📢 Lightweight event manager and dispatcher implements by Go. Go实现的轻量级的事件管理、调度程序库, 支持设置监听器的优先级, 支持使用通配符来进行一组事件的监听
578
stars
168
commits
Go
primary language
Jul 17, 2026
updated
Lightweight event management, dispatch tool library implemented by Go
PREFIX.*.
ModeSimple(default) - app.* event listen, trigger app.run app.end, Both will fire the app.* listenerModePath
* Only match a segment of characters that are not ., allowing for finer monitoring and matching** matches any number of characters and can only be used at the beginning or end* to listen for triggers for all eventsgo channel consumers. use Async(), FireAsync()> 95%中文说明请看 README.zh-CN
go get github.com/gookit/event
On/Listen(name string, listener Listener, priority ...int) Register event listenerSubscribe/AddSubscriber(sbr Subscriber) Subscribe to support registration of multiple event listenersTrigger/Fire(name string, params M) (error, Event) Trigger event by name and paramsFireCtx(ctx context.Context, name string, params M) (error, Event) Trigger event with contextMustTrigger/MustFire(name string, params M) Event Trigger event, there will be panic if there is an errorFireEvent(e Event) (err error) Trigger an event based on a given event instanceFireBatch(es ...any) (ers []error) Trigger multiple events at onceAsync/FireC(name string, params M) Push event to chan, asynchronous consumption processingFireAsync(e Event) Push event to chan, asynchronous consumption processingAsyncFire(e Event) Async fire event by 'go' keywordspackage main
import (
"fmt"
"github.com/gookit/event"
)
func main() {
// Register event listener
event.On("evt1", event.ListenerFunc(func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
}), event.Normal)
// Register multiple listeners
event.On("evt1", event.ListenerFunc(func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
}), event.High)
// ... ...
// Trigger event
// Note: The second listener has a higher priority, so it will be executed first.
event.MustFire("evt1", event.M{"arg0": "val0", "arg1": "val1"})
}
Note: The second listener has a higher priority, so it will be executed first.
ModePathRegister event listener and name end with wildcard *:
func main() {
dbListener1 := event.ListenerFunc(func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
})
event.On("app.db.*", dbListener1, event.Normal)
}
Trigger events on other logic:
func doCreate() {
// do something ...
// Trigger event
event.MustFire("app.db.create", event.M{"arg0": "val0", "arg1": "val1"})
}
func doUpdate() {
// do something ...
// Trigger event
event.MustFire("app.db.update", event.M{"arg0": "val0"})
}
Like the above, triggering the app.db.create app.db.update event
will trigger the execution of the dbListener1 listener.
ModePathModePath It is a new pattern of v1.1.0, and the wildcard * matching logic has been adjusted:
* Only match a segment of characters that are not ., allowing for finer monitoring and matching** matches any number of characters and can only be used at the beginning or endem := event.NewManager("test", event.UsePathMode)
// register listener
em.On("app.**", appListener)
em.On("app.db.*", dbListener)
em.On("app.*.create", createListener)
em.On("app.*.update", updateListener)
// ... ...
// fire event
// TIP: will trigger appListener, dbListener, createListener
em.Fire("app.db.create", event.M{"arg0": "val0", "arg1": "val1"})
chan fire eventsYou can use the Async/FireC/FireAsync method to trigger events, and the events will be written to chan for asynchronous consumption.
You can use CloseWait() to close the chan and wait for all events to be consumed.
Added option configuration:
ChannelSize Set buffer size for chanConsumerNum Set how many coroutines to start to consume eventsfunc main() {
// Note: close event chan on program exit
defer event.CloseWait()
// defer event.Close()
// register event listener
event.On("app.evt1", event.ListenerFunc(func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
}), event.Normal)
event.On("app.evt1", event.ListenerFunc(func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
}), event.High)
// ... ...
// Asynchronous consumption of events
event.FireC("app.evt1", event.M{"arg0": "val0", "arg1": "val1"})
}
Note: The event chan should be closed when the program exits. You can use the following method:
event.Close() Close chan and no longer accept new eventsevent.CloseWait() Close chan and wait for all event processing to completeYou can use anonymous function for quick write an event lister.
package mypgk
import (
"fmt"
"github.com/gookit/event"
)
var fnHandler = func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
}
func Run() {
// register
event.On("evt1", event.ListenerFunc(fnHandler), event.High)
}
You can use struct write an event lister, and it should implementation interface event.Listener.
interface:
// Listener interface
type Listener interface {
Handle(e Event) error
}
example:
Implementation interface
event.Listener
package mypgk
import "github.com/gookit/event"
type MyListener struct {
// userData string
}
func (l *MyListener) Handle(e event.Event) error {
e.Set("result", "OK")
return nil
}
Can implementation interface event.Subscriber for register
multiple event listeners at once.
interface:
// Subscriber event subscriber interface.
