PS5SX2 is a port of PCSX2 to the PS5. It runs as a native app on a jailbroken console:
PS5SX2 is a passion project. It started as a "can this even work?" experiment, done in spare time out of love for the PS2's library and the fun of seeing those games on new hardware. There's no company or schedule behind it, and nothing is for sale.
Expect rough edges. Bug reports with logs are very welcome, and so is patience.
.iso, .chd, .cso and .zso files, and each is titled from its serial in PCSX2's game database, whatever the file is called.http://<PS5 IP>:<port>/) into any browser on the same network, and a settings page opens. Triangle on the shelf shows the QR code large.
.pnach) in /data/PCSX2/patches/ and switch them on per game from the settings page.games/, PCSX2/games/ and PS5SX2/games/; a BIOS in bios/, PCSX2/bios/ or PS5SX2/bios/./data./data/homebrew/PPSA99203/ and puts it on the home screen..iso, .chd, .cso or .zso files.No BIOS, games or keys come with PS5SX2.
For the main release, use PS5SX2Helper.elf and PS5SX2Installer.elf to launch PS5SX2 and automatically keep your build up to date.
For now, updates are planned to roll out weekly as we work toward full compatibility across the PS2 library. Bug fixes, compatibility improvements, and new features will be bundled into batches rather than pushed one by one.
Thanks again for all the testing, logs, and feedback. It genuinely helps move this forward.
TO GET IT RUNNING:
-Put PS5SX2Helper.elf and PS5SX2Installer.elf in your autoload. They’ll make sure you always get the latest build directly from GitHub.
-Place your legally acquired PS2 BIOS in: /data/PCSX2/bios
-Place your legally made game backups in: /data/PCSX2/games
-Enjoy.
The first start downloads the covers for your games, then the shelf opens.
On the shelf
| Button | Does |
|---|---|
| D-pad or left stick | Browse the games |
| L1 / R1 | Jump a page |
| Cross or OPTIONS | Play |
| Square | The game's settings: L1 / R1 switch between this game and all games, L2 / R2 between Settings, Controls and Achievements |
| L1 + Square | RetroAchievements: sign in or out |
| Triangle | The settings page's QR code, large |
In a game
| Combo | Does |
|---|---|
| Hold L1 + R1, click the touchpad | Back to the shelf |
| Hold L3 + R3, then D-pad Up / Down | Save / load state (slot 1) |
| Hold L3 + R3 and let go | Next display filter |
| Hold L2 + D-pad Down for 2 seconds | Open the settings page in the PS5's web browser; the game keeps running |
| The fast forward buttons (Controls tab; none by default) | Fast forward on or off |
In a game the touchpad click is the PS2's SELECT and OPTIONS its START. The Create button (left of the touchpad) does nothing.
You can change the save and load buttons on the Controls tab (Buttons): pick two buttons for each, and how long to hold them (instant up to 3 seconds). A finger on the touchpad's left or right side counts as a button too: the old touchpad + Cross combo is Touchpad left + Cross to save and Touchpad right + Cross to load. These combos always use the controller's own buttons, whatever the remapping below.
With a USB keyboard and mouse plugged into the PS5, the keyboard and mouse play as the PS2 controller, with PCSX2's own keys:
| Keys | PS2 controller |
|---|---|
| Arrow keys | D-pad |
| W A S D | Left stick |
| T F G H | Right stick |
| I J K L | Triangle, Square, Cross, Circle |
| Enter, Backspace | Start, Select |
| Q, E | L1, R1 |
| 1, 3 | L2, R2 |
| 2, 4 | L3, R3 |
| F1, F3 | Save state, load state (slot 1) |
| Hold Esc for a second | Back to the shelf |
The mouse moves a stick (the right one by default), and its left and right buttons are R1 and L1 (or R2 and L2). Games made for a USB keyboard and mouse, such as Half-Life, get the PS2's own USB devices: Auto switches to them when a game starts reading them, or you can pick USB devices on the settings page.
Firmware: this does nothing on firmware 11.x and 12.00 yet. The console refuses to load its keyboard and mouse libraries for PS5SX2 there (seen on 11.40 and 12.00), and the [kbm] lines in boot.log say so. It's expected to work on 10.60 and older, but no console has tried it yet.
Scan the QR code in the corner of the shelf with a phone on the same network, or type the address shown under it (http://<PS5 IP>:<port>/) into any browser there. You can change settings for all games or for one game:
/data/PCSX2/memcards/) and choose the card in each slot, for all games or for one.The Controls tab has the controller's settings, for all games or for one game:
Most changes show up in the running game straight away. The page marks the few that need a restart. Recommended puts back the settings tuned for that game; it leaves your controls, language and memory cards alone.
The same settings are on the shelf: press Square on a game.
In a game, hold L2 + D-pad Down for 2 seconds and the PS5's own web browser opens on the page. The game keeps running behind it. If the console won't open its browser, the page's QR code and address show over the game instead, and the same combo hides them.
Downloading a pack: press Square on a game. When archive.org's PCSX2 HD Texture Packs collection has a pack for it, the HD texture pack row shows its size: press Cross to download it. It downloads in the background (the shelf shows how far it is), unpacks into one file, /data/PCSX2/textures/<serial>/replacements.pak, switches on Texture replacements for that game and pops up when it's ready. A download that a game interrupts carries on when you're back on the shelf. Triangle twice cancels a download or deletes a pack PS5SX2 downloaded. The packs are made by the community; PS5SX2 only fetches them.
Your own packs: PS5SX2 loads PCSX2-style texture replacement packs as PNG or DDS files (DDS in BC1, BC2, BC3, BC7 or uncompressed). Switch on Texture replacements on the settings page. A game's pack is a folder named after its serial with a replacements folder inside: <serial>/replacements/. PS5SX2 looks for it here, in this order:
<that folder>/<serial>/.PS5SX2/textures/<serial>/, PCSX2/textures/<serial>/ or textures/<serial>/, and a pack copied to the drive's top folder as it is (PS5SX2/<serial>/ or <serial>/, with its replacements folder)./data/PCSX2/textures/<serial>/, PCSX2's own place.Folder names match in any case.
