OpenMOSS-Team/GameQA-140K

Dataset

21

stars

48

commits

4

linked in READMEs

Aug 1, 2026

updated

chain-of-thought
cot
game
multimodal
reasoning
vlm

README

🎊 News

  • [2026/07] πŸ”₯Peking University and Kuaishou Kling Team evaluate their agentic visual reasoning method Beacon on our GameQA benchmark. Beacon learns when tools are truly needed (Mode Adaptiveness) and how tool use extends capability on hard problems (Tool Effect), and achieves the highest accuracy on GameQA among open-source models of the same scale, significantly outperforming its Qwen3-VL-8B-Instruct base.
  • [2026/07] πŸ”₯Peking University and WeChat AI use our Game-RL data synthesis code in the ICML 2026 paper ReaForest for 2D Maze, 3D Maze, and Sokoban spatial-planning tasks.
  • [2026/06] πŸ”₯Shanghai AI Lab uses our Game-RL codebase in MoTiF, building 15K+ Sokoban and Maze interleaved-thinking samples.
  • [2026/04] πŸ”₯Princeton University uses our GameQA dataset in their Vero project.
  • [2026/03] πŸ”₯National University of Singapore uses our games in the Gym-V platform.
  • [2026/02] πŸ”₯Alibaba Group and Shanghai Jiao Tong University use our GameQA-140K dataset at scale in the DeepVision-103K dataset, which accounts for around 50% of its "visual logic problems".
  • [2026/01] πŸ”₯Shanghai AI Lab uses our GameQA-140K dataset at scale in the MMFineReason dataset, which accounts for 87.65% of its "Puzzle/Game" samples.
  • [2026/01] πŸ”₯THUML and ByteDance Seed use our Sokoban code for the synthesis of the Sokoban task samples in VisWorld-Eval (and the training data).
  • [2026/01] πŸ”₯πŸ”₯Our work has been accepted by ICLR 2026! πŸŽ‰πŸŽ‰πŸŽ‰
  • [2025/11] πŸ”₯DeepWisdom and Tsinghua University use the maze-like games in our GameQA dataset in the VR-Bench benchmark, which evaluates video models' reasoning.
  • [2025/11] πŸ”₯Shanghai Innovation Institute uses the games in our GameQA dataset for image editing reasoning tasks ("game-world scenarios"), developing the UniREditBench benchmark and the UniREdit-Data-100K training data.

1. Overview

GameQA is a large-scale, diverse, and challenging multimodal reasoning dataset designed to enhance the general reasoning capabilities of Vision Language Models (VLMs). Generated using the innovative Code2Logic framework, it leverages game code to synthesize high-quality visual-language Chain-of-Thought (CoT) data. The dataset addresses the scarcity of multimodal reasoning data, critical for advancing complex multi-step reasoning in VLMs. Each sample includes visual game state, targeted question, original analysis, augmented step-by-step reasoning (refinement) and final answer, derived from the logical structures inherent in game code.

πŸ“– Paper: Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs’ General Reasoning

πŸ”— Website: https://iclr26-game-rl.github.io

πŸ’» Code: https://github.com/tongjingqi/Game-RL

2. Dataset Files

For a quick preview of the dataset, GameQA-data_studio-preview.parquet contains 300 sampled entries from the training set. This file is optimized for online viewing in tools like Data Studio and includes embedded image data.

For the full training dataset, please download games_data.json.

For the full test dataset, please download games_data_test.json.

Associated image files are available in games_images.zip and games_images_test.zip respectively.

3. Dataset Description

AttributeDescription
Size~140,000 question-answer pairs (126,760 training, 15,047 testing).
Diversity30 unique games, 158 distinct tasks covering various cognitive skills.
Game Categories- 3D Spatial Perception and Understanding
- Pattern Recognition and Matching
- Multi-step Reasoning
- Strategic Planning
FormatVisual Question Answering (VQA):
- Game state image
- Targeted question
- Step-by-step reasoning
- Final answer
Question Types- Multiple-choice (typically 7-8 options)
- Fill-in-the-blank (e.g., numbers, coordinates)
ChallengingDifficult for SOTA VLMs (<50% accuracy on test set).
Scalability & CostCode2Logic enables massive-scale generation with minimal cost after initial setup.
Difficulty Levels- Plot Level (Image Complexity): Easy, Medium, Hard
- QA Level (Task Complexity): Easy, Medium, Hard

πŸ”Ž Citation

If you find our work or dataset useful, we would appreciate it if you could cite our work:

@article{tong2025game,
  title={Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning},
  author={Tong, Jingqi and Tang, Jixin and Li, Hangcheng and Mou, Yurong and Zhang, Ming and Zhao, Jun and Wen, Yanbo and Song, Fan and Zhan, Jiahao and Lu, Yuyang and others},
  journal={arXiv preprint arXiv:2505.13886},
  year={2025}
}

