Emscripten port of 3D Pinball for Windows – Space Cadet decompilation
See the codeSummary: Reverse engineering of 3D Pinball for Windows – Space Cadet, a game bundled with Windows.
How to play: Place compiled executable into a folder containing original game resources (not included).
Supports data files from Windows and Full Tilt versions of the game.
Known source ports:
| Platform | Author | URL |
|---|---|---|
| PS Vita | Axiom | https://github.com/suicvne/SpaceCadetPinball_Vita |
Platforms covered by this project: desktop Windows and Linux.
Source:
pinball.exe from Windows XP (SHA-1 2A5B525E0F631BB6107639E2A69DF15986FB0D05) and its public PDBCADET.EXE 32bit version from Full Tilt! Pinball (SHA-1 3F7B5699074B83FD713657CD94671F2156DBEDC4)Tools used: Ghidra, Ida, Visual Studio
What was done:
Compiling:
Project uses C++11 and depends on SDL2 libs.
On Windows:
Download and unpack devel packages for SDL2 and SDL2_mixer.
Set paths to them in CMakeLists.txt, see suggested placement in /Libs.
Compile with Visual Studio; tested with 2019.
On Linux:
Install devel packages for SDL2 and SDL2_mixer.
Compile with CMake; tested with GCC 10, Clang 11.
Plans:
On 64-bit bug that killed the game:
I did not find it, decompiled game worked in x64 mode on the first try.
It was either lost in decompilation or introduced in x64 port/not present in x86 build.
Based on public description of the bug (no ball collision), I guess that the bug was in TEdgeManager::TestGridBox
C++
98.3%
C
1.6%
Emscripten port of 3D Pinball for Windows – Space Cadet decompilation
See the codeSummary: Reverse engineering of 3D Pinball for Windows – Space Cadet, a game bundled with Windows.
How to play: Place compiled executable into a folder containing original game resources (not included).
Supports data files from Windows and Full Tilt versions of the game.
Known source ports:
| Platform | Author | URL |
|---|---|---|
| PS Vita | Axiom | https://github.com/suicvne/SpaceCadetPinball_Vita |
Platforms covered by this project: desktop Windows and Linux.
Source:
pinball.exe from Windows XP (SHA-1 2A5B525E0F631BB6107639E2A69DF15986FB0D05) and its public PDBCADET.EXE 32bit version from Full Tilt! Pinball (SHA-1 3F7B5699074B83FD713657CD94671F2156DBEDC4)Tools used: Ghidra, Ida, Visual Studio
What was done:
Compiling:
Project uses C++11 and depends on SDL2 libs.
On Windows:
Download and unpack devel packages for SDL2 and SDL2_mixer.
Set paths to them in CMakeLists.txt, see suggested placement in /Libs.
Compile with Visual Studio; tested with 2019.
On Linux:
Install devel packages for SDL2 and SDL2_mixer.
Compile with CMake; tested with GCC 10, Clang 11.
Plans:
On 64-bit bug that killed the game:
I did not find it, decompiled game worked in x64 mode on the first try.
It was either lost in decompilation or introduced in x64 port/not present in x86 build.
Based on public description of the bug (no ball collision), I guess that the bug was in TEdgeManager::TestGridBox
C++
98.3%
C
1.6%