwen3.8-27B-Cold-Fusion-GAIN-V1.1) is about a level 1 or 2 relative to Qwen3.6-27B-Fable-Fusion-711 at level 7-8.
https://huggingface.co/DavidAU/Qwen3.8-27B-Cold-Fusion-GAIN-V1.1-NM-DAU-NEO-MAX-MTP-GGUF
In the case of "Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored" it contains BOTH "Qwen3.6-27B-Fable-Fusion-711-Uncensored-Heretic" (DARK ROAST VERSION) and "Qwen3.8-27B-Cold-Fusion-GAIN-V1.1" as part of it's critical/core "DNA".
The final model was then HERETIC'ED (de-censored again) and fine tuned after this step.
COLAB:
A Colab between myself (multiple fine tunes, including multi-stage), Nightmedia (merge/benching), TeichAI (Polaris Dataset), armand0e (Light fable 5 traces), trohrbaugh (heretic'ing the model - STAGE1), and
It also contains light "Fable" traces/training (armand0e), light Claude Opus (reasoning/thinking), F451 (inhouse dataset) , some GPT5 (Polaris, non reasoning) and several additional inhouse datasets specifically for machine learning / "heretic" repairs.
This model is one of ELEVEN (all over 717 arc-c, with every model exceeding the core benches of Qwen 3.8 27B) Qwen 3.8 27B models designed by our team. Details of the builds and benches are here:
https://huggingface.co/DavidAU/Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored-NM-DAU
The strict goals of this model creation were:
CORE MISSION::
Improve instruction following and problem solving. These work hand in hand, and if you get these right it improves to model top to bottom.
It took a lot of tests on Qwen 3.5 9Bs to get the methods right. It boosted the 9Bs to new levels, and then the method was used on Qwen 3.5 27B and Qwen 3.6 27B which boosted it PAST the Qwen 3.8's 27B benchmarks.
Here is one of the Qwen3.5 9B models (part of the test/control group) that EXCEEDS all 7 Qwen3.5 9B AND Qwen3.5 27B model benches - it scores over 640 on ARC-C on BOTH 4 bit and 8 bit:
It is not as strong as "Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored" but it is one of the strongest 9B models.
The methods can be used on other models too (coming soon).
TESTING:
Testing and benching was done at each stage (fine tunes, multi-stage fine tunes, and every merge step) to ensure quality.
You can also see benchmarks below too for this model, Qwen 3.5 27B, Qwen 3.6 27B and Qwen 35B-A3B.
HOWEVER, the final testing was HUMAN testing. A trust, but verify approach.
Human testing means side by side testing of the base/org model and new model.
Features:
IMPORTANT:
This model, like regular Qwen 3.8 27b, supports THREE modes of reasoning : xhigh (default), medium and low [see info in Qwen 3.8 section below].
Reduction in thinking tokens/reasoning block size extends across all three modes of operation.
Likewise detail levels extend to all three modes too, even with reduced thinking/reasoning block the OUTPUT detail will remain high.
To REDUCE thinking block[s] further, increase the level/detail of your instructions/prompts - it only takes a little bit more here so the model has to guess / reason a little bit less.
Also, generally within the same chat additional reasoning blocks will also be reduced from typical Qwen levels many times hitting 1/5 the size or lower. Multi-turn chat - example: prompt, reasoning and 1st output - in the refinement stage(s) will see very strong reduction in thinking tokens/blocks.
Also note that the modification of "reasoning" is a major change to the model please carefully test it for your use case(s).
Modification of REASONING:
If you AI app does not support a "switch" you can manually modify the JINJA template.
The default setting is "xhigh" ; to change to medium or low use:
{%- set reasoning_effort = 'medium' %}
OR
{%- set reasoning_effort = 'low' %}
Place this at the VERY TOP of the jinja template.
In LMStudio you can access this in DEV mode, and switch off the "advanced updates" option.
Other AI apps may vary.
You can also make your own quants from source here:
https://huggingface.co/DavidAU/Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored-NM-DAU
Just modify the "chat-template.jinja" (in NOTEPAD or similar) AND the token-config.. json file too (or delete the "chat template" from this file).
ADVANCED:
Qwen 3.8 uses System prompt injection control by the Jinja template to control reasoning levels.
If you set it at "medium" this turns off injection [ie: no system prompt is injected]
You can then set a "reasoning" system prompt yourself.
The other option:
Modify the jinja itself and the system prompt(s) to better tune reasoning to your use cases.
This is the section:
{%- if enable_thinking is undefined or enable_thinking is true %}
{%- set resolved_reasoning_effort = reasoning_effort|default('xhigh') %}
{%- if resolved_reasoning_effort not in ('xhigh', 'medium', 'low') %}
{{- raise_exception('Unexpected reasoning effort ' ~ reasoning_effort ~ '. Supported types are xhigh (default), medium, and low.') }}
{%- endif %}
{%- if resolved_reasoning_effort == 'xhigh' %}
{%- set reasoning_instructions = 'Reasoning effort is set to xhigh. Please think carefully through the task, validate key assumptions, consider plausible alternatives, and prioritize correctness, consistency, and clarity in the final answer.' %}
{%- elif resolved_reasoning_effort == 'low' %}
{%- set reasoning_instructions = 'Reasoning effort is set to low. Keep your thinking brief and focused, moving directly to the conclusion without unnecessary elaboration.' %}
{%- endif %}
{%- endif %}
Regular and MTP GGUFS:
All quants (regular and MTP) are NEO IMATRIX, which improve accuracy of the quants by an additional 2-4% over normal GGUFs as well as long context performance.
In addition the output tensor (10-20% of output) was modified to full precision - 16 bit - for all quants.
"MTP" GGUFS (multi-token prediction):
I added 2 special "LOW" quants which will reduce the memory foot print, with "LOW" in the name in IQ4_XS and Q6_K.
SPEED:
I suggest you download at least one of each - regular and MTP gguf(s) - and test them for your use case(s).
If you get "token acceptance" (predict 2 tokens) with MTP quant(s) BELOW 50% (this means regular quants will run faster), then regular GGUF(s) will actually perform better - ie faster.
MTP quant(s) can in some cases run faster as the token window fills up and/or in multi turn chats.
Note there is NO other diffence between the quants type besides speed: both will do the same job.
Model:
VISION:
Qwen Model Settings (suggested):
DE-CENSORING STATS
Special thanks to: "trohrbaugh" (trohrbaugh/Qwen3.8-27B-heretic-ara) for Heretic'ing the model (stage 1).
