Free book: AI Workflow for Game Designers — No Fabricated Numbers. Full text free in this repo (CC BY-NC-SA). English edition of the Korean print original (ISBN 979-11-12-21479-9).
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No Fabricated Numbers — A Six-Month Field Manual for Claude Code, Prompts, Validation, and Production Memory
🌐 Editions: 한국어 — Original · English · 日本語 · ไทย · Bahasa Indonesia · 简体中文 · 繁體中文
A hands-on field manual by Minsoo Lee — a game designer of 24 years, former design team lead on Ragnarok Online (2002–2007), now a Design Director shipping an MMORPG in Korea — on bringing generative AI (Claude Code) into daily production work. Not theory or forecasts — it walks one task at a time from the very first screen (install, accounts, pricing) through systems design, combat, narrative, level design, balance, UX, and live ops, all the way to turning meeting notes into decisions, validation gates, cost management, and copyright.
The subtitle — "No Fabricated Numbers" — is this book's promise. Every figure and case in the text comes from real work, not invented examples, and most of the code runs as is on the Python standard library alone.
What's inside:
The book is open to readers outside games, too. Workflows like turning meeting notes into decisions, tracing a decision's ripple effects, and guarding quality with validation gates work regardless of your job. The "Beyond Games" box in each chapter is the bridge, and every chapter also carries a "Solo Scale-Down" for people building alone, with no team.
This is the English edition of the Korean original, 게임 기획 실무에서 바로 쓰는 AI·클로드 코드 활용법 (BOOKK, 2026 · ISBN 979-11-12-21479-9).
In the spirit of this book's honesty-first principle, here is exactly how this edition was made: it was translated from the Korean original using the book's own AI workflow (Claude-assisted translation under a fixed terminology sheet), then reviewed by the author — who is not a native English speaker. All worked transcripts are translations of the original Korean sessions, not re-runs performed in English; the untouched Korean originals live in the Korean repository. Code syntax, identifiers, numbers, and verification values are untouched.
Native-speaker corrections are very welcome — if a sentence reads wrong, please open an Issue or a Pull Request.
```mermaid code blocks and render natively on GitHub. Click any chapter below and read.Minsoo Lee (이민수) has been a game designer since 2002 — design team lead on Ragnarok Online at Gravity (2002–2007), and today a Design Director on an MMORPG in production in Korea. This book is the field record of bringing Claude Code into that team's daily design work. · LinkedIn
24 parts + appendices A~N + epilogue · 100 chapters. Appendices live in
manuscript/part99-appendix/, the colophon inmanuscript/_colophon.md.
The full manuscript is free to read in this repository (CC BY-NC-SA). The editions below are for readers who want a polished e-book or the print original — and a way to support the author.
LAUNCH30 — $13.30 — regular $19 · unlimited · no expiry| Author | Minsoo Lee (이민수) · LinkedIn |
| Publisher | BOOKK · paperback & PDF eBook / uPaper · EPUB eBook (Korean) |
| ISBN | 979-11-12-21479-9 |
| Published | 2026-06-11 |
| Size | 876 pages · 24 parts + appendices A~N + epilogue |
| Buy | Paperback ₩61,600 · PDF eBook ₩15,000 · EPUB eBook ₩15,000 (uPaper) |
This repository is the English edition (markdown source) of the same book, released under the license below. The Korean original is at eremes81/game-design-ai-practice, and the Japanese edition at eremes81/game-design-ai-practice-ja.
This work is licensed under CC BY-NC-SA 4.0 (Attribution-NonCommercial-ShareAlike).
A few example raster image references (e.g. char_skill_ui.png) are placeholders without originals and may show as broken images — in the official print/PDF edition those slots are filled.
ⓒ Minsoo Lee 2026
20 commits
HTML
100.0%
Free book: AI Workflow for Game Designers — No Fabricated Numbers. Full text free in this repo (CC BY-NC-SA). English edition of the Korean print original (ISBN 979-11-12-21479-9).
0
stars
20
commits
HTML
primary language
Sep 12, 2026
updated
No Fabricated Numbers — A Six-Month Field Manual for Claude Code, Prompts, Validation, and Production Memory
🌐 Editions: 한국어 — Original · English · 日本語 · ไทย · Bahasa Indonesia · 简体中文 · 繁體中文
A hands-on field manual by Minsoo Lee — a game designer of 24 years, former design team lead on Ragnarok Online (2002–2007), now a Design Director shipping an MMORPG in Korea — on bringing generative AI (Claude Code) into daily production work. Not theory or forecasts — it walks one task at a time from the very first screen (install, accounts, pricing) through systems design, combat, narrative, level design, balance, UX, and live ops, all the way to turning meeting notes into decisions, validation gates, cost management, and copyright.
The subtitle — "No Fabricated Numbers" — is this book's promise. Every figure and case in the text comes from real work, not invented examples, and most of the code runs as is on the Python standard library alone.
What's inside:
The book is open to readers outside games, too. Workflows like turning meeting notes into decisions, tracing a decision's ripple effects, and guarding quality with validation gates work regardless of your job. The "Beyond Games" box in each chapter is the bridge, and every chapter also carries a "Solo Scale-Down" for people building alone, with no team.
This is the English edition of the Korean original, 게임 기획 실무에서 바로 쓰는 AI·클로드 코드 활용법 (BOOKK, 2026 · ISBN 979-11-12-21479-9).
In the spirit of this book's honesty-first principle, here is exactly how this edition was made: it was translated from the Korean original using the book's own AI workflow (Claude-assisted translation under a fixed terminology sheet), then reviewed by the author — who is not a native English speaker. All worked transcripts are translations of the original Korean sessions, not re-runs performed in English; the untouched Korean originals live in the Korean repository. Code syntax, identifiers, numbers, and verification values are untouched.
Native-speaker corrections are very welcome — if a sentence reads wrong, please open an Issue or a Pull Request.
```mermaid code blocks and render natively on GitHub. Click any chapter below and read.Minsoo Lee (이민수) has been a game designer since 2002 — design team lead on Ragnarok Online at Gravity (2002–2007), and today a Design Director on an MMORPG in production in Korea. This book is the field record of bringing Claude Code into that team's daily design work. · LinkedIn
24 parts + appendices A~N + epilogue · 100 chapters. Appendices live in
manuscript/part99-appendix/, the colophon inmanuscript/_colophon.md.
The full manuscript is free to read in this repository (CC BY-NC-SA). The editions below are for readers who want a polished e-book or the print original — and a way to support the author.
LAUNCH30 — $13.30 — regular $19 · unlimited · no expiry| Author | Minsoo Lee (이민수) · LinkedIn |
| Publisher | BOOKK · paperback & PDF eBook / uPaper · EPUB eBook (Korean) |
| ISBN | 979-11-12-21479-9 |
| Published | 2026-06-11 |
| Size | 876 pages · 24 parts + appendices A~N + epilogue |
| Buy | Paperback ₩61,600 · PDF eBook ₩15,000 · EPUB eBook ₩15,000 (uPaper) |
This repository is the English edition (markdown source) of the same book, released under the license below. The Korean original is at eremes81/game-design-ai-practice, and the Japanese edition at eremes81/game-design-ai-practice-ja.
This work is licensed under CC BY-NC-SA 4.0 (Attribution-NonCommercial-ShareAlike).
A few example raster image references (e.g. char_skill_ui.png) are placeholders without originals and may show as broken images — in the official print/PDF edition those slots are filled.
ⓒ Minsoo Lee 2026
20 commits
HTML
100.0%