PS5SX2 emulates the PS2's network adapter on top of the PS5's own connection. It's on for every game: PCSX2's sockets backend, its DHCP server giving the game an address, and the DNS servers the PS5 uses. Games that never use the network don't pay for it. Switch it off for a game with Network adapter in its Square menu or on the settings page, or for every game with a file named nonetwork in /data/PCSX2/flags/.
Revival servers usually need their own DNS server and sometimes a DNAS bypass cheat: see their guides. SOCOM II (SCUS-97275) has played online matches on PS Rewired's servers.
The DNAS bypass: put PS Rewired's DNAS bypass cheat (0F6FC6CF.pnach, linked from their SOCOM II guide) in /data/PCSX2/cheats/.
The game's settings file: add these lines to /data/PCSX2/settings/SOCOM II - U.S. Navy SEALs (USA).ini (the network adapter's own lines, EthEnable, EthApi, EthDevice and InterceptDHCP, are the defaults since 1.9; files that still have them work the same):
DEV9/Eth/ModeDNS1=Manual
DEV9/Eth/DNS1=67.222.156.250
EmuCore/EnableCheats=true
Cheats/Enable=General Cheats\DNAS Bypass
EmuCore/EnableWideScreenPatches=false
In the game: create a network configuration (automatic settings work), connect, pick a universe, download the update and make your account.
PS Rewired doesn't allow the widescreen patch online. Stretching the picture to 16:9 on the settings page is fine. See PS Rewired's guides for other games.
Earn RetroAchievements as you play. It's softcore only: hardcore mode isn't available.
/data/PCSX2/achievements-secrets.ini. Sign out from the same panel. Until you sign in, nothing connects.If a game runs slower than it should, PERFORMANCE.md shows how to read the info box to find what's holding it back, which settings to change for it, and how to report it if that doesn't help.
PS5SX2 is developed on a PS5 Pro. Testers ran the first test builds on other consoles too:
| Console | Firmware |
|---|---|
| PS5 Pro | 10.01, 11.40 |
| Other PS5 models, including a Slim | 6.02, 8.40, 10.01, 10.60, 11.40, 11.60, 12.00, 12.70 |
Firmware that isn't listed hasn't been tried.
Every game below has been started on PS5SX2, on the PS5 Pro during development or on testers' consoles during the first test builds (September 2026): 108 games in all. It isn't a compatibility guarantee. PS5SX2 keeps changing, so a game can run better or worse now than it did in its test, and a few rows say that a fix hasn't been re-tested yet. Fan mods and homebrew aren't listed. Widescreen patches are on by default for every game that has one.
How to read the table:
| Game | Tested on | Result |
|---|---|---|
| 007: Everything or Nothing | PS5 10.60 | Starts; no play time recorded. |
| 007: From Russia with Love SLUS-21282 | PS5 10.60 | Full speed at 4x, about 60 fps. One crash after 30 minutes of play, cause unknown. |
| 007: Nightfire | PS5 10.60 | Full speed at 4x, about 30 fps. |
| Alone in the Dark SLUS-21690 | PS5 12.00 | Full speed at 6x, about 60 fps. |
| Alter Echo SLUS-20465 | PS5 12.00 | Full speed at 4x, about 30 fps. |
| Area 51 (PAL) SLES-52570 | PS5 10.60 | Full speed at 4x, about 50 fps with the 50 FPS patch (25 without); slowdowns at 5x. |
| Area 51 SLUS-20595 | PS5 10.60 | Mostly full speed at 4x, with dips (about 55 fps). |
| Bakugan: Battle Brawlers SLUS-21902 | PS5 12.00 | Full speed at 6x, about 60 fps. |
| Black SLUS-21376 | PS5 10.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| Bloody Roar 4 | PS5 10.60 | Short test at 4x: full speed, about 60 fps. |
| Bully SLUS-21269 | PS5 10.60, 12.00 | Full speed at 4x, about 60 fps. With the 60 FPS patch it drops to about 40 fps near the school entrance, and a lower resolution doesn't help. An EE clock of 180% brings it to 53–55 fps. |
| Burnout 3: Takedown (PAL) SLES-52584 | PS5 10.60 | Full speed at 4x, about 55 fps. |
| Burnout 3: Takedown SLUS-21050 | PS5 12.00 | Full speed at 4x, about 30 fps. |
| Call of Duty: World at War – Final Fronts SLUS-21746 | PS5 11.40 | Full speed at 4x, about 30 fps. |
| Castlevania: Lament of Innocence SLUS-20733 | PS5 Pro 11.40 | Recommended: 6x, MTVU off and EE clock at 100%. The game freezes with MTVU on. |
| Code Lyoko: Quest for Infinity SLUS-21743 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| Crash Bandicoot: The Wrath of Cortex SLUS-20238 | PS5 10.01, 12.00 | Full speed at 6x, about 60 fps. |
| Crash of the Titans SLUS-21583 | PS5 12.00 | Full speed at 6x, about 60 fps. With the 60 FPS patch. Brief stalls while shaders compile. |
| Crash Twinsanity (PAL) SLES-52568 | PS5 8.40 | Full speed at 6x, about 50 fps. |
| Crash Twinsanity SLUS-20909 | PS5 12.00 | Short test at 4x: full speed, about 50 fps. |
| Crash: Mind over Mutant SLUS-21728 | PS5 12.00 | Full speed at 6x, about 60 fps. With the 60 FPS patch. |
| Def Jam: Fight for NY SLUS-21004 | PS5 12.70 | Short test at 4x: full speed, about 40 fps. |
| Dragon Ball Z: Budokai Tenkaichi 3 SLUS-21678 | PS5 11.40 | Full speed at 4x, about 50 fps. |
| Driv3r SLUS-20587 | PS5 10.01 | Full speed at 6x, about 40 fps. The GPU hung three times at 6x; the app closed itself each time. |
| FIFA Street 2 (PAL) SLES-53797 | PS5 10.01 | Full speed at 4x, about 50 fps. |
