
4DAnyone turns a casual monocular video into multi-view videos, enabling downstream 4DGS reconstruction.
[!note] 4DAnyone is a multi-view video model that:
- generates dozens of synchronized, view-consistent videos from a single monocular video.
- requires 22 GB of peak CUDA memory, enabling inference on consumer GPUs.
- averages 27 seconds per 121-frame video on a single RTX 4090.
git clone https://github.com/ant-research/4DAnyone.git
cd 4DAnyone
git submodule update --init third_party/GVHMR
conda create -n 4danyone python=3.11 -y
conda activate 4danyone
pip install -r requirements.txt
For faster inference, optionally install FlashAttention-3 or SageAttention. The installed backend is enabled automatically.
Missing models and examples are downloaded automatically on first use. You can also download them manually:
python scripts/download_smplx.py
python scripts/download_model.py
python scripts/download_example.py
This repository provides two models: 4DAnyone-Base with the standard denoising schedule and the distilled 4DAnyone-Turbo for faster four-step denoising. 4DAnyone-Turbo is enabled by default for faster inference while maintaining generation quality comparable to 4DAnyone-Base. See Inference performance for GPU memory, inference speed, and generation quality benchmarks.
4DAnyone supports flexible target-view counts, pitch layers, and yaw coverage. Here are several common camera configurations:
A compact 360° layout for basic coverage. Start here for an initial test.
python inference.py \
--video_path "data/source/pexels/2785536-uhd_2160_3840_25fps.mp4" \
--output_dir "data/fdanyone/pexels/2785536-uhd_2160_3840_25fps" \
--views_per_layer 6

A dense 360° layout with broad angular coverage, suitable for 4DGS reconstruction.
python inference.py \
--video_path "data/source/pexels/2785536-uhd_2160_3840_25fps.mp4" \
--output_dir "data/fdanyone/pexels/2785536-uhd_2160_3840_25fps" \
--views_per_layer 24

This layout distributes views across three pitch rings for broader coverage, enabling free-viewpoint 4DGS rendering.
python inference.py \
--video_path "data/source/pexels/2785536-uhd_2160_3840_25fps.mp4" \
--output_dir "data/fdanyone/pexels/2785536-uhd_2160_3840_25fps" \
--views_per_layer 16 --layer_pitches '[-10,15,35]'

A two-layer layout for dense coverage across the frontal 180° arc.
python inference.py \
--video_path "data/source/pexels/2785536-uhd_2160_3840_25fps.mp4" \
--output_dir "data/fdanyone/pexels/2785536-uhd_2160_3840_25fps" \
--views_per_layer 12 --layer_pitches '[0,30]' --start_yaw -90 --yaw_span 180

Run python inference.py --help for the full list.
video_path: path to the source video.output_dir: output directory for the current clip. Defaults to data/fdanyone/<clip>.views_per_layer: number of evenly spaced views per pitch layer. It must be divisible by 4 or 6.layer_pitches: pitch angles in degrees, one per layer. Positive values place cameras above the subject. Total views are views_per_layer × len(layer_pitches).start_yaw: horizontal angle of the first view, in degrees. Yaw 0 is the front view.yaw_span: horizontal range covered by each camera layer, in degrees.gpu_ids: GPU IDs used for parallel pose/VAE view stages and target denoising. Defaults to all visible GPUs.enable_turbo: whether to use 4DAnyone-Turbo. Enabled by default.The output directory contains:
<clip>/ # input filename without its extension
├── metadata.json # run settings, timings, resources
├── cameras.json # intrinsics and poses for N target views
├── gvhmr/ # reusable motion recovery
│ ├── motion.json # source timeline and motion metadata
│ └── motion.safetensors # motion tensors
├── skeletons/00.mp4 ... <N-1>.mp4 # pose conditioning for each target view
└── videos/
├── sparse/{00,04,09,12,14,19}.mp4 # RCP videos
└── dense/00.mp4 ... <N-1>.mp4 # target videos
Completed outputs are never overwritten. After a failed or interrupted run, rerun with the same --output_dir to reuse completed motion recovery and restart generation.
Use an input video with:
See the nerfstudio guide for details.
If you find 4DAnyone useful or interesting, please cite our work and consider giving the repository a star ⭐:
@article{jin2026fdanyone,
title={4DAnyone: Create Anyone in 4D from a Casual Monocular Video},
author={Jin, Yudong and Xie, Tao and Zhang, Qihang and Shen, Zehong and Xu, Zhen and Shen, Yujun and Bao, Hujun and Zhou, Xiaowei and Xu, Yinghao},
journal={arXiv preprint arXiv:2608.20335},
year={2026},
url={https://arxiv.org/abs/2608.20335}
}
32 commits
Python
100.0%