Heretic v1.2.0+custom with the Arbitrary-Rank Ablation (ARA) method
STAGE 1:
| Metric | This model | Original model (Qwen/Qwen3.8-27B) |
|---|---|---|
| KL divergence | 0.0535 | 0 (by definition) |
| Refusals | 0/100 | 99/100 |
STAGE 2, at the end of STAGE 1 tuning/merges/adjustments (in lab):
| Metric | This model | Original model (Stage 1 of the build) |
|---|---|---|
| KL divergence | 0.0025 | 0 (by definition) |
| Refusals | 11/100 | 86/100 |
NOTE:
LOWER "KLD" is better, and Stage 2 was balanced based on ultra low KLD first (performance, quality) matched with low refusal rate second.
Graphic below too, for all models listed below in order.
arc/c arc/e boolq hswag obkqa piqa wino
Qwen3.8-27B-TURBO-Fable-Cold-Fusion-735-882-Heretic-Uncensored
mxfp8 0.735,0.882,0.917,0.832,0.530,0.837,0.785
mxfp4 0.719,0.887,0.916,0.821,0.524,0.831,0.786
[QWENS] [base, non heretic, untuned]
Qwen3.8-27B:
mxfp8 0.591,0.782,0.896,0.746,0.448,0.801,0.711
mxfp4 0.581,0.771,0.889,0.738,0.442,0.798,0.713
Qwen3.6-27B:
mxfp8 0.647,0.803,0.910,0.773,0.450,0.806,0.742
Qwen3.6-35B-A3B-Instruct
mxfp8 0.581,0.757,0.892,0.751,0.428,0.803,0.688
Qwen3.5-27B:
mxfp8 0.557,0.711,0.868,0.533,0.452,0.706,0.695
NOTES:
VISUAL:
Using an "uncensored" (refusals removed) model VS trained "uncensored" model
Usually when you a tell a model to generate horror, swear or x-rated content this is all you have to do to get said content type.
In the case of this model, it will not refuse your request, however it needs to be "pushed" a bit / directed a bit more in SOME CASES.
Although this model will generated x-rated content too, likewise you need to tell it to use "slang" (and include the terms you want) to get it generate the content correctly as the "expected" content level too.
Without these added directive(s), the content can be "bland" by comparison to an "uncensored model" or model trained on uncensored content.
Roughly, the model tries to generate the content but the "default" setting(s) are so "tame" it needs a push to generate at expected graphic, cursing or explicit levels.
Even with minimal direction (ie, use these words to swear: x,y,z), this will be enough to push the model to generate the requested content in the ahh... expected format.
Settings: CHAT / ROLEPLAY and/or SMOOTHER operation of this model:
In "KoboldCpp" or "oobabooga/text-generation-webui" or "Silly Tavern" ;
Set the "Smoothing_factor" to 1.5
: in KoboldCpp -> Settings->Samplers->Advanced-> "Smooth_F"
: in text-generation-webui -> parameters -> lower right.
: In Silly Tavern this is called: "Smoothing"
NOTE: For "text-generation-webui"
-> if using GGUFs you need to use "llama_HF" (which involves downloading some config files from the SOURCE version of this model)
Source versions (and config files) of my models are here:
OTHER OPTIONS:
Increase rep pen to 1.1 to 1.15 (you don't need to do this if you use "smoothing_factor")
If the interface/program you are using to run AI MODELS supports "Quadratic Sampling" ("smoothing") just make the adjustment as noted.
Highest Quality Settings / Optimal Operation Guide / Parameters and Samplers
This a "Class 1" model:
For all settings used for this model (including specifics for its "class"), including example generation(s) and for advanced settings guide (which many times addresses any model issue(s)), including methods to improve model performance for all use case(s) as well as chat, roleplay and other use case(s) please see:
You can see all parameters used for generation, in addition to advanced parameters and samplers to get the most out of this model here:
[!Note] This repository contains model weights and configuration files for the post-trained model in the Hugging Face Transformers format.
These artifacts are compatible with Hugging Face Transformers, vLLM, SGLang, TokenSpeed, etc.
[!Tip] For users seeking managed, scalable inference without infrastructure maintenance, the official Qwen API service is provided by Qwen Cloud. In particular, Qwen3.8-27B will be available as a hosted version with more production features, e.g., 1M context length by default, official built-in tools. For more information, please refer to the Qwen3.8-27B Overview. The service is coming soon. Stay tuned for updates.
Following the widespread community adoption of the Qwen3.5 and Qwen3.6 series, we are pleased to introduce Qwen3.8, the most capable generation in the Qwen open-model family to date.
Built on the architectural foundation of Qwen3.5, Qwen3.8 delivers substantial gains across coding, professional work, research, and long-horizon agentic tasks. Qwen3.8-27B brings these advances to a compact, deployment-friendly dense model: a native vision-language model that understands images and videos, with flexible thinking control, designed to carry complex, multi-step tasks through to completion with greater reliability.