| FIFA Street 2 SLUS-21369 | PS5 11.40 | Full speed at 4x, about 60 fps. |
| Freedom Fighters SLUS-20658 | PS5 12.00 | Full speed at 6x, about 55 fps. With the 60 FPS patch. Some drops when helicopters are on screen. |
| Ghost Rider SLUS-21306 | PS5 11.60 | Full speed at 4x, about 60 fps. |
| God of War (PAL) SCES-53133 | PS5 10.01 | Full speed at 4x, about 50 fps. |
| God of War SCUS-97399 | PS5 Pro 10.01, 11.40 PS5 6.02, 10.60, 11.60 | Recommended: 6x. Full speed at 6x, about 60 fps. Micro freezes reported in one test. |
| God of War II SCUS-97481 | PS5 Pro 10.01 PS5 6.02, 10.60, 11.40 | Full speed at 4x, about 40 fps. |
| The Godfather: The Game SLUS-21385 | PS5 10.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| Gran Turismo 4 SCUS-97328 | PS5 Pro 11.40 PS5 8.40, 12.00 | Recommended: 6x. Also set 16:9 in the game's own options. Full speed at 6x, about 60 fps. |
| Grand Theft Auto: Liberty City Stories SLUS-21423 | PS5 Pro 11.40 PS5 10.01 | Full speed at 4x, about 35 fps; slowdowns at 6x. Since 1.85, with the 60 FPS patch on the PS5 Pro: full speed at 6x, about 60 fps. |
| Grand Theft Auto: San Andreas SLUS-20946 | PS5 Pro 11.40 PS5 12.00 | Full speed at 6x, about 60 fps. With the 60 FPS patch. Dips to 53–57 fps now and then. With the 60 FPS patch, set EE cycle rate to 180% (Performance tab): it held 60 fps at 6x on the PS5 Pro. |
| Grand Theft Auto: Vice City SLUS-20552 | PS5 Pro 11.40 PS5 11.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). On the PS5 Pro at 6x the 60 FPS patch needs EE cycle rate 300% (Performance tab) to hold 60 in busy places; 180% gives 58–60 fps. |
| Guitar Hero III: Legends of Rock SLUS-21672 | PS5 6.02, 10.01, 12.00 | Mostly full speed at 6x, with dips (about 50 fps). Slowdowns in songs, worst with the crowd in view. |
| Guitar Hero: Smash Hits SLUS-21866 | PS5 10.01 | Short test at 4x: about 80% speed. Still slow in places. |
| I-Ninja SLUS-20705 | PS5 10.60 | Full speed at 4x, about 50 fps. |
| The Incredible Hulk: Ultimate Destruction SLUS-20941 | PS5 10.60 | Full speed at 4x, about 50 fps. |
| Killzone (PAL) SCES-52004 | PS5 10.60 | Starts; no play time recorded. A fix for its graphics code came after the test and hasn't been re-tested. |
| Kingdom Hearts SLUS-20370 | PS5 11.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| Kingdom Hearts Final Mix (English patch) SLPS-25198 | PS5 Pro 11.40 | Recommended: 6x, Cross/Circle swap patch. |
| LEGO Batman: The Videogame (PAL) SLES-55135 | PS5 12.00 | Short test at 4x: full speed, about 45 fps. |
| LEGO Batman: The Videogame SLUS-21785 | PS5 12.00 | Full speed at 6x, about 60 fps. Don't use the Nearest filter: cutscenes look wrong. |
| The Lord of the Rings: The Fellowship of the Ring SLUS-20520 | PS5 Pro 11.40 | Recommended: 6x, 60 FPS patch. |
| The Lord of the Rings: The Return of the King SLUS-20770 | PS5 Pro 11.40 | Recommended: 6x, 60 FPS patch. |
| The Lord of the Rings: The Two Towers SLUS-20578 | PS5 Pro 11.40 | Recommended: 6x, 60 FPS patch. |
| The Mark of Kri SCUS-97140 | PS5 10.60 | Full speed at 4x, about 60 fps. |
| The Matrix: Path of Neo (PAL) SLES-53462 | PS5 10.60 | Full speed at 6x, about 30 fps. |
| Medal of Honor: European Assault SLUS-21199 | PS5 11.40 | Full speed at 4x, about 50 fps. |
| Metal Gear Solid 3: Subsistence SLUS-21359 | PS5 12.00 | Mostly full speed at 6x, with dips (about 60 fps). With the 60 FPS patch the bridge drops to 42–53 fps and some cutscenes to 35 fps. |
| Midnight Club 3: DUB Edition Remix SLUS-21355 | PS5 8.40, 10.01 | Full speed at 6x, about 60 fps with the 60 FPS patch (30 without). |
| Mortal Kombat: Shaolin Monks SLUS-21087 | PS5 10.01, 10.60, 11.40 | Full speed at 6x, about 60 fps. |
| NBA Street Vol. 2 SLUS-20651 | PS5 10.01 | Short test at 4x: full speed, about 45 fps. |
| Need for Speed: Carbon (PAL) SLES-54321 | PS5 10.60 | Starts; no play time recorded. |
| Need for Speed: Hot Pursuit 2 SLUS-20362 | PS5 10.01, 10.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| Need for Speed: Most Wanted SLUS-21267 | PS5 10.60, 11.60, 12.70 | Full speed at 6x, about 60 fps. |
| Need for Speed: Most Wanted (Black Edition) SLUS-21351 | PS5 Pro 11.40 PS5 11.60, 12.00 | Recommended: 6x. Full speed at 6x, about 60 fps. A tester on 12.00 saw drops to 52 fps at the start of races at 6x. |
| Need for Speed: Underground 2 SLUS-21065 | PS5 10.01, 10.60, 11.60 | Full speed at 4x, about 55 fps. An early test saw ghosting on car lights and flicker on the ground. |
| Oni SLUS-20064 | PS5 Pro 11.40 | Recommended: 4x, since 6x runs too slowly. |
| Ookami SLUS-21115 | PS5 10.60 | Full speed at 4x, about 30 fps. |
| PES 2009: Pro Evolution Soccer (PAL) SLES-55406 | PS5 10.01 | Full speed at 6x, about 60 fps. |
| Prince of Persia: The Sands of Time SLUS-20743 | PS5 10.60 | Starts; no play time recorded. |
| Prince of Persia: The Two Thrones SLUS-21287 | PS5 10.60 | Mostly full speed at 4x, with dips (about 35 fps). |
| Prince of Persia: Warrior Within SLUS-21022 | PS5 10.60 | Mostly full speed at 4x, with dips: about 60 fps with the 60 FPS patch (30 without). |
| Ratchet & Clank SCUS-97199 | PS5 12.00 | Mostly full speed at 6x, with dips (about 55 fps). Dips to 42–48 fps in the dense part of the first area. |
