alexdrone/Render

UIKit a-là SwiftUI.framework [min deployment target iOS10]

Swift

2,147

420 commits

updated Dec 13, 2019

See the code

README

Render Swift ObjC++ License

Render

CoreRender is a SwiftUI inspired API for UIKit (that is compatible with iOS 10+ and ObjC).

Introduction

  • Declarative: CoreRender uses a declarative API to define UI components. You simply describe the layout for your UI based on a set of inputs and the framework takes care of the rest (diff and reconciliation from virtual view hierarchy to the actual one under the hood).
  • Flexbox layout: CoreRender includes the robust and battle-tested Facebook's Yoga as default layout engine.
  • Fine-grained recycling: Any component such as a text or image can be recycled and reused anywhere in the UI.

TL;DR

Let's build the classic Counter-Example.

The DSL to define the vdom representation is similiar to SwiftUI.

func makeCounterBodyFragment(context: Context, coordinator: CounterCoordinator) -> OpaqueNodeBuilder {
  Component<CounterCoordinator>(context: context) { context, coordinator in
    VStackNode {
      LabelNode(text: "\(coordinator.count)")
        .textColor(.darkText)
        .background(.secondarySystemBackground)
        .width(Const.size + 8 * CGFloat(coordinator.count))
        .height(Const.size)
        .margin(Const.margin)
        .cornerRadius(Const.cornerRadius)
      HStackNode {
        ButtonNode()
          .text("TAP HERE TO INCREASE COUNT")
          .setTarget(coordinator, action: #selector(CounterCoordinator.increase), for: .touchUpInside)
          .background(.systemTeal)
          .padding(Const.margin * 2)
          .cornerRadius(Const.cornerRadius)
      }
    }
    .alignItems(.center)
    .matchHostingViewWidth(withMargin: 0)
  }
}
screen

Label and Button are just specialized versions of the Node<V: UIView> pure function. That means you could wrap any UIView subclass in a vdom node. e.g.


Node(UIScrollView.self) {
  Node(UILabel.self).withLayoutSpec { spec in 
    // This is where you can have all sort of custom view configuration.
  }
  Node(UISwitch.self)
}

The withLayoutSpec modifier allows to specify a custom configuration closure for your view.

Coordinators are the only non-transient objects in CoreRender. They yeld the view internal state and they are able to manually access to the concrete view hierarchy (if one desires to do so).

By calling setNeedsReconcile the vdom is being recomputed and reconciled against the concrete view hiearchy.

class CounterCoordinator: Coordinator{
  var count: UInt = 0

  func incrementCounter() {
    self.count += 1                      // Update the state.
    setNeedsReconcile()                  // Trigger the reconciliation algorithm on the view hiearchy associated to this coordinator.
  }
}

Finally, Components are yet again transient value types that bind together a body fragment with a given coordinator.

class CounterViewCoordinator: UIViewController {
  var hostingView: HostingView!
  let context = Context()

  override func loadView() {
    hostingView = HostingView(context: context, with: [.useSafeAreaInsets]) { context in
      makeCounterBodyFragment(context: context, coordinator: coordinator)
    }
    self.view = hostingView
  }
    
  override func viewDidLayoutSubviews() {
    hostingView.setNeedsLayout()
  }
}

Components can be nested in the node hierarchy.


func makeFragment(context: Context) {
  Component<FooCoordinator>(context: context) { context, coordinator in
    VStackNode {
      LabelNode(text: "Foo")
      Component<BarCoordinator>(context: context) { context, coordinator in
        HStackNode {
          LabelNode(text: "Bar")
          LabelNode(text: "Baz")
        }
      }
    }
  }
}

Use it with SwiftUI

Render nodes can be nested inside SwiftUI bodies by using CoreRenderBridgeView:


struct ContentView: View {
  var body: some View {
    VStack {
      Text("Hello From SwiftUI")
      CoreRenderBridgeView { context in
        VStackNode {
          LabelNode(text: "Hello")
          LabelNode(text: "From")
          LabelNode(text: "CoreRender")
        }
          .alignItems(.center)
          .background(UIColor.systemGroupedBackground)
          .matchHostingViewWidth(withMargin: 0)
      }
      Text("Back to SwiftUI")
    }
  }
}

struct ContentView_Previews: PreviewProvider {
  static var previews: some View {
    ContentView()
  }
}

Credits:

Layout engine:

elm-architecture
ios
layout-engine
reconciliation
swift
swiftui
uikit
uiview
unidirectional-data-flow
virtual-dom

alexdrone/Render

UIKit a-là SwiftUI.framework [min deployment target iOS10]

Swift

2,147

420 commits

updated Dec 13, 2019

See the code

README

Render Swift ObjC++ License

Render

CoreRender is a SwiftUI inspired API for UIKit (that is compatible with iOS 10+ and ObjC).