// you can register multi event listeners in a struct func.
type Subscriber interface {
// SubscribedEvents register event listeners
// key: is event name
// value: can be Listener or ListenerItem interface
SubscribedEvents() map[string]any
}
Example
Implementation interface
event.Subscriber
package mypgk
import (
"fmt"
"github.com/gookit/event"
)
type MySubscriber struct {
// ooo
}
func (s *MySubscriber) SubscribedEvents() map[string]any {
return map[string]any{
"e1": event.ListenerFunc(s.e1Handler),
"e2": event.ListenerItem{
Priority: event.AboveNormal,
Listener: event.ListenerFunc(func(e Event) error {
return fmt.Errorf("an error")
}),
},
"e3": &MyListener{},
}
}
func (s *MySubscriber) e1Handler(e event.Event) error {
e.Set("e1-key", "val1")
return nil
}
If you want to customize the event object or define some fixed event information in advance,
you can implement the event.Event interface.
interface:
// Event interface
type Event interface {
Name() string
Get(key string) any
Add(key string, val any)
Set(key string, val any)
Data() map[string]any
SetData(M) Event
Abort(bool)
IsAborted() bool
}
examples:
package mypgk
import "github.com/gookit/event"
type MyEvent struct {
event.BasicEvent
customData string
}
func (e *MyEvent) CustomData() string {
return e.customData
}
Usage:
e := &MyEvent{customData: "hello"}
e.SetName("e1")
event.AddEvent(e)
// add listener
event.On("e1", event.ListenerFunc(func(e event.Event) error {
fmt.Printf("custom Data: %s\n", e.(*MyEvent).CustomData())
return nil
}))
// trigger
event.Fire("e1", nil)
// OR
// event.FireEvent(e)
Note: is used to add pre-defined public event information, which is added in the initialization phase, so it is not locked.
Eventdynamically created in business can be directly triggered byFireEvent()
Go
100.0%
📢 Lightweight event manager and dispatcher implements by Go. Go实现的轻量级的事件管理、调度程序库, 支持设置监听器的优先级, 支持使用通配符来进行一组事件的监听
578
stars
168
commits
Go
primary language
Jul 17, 2026
updated
Lightweight event management, dispatch tool library implemented by Go
PREFIX.*.
ModeSimple(default) - app.* event listen, trigger app.run app.end, Both will fire the app.* listenerModePath
* Only match a segment of characters that are not ., allowing for finer monitoring and matching** matches any number of characters and can only be used at the beginning or end* to listen for triggers for all eventsgo channel consumers. use Async(), FireAsync()> 95%中文说明请看 README.zh-CN
go get github.com/gookit/event
On/Listen(name string, listener Listener, priority ...int) Register event listenerSubscribe/AddSubscriber(sbr Subscriber) Subscribe to support registration of multiple event listenersTrigger/Fire(name string, params M) (error, Event) Trigger event by name and paramsFireCtx(ctx context.Context, name string, params M) (error, Event) Trigger event with contextMustTrigger/MustFire(name string, params M) Event Trigger event, there will be panic if there is an errorFireEvent(e Event) (err error) Trigger an event based on a given event instanceFireBatch(es ...any) (ers []error) Trigger multiple events at onceAsync/FireC(name string, params M) Push event to chan, asynchronous consumption processingFireAsync(e Event) Push event to chan, asynchronous consumption processingAsyncFire(e Event) Async fire event by 'go' keywordspackage main
import (
"fmt"
"github.com/gookit/event"
)
func main() {
// Register event listener
event.On("evt1", event.ListenerFunc(func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
}), event.Normal)
// Register multiple listeners
event.On("evt1", event.ListenerFunc(func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
}), event.High)
// ... ...
// Trigger event
// Note: The second listener has a higher priority, so it will be executed first.
event.MustFire("evt1", event.M{"arg0": "val0", "arg1": "val1"})
}
Note: The second listener has a higher priority, so it will be executed first.
ModePathRegister event listener and name end with wildcard *:
func main() {
dbListener1 := event.ListenerFunc(func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
})
event.On("app.db.*", dbListener1, event.Normal)
}
Trigger events on other logic:
func doCreate() {
// do something ...