| Ratchet & Clank (PAL) SCES-50916 | PS5 Pro 11.40 | Recommended: 6x, holds 50 fps. PS5SX2 has built-in widescreen for this disc. |
| Ratchet & Clank 3 SCUS-97353 | PS5 Pro 11.40 | Recommended: 6x. |
| Rayman 2: Revolution SLUS-20138 | PS5 12.00 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| Rayman 3: Hoodlum Havoc SLUS-20601 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| Rayman Arena SLUS-20272 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| Rayman: Raving Rabbids SLUS-21576 | PS5 12.00 | Full speed at 4x, about 55 fps. |
| Red Dead Revolver SLUS-20500 | PS5 10.01 | Full speed at 4x, about 60 fps with the Force 60FPS patch (30 without). |
| Resident Evil 4 SLUS-21134 | PS5 10.01, 12.00 | Full speed at 6x, about 30 fps. The radio froze for a moment once, probably a shader compiling. |
| The Rise of the Kasai SCUS-97416 | PS5 10.60 | Full speed at 4x, about 55 fps. |
| Runabout 3: Neo Age (PAL) SLES-51223 | PS5 10.01 | Full speed at 6x, about 25 fps. |
| Scarface: The World Is Yours (PAL) SLES-54182 | PS5 10.60 | Short test at 4x: about 60% speed. A fix for its graphics code came after the test and hasn't been re-tested. |
| Scarface: The World Is Yours SLUS-21111 | PS5 10.60 | Short test at 4x: about 55% speed. A fix for its graphics code came after the test and hasn't been re-tested. |
| Shadow of the Colossus SCUS-97472 | PS5 Pro 11.40 PS5 10.60, 12.00 | Slow on a regular PS5, even at 1x: about 15–20 fps in one test, and hardly over 50 fps outside the temple in a later one. On the PS5 Pro with tuned settings (EE clock 180%, Instant DMA, fast MIN/MAX, clamp none) it reaches 53–55 fps at 5x and 6x. |
| ShellShock: Nam '67 SLUS-20828 | PS5 10.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). A fix for its graphics code came after the test and hasn't been re-tested. |
| Silent Hill 2 SLUS-20228 | PS5 12.00 | Full speed at 6x, about 60 fps. With its 60 FPS patch. The flashlight scene used to drop frames; that was fixed. |
| Silent Hill 3 SLUS-20622 | PS5 12.00 | Full speed at 6x, about 60 fps. With the 60 FPS patch; the lowest seen was about 57 fps (51 on an earlier build). |
| Silent Hill 4: The Room SLUS-20873 | PS5 12.00 | Full speed at 6x, about 60 fps. With the 60 FPS patch. |
| SOCOM II: U.S. Navy SEALs SCUS-97275 | PS5 Pro 11.40 | Recommended: 6x, online (see Online play). |
| Sonic Gems Collection (PAL) SLES-53350 | PS5 12.00 | Slowdowns at 4x (about 90% speed). |
| Sonic Mega Collection Plus SLUS-20917 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| Spider-Man 3 SLUS-21552 | PS5 10.01 | Slowdowns at 6x (about 65% speed). |
| Teenage Mutant Ninja Turtles (2007) SLUS-21595 | PS5 12.00 | Full speed at 6x, about 60 fps. A crash at first start on firmware 12.00 has been fixed. |
| Tenchu: Fatal Shadows SLUS-21129 | PS5 10.60 | Full speed at 6x, about 60 fps. |
| Tenchu: Wrath of Heaven SLUS-20397 | PS5 10.60 | Full speed at 6x, about 60 fps. |
| Test Drive Unlimited SLUS-21490 | PS5 12.00 | Full speed at 6x, about 60 fps. Slowdowns at the start, probably shaders compiling. |
| Test Drive: Eve of Destruction SLUS-20910 | PS5 12.00 | Full speed at 6x, about 60 fps. |
| Tom Clancy's Rainbow Six: Lockdown (PAL) SLES-53104 | PS5 10.60 | Mostly full speed at 4x, with dips (about 30 fps). |
| Tom Clancy's Splinter Cell: Chaos Theory (PAL) SLES-53287 | PS5 10.60 | Full speed at 4x, about 45 fps. |
| Tom Clancy's Splinter Cell: Double Agent (PAL) SLES-53826 | PS5 10.60 | Full speed at 4x, about 40 fps. |
| Tom Clancy's Splinter Cell: Pandora Tomorrow SLUS-20958 | PS5 10.60 | Full speed at 4x, about 35 fps. |
| Tony Hawk's Project 8 SLUS-21444 | PS5 10.01 | Full speed at 4x, about 60 fps. With its 60 FPS patch. |
| True Crime: Streets of LA SLUS-20550 | PS5 10.60 | Full speed at 4x, about 30 fps. |
| Urban Reign SLUS-21209 | PS5 12.00 | Full speed at 6x, about 60 fps. |
| The X-Files: Resist or Serve SLUS-20179 | PS5 12.00 | Short test at 4x: full speed, about 30 fps. |
| X-Men Legends SLUS-20656 | PS5 12.00 | Full speed at 4x, about 60 fps. 5–10 second freezes now and then. |
| X-Men Legends II: Rise of Apocalypse SLUS-21138 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| X-Men Origins: Wolverine SLUS-21880 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| X-Men: Next Dimension SLUS-20279 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| X-Men: The Official Game SLUS-21107 | PS5 12.00 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| X2: Wolverine's Revenge SLUS-20337 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| Yu-Gi-Oh! Capsule Monster Coliseum SLUS-20940 | PS5 12.00 | Full speed at 4x, about 60 fps. |
/data before it starts. Without it, nothing downloads.The PS5 layer lives in ps5/. ps5/README.md covers the layout, dependencies and build steps. Everything else in this repository is PCSX2, with the port's changes as commits on top.
ps5/README.md for their licences; Mbed TLS, libarchive and the other libraries in ps5/third_party/: see its README.PS5SX2 is GPL-3.0-or-later, like PCSX2. The licence text is COPYING.GPLv3. Third-party parts keep their own licences.