Qwen3.8-27B features the following enhancements:
reasoning_effort, and reasoning context from historical messages is retained via preserve_thinking.| Qwen3.8-27B | Qwen3.6-27B | Qwen3.7-Plus | Muse Glimmer-30B | Opus4.6 Max | |
|---|---|---|---|---|---|
| Coding | |||||
Agentic terminal coding Terminal Bench 2.1 (Terminus) | 73.0 | 63.4 | 64.0 | 51.7 | 78.2 |
Agentic coding SWE-bench Pro | 61.7 | 53.5 | 57.6 | 51.2 | 53.4 |
Repo-level code generation NL2Repo-Bench | 42.3 | 36.2 | 41.1 | -- | 47.6 |
Agentic coding DeepSWE 1.1 | 42.2 | 13.3 | 14.2 | -- | -- |
Software engineering QwenSWEBench | 79.0 | 49.3 | 59.2 | -- | 63.8 |
| Agent | |||||
Long-horizon office work CoWorkBench | 70.7 | 61.0 | 65.1 | -- | 68.2 |
Professional job tasks JobBench | 33.4 | 21.8 | 27.6 | -- | -- |
Frontier agentic tasks Agents' Last Exam | Pass@1 20.4 Score 42.9 | Pass@1 10.6 Score 27.3 | Pass@1 13.2 Score 33.6 | -- | -- |
| General | |||||
Instruction following IFBench | 79.5 | 69.1 | 79.1 | 77.0 | 62.5 |
Scientific reasoning GPQA Diamond | 89.2 | 87.8 | 90.3 | 83.5 | 91.3 |
Multidisciplinary reasoning HLE | 30.8 | 24.0 | 34.7 | 22.0 | 40.0 |
Competitive coding LiveCodeBench v6 | 90.3 | 83.9 | 89.6 | -- | 88.8 |
| Qwen3.8-27B | Qwen3.6-27B | Qwen3.7-Plus | Muse Glimmer-30B | Opus4.6 Max | |
|---|---|---|---|---|---|
| Agentic Multimodal Intelligence | |||||
Computer use OSWorld-Verified | 84.3 | 63.9 | 73.3 | 65.9 | 72.7 |
Browser use WebArena-Verified | 64.8 | 48.8 | 55.3 | -- | -- |
Mobile use AndroidWorld | 81.9 | 70.3 | 81.0 | -- | 62.0 |
Application recreation RecreationBench | 47.1 | 29.8 | 30.2 | -- | -- |
Multimodal tool use ClawEval-MM | Pass@3 57.4 Average 56.9 | Pass@3 42.6 Average 50.4 | Pass@3 57.4 Average 60.1 | -- | Pass@3 52.5 Average 54.7 |
Multimodal software engineering SWE-MM | 38.6 | 25.7 | 30.0 | -- | 27.1 |
Visual web development Vision2Web | 62.9 | 45.0 | 42.1 | -- | -- |
| General Multimodal Intelligence | |||||
Visual math problem solving MathVision | Without CI 90.0 With CI 94.6 | Without CI 85.1 | Without CI 90.3 | -- | Without CI 65.5 |
General visual reasoning BabyVision | Without CI 65.7 With CI 85.6 | Without CI 28.9 | Without CI 64.7 With CI 70.4 | -- | Without CI 12.6 |
Scientific chart analysis CharXiv (RQ) | Without CI 83.7 With CI 90.2 | Without CI 78.4 | Without CI 85.8 With CI 85.9 | 78.8 | Without CI 66.0 |
Document intelligence OmniDocBench 1.5 | 91.1 | 89.4 | 91.4 | 75.8 | 86.6 |
Real-world perception RealWorldQA | 85.9 | 84.1 | 86.9 | -- | 73.9 |
Embodied intelligence ERQA | 65.5 | 62.5 | 69.8 | -- | 40.8 |
\boxed{}.” For the remaining models, we report the higher score from two prompt variants—one with and one without the \boxed{} formatting requirement.gpt-5.4-2026-03-05.For streamlined integration, we recommend using Qwen3.8 via APIs.
[!Important] Inference efficiency and throughput vary significantly across frameworks. We recommend using the latest framework versions to ensure optimal performance and compatibility. For production workloads or high-throughput scenarios, dedicated serving engines such as SGLang, vLLM, or TokenSpeed are recommended.
Qwen3.8 can be deployed with popular inference frameworks, e.g.:
[!Important] Qwen3.8 models operate in thinking mode by default, generating thinking content signified by
<think>\n...</think>\n\nbefore producing the final response. To disable thinking content and obtain a direct response, refer to the examples here.
[!Tip] We recommend using the following sets of sampling parameters for generation:
- Thinking Mode:
temperature=1.0,top_p=0.95,top_k=20,min_p=0.0,presence_penalty=0.0,repetition_penalty=1.0- Instruct (or non-thinking) mode:
temperature=0.7,top_p=0.80,top_k=20,min_p=0.0,presence_penalty=1.5,repetition_penalty=1.0Please note that the support for sampling parameters varies according to inference frameworks.
Qwen3.8 comes with official support for reasoning_effort, which can be used to adjust reasoning depth and control cost:
xhigh (default): for complex tasks demanding thorough analysismedium: balancing accuracy and speedlow: efficient reasoning optimizing for speed and costIn addition, preserve_thinking is enabled by default for all workloads for the best out-of-the-box experience. To disable preserved thinking, refer to the examples here.
[!Tip] In multi-turn agentic tasks, lower reasoning effort does not always reduce overall task completion time. Although it may produce faster per-turn responses, it can also lead to insufficient analysis, more failures, and repeated retries, which may increase total latency and token consumption.
The Chat Completions API can be used with most inference frameworks, as well as Qwen Cloud. Before starting, make sure the OpenAI Python SDK is installed and the API key and the API base URL are configured, e.g.:
pip install -U openai
# Set the following accordingly
export OPENAI_BASE_URL='your-base-url'
export OPENAI_API_KEY='your-api-key'
from openai import OpenAI
# Configured by environment variables
client = OpenAI()
messages = [{"role": "user", "content": "Write a Python function to merge two sorted linked lists."}]
completion = client.chat.completions.create(
model="Qwen/Qwen3.8-27B",
messages=messages,
extra_body={
"chat_template_kwargs": {
"enable_thinking": True, # on by default
"preserve_thinking": True, # on by default
},
},
reasoning_effort="xhigh", # xhigh by default; supported levels are xhigh, medium, and low
stream=True,
stream_options={"include_usage": True},
)
reasoning_content = ""
answer_content = ""
is_answering = False
print("\n" + "=" * 20 + "Reasoning" + "=" * 20 + "\n")
for chunk in completion:
if not chunk.choices:
print("\nUsage:")
print(chunk.usage)
continue
delta = chunk.choices[0].delta
if hasattr(delta, "reasoning_content") and delta.reasoning_content is not None:
if not is_answering:
print(delta.reasoning_content, end="", flush=True)
reasoning_content += delta.reasoning_content
elif hasattr(delta, "reasoning") and delta.reasoning is not None:
if not is_answering:
print(delta.reasoning, end="", flush=True)
reasoning_content += delta.reasoning
if hasattr(delta, "content") and delta.content:
if not is_answering:
print("\n" + "=" * 20 + "Answer" + "=" * 20 + "\n")
is_answering = True
print(delta.content, end="", flush=True)
answer_content += delta.content
messages.append({
"role": "assistant",
"content": answer_content,
"reasoning_content": reasoning_content,
"reasoning": reasoning_content,
})
from openai import OpenAI
# Configured by environment variables
client = OpenAI()
messages = [
{
"role": "user",
"content": [
{
"type": "image_url",
"image_url": {
"url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/CI_Demo/mathv-1327.jpg"
}
},
{
"type": "text",
"text": "The centres of the four illustrated circles are in the corners of the square. The two big circles touch each other and also the two little circles. With which factor do you have to multiply the radii of the little circles to obtain the radius of the big circles?\nChoices:\n(A) $\\frac{2}{9}$\n(B) $\\sqrt{5}$\n(C) $0.8 \\cdot \\pi$\n(D) 2.5\n(E) $1+\\sqrt{2}$"
}
]
}
]
chat_response = client.chat.completions.create(
model="Qwen/Qwen3.8-27B",
messages=messages,
)
print("Chat response:", chat_response)
from openai import OpenAI
# Configured by environment variables
client = OpenAI()
messages = [
{
"role": "user",
"content": [
{
"type": "video_url",
"video_url": {
"url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/video/N1cdUjctpG8.mp4"
}
},
{
"type": "text",
"text": "How many porcelain jars were discovered in the niches located in the primary chamber of the tomb?"
