Tutorial for getting started with gpui a rust-driven UI framework with performance as a top priority, from the makers of zed
Rust
103
41 commits
updated Apr 25, 2026
GPUI is a GPU-accelerated UI framework created by the makers of Zed, written in Rust. It's available on crates.io and licensed under the Apache license, making it usable by commercial projects.
This tutorial uses gpui 0.2.2. To add it to your project:
[dependencies]
gpui = "0.2.2"
Currently there is not a lot of official documentation, so this tutorial aims to take you through the basics of the framework to get started on your own project.
To understand the basic terms, see the dictionary. To read more on how I learned the framework, see resources.
img elementRenderOnce vs Render - probably a part of the Elemnts tutorialupdate from contextSharedString is basically an Arc<String>, how does the framework avoid core contention when ensuring atomicity of the reference counter? This article makes a good case that Arc<string> can be slower in some multithreaded scenarios.37 commits
4 commits
Rust
78.9%
Just
21.1%
Tutorial for getting started with gpui a rust-driven UI framework with performance as a top priority, from the makers of zed
Rust
103
41 commits
updated Apr 25, 2026
GPUI is a GPU-accelerated UI framework created by the makers of Zed, written in Rust. It's available on crates.io and licensed under the Apache license, making it usable by commercial projects.
This tutorial uses gpui 0.2.2. To add it to your project:
[dependencies]
gpui = "0.2.2"
Currently there is not a lot of official documentation, so this tutorial aims to take you through the basics of the framework to get started on your own project.
To understand the basic terms, see the dictionary. To read more on how I learned the framework, see resources.
img elementRenderOnce vs Render - probably a part of the Elemnts tutorialupdate from contextSharedString is basically an Arc<String>, how does the framework avoid core contention when ensuring atomicity of the reference counter? This article makes a good case that Arc<string> can be slower in some multithreaded scenarios.37 commits
4 commits
Rust
78.9%
Just
21.1%