PS5SX2 is an independent project. It isn't affiliated with or endorsed by the PCSX2 team or Sony Interactive Entertainment.
"PlayStation", "PS2" and "PS5" are trademarks of Sony Interactive Entertainment. Game names belong to their owners.
Please use your own BIOS and your own games.
Made by swordpdf: Discord sword.pdf · X @sword_pdf
PS5SX2 is a port of PCSX2 to the PS5. It runs as a native app on a jailbroken console:
PS5SX2 is a passion project. It started as a "can this even work?" experiment, done in spare time out of love for the PS2's library and the fun of seeing those games on new hardware. There's no company or schedule behind it, and nothing is for sale.
Expect rough edges. Bug reports with logs are very welcome, and so is patience.
.iso, .chd, .cso and .zso files, and each is titled from its serial in PCSX2's game database, whatever the file is called.http://<PS5 IP>:<port>/) into any browser on the same network, and a settings page opens. Triangle on the shelf shows the QR code large.
.pnach) in /data/PCSX2/patches/ and switch them on per game from the settings page.games/, PCSX2/games/ and PS5SX2/games/; a BIOS in bios/, PCSX2/bios/ or PS5SX2/bios/./data./data/homebrew/PPSA99203/ and puts it on the home screen..iso, .chd, .cso or .zso files.No BIOS, games or keys come with PS5SX2.
For the main release, use PS5SX2Helper.elf and PS5SX2Installer.elf to launch PS5SX2 and automatically keep your build up to date.
For now, updates are planned to roll out weekly as we work toward full compatibility across the PS2 library. Bug fixes, compatibility improvements, and new features will be bundled into batches rather than pushed one by one.
Thanks again for all the testing, logs, and feedback. It genuinely helps move this forward.
TO GET IT RUNNING:
-Put PS5SX2Helper.elf and PS5SX2Installer.elf in your autoload. They’ll make sure you always get the latest build directly from GitHub.
-Place your legally acquired PS2 BIOS in: /data/PCSX2/bios
-Place your legally made game backups in: /data/PCSX2/games
-Enjoy.
The first start downloads the covers for your games, then the shelf opens.
On the shelf
| Button | Does |
|---|---|
| D-pad or left stick | Browse the games |
| L1 / R1 | Jump a page |
| Cross or OPTIONS | Play |
| Square | The game's settings: L1 / R1 switch between this game and all games, L2 / R2 between Settings, Controls and Achievements |
| L1 + Square | RetroAchievements: sign in or out |
| Triangle | The settings page's QR code, large |
In a game
| Combo | Does |
|---|---|
| Hold L1 + R1, click the touchpad | Back to the shelf |
| Hold L3 + R3, then D-pad Up / Down | Save / load state (slot 1) |
| Hold L3 + R3 and let go | Next display filter |
| Hold L2 + D-pad Down for 2 seconds | Open the settings page in the PS5's web browser; the game keeps running |
| The fast forward buttons (Controls tab; none by default) | Fast forward on or off |
In a game the touchpad click is the PS2's SELECT and OPTIONS its START. The Create button (left of the touchpad) does nothing.
You can change the save and load buttons on the Controls tab (Buttons): pick two buttons for each, and how long to hold them (instant up to 3 seconds). A finger on the touchpad's left or right side counts as a button too: the old touchpad + Cross combo is Touchpad left + Cross to save and Touchpad right + Cross to load. These combos always use the controller's own buttons, whatever the remapping below.
With a USB keyboard and mouse plugged into the PS5, the keyboard and mouse play as the PS2 controller, with PCSX2's own keys:
| Keys | PS2 controller |
|---|---|
| Arrow keys | D-pad |
| W A S D | Left stick |
| T F G H | Right stick |
| I J K L | Triangle, Square, Cross, Circle |
| Enter, Backspace | Start, Select |
| Q, E | L1, R1 |
| 1, 3 | L2, R2 |
| 2, 4 | L3, R3 |
| F1, F3 | Save state, load state (slot 1) |
| Hold Esc for a second | Back to the shelf |
The mouse moves a stick (the right one by default), and its left and right buttons are R1 and L1 (or R2 and L2). Games made for a USB keyboard and mouse, such as Half-Life, get the PS2's own USB devices: Auto switches to them when a game starts reading them, or you can pick USB devices on the settings page.
Firmware: this does nothing on firmware 11.x and 12.00 yet. The console refuses to load its keyboard and mouse libraries for PS5SX2 there (seen on 11.40 and 12.00), and the [kbm] lines in boot.log say so. It's expected to work on 10.60 and older, but no console has tried it yet.
Scan the QR code in the corner of the shelf with a phone on the same network, or type the address shown under it (http://<PS5 IP>:<port>/) into any browser there. You can change settings for all games or for one game:
/data/PCSX2/memcards/) and choose the card in each slot, for all games or for one.The Controls tab has the controller's settings, for all games or for one game:
Most changes show up in the running game straight away. The page marks the few that need a restart. Recommended puts back the settings tuned for that game; it leaves your controls, language and memory cards alone.
The same settings are on the shelf: press Square on a game.
In a game, hold L2 + D-pad Down for 2 seconds and the PS5's own web browser opens on the page. The game keeps running behind it. If the console won't open its browser, the page's QR code and address show over the game instead, and the same combo hides them.
Downloading a pack: press Square on a game. When archive.org's PCSX2 HD Texture Packs collection has a pack for it, the HD texture pack row shows its size: press Cross to download it. It downloads in the background (the shelf shows how far it is), unpacks into one file, /data/PCSX2/textures/<serial>/replacements.pak, switches on Texture replacements for that game and pops up when it's ready. A download that a game interrupts carries on when you're back on the shelf. Triangle twice cancels a download or deletes a pack PS5SX2 downloaded. The packs are made by the community; PS5SX2 only fetches them.