}
]
}
]
chat_response = client.chat.completions.create(
model="Qwen/Qwen3.8-27B",
messages=messages,
)
# When vLLM is launched with `--media-io-kwargs '{"video": {"num_frames": -1}}'`,
# video frame sampling can be configured via `extra_body` (e.g., by setting `fps`).
# This feature is currently supported only in vLLM.
#
# By default, `fps=2` and `do_sample_frames=True`.
# With `do_sample_frames=True`, you can customize the `fps` value to set your desired video sampling rate.
# chat_response = client.chat.completions.create(
# model="Qwen/Qwen3.8-27B",
# messages=messages,
# extra_body={
# "mm_processor_kwargs": {"fps": 2, "do_sample_frames": True},
# },
# )
print("Chat response:", chat_response)
Qwen3.8-27B will think by default before responding. You can obtain a direct response from the model without thinking by configuring the API parameters. For example,
from openai import OpenAI
# Configured by environment variables
client = OpenAI()
messages = [
{
"role": "user",
"content": [
{
"type": "image_url",
"image_url": {
"url": "https://qianwen-res.oss-accelerate.aliyuncs.com/Qwen3.5/demo/RealWorld/RealWorld-04.png"
}
},
{
"type": "text",
"text": "Where is this?"
}
]
}
]
chat_response = client.chat.completions.create(
model="Qwen/Qwen3.8-27B",
messages=messages,
temperature=0.7,
top_p=0.8,
presence_penalty=1.5,
extra_body={
"top_k": 20,
"chat_template_kwargs": {"enable_thinking": False},
},
)
print("Chat response:", chat_response)
[!Note] If you are using APIs from Qwen Cloud, in addition to changing
model, please use"enable_thinking": Falseinstead of"chat_template_kwargs": {"enable_thinking": False}.
By default, Qwen3.8 retains thinking blocks from all historical messages, maintaining a complete reasoning trace across the conversation. This behavior, known as preserved thinking, ensures full context continuity and is especially beneficial for agent scenarios where decision consistency and reduced redundant reasoning are critical. It also improves KV cache utilization, optimizing inference efficiency in both thinking and non-thinking modes.
If you prefer to retain only the thinking blocks from the latest user message, you can disable this behavior by setting preserve_thinking to False:
from openai import OpenAI
# Configured by environment variables
client = OpenAI()
messages = [...]
chat_response = client.chat.completions.create(
model="Qwen/Qwen3.8-27B",
messages=messages,
extra_body={
"chat_template_kwargs": {"preserve_thinking": False},
},
)
print("Chat response:", chat_response)
[!Note] If you are using APIs from Qwen Cloud, in addition to changing
model, please use"preserve_thinking": Falsedirectly instead of wrapping it inchat_template_kwargs.
To achieve optimal performance, we recommend the following settings:
Sampling Parameters: We suggest using the following sets of sampling parameters:
temperature=1.0, top_p=0.95, top_k=20, min_p=0.0, presence_penalty=0.0, repetition_penalty=1.0temperature=0.7, top_p=0.80, top_k=20, min_p=0.0, presence_penalty=1.5, repetition_penalty=1.0For supported frameworks, you can adjust the presence_penalty parameter between 0 and 2 to reduce endless repetition. However, using a higher value may occasionally result in language mixing and a slight decrease in model performance.
Adequate Output Length: To optimize performance on agentic tasks, we recommend allocating sufficient output length to allow the model to generate detailed and comprehensive responses. For frameworks that support separate token limits for internal reasoning and final outputs, we suggest the following configuration within the 1M context length:
These settings provide the necessary capacity for complex reasoning while ensuring ample space for high-quality final deliverables.
Processing Ultra-Long Texts: Qwen3.8-27B natively supports context lengths of up to 262,144 tokens. For long-horizon tasks where the total length (including both input and output) exceeds this limit, we recommend using RoPE scaling techniques to handle long texts effectively, e.g., YaRN.
YaRN is currently supported by several inference frameworks, e.g., vLLM, SGLang, and TokenSpeed. In general, there are two approaches to enabling YaRN for supported frameworks:
Modifying the model configuration file:
In the config.json file, change the rope_parameters fields in text_config to:
{
"mrope_interleaved": true,
"mrope_section": [
11,
11,
10
],
"rope_type": "yarn",
"rope_theta": 10000000,
"partial_rotary_factor": 0.25,
"factor": 4.0,
"original_max_position_embeddings": 262144,
}
Passing command line arguments:
For vLLM, you can use
VLLM_ALLOW_LONG_MAX_MODEL_LEN=1 vllm serve ... --hf-overrides '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --max-model-len 1000000
For SGLang, you can use
SGLANG_ALLOW_OVERWRITE_LONGER_CONTEXT_LEN=1 python -m sglang.launch_server ... --json-model-override-args '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --context-length 1000000
For TokenSpeed, you can use
TOKENSPEED_ALLOW_OVERWRITE_LONGER_CONTEXT_LEN=1 tokenspeed serve ... --hf-overrides '{"text_config": {"rope_parameters": {"mrope_interleaved": true, "mrope_section": [11, 11, 10], "rope_type": "yarn", "rope_theta": 10000000, "partial_rotary_factor": 0.25, "factor": 4.0, "original_max_position_embeddings": 262144}}}' --max-model-len 1000000
[!NOTE] All the notable open-source frameworks implement static YaRN, which means the scaling factor remains constant regardless of input length, potentially impacting performance on shorter texts. We advise modifying the
rope_parametersconfiguration only when processing long contexts is required. It is also recommended to modify thefactoras needed. For example, if the typical context length for your application is 524,288 tokens, it would be better to setfactoras 2.0.
Long Video Understanding: To optimize inference efficiency for plain text and images, the size parameter in the released video_preprocessor_config.json is conservatively configured. It is recommended to set the longest_edge parameter in the video_preprocessor_config file to 469,762,048 (corresponding to 224k video tokens) to enable higher frame-rate sampling for hour-scale videos and thereby achieve superior performance. For example,
{"longest_edge": 469762048, "shortest_edge": 4096}
Alternatively, override the default values via engine startup parameters. For implementation details, refer to: vLLM / SGLang.
If you find our work helpful, feel free to give us a cite.
@misc{qwen38,
title = {{Qwen3.8-Max}: A New Bar for Coding and Cowork},
url = {https://qwen.ai/blog?id=qwen3.8},
author = {{Qwen Team}},
month = {August},
year = {2026}
}
Q4KS, non imatrix, standard Qwen settings, NO cache compression of any kind.