Contributors

Gabriel166

41 commits

lkdhy

5 commits

nielsr

2 commits

OpenMOSS-Team/GameQA-140K

Dataset

21

stars

48

commits

4

linked in READMEs

Aug 1, 2026

updated

chain-of-thought
cot
game
multimodal
reasoning
vlm

README

🎊 News

  • [2026/07] πŸ”₯Peking University and Kuaishou Kling Team evaluate their agentic visual reasoning method Beacon on our GameQA benchmark. Beacon learns when tools are truly needed (Mode Adaptiveness) and how tool use extends capability on hard problems (Tool Effect), and achieves the highest accuracy on GameQA among open-source models of the same scale, significantly outperforming its Qwen3-VL-8B-Instruct base.
  • [2026/07] πŸ”₯Peking University and WeChat AI use our Game-RL data synthesis code in the ICML 2026 paper ReaForest for 2D Maze, 3D Maze, and Sokoban spatial-planning tasks.
  • [2026/06] πŸ”₯Shanghai AI Lab uses our Game-RL codebase in MoTiF, building 15K+ Sokoban and Maze interleaved-thinking samples.
  • [2026/04] πŸ”₯Princeton University uses our GameQA dataset in their Vero project.
  • [2026/03] πŸ”₯National University of Singapore uses our games in the Gym-V platform.
  • [2026/02] πŸ”₯Alibaba Group and Shanghai Jiao Tong University use our GameQA-140K dataset at scale in the DeepVision-103K dataset, which accounts for around 50% of its "visual logic problems".
  • [2026/01] πŸ”₯Shanghai AI Lab uses our GameQA-140K dataset at scale in the MMFineReason dataset, which accounts for 87.65% of its "Puzzle/Game" samples.
  • [2026/01] πŸ”₯THUML and ByteDance Seed use our Sokoban code for the synthesis of the Sokoban task samples in VisWorld-Eval (and the training data).
  • [2026/01] πŸ”₯πŸ”₯Our work has been accepted by ICLR 2026! πŸŽ‰πŸŽ‰πŸŽ‰
  • [2025/11] πŸ”₯DeepWisdom and Tsinghua University use the maze-like games in our GameQA dataset in the VR-Bench benchmark, which evaluates video models' reasoning.
  • [2025/11] πŸ”₯Shanghai Innovation Institute uses the games in our GameQA dataset for image editing reasoning tasks ("game-world scenarios"), developing the UniREditBench benchmark and the UniREdit-Data-100K training data.

1. Overview

GameQA is a large-scale, diverse, and challenging multimodal reasoning dataset designed to enhance the general reasoning capabilities of Vision Language Models (VLMs). Generated using the innovative Code2Logic framework, it leverages game code to synthesize high-quality visual-language Chain-of-Thought (CoT) data. The dataset addresses the scarcity of multimodal reasoning data, critical for advancing complex multi-step reasoning in VLMs. Each sample includes visual game state, targeted question, original analysis, augmented step-by-step reasoning (refinement) and final answer, derived from the logical structures inherent in game code.

πŸ“– Paper: Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs’ General Reasoning

πŸ”— Website: https://iclr26-game-rl.github.io

πŸ’» Code: https://github.com/tongjingqi/Game-RL

2. Dataset Files

For a quick preview of the dataset, GameQA-data_studio-preview.parquet contains 300 sampled entries from the training set. This file is optimized for online viewing in tools like Data Studio and includes embedded image data.

For the full training dataset, please download games_data.json.

For the full test dataset, please download games_data_test.json.

Associated image files are available in games_images.zip and games_images_test.zip respectively.

3. Dataset Description

AttributeDescription
Size~140,000 question-answer pairs (126,760 training, 15,047 testing).
Diversity30 unique games, 158 distinct tasks covering various cognitive skills.
Game Categories- 3D Spatial Perception and Understanding
- Pattern Recognition and Matching
- Multi-step Reasoning
- Strategic Planning
FormatVisual Question Answering (VQA):
- Game state image
- Targeted question
- Step-by-step reasoning
- Final answer
Question Types- Multiple-choice (typically 7-8 options)
- Fill-in-the-blank (e.g., numbers, coordinates)
ChallengingDifficult for SOTA VLMs (<50% accuracy on test set).
Scalability & CostCode2Logic enables massive-scale generation with minimal cost after initial setup.
Difficulty Levels- Plot Level (Image Complexity): Easy, Medium, Hard
- QA Level (Task Complexity): Easy, Medium, Hard

πŸ”Ž Citation

If you find our work or dataset useful, we would appreciate it if you could cite our work:

@article{tong2025game,
  title={Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning},
  author={Tong, Jingqi and Tang, Jixin and Li, Hangcheng and Mou, Yurong and Zhang, Ming and Zhao, Jun and Wen, Yanbo and Song, Fan and Zhan, Jiahao and Lu, Yuyang and others},
  journal={arXiv preprint arXiv:2505.13886},
  year={2025}
}

Contributors

Gabriel166

41 commits

lkdhy

5 commits

nielsr

2 commits