Your own packs: PS5SX2 loads PCSX2-style texture replacement packs as PNG or DDS files (DDS in BC1, BC2, BC3, BC7 or uncompressed). Switch on Texture replacements on the settings page. A game's pack is a folder named after its serial with a replacements folder inside: <serial>/replacements/. PS5SX2 looks for it here, in this order:
<that folder>/<serial>/.PS5SX2/textures/<serial>/, PCSX2/textures/<serial>/ or textures/<serial>/, and a pack copied to the drive's top folder as it is (PS5SX2/<serial>/ or <serial>/, with its replacements folder)./data/PCSX2/textures/<serial>/, PCSX2's own place.Folder names match in any case.
PS5SX2 emulates the PS2's network adapter on top of the PS5's own connection. It's on for every game: PCSX2's sockets backend, its DHCP server giving the game an address, and the DNS servers the PS5 uses. Games that never use the network don't pay for it. Switch it off for a game with Network adapter in its Square menu or on the settings page, or for every game with a file named nonetwork in /data/PCSX2/flags/.
Revival servers usually need their own DNS server and sometimes a DNAS bypass cheat: see their guides. SOCOM II (SCUS-97275) has played online matches on PS Rewired's servers.
The DNAS bypass: put PS Rewired's DNAS bypass cheat (0F6FC6CF.pnach, linked from their SOCOM II guide) in /data/PCSX2/cheats/.
The game's settings file: add these lines to /data/PCSX2/settings/SOCOM II - U.S. Navy SEALs (USA).ini (the network adapter's own lines, EthEnable, EthApi, EthDevice and InterceptDHCP, are the defaults since 1.9; files that still have them work the same):
DEV9/Eth/ModeDNS1=Manual
DEV9/Eth/DNS1=67.222.156.250
EmuCore/EnableCheats=true
Cheats/Enable=General Cheats\DNAS Bypass
EmuCore/EnableWideScreenPatches=false
In the game: create a network configuration (automatic settings work), connect, pick a universe, download the update and make your account.
PS Rewired doesn't allow the widescreen patch online. Stretching the picture to 16:9 on the settings page is fine. See PS Rewired's guides for other games.
Earn RetroAchievements as you play. It's softcore only: hardcore mode isn't available.
/data/PCSX2/achievements-secrets.ini. Sign out from the same panel. Until you sign in, nothing connects.If a game runs slower than it should, PERFORMANCE.md shows how to read the info box to find what's holding it back, which settings to change for it, and how to report it if that doesn't help.
PS5SX2 is developed on a PS5 Pro. Testers ran the first test builds on other consoles too:
| Console | Firmware |
|---|---|
| PS5 Pro | 10.01, 11.40 |
| Other PS5 models, including a Slim | 6.02, 8.40, 10.01, 10.60, 11.40, 11.60, 12.00, 12.70 |
Firmware that isn't listed hasn't been tried.
Every game below has been started on PS5SX2, on the PS5 Pro during development or on testers' consoles during the first test builds (September 2026): 108 games in all. It isn't a compatibility guarantee. PS5SX2 keeps changing, so a game can run better or worse now than it did in its test, and a few rows say that a fix hasn't been re-tested yet. Fan mods and homebrew aren't listed. Widescreen patches are on by default for every game that has one.
How to read the table:
| Game | Tested on | Result |
|---|---|---|
| 007: Everything or Nothing | PS5 10.60 | Starts; no play time recorded. |
| 007: From Russia with Love SLUS-21282 | PS5 10.60 | Full speed at 4x, about 60 fps. One crash after 30 minutes of play, cause unknown. |
| 007: Nightfire | PS5 10.60 | Full speed at 4x, about 30 fps. |
| Alone in the Dark SLUS-21690 | PS5 12.00 | Full speed at 6x, about 60 fps. |
| Alter Echo SLUS-20465 | PS5 12.00 | Full speed at 4x, about 30 fps. |
| Area 51 (PAL) SLES-52570 | PS5 10.60 | Full speed at 4x, about 50 fps with the 50 FPS patch (25 without); slowdowns at 5x. |
| Area 51 SLUS-20595 | PS5 10.60 | Mostly full speed at 4x, with dips (about 55 fps). |
| Bakugan: Battle Brawlers SLUS-21902 | PS5 12.00 | Full speed at 6x, about 60 fps. |
| Black SLUS-21376 | PS5 10.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| Bloody Roar 4 | PS5 10.60 | Short test at 4x: full speed, about 60 fps. |
| Bully SLUS-21269 | PS5 10.60, 12.00 | Full speed at 4x, about 60 fps. With the 60 FPS patch it drops to about 40 fps near the school entrance, and a lower resolution doesn't help. An EE clock of 180% brings it to 53–55 fps. |
| Burnout 3: Takedown (PAL) SLES-52584 | PS5 10.60 | Full speed at 4x, about 55 fps. |
| Burnout 3: Takedown SLUS-21050 | PS5 12.00 | Full speed at 4x, about 30 fps. |
| Call of Duty: World at War – Final Fronts SLUS-21746 | PS5 11.40 | Full speed at 4x, about 30 fps. |
| Castlevania: Lament of Innocence SLUS-20733 | PS5 Pro 11.40 | Recommended: 6x, MTVU off and EE clock at 100%. The game freezes with MTVU on. |
| Code Lyoko: Quest for Infinity SLUS-21743 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| Crash Bandicoot: The Wrath of Cortex SLUS-20238 | PS5 10.01, 12.00 | Full speed at 6x, about 60 fps. |