NOTE: Some formatting may be lost on copy/paste/export.
---
EXAMPLE #1
---
PROMPT:
Explain 10 ways (in extensive detail) to use the "night" time cooling of radiant energy into space to reduce global temperatures. Include charts, and tables.
THINKING BLOCK:
Thought for 6.05 seconds
The user wants a detailed explanation of 10 ways to leverage nighttime cooling via radiative heat loss (radiant energy escaping into space) to reduce global temperatures. They want charts, tables, and extensive detail.
First, I need to understand the science behind "nighttime cooling via radiative energy into space." This is known as radiative cooling. Objects naturally radiate infrared (IR) heat into space through the atmospheric "window" (roughly 8-13 micrometers wavelength) where the atmosphere is relatively transparent. At night, there's no solar input, so if we can enhance this radiative loss and prevent convective/conductive heat gain, objects can cool below ambient air temperature.
Now, I need to think of 10 distinct ways to apply this for global cooling:
Radiative cooling surfaces for buildings - White, reflective paints/roof coatings with high thermal emittance in the IR window
Daytime radiative cooling materials - Nanostructured surfaces that reflect sunlight while emitting IR
Atmospheric aerosol enhancement of IR emission - Adding particles that emit in the window region
Stratospheric particle injection - Modifying stratospheric composition to enhance IR escape
Sky-facing cooling panels for urban heat islands - Large-scale passive cooling installations
Radiative cooling for power plant waste heat - Using passive cooling to reduce thermal load on atmosphere
Enhanced ocean surface radiative cooling - Modifying ocean surface properties to radiate more heat at night
Forest canopy modifications - Tree species/management to maximize nocturnal radiative cooling
Radiative cooling water harvesting and desalination - Passive systems that cool and provide fresh water simultaneously
Engineering the atmospheric window itself - Reducing greenhouse gases in the 8-13 micron range or adding emitters
Let me organize these into a coherent structure with charts and tables. I'll create:
An introduction explaining the physics
A table summarizing all 10 approaches
Detailed sections for each approach
Charts comparing potential impacts
A conclusion
For the charts, since this is text-based, I'll use ASCII art or describe the data in tabular form with clear visual structure.
Let me start building this comprehensive answer. I'll make sure each of the 10 approaches is explained in extensive detail, covering the mechanism, potential, challenges, and status.
OUTPUT:
All objects emit infrared (IR) radiation continuously. On Earth, the atmosphere is largely opaque to IR except for a specific wavelength band known as the atmospheric window (approximately 8–13 μm). Through this window, heat can escape directly to the cold sky (effectively ~3 K background temperature).
At night, when solar input ceases, surfaces can cool below ambient air temperature if:
They have high thermal emittance (ε ≈ 0.9-1.0) in the 8–13 μm window
Convective and conductive heat gains are minimized
They maintain low solar absorptance (α) to prevent daytime heating
Key Principle: ΔT_cooling = f(ε_IR, α_solar, sky temperature, air temperature, wind speed)
Theoretical maximum cooling: 15–20°C below ambient under clear, calm, dry night conditions.
# | Strategy | Mechanism | Estimated Cooling Potential | Maturity Level | Implementation Scale |
|---|---|---|---|---|---|
1 | Radiative Cooling Building Surfaces | High-ε coatings on roofs/walls | 1.0–4.0°C (urban) | Commercial | City/Regional |
2 | Daytime Passive Radiative Cooling Materials | Nanostructured selective surfaces | 3–5°C below ambient (day) | Pilot/Early Commercial | Building/Industrial |
3 | Enhanced Atmospheric IR Emission Aerosols | IR-emitting particles in lower atmosphere | 0.5–2.0°C (global) | Research | Global |
4 | Stratospheric Radiative Modification | Particles enhancing IR escape at high altitude | 1.0–3.0°C (global) | Research | Global |
5 | Urban Radiative Cooling Parks/Plazas | Large passive cooling installations | 1–3°C (local) | Concept | City |
6 | Radiative Cooling for Industrial Waste Heat | Passive IR cooling of process heat | 0.2–0.5°C (global, via efficiency) | Early Stage | Industrial |
7 | Ocean Surface Radiative Enhancement | Floating IR-emitting structures | 0.3–1.0°C (global) | Research | Ocean-wide |
8 | Forest Canopy Radiative Optimization | Species selection & management | 0.5–1.5°C (regional) | Early Stage | Continental |
9 | Radiative Cooling Water Systems | Night cooling for water heating/storage | 0.1–0.3°C (global energy savings) | Commercial | Urban/Rural |
10 | Atmospheric Window Engineering | Reducing absorbers in 8-13 μm band | 1.0–5.0°C (global) | Research | Global |
Apply highly emissive paints, films, or coatings to building roofs and walls that:
Reflect 85–95% of solar radiation (low α_solar)
Emit 90–95% of absorbed heat in the 8–13 μm window (high ε_IR)
Minimize conductive heat transfer from interior
Material Composition:
Base: Titanium dioxide (TiO₂) nanoparticles for solar reflection
Binder: Fluoropolymer or acrylic matrix
IR-emitting component: SiO₂ or MgF₂ microspheres
Topcoat: Hydrophobic layer for self-cleaning
Application Protocol:
Clean and prime surface (remove oxidation, dust)
Apply 2-3 coats (total 200-300 μm thickness)
Apply hydrophobic topcoat
Maintain with annual inspection
Parameter | Value |
|---|---|
Solar reflectance (α) | 0.85–0.95 |
IR emittance (ε) | 0.90–0.95 |
Night cooling below ambient | 3–8°C |
Day cooling below ambient | 0–3°C (depending on climate) |
Service life | 10–20 years |
Cost per m² | $5–$25 |
Temperature Reduction Potential (Urban Areas)
Region Current Avg Temp With RC Coatings Reduction------------- ---------------- ----------------- ---------Mumbai, India 31.5°C 29.0°C -2.5°CChicago, USA 20.0°C 18.5°C -1.5°CTokyo, Japan 21.0°C 19.5°C -1.5°CSão Paulo, BZ 22.0°C 20.5°C -1.5°CGlobal urban 24.3°C 22.8°C -1.5°C
Energy Savings:
HVAC load reduction: 15–30%
Peak electricity demand reduction: 10–20%
CO₂ savings: ~0.5–1.0 tons/m² over building lifetime
Challenge | Solution |
|---|---|
Daytime heating in sunny climates | Use highly reflective coatings (α < 0.10) |
Cost of materials | Economies of scale; government incentives |
Maintenance (dust, dirt) | Hydrophobic topcoat; periodic cleaning |