Introduction

  • Declarative: CoreRender uses a declarative API to define UI components. You simply describe the layout for your UI based on a set of inputs and the framework takes care of the rest (diff and reconciliation from virtual view hierarchy to the actual one under the hood).
  • Flexbox layout: CoreRender includes the robust and battle-tested Facebook's Yoga as default layout engine.
  • Fine-grained recycling: Any component such as a text or image can be recycled and reused anywhere in the UI.

TL;DR

Let's build the classic Counter-Example.

The DSL to define the vdom representation is similiar to SwiftUI.

func makeCounterBodyFragment(context: Context, coordinator: CounterCoordinator) -> OpaqueNodeBuilder {
  Component<CounterCoordinator>(context: context) { context, coordinator in
    VStackNode {
      LabelNode(text: "\(coordinator.count)")
        .textColor(.darkText)
        .background(.secondarySystemBackground)
        .width(Const.size + 8 * CGFloat(coordinator.count))
        .height(Const.size)
        .margin(Const.margin)
        .cornerRadius(Const.cornerRadius)
      HStackNode {
        ButtonNode()
          .text("TAP HERE TO INCREASE COUNT")
          .setTarget(coordinator, action: #selector(CounterCoordinator.increase), for: .touchUpInside)
          .background(.systemTeal)
          .padding(Const.margin * 2)
          .cornerRadius(Const.cornerRadius)
      }
    }
    .alignItems(.center)
    .matchHostingViewWidth(withMargin: 0)
  }
}
screen

Label and Button are just specialized versions of the Node<V: UIView> pure function. That means you could wrap any UIView subclass in a vdom node. e.g.


Node(UIScrollView.self) {
  Node(UILabel.self).withLayoutSpec { spec in 
    // This is where you can have all sort of custom view configuration.
  }
  Node(UISwitch.self)
}

The withLayoutSpec modifier allows to specify a custom configuration closure for your view.

Coordinators are the only non-transient objects in CoreRender. They yeld the view internal state and they are able to manually access to the concrete view hierarchy (if one desires to do so).

By calling setNeedsReconcile the vdom is being recomputed and reconciled against the concrete view hiearchy.

class CounterCoordinator: Coordinator{
  var count: UInt = 0

  func incrementCounter() {
    self.count += 1                      // Update the state.
    setNeedsReconcile()                  // Trigger the reconciliation algorithm on the view hiearchy associated to this coordinator.
  }
}

Finally, Components are yet again transient value types that bind together a body fragment with a given coordinator.

class CounterViewCoordinator: UIViewController {
  var hostingView: HostingView!
  let context = Context()

  override func loadView() {
    hostingView = HostingView(context: context, with: [.useSafeAreaInsets]) { context in
      makeCounterBodyFragment(context: context, coordinator: coordinator)
    }
    self.view = hostingView
  }
    
  override func viewDidLayoutSubviews() {
    hostingView.setNeedsLayout()
  }
}

Components can be nested in the node hierarchy.


func makeFragment(context: Context) {
  Component<FooCoordinator>(context: context) { context, coordinator in
    VStackNode {
      LabelNode(text: "Foo")
      Component<BarCoordinator>(context: context) { context, coordinator in
        HStackNode {
          LabelNode(text: "Bar")
          LabelNode(text: "Baz")
        }
      }
    }
  }
}

Use it with SwiftUI

Render nodes can be nested inside SwiftUI bodies by using CoreRenderBridgeView:


struct ContentView: View {
  var body: some View {
    VStack {
      Text("Hello From SwiftUI")
      CoreRenderBridgeView { context in
        VStackNode {
          LabelNode(text: "Hello")
          LabelNode(text: "From")
          LabelNode(text: "CoreRender")
        }
          .alignItems(.center)
          .background(UIColor.systemGroupedBackground)
          .matchHostingViewWidth(withMargin: 0)
      }
      Text("Back to SwiftUI")
    }
  }
}

struct ContentView_Previews: PreviewProvider {
  static var previews: some View {
    ContentView()
  }
}

Credits:

Layout engine:

elm-architecture
ios
layout-engine
reconciliation
swift
swiftui
uikit
uiview
unidirectional-data-flow
virtual-dom

Project health

Overall

1.5/10

Maintained

0/10

Code review

0/10
OpenSSF Scorecard

Significant stargazers

Gio Lodi

497 followers · starred Jun 2016

Max Howell

7,873 followers · starred Apr 2018

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6,478 followers · starred Jan 2018

David Hart

88 followers · starred Jul 2017