| Crash of the Titans SLUS-21583 | PS5 12.00 | Full speed at 6x, about 60 fps. With the 60 FPS patch. Brief stalls while shaders compile. |
| Crash Twinsanity (PAL) SLES-52568 | PS5 8.40 | Full speed at 6x, about 50 fps. |
| Crash Twinsanity SLUS-20909 | PS5 12.00 | Short test at 4x: full speed, about 50 fps. |
| Crash: Mind over Mutant SLUS-21728 | PS5 12.00 | Full speed at 6x, about 60 fps. With the 60 FPS patch. |
| Def Jam: Fight for NY SLUS-21004 | PS5 12.70 | Short test at 4x: full speed, about 40 fps. |
| Dragon Ball Z: Budokai Tenkaichi 3 SLUS-21678 | PS5 11.40 | Full speed at 4x, about 50 fps. |
| Driv3r SLUS-20587 | PS5 10.01 | Full speed at 6x, about 40 fps. The GPU hung three times at 6x; the app closed itself each time. |
| FIFA Street 2 (PAL) SLES-53797 | PS5 10.01 | Full speed at 4x, about 50 fps. |
| FIFA Street 2 SLUS-21369 | PS5 11.40 | Full speed at 4x, about 60 fps. |
| Freedom Fighters SLUS-20658 | PS5 12.00 | Full speed at 6x, about 55 fps. With the 60 FPS patch. Some drops when helicopters are on screen. |
| Ghost Rider SLUS-21306 | PS5 11.60 | Full speed at 4x, about 60 fps. |
| God of War (PAL) SCES-53133 | PS5 10.01 | Full speed at 4x, about 50 fps. |
| God of War SCUS-97399 | PS5 Pro 10.01, 11.40 PS5 6.02, 10.60, 11.60 | Recommended: 6x. Full speed at 6x, about 60 fps. Micro freezes reported in one test. |
| God of War II SCUS-97481 | PS5 Pro 10.01 PS5 6.02, 10.60, 11.40 | Full speed at 4x, about 40 fps. |
| The Godfather: The Game SLUS-21385 | PS5 10.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| Gran Turismo 4 SCUS-97328 | PS5 Pro 11.40 PS5 8.40, 12.00 | Recommended: 6x. Also set 16:9 in the game's own options. Full speed at 6x, about 60 fps. |
| Grand Theft Auto: Liberty City Stories SLUS-21423 | PS5 Pro 11.40 PS5 10.01 | Full speed at 4x, about 35 fps; slowdowns at 6x. Since 1.85, with the 60 FPS patch on the PS5 Pro: full speed at 6x, about 60 fps. |
| Grand Theft Auto: San Andreas SLUS-20946 | PS5 Pro 11.40 PS5 12.00 | Full speed at 6x, about 60 fps. With the 60 FPS patch. Dips to 53–57 fps now and then. With the 60 FPS patch, set EE cycle rate to 180% (Performance tab): it held 60 fps at 6x on the PS5 Pro. |
| Grand Theft Auto: Vice City SLUS-20552 | PS5 Pro 11.40 PS5 11.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). On the PS5 Pro at 6x the 60 FPS patch needs EE cycle rate 300% (Performance tab) to hold 60 in busy places; 180% gives 58–60 fps. |
| Guitar Hero III: Legends of Rock SLUS-21672 | PS5 6.02, 10.01, 12.00 | Mostly full speed at 6x, with dips (about 50 fps). Slowdowns in songs, worst with the crowd in view. |
| Guitar Hero: Smash Hits SLUS-21866 | PS5 10.01 | Short test at 4x: about 80% speed. Still slow in places. |
| I-Ninja SLUS-20705 | PS5 10.60 | Full speed at 4x, about 50 fps. |
| The Incredible Hulk: Ultimate Destruction SLUS-20941 | PS5 10.60 | Full speed at 4x, about 50 fps. |
| Killzone (PAL) SCES-52004 | PS5 10.60 | Starts; no play time recorded. A fix for its graphics code came after the test and hasn't been re-tested. |
| Kingdom Hearts SLUS-20370 | PS5 11.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| Kingdom Hearts Final Mix (English patch) SLPS-25198 | PS5 Pro 11.40 | Recommended: 6x, Cross/Circle swap patch. |
| LEGO Batman: The Videogame (PAL) SLES-55135 | PS5 12.00 | Short test at 4x: full speed, about 45 fps. |
| LEGO Batman: The Videogame SLUS-21785 | PS5 12.00 | Full speed at 6x, about 60 fps. Don't use the Nearest filter: cutscenes look wrong. |
| The Lord of the Rings: The Fellowship of the Ring SLUS-20520 | PS5 Pro 11.40 | Recommended: 6x, 60 FPS patch. |
| The Lord of the Rings: The Return of the King SLUS-20770 | PS5 Pro 11.40 | Recommended: 6x, 60 FPS patch. |
| The Lord of the Rings: The Two Towers SLUS-20578 | PS5 Pro 11.40 | Recommended: 6x, 60 FPS patch. |
| The Mark of Kri SCUS-97140 | PS5 10.60 | Full speed at 4x, about 60 fps. |
| The Matrix: Path of Neo (PAL) SLES-53462 | PS5 10.60 | Full speed at 6x, about 30 fps. |
| Medal of Honor: European Assault SLUS-21199 | PS5 11.40 | Full speed at 4x, about 50 fps. |
| Metal Gear Solid 3: Subsistence SLUS-21359 | PS5 12.00 | Mostly full speed at 6x, with dips (about 60 fps). With the 60 FPS patch the bridge drops to 42–53 fps and some cutscenes to 35 fps. |
| Midnight Club 3: DUB Edition Remix SLUS-21355 | PS5 8.40, 10.01 | Full speed at 6x, about 60 fps with the 60 FPS patch (30 without). |
| Mortal Kombat: Shaolin Monks SLUS-21087 | PS5 10.01, 10.60, 11.40 | Full speed at 6x, about 60 fps. |
| NBA Street Vol. 2 SLUS-20651 | PS5 10.01 | Short test at 4x: full speed, about 45 fps. |
| Need for Speed: Carbon (PAL) SLES-54321 | PS5 10.60 | Starts; no play time recorded. |
| Need for Speed: Hot Pursuit 2 SLUS-20362 | PS5 10.01, 10.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| Need for Speed: Most Wanted SLUS-21267 | PS5 10.60, 11.60, 12.70 | Full speed at 6x, about 60 fps. |