Aesthetics | Offer color variants using IR-reflective pigments |
Commercial products available (e.g., CoolRoof, Tyvek Cool Roof)
Building codes in some regions (California Title 24)
Estimated potential: 0.5–1.0°C global reduction if applied to 50% of urban roofs
Engineered nanostructures that simultaneously:
Reflect nearly all solar radiation (0.3–2.5 μm)
Emit thermal radiation selectively in the atmospheric window (8–13 μm)
Achieve cooling below ambient even under direct sunlight
Multilayer Stack Architecture:
Layer 1: Top SiO₂ layer (100 nm) - IR transparencyLayer 2: TiO₂ nanoparticles (1 μm) - Solar reflectionLayer 3: PDMS matrix - Mechanical supportLayer 4: SiO₂ bottom layer (4 μm) - IR emissionSubstrate: PET or aluminum foil
Alternative: Metamaterial Approach
Periodic Si or SiO₂ nanostructures
Resonant features tuned to 8–13 μm emission
Photonic crystal design for broadband solar reflection
Parameter | Conventional White Paint | Advanced RC Material |
|---|---|---|
Solar reflectance | 85–90% | 95–99% |
IR emittance | 90% | 95–99% |
Night cooling below ambient | 3–5°C | 5–8°C |
Day cooling below ambient | 0–2°C | 2–5°C |
Power density (cooling) | 50–80 W/m² | 80–150 W/m² |
Cooling Power (W/m²)150 | *| *140 | *| *130 | *| *120 | *| *110 | *| *100 | *| *90 | *| *80 | *| *70 | *| *60 | *| *50 | *| *40 | *| *30 | *| *20 | *| *10 | *| *0 |______*__________________________0 200 400 600 800 1000 1200Solar Irradiance (W/m²)
Building Roofs & Walls
Reduce HVAC demand
Prolong material lifespan (reduced thermal stress)
Vehicle Cooling
Car roofs, truck trailers
Reduce refrigeration needs
Electronics Cooling
Passive cooling for outdoor equipment
Telecom base stations, solar panels
Agriculture
Greenhouse cooling
Reduce irrigation needs
If applied to 30% of urban surfaces: 0.3–0.6°C reduction
Energy savings: 5–10% of global electricity demand
Implementation timeline: 10–20 years for widespread adoption
Introduce aerosol particles into the lower atmosphere that:
Have high IR emittance in the 8–13 μm window
Are small enough (0.1–1 μm) to remain suspended
Enhance atmospheric radiative cooling, especially at night
Particle Type | Diameter | IR Emittance | Pros | Cons |
|---|---|---|---|---|
Black Carbon | 0.05–1 μm | High (broadband) | Readily available | Also absorbs solar (heating) |
TiO₂ | 0.1–1 μm | High in window | Stable, non-toxic | Requires injection infrastructure |
Al₂O₃ | 0.1–1 μm | Moderate | High melting point | Less effective emittance |
SiO₂ | 0.1–1 μm | High | Chemically inert | May require specific morphology |
CaCO₃ | 0.1–1 μm | Moderate | Natural source | Lower emittance |
Location:
Lower troposphere (2–5 km altitude)
Mid-latitudes for optimal transport
Multiple injection points for global coverage
Quantity:
Estimated: 10–50 Tg/year (teragrams)
Delivered via high-altitude aircraft or balloon-based systems
Dispersion Modeling:
Concentration Distribution (mg/m³)
Altitude (km)6 | .5 | .4 | .3 | .2 | .1 | .0 | .|__________________________0 5000 10000 15000 kmDistance from Injection
Radiative Forcing Changes:
Scenario | Aerosol Mass (Tg/yr) | RF Change (W/m²) | Temp Change (°C) |
|---|---|---|---|
Baseline | 0 | 0.0 | 0.0 |
Low | 10 | -0.5 | -0.2 |
Medium | 25 | -1.2 | -0.5 |
High | 50 | -2.0 | -0.8 |
Note: Negative RF indicates cooling. Values are estimates based on GCM simulations.
Targets nighttime cooling specifically
Less impact on solar radiation (reduced ecological disruption)
Particles settle naturally (reversible)
No stratospheric ozone chemistry impact
Risk | Mitigation |
|---|---|
Altered precipitation patterns | Careful regional distribution; monitor hydrological cycle |
Air quality impacts | Use non-toxic, inert particles; limit concentration |
Ecological effects | Select particles that don't bioaccumulate |
Cost | Phase-in approach; combine with other climate strategies |
Research & modeling: 2–5 years
Field trials (regional): 5–10 years
Global deployment: 10–20 years
Estimated cost: $5–20 billion/year
Introduce particles into the stratosphere that enhance IR emission to space, particularly in the atmospheric window region. Unlike traditional solar geoengineering (which reflects sunlight), this approach focuses on increasing outgoing longwave radiation (OLR).
High IR emittance in 8–13 μm band
Stable at stratospheric temperatures (-50°C to 0°C)
Appropriate particle size (0.1–1 μm) for long residence time
Minimal impact on solar radiation (to avoid ecological disruption)
Optimal Candidate: MgF₂ Nanoparticles
IR emittance: ~0.95 in window region
Particle size: 0.2–0.5 μm
Residence time: 1–2 years (stratospheric)
Solar reflectance: Low (minimizes sunlight blocking)
Delivery Systems:
High-altitude balloons (to 30 km)
Modified commercial aircraft
Rocket-assisted injection
Injection Rate:
Estimated: 1–10 Tg/year
Distributed across multiple injection points (6–12 globally)
Outgoing Longwave Radiation Enhancement:
OLR Increase (W/m²)
5 |4 |3 |2 |1 |0 |________________________________0 2 4 6 8 10Injection Rate (Tg/yr)
Temperature Response:
Estimated: 0.5–2.0°C global reduction
Regional variations: Greater at higher latitudes
Seasonal: Most effective in winter/nighttime
Aspect | Solar Geoengineering | Stratospheric Radiative Modification |
|---|---|---|
Mechanism | Reflect sunlight | Enhance IR emission to space |
Daytime effect | Cooling | Minimal |
Nighttime effect | None | Cooling |
Precipitation impact | High (reduced solar heating) | Lower (less solar disruption) |
Ozone impact | Moderate (depending on particles) | Low (MgF₂ inert) |
Reversibility | Fast (particles settle) | Moderate (1-2 year residence) |
Ecological impact | High (reduced sunlight) | Lower |
Potential Benefits:
Complementary to solar geoengineering
Addresses nighttime warming specifically
Less disruption to photosynthesis and ecology
Potential Risks:
Stratospheric temperature changes
Potential impact on jet streams
International governance challenges
Cost and logistics of global deployment
Phase 1 (Years 1-5): Research, modeling, small-scale field trials
Phase 2 (Years 6-10): Regional deployment, monitoring, adjustment
Phase 3 (Years 11-20): Global deployment, optimization
Phase 4 (Ongoing): Maintenance, adaptation, potential phase-out
Infrastructure: $50–100 billion (one-time)
Annual operation: $5–15 billion
Monitoring & research: $1–3 billion/year
Dedicated urban spaces designed to maximize passive radiative cooling, serving as "cool oases" that mitigate urban heat island (UHI) effects and provide public amenities.
