BMGD brings BMad's structured development to game development. Create working prototypes quickly in Unity, Unreal, Godot, Roblox—or any engine you choose.

BMad Game Dev Studio (BMGD) adapts the BMad Method framework for game development. Developed by game industry veterans, BMGD guides you through product research, technical design, narrative design, and a full epic-driven production cycle.
BMGD has first-class support for:
But you're not limited to these—BMGD works with any platform, from pure C to custom engines.
BMGD supports 21 game types, including:
| Genre | Examples |
|---|---|
| Action | Platformers, shooters, hack-and-slash |
| RPG | Action RPG, tactical RPG, dungeon crawlers |
| Strategy | Turn-based, RTS, tower defense |
| Simulation | Life sim, tycoon, management |
| Adventure | Visual novels, point-and-click, walking simulators |
| And more... | Survival, horror, puzzle, racing, etc. |
DESIGN.md (visual identity) and EXPERIENCE.md (UI/HUD behavior, input schemes, player journeys)BMGD works with coding agents like Claude Code, Cursor, or GitHub Copilot—but it can't create everything:
Think of BMGD as your senior game dev colleague—not a replacement for your entire team.
BMGD is installed as a module during BMad Method setup:
npx bmad-method install
Select Game Dev Studio from the modules list.
Just a heads-up: if you’re only using Game Dev Studio (GDS), you don’t need to install the main BMM module. GDS runs on its own, but BMM gets updated more often, so you might want to use its workflows—they work together nicely!
After installing, run from your project root:
/bmad-help # Get guided help for game development
/bmgd-quick-dev # Jump straight into prototyping
/bmgd-gdd # Create a Game Design Document
/bmgd-narrative # Design your game's story
| Approach | When to Use | Workflow |
|---|---|---|
| Quick Flow | Rapid prototyping, small projects | /bmgd-quick-dev |
| Full Production | Full games, teams, long-term | /bmad-help for guided path |
You: /bmad-help
BMGD: What kind of game are you making?
You: A tactical sci-fi RPG
BMGD: Great choice! Here's what I recommend...
[Guides you through genre-specific planning]
[Helps select appropriate workflows]
BMad Game Dev Studio Documentation — Tutorials, how-to guides, and reference
BMad is free for everyone and always will be. Star this repo, buy me a coffee, or email contact@bmadcode.com for corporate sponsorship.
MIT License — see LICENSE for details.
BMad Game Dev Studio — Part of the BMad Method ecosystem.
See CONTRIBUTORS.md for contributor information.
If you can dream it, you can build it.
JavaScript
39.5%
HTML
27.9%
CSS
13.7%
Python
12.2%
Astro
6.3%
BMGD brings BMad's structured development to game development. Create working prototypes quickly in Unity, Unreal, Godot, Roblox—or any engine you choose.

BMad Game Dev Studio (BMGD) adapts the BMad Method framework for game development. Developed by game industry veterans, BMGD guides you through product research, technical design, narrative design, and a full epic-driven production cycle.
BMGD has first-class support for:
But you're not limited to these—BMGD works with any platform, from pure C to custom engines.
BMGD supports 21 game types, including:
| Genre | Examples |
|---|---|
| Action | Platformers, shooters, hack-and-slash |
| RPG | Action RPG, tactical RPG, dungeon crawlers |
| Strategy | Turn-based, RTS, tower defense |
| Simulation | Life sim, tycoon, management |
| Adventure | Visual novels, point-and-click, walking simulators |
| And more... | Survival, horror, puzzle, racing, etc. |
DESIGN.md (visual identity) and EXPERIENCE.md (UI/HUD behavior, input schemes, player journeys)BMGD works with coding agents like Claude Code, Cursor, or GitHub Copilot—but it can't create everything:
Think of BMGD as your senior game dev colleague—not a replacement for your entire team.
BMGD is installed as a module during BMad Method setup:
npx bmad-method install
Select Game Dev Studio from the modules list.
Just a heads-up: if you’re only using Game Dev Studio (GDS), you don’t need to install the main BMM module. GDS runs on its own, but BMM gets updated more often, so you might want to use its workflows—they work together nicely!
After installing, run from your project root:
/bmad-help # Get guided help for game development
/bmgd-quick-dev # Jump straight into prototyping
/bmgd-gdd # Create a Game Design Document
/bmgd-narrative # Design your game's story
| Approach | When to Use | Workflow |
|---|---|---|
| Quick Flow | Rapid prototyping, small projects | /bmgd-quick-dev |
| Full Production | Full games, teams, long-term | /bmad-help for guided path |
You: /bmad-help
BMGD: What kind of game are you making?
You: A tactical sci-fi RPG
BMGD: Great choice! Here's what I recommend...
[Guides you through genre-specific planning]
[Helps select appropriate workflows]
BMad Game Dev Studio Documentation — Tutorials, how-to guides, and reference
BMad is free for everyone and always will be. Star this repo, buy me a coffee, or email contact@bmadcode.com for corporate sponsorship.
MIT License — see LICENSE for details.
BMad Game Dev Studio — Part of the BMad Method ecosystem.
See CONTRIBUTORS.md for contributor information.
If you can dream it, you can build it.
JavaScript
39.5%
HTML
27.9%
CSS
13.7%
Python
12.2%
Astro
6.3%