I don't have time for this project so I put it into archived state for a while. There is no point to have new issue entries waiting for answers in vain.
Glide/DirectX implementation on D3D11/12
Thanks for the Vogons community for providing me useful feedbacks!
You have an old 32bit game or application relying on an old graphics API and you might want to port/recompile it to a modern 64 bit platform but you don't want to mess with porting the rendering code to a modern graphics API?
An important extra note: do not report that dgVoodoo does not work on lunix/wine/proton/neutron/pozitron/whatever. I know about it, I got this reported a million times and I don't care, it's not a target anyway. I'm going to automatically close issues about this and things related to this.
513 followers · starred Dec 2025
154 followers · starred Feb 2025
29 followers · starred Sep 2024
21 followers · starred Jun 2025
I don't have time for this project so I put it into archived state for a while. There is no point to have new issue entries waiting for answers in vain.
Glide/DirectX implementation on D3D11/12
Thanks for the Vogons community for providing me useful feedbacks!
You have an old 32bit game or application relying on an old graphics API and you might want to port/recompile it to a modern 64 bit platform but you don't want to mess with porting the rendering code to a modern graphics API?
An important extra note: do not report that dgVoodoo does not work on lunix/wine/proton/neutron/pozitron/whatever. I know about it, I got this reported a million times and I don't care, it's not a target anyway. I'm going to automatically close issues about this and things related to this.
513 followers · starred Dec 2025
154 followers · starred Feb 2025
29 followers · starred Sep 2024
21 followers · starred Jun 2025