// Trigger event
event.MustFire("app.db.create", event.M{"arg0": "val0", "arg1": "val1"})
}
func doUpdate() {
// do something ...
// Trigger event
event.MustFire("app.db.update", event.M{"arg0": "val0"})
}
Like the above, triggering the app.db.create app.db.update event
will trigger the execution of the dbListener1 listener.
ModePathModePath It is a new pattern of v1.1.0, and the wildcard * matching logic has been adjusted:
* Only match a segment of characters that are not ., allowing for finer monitoring and matching** matches any number of characters and can only be used at the beginning or endem := event.NewManager("test", event.UsePathMode)
// register listener
em.On("app.**", appListener)
em.On("app.db.*", dbListener)
em.On("app.*.create", createListener)
em.On("app.*.update", updateListener)
// ... ...
// fire event
// TIP: will trigger appListener, dbListener, createListener
em.Fire("app.db.create", event.M{"arg0": "val0", "arg1": "val1"})
chan fire eventsYou can use the Async/FireC/FireAsync method to trigger events, and the events will be written to chan for asynchronous consumption.
You can use CloseWait() to close the chan and wait for all events to be consumed.
Added option configuration:
ChannelSize Set buffer size for chanConsumerNum Set how many coroutines to start to consume eventsfunc main() {
// Note: close event chan on program exit
defer event.CloseWait()
// defer event.Close()
// register event listener
event.On("app.evt1", event.ListenerFunc(func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
}), event.Normal)
event.On("app.evt1", event.ListenerFunc(func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
}), event.High)
// ... ...
// Asynchronous consumption of events
event.FireC("app.evt1", event.M{"arg0": "val0", "arg1": "val1"})
}
Note: The event chan should be closed when the program exits. You can use the following method:
event.Close() Close chan and no longer accept new eventsevent.CloseWait() Close chan and wait for all event processing to completeYou can use anonymous function for quick write an event lister.
package mypgk
import (
"fmt"
"github.com/gookit/event"
)
var fnHandler = func(e event.Event) error {
fmt.Printf("handle event: %s\n", e.Name())
return nil
}
func Run() {
// register
event.On("evt1", event.ListenerFunc(fnHandler), event.High)
}
You can use struct write an event lister, and it should implementation interface event.Listener.
interface:
// Listener interface
type Listener interface {
Handle(e Event) error
}
example:
Implementation interface
event.Listener
package mypgk
import "github.com/gookit/event"
type MyListener struct {
// userData string
}
func (l *MyListener) Handle(e event.Event) error {
e.Set("result", "OK")
return nil
}
Can implementation interface event.Subscriber for register
multiple event listeners at once.
interface:
// Subscriber event subscriber interface.
// you can register multi event listeners in a struct func.
type Subscriber interface {
// SubscribedEvents register event listeners
// key: is event name
// value: can be Listener or ListenerItem interface
SubscribedEvents() map[string]any
}
Example
Implementation interface
event.Subscriber
package mypgk
import (
"fmt"
"github.com/gookit/event"
)
type MySubscriber struct {
// ooo
}
func (s *MySubscriber) SubscribedEvents() map[string]any {
return map[string]any{
"e1": event.ListenerFunc(s.e1Handler),
"e2": event.ListenerItem{
Priority: event.AboveNormal,
Listener: event.ListenerFunc(func(e Event) error {
return fmt.Errorf("an error")
}),
},
"e3": &MyListener{},
}
}
func (s *MySubscriber) e1Handler(e event.Event) error {
e.Set("e1-key", "val1")
return nil
}
If you want to customize the event object or define some fixed event information in advance,
you can implement the event.Event interface.
interface:
// Event interface
type Event interface {
Name() string
Get(key string) any
Add(key string, val any)
Set(key string, val any)
Data() map[string]any
SetData(M) Event
Abort(bool)
IsAborted() bool
}
examples:
package mypgk
import "github.com/gookit/event"
type MyEvent struct {
event.BasicEvent
customData string
}
func (e *MyEvent) CustomData() string {
return e.customData
}
Usage:
e := &MyEvent{customData: "hello"}
e.SetName("e1")
event.AddEvent(e)
// add listener
event.On("e1", event.ListenerFunc(func(e event.Event) error {
fmt.Printf("custom Data: %s\n", e.(*MyEvent).CustomData())
return nil
}))
// trigger
event.Fire("e1", nil)
// OR
// event.FireEvent(e)
Note: is used to add pre-defined public event information, which is added in the initialization phase, so it is not locked.
Eventdynamically created in business can be directly triggered byFireEvent()
Go
100.0%