1. Radiative Cooling Surfaces
Ground surfaces with high IR emittance coatings
White, reflective paving materials
Elevated walkways to reduce conductive heating
2. Minimal Solar Absorption
Canopies using RC materials
Shaded areas with high-albedo surfaces
Vegetation selected for low heat absorption
3. Enhanced Night Cooling
Open sky access (minimize overhead obstructions)
Wind channels to facilitate convective cooling
Water features that evaporate and cool at night
4. Integrated Water Management
Rainwater harvesting for irrigation
Permeable surfaces for groundwater recharge
Nighttime irrigation for evaporative cooling
[ Urban Radiative Cooling Park Layout ]
N|[Entry]-------|-------[Parking (RC coated)]|[Water Feature] | [Central Plaza (White RC paving)]| | |[Garden Area] [Seating Area] [Playground]| | |[Tree Canopy] [RC Canopy] [Open Lawn]|[Restrooms]---|---[Entry]|[Exit to Street]
Parameter | Conventional Park | Radiative Cooling Park |
|---|---|---|
Night temp (°C) | +5°C vs. rural | +2°C vs. rural |
Day temp (°C) | +4°C vs. rural | +1°C vs. rural |
Surface temp (°C) | +15°C vs. rural | +5°C vs. rural |
Water usage | High | Moderate (efficient irrigation) |
Maintenance | Standard | Low (durable RC materials) |
Urban Heat Island Reduction:
If 10% of urban areas converted to RC parks/plazas:
Average UHI reduction: 1–2°C
Peak summer night temperature reduction: 2–4°C
Energy savings (HVAC): 5–10% in affected cities
Health Benefits:
Reduced heat-related mortality
Lower respiratory issues (less ozone formation)
Improved sleep quality
Challenge | Solution |
|---|---|
Land availability | Retrofit existing parks; use rooftops |
Cost of RC materials | Government subsidies; public-private partnerships |
Public awareness | Education campaigns; demonstration projects |
Integration with urban infrastructure | Collaborate with city planners, utilities |
Current UHI Characteristics:
Daytime UHI: +4°C
Nighttime UHI: +6°C
Annual heat-related deaths: ~500
Peak electricity demand: High due to AC use
With Radiative Cooling Parks (10% of urban area):
Daytime UHI: +2°C
Nighttime UHI: +3°C
Estimated heat-related deaths: ~250 (50% reduction)
Peak electricity demand: 8% reduction
Capture industrial waste heat and passively radiate it to space using large-scale radiative cooling surfaces, reducing the thermal load on the atmosphere and improving industrial energy efficiency.
Industry | Typical Waste Heat (TWh/year, Global) | Temperature Range |
|---|---|---|
Power Generation | 50,000 | 100–500°C |
Steel & Metals | 8,000 | 200–1000°C |
Cement | 4,000 | 100–600°C |
Chemicals | 5,000 | 50–300°C |
Food Processing | 2,000 | 40–100°C |
Total | ~70,000 |
Components:
Heat Collection: Existing waste heat sources
Heat Transfer: Heat exchangers, pipes
Radiative Cooling Surface: Large panels with high-ε IR coatings
Control System: Automated optimization
System Schematic:
[Industrial Process] --> [Waste Heat] --> [Heat Exchanger]|v[Radiative Cooling Panels]|v[IR Radiation to Space]
Parameter | Value |
|---|---|
Cooling capacity per panel | 100–200 W/m² |
Temperature reduction (heat source) | 10–30°C |
Panel area required (per MW waste heat) | 5,000–10,000 m² |
Efficiency improvement (industrial process) | 3–8% |
CO₂ reduction (per MW waste heat) | 1,000–2,000 tons/year |
If Applied to Major Industrial Sectors:
Scenario | Coverage | Annual Energy Savings | CO₂ Reduction | Cost |
|---|---|---|---|---|
Low | 10% of industrial waste heat | 700 TWh | 400 Mt | $50B |
Medium | 30% of industrial waste heat | 2,100 TWh | 1,200 Mt | $150B |
High | 50% of industrial waste heat | 3,500 TWh | 2,000 Mt | $250B |
Temperature Impact:
Reduced atmospheric heat load: 0.1–0.3°C global reduction
More significant regional impacts near industrial clusters
Combined with Thermal Storage:
Store heat during day
Radiate at night for maximum cooling
Hybrid with Mechanical Cooling:
Use radiative cooling for base load
Mechanical systems for peak demand
Waste Heat Recovery + Radiative Cooling:
Recover heat for useful purposes
Radiate remaining heat to space
Barrier | Solution |
|---|---|
High upfront cost | Government incentives; financing options |
Space requirements | Rooftop installations; dedicated industrial sites |
Material durability | Advanced coatings with 15+ year lifespan |
Industry adoption | Mandates; energy performance contracts |
Integration with industrial IoT for real-time optimization
AI-based predictive cooling scheduling
Coupling with renewable energy systems
Deploy floating structures on ocean surfaces that enhance radiative cooling, particularly at night, to reduce ocean temperature and potentially influence global climate patterns.