4DAnyone turns a casual monocular video into multi-view videos, enabling downstream 4DGS reconstruction.
[!note] 4DAnyone is a multi-view video model that:
- generates dozens of synchronized, view-consistent videos from a single monocular video.
- requires 22 GB of peak CUDA memory, enabling inference on consumer GPUs.
- averages 27 seconds per 121-frame video on a single RTX 4090.
git clone https://github.com/ant-research/4DAnyone.git
cd 4DAnyone
git submodule update --init third_party/GVHMR
conda create -n 4danyone python=3.11 -y
conda activate 4danyone
pip install -r requirements.txt
For faster inference, optionally install FlashAttention-3 or SageAttention. The installed backend is enabled automatically.
Missing models and examples are downloaded automatically on first use. You can also download them manually:
python scripts/download_smplx.py
python scripts/download_model.py
python scripts/download_example.py
This repository provides two models: 4DAnyone-Base with the standard denoising schedule and the distilled 4DAnyone-Turbo for faster four-step denoising. 4DAnyone-Turbo is enabled by default for faster inference while maintaining generation quality comparable to 4DAnyone-Base. See Inference performance for GPU memory, inference speed, and generation quality benchmarks.
4DAnyone supports flexible target-view counts, pitch layers, and yaw coverage. Here are several common camera configurations:
A compact 360° layout for basic coverage. Start here for an initial test.
python inference.py \
--video_path "data/source/pexels/2785536-uhd_2160_3840_25fps.mp4" \
--output_dir "data/fdanyone/pexels/2785536-uhd_2160_3840_25fps" \
--views_per_layer 6

A dense 360° layout with broad angular coverage, suitable for 4DGS reconstruction.
python inference.py \
--video_path "data/source/pexels/2785536-uhd_2160_3840_25fps.mp4" \
--output_dir "data/fdanyone/pexels/2785536-uhd_2160_3840_25fps" \
--views_per_layer 24

This layout distributes views across three pitch rings for broader coverage, enabling free-viewpoint 4DGS rendering.
python inference.py \
--video_path "data/source/pexels/2785536-uhd_2160_3840_25fps.mp4" \
--output_dir "data/fdanyone/pexels/2785536-uhd_2160_3840_25fps" \
--views_per_layer 16 --layer_pitches '[-10,15,35]'

A two-layer layout for dense coverage across the frontal 180° arc.
python inference.py \
--video_path "data/source/pexels/2785536-uhd_2160_3840_25fps.mp4" \
--output_dir "data/fdanyone/pexels/2785536-uhd_2160_3840_25fps" \
--views_per_layer 12 --layer_pitches '[0,30]' --start_yaw -90 --yaw_span 180

Run python inference.py --help for the full list.
video_path: path to the source video.output_dir: output directory for the current clip. Defaults to data/fdanyone/<clip>.views_per_layer: number of evenly spaced views per pitch layer. It must be divisible by 4 or 6.layer_pitches: pitch angles in degrees, one per layer. Positive values place cameras above the subject. Total views are views_per_layer × len(layer_pitches).start_yaw: horizontal angle of the first view, in degrees. Yaw 0 is the front view.yaw_span: horizontal range covered by each camera layer, in degrees.gpu_ids: GPU IDs used for parallel pose/VAE view stages and target denoising. Defaults to all visible GPUs.enable_turbo: whether to use 4DAnyone-Turbo. Enabled by default.The output directory contains:
<clip>/ # input filename without its extension
├── metadata.json # run settings, timings, resources
├── cameras.json # intrinsics and poses for N target views
├── gvhmr/ # reusable motion recovery
│ ├── motion.json # source timeline and motion metadata
│ └── motion.safetensors # motion tensors
├── skeletons/00.mp4 ... <N-1>.mp4 # pose conditioning for each target view
└── videos/
├── sparse/{00,04,09,12,14,19}.mp4 # RCP videos
└── dense/00.mp4 ... <N-1>.mp4 # target videos
Completed outputs are never overwritten. After a failed or interrupted run, rerun with the same --output_dir to reuse completed motion recovery and restart generation.
Use an input video with:
See the nerfstudio guide for details.
If you find 4DAnyone useful or interesting, please cite our work and consider giving the repository a star ⭐:
@article{jin2026fdanyone,
title={4DAnyone: Create Anyone in 4D from a Casual Monocular Video},
author={Jin, Yudong and Xie, Tao and Zhang, Qihang and Shen, Zehong and Xu, Zhen and Shen, Yujun and Bao, Hujun and Zhou, Xiaowei and Xu, Yinghao},
journal={arXiv preprint arXiv:2608.20335},
year={2026},
url={https://arxiv.org/abs/2608.20335}
}
32 commits
Python
100.0%