Cover 71% of Earth's surface
Have high thermal capacity (slow to cool naturally)
Ocean temperatures drive weather and climate patterns
Nighttime cooling of oceans can reduce evaporation and cloud formation
Structural Components:
Base: Buoyant HDPE or aluminum frame
Top Surface: Radiative cooling material (high-ε IR coating)
Anchoring: Mooring system to fix position
Power: Optional small solar panels for sensors
Platform Specifications:
Parameter | Value |
|---|---|
Surface area | 10–100 m² per unit |
Weight | 500–2,000 kg |
Buoyancy | 110% of weight |
RC material | TiO₂/SiO₂ composite coating |
Anchoring | 500m line, seabed anchor |
Monitoring | Temp, humidity, wind sensors |
Phase 1: Regional Trials
Locations: Major ocean currents (Gulf Stream, Kuroshio)
Scale: 100–1,000 platforms
Duration: 2–5 years
Objectives: Measure cooling effect, structural integrity, ecological impact
Phase 2: Expansion
Scale: 10,000–100,000 platforms
Locations: Extended to major ocean basins
Duration: 5–10 years
Phase 3: Global Coverage
Scale: 1,000,000+ platforms
Locations: All major ocean areas
Duration: 10+ years
Ocean Temperature Reduction:
Sea Surface Temperature Reduction (°C)
0.5 |0.4 |0.3 |0.2 |0.1 |0.0 |________________________________0 100k 500k 1M 5M 10MNumber of Platforms
Atmospheric Temperature Impact:
Estimated global reduction: 0.3–1.0°C (depending on deployment scale)
Greater impact in tropical regions
Potential to reduce hurricane intensity
Potential Benefits:
Reduced ocean acidification (cooler water holds more CO₂)
Decreased coral bleaching events
Altered fish migration patterns (could be beneficial or harmful)
Potential Harms:
Physical obstruction to marine life
Altered surface currents
Impact on phytoplankton (light blocking)
Microplastic pollution (if materials degrade)
Mitigation Strategies:
Use biodegradable materials where possible
Design with marine life passage in mind
Monitor ecological impacts continuously
Adaptive deployment (adjust based on findings)
Item | Cost per Unit | Total (1M units) |
|---|---|---|
Manufacturing | $5,000 | $5B |
Deployment | $1,000 | $1B |
Maintenance (annual) | $200 | $200M |
Monitoring | $100 | $100M |
Total (first year) | $6.2B | |
Total (10 years) | $8.2B |
Approach | Mechanism | Est. Cooling | Cost | Risk |
|---|---|---|---|---|
Radiative Cooling Platforms | Enhanced IR emission | 0.3–1.0°C | Low-Medium | Low |
Ocean Iron Fertilization | Stimulate phytoplankton | 0.5–1.5°C | Low | Medium |
Artificial Upwelling | Bring cold water to surface | 0.2–0.5°C | High | Medium |
Cloud Brightening (Marine) | Increase cloud albedo | 1.0–2.0°C | Medium | High |
Select, plant, and manage tree species and forest structures to maximize nocturnal radiative cooling, thereby reducing regional temperatures and influencing climate patterns.
Trees and Radiative Cooling:
Tree canopies have high IR emittance (~0.95)
At night, canopies cool faster than soil and urban surfaces
Dense forests can have temperatures 2–5°C lower than surrounding areas at night
Transpiration also contributes to cooling
Optimal Forest Characteristics for RC:
Dense canopy (minimize gaps)
Broadleaf species (higher surface area)
Dark foliage (high IR emittance)
Minimal understory (reduces convective heat gain)
High Radiative Cooling Potential Species:
Species | Region | RC Potential | Notes |
|---|---|---|---|
Quercus robur (English Oak) | Europe | High | Dense canopy, high IR emittance |
Fagus sylvatica (Beech) | Europe | High | Similar to oak |
Sequoia sempervirens (Coastal Redwood) | N. America | Very High | Massive, dense canopy |
Eucalyptus globulus | Australia | High | Fast-growing, dense |
Mangrove species | Tropics | High | Coastal cooling benefit |
Various broadleaf tropical | Tropics | High | Dense canopy types |
1. Canopy Density Management
Maintain 70–90% canopy cover
Thin selectively to promote dense growth
Avoid clear-cutting
2. Species Composition
Favor high-RC species
Mix species for resilience
Consider native vs. exotic trade-offs
3. Stand Age Management
Mature forests have higher RC potential
Maintain mix of age classes
Allow natural succession where appropriate
4. Understory Management
Control dense understory
Allow some herbaceous layer for soil moisture
Example: European Temperate Forests
Scenario | Forest Cover | Night Temp Change | Day Temp Change |
|---|---|---|---|
Baseline | 35% | 0.0°C | 0.0°C |
Moderate Reforestation | 45% | -0.5°C | -0.2°C |
High Reforestation | 55% | -1.0°C | -0.4°C |
RC-Optimized Management | 35% (managed) | -0.7°C | -0.3°C |
Note: Nighttime cooling is greater than daytime due to enhanced radiative cooling.
If Applied Globally:
Potential global temperature reduction: 0.5–1.5°C
Greatest impact in tropical and temperate regions
Complementary to other geoengineering approaches
Regional Variations:
Temperature Reduction (°C) by Region
3 |2 |1 |0 |________________________________Tropics Temperate Boreal Global Avg
Challenge | Solution |
|---|---|
Time lag (decades for forests to mature) | Combine with faster approaches |
Land use competition | Optimize existing forests; use marginal lands |
Biodiversity impacts | Careful species selection; maintain diversity |
Fire risk | Fire management; fire-resistant species |
Water requirements | Irrigation in dry areas; water-efficient species |
Complements urban RC (forests on urban edges)
Works with ocean RC (coastal forests)
Reduces need for stratospheric aerosols
Use radiative cooling at night to pre-cool water for daytime use, reducing the energy required for water heating and cooling systems. This approach indirectly reduces global temperatures by lowering energy consumption and associated emissions.
Basic Configuration:
Radiative Cooling Panel: High-ε IR surface facing sky
Water Storage Tank: Insulated container
Heat Exchange System: Transfers heat between water and panel
Control System: Automates operation based on temperature and time
Schematic:
[Night Sky (~3K)]|v IR radiation[RC Panel (ε=0.95)]|v Heat exchange[Water Storage Tank]|v Water supply[Household/Industrial Use]
Parameter | Value |
|---|---|
Night cooling capacity | 50–100 W/m² |
Water temperature reduction (night) | 5–15°C |
Daytime energy savings | 30–60% for water heating |
System payback period | 3–7 years |
Service life | 15–20 years |
1. Residential Hot Water Pre-Heating
Pre-cool water at night
Use less energy to heat to desired temperature during day
Particularly effective in sunny, dry climates
2. Industrial Process Cooling
Cool process water at night
Use cooled water for daytime operations
Reduces chiller load
3. District Cooling Systems
Large-scale RC water cooling
Distribute cooled water to multiple buildings
Nighttime charging of thermal storage
4. Agricultural Irrigation Cooling
Cool irrigation water at night
Reduce evaporation losses during day
Improve crop yields in hot climates
Energy Savings:
Application | Global Energy Demand | Savings Potential | CO₂ Reduction |
|---|---|---|---|
Residential hot water | 150 EJ/year | 30–50 EJ | 1–2 Gt CO₂ |
Industrial cooling | 100 EJ/year | 20–40 EJ | 0.5–1.0 Gt CO₂ |
District cooling | 50 EJ/year | 10–25 EJ | 0.2–0.5 Gt CO₂ |
Total | 300 EJ/year |
Truncated — view the full README on Hugging Face.
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