| Need for Speed: Most Wanted (Black Edition) SLUS-21351 | PS5 Pro 11.40 PS5 11.60, 12.00 | Recommended: 6x. Full speed at 6x, about 60 fps. A tester on 12.00 saw drops to 52 fps at the start of races at 6x. |
| Need for Speed: Underground 2 SLUS-21065 | PS5 10.01, 10.60, 11.60 | Full speed at 4x, about 55 fps. An early test saw ghosting on car lights and flicker on the ground. |
| Oni SLUS-20064 | PS5 Pro 11.40 | Recommended: 4x, since 6x runs too slowly. |
| Ookami SLUS-21115 | PS5 10.60 | Full speed at 4x, about 30 fps. |
| PES 2009: Pro Evolution Soccer (PAL) SLES-55406 | PS5 10.01 | Full speed at 6x, about 60 fps. |
| Prince of Persia: The Sands of Time SLUS-20743 | PS5 10.60 | Starts; no play time recorded. |
| Prince of Persia: The Two Thrones SLUS-21287 | PS5 10.60 | Mostly full speed at 4x, with dips (about 35 fps). |
| Prince of Persia: Warrior Within SLUS-21022 | PS5 10.60 | Mostly full speed at 4x, with dips: about 60 fps with the 60 FPS patch (30 without). |
| Ratchet & Clank SCUS-97199 | PS5 12.00 | Mostly full speed at 6x, with dips (about 55 fps). Dips to 42–48 fps in the dense part of the first area. |
| Ratchet & Clank (PAL) SCES-50916 | PS5 Pro 11.40 | Recommended: 6x, holds 50 fps. PS5SX2 has built-in widescreen for this disc. |
| Ratchet & Clank 3 SCUS-97353 | PS5 Pro 11.40 | Recommended: 6x. |
| Rayman 2: Revolution SLUS-20138 | PS5 12.00 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| Rayman 3: Hoodlum Havoc SLUS-20601 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| Rayman Arena SLUS-20272 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| Rayman: Raving Rabbids SLUS-21576 | PS5 12.00 | Full speed at 4x, about 55 fps. |
| Red Dead Revolver SLUS-20500 | PS5 10.01 | Full speed at 4x, about 60 fps with the Force 60FPS patch (30 without). |
| Resident Evil 4 SLUS-21134 | PS5 10.01, 12.00 | Full speed at 6x, about 30 fps. The radio froze for a moment once, probably a shader compiling. |
| The Rise of the Kasai SCUS-97416 | PS5 10.60 | Full speed at 4x, about 55 fps. |
| Runabout 3: Neo Age (PAL) SLES-51223 | PS5 10.01 | Full speed at 6x, about 25 fps. |
| Scarface: The World Is Yours (PAL) SLES-54182 | PS5 10.60 | Short test at 4x: about 60% speed. A fix for its graphics code came after the test and hasn't been re-tested. |
| Scarface: The World Is Yours SLUS-21111 | PS5 10.60 | Short test at 4x: about 55% speed. A fix for its graphics code came after the test and hasn't been re-tested. |
| Shadow of the Colossus SCUS-97472 | PS5 Pro 11.40 PS5 10.60, 12.00 | Slow on a regular PS5, even at 1x: about 15–20 fps in one test, and hardly over 50 fps outside the temple in a later one. On the PS5 Pro with tuned settings (EE clock 180%, Instant DMA, fast MIN/MAX, clamp none) it reaches 53–55 fps at 5x and 6x. |
| ShellShock: Nam '67 SLUS-20828 | PS5 10.60 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). A fix for its graphics code came after the test and hasn't been re-tested. |
| Silent Hill 2 SLUS-20228 | PS5 12.00 | Full speed at 6x, about 60 fps. With its 60 FPS patch. The flashlight scene used to drop frames; that was fixed. |
| Silent Hill 3 SLUS-20622 | PS5 12.00 | Full speed at 6x, about 60 fps. With the 60 FPS patch; the lowest seen was about 57 fps (51 on an earlier build). |
| Silent Hill 4: The Room SLUS-20873 | PS5 12.00 | Full speed at 6x, about 60 fps. With the 60 FPS patch. |
| SOCOM II: U.S. Navy SEALs SCUS-97275 | PS5 Pro 11.40 | Recommended: 6x, online (see Online play). |
| Sonic Gems Collection (PAL) SLES-53350 | PS5 12.00 | Slowdowns at 4x (about 90% speed). |
| Sonic Mega Collection Plus SLUS-20917 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| Spider-Man 3 SLUS-21552 | PS5 10.01 | Slowdowns at 6x (about 65% speed). |
| Teenage Mutant Ninja Turtles (2007) SLUS-21595 | PS5 12.00 | Full speed at 6x, about 60 fps. A crash at first start on firmware 12.00 has been fixed. |
| Tenchu: Fatal Shadows SLUS-21129 | PS5 10.60 | Full speed at 6x, about 60 fps. |
| Tenchu: Wrath of Heaven SLUS-20397 | PS5 10.60 | Full speed at 6x, about 60 fps. |
| Test Drive Unlimited SLUS-21490 | PS5 12.00 | Full speed at 6x, about 60 fps. Slowdowns at the start, probably shaders compiling. |
| Test Drive: Eve of Destruction SLUS-20910 | PS5 12.00 | Full speed at 6x, about 60 fps. |
| Tom Clancy's Rainbow Six: Lockdown (PAL) SLES-53104 | PS5 10.60 | Mostly full speed at 4x, with dips (about 30 fps). |
| Tom Clancy's Splinter Cell: Chaos Theory (PAL) SLES-53287 | PS5 10.60 | Full speed at 4x, about 45 fps. |
| Tom Clancy's Splinter Cell: Double Agent (PAL) SLES-53826 | PS5 10.60 | Full speed at 4x, about 40 fps. |
| Tom Clancy's Splinter Cell: Pandora Tomorrow SLUS-20958 | PS5 10.60 | Full speed at 4x, about 35 fps. |
| Tony Hawk's Project 8 SLUS-21444 | PS5 10.01 | Full speed at 4x, about 60 fps. With its 60 FPS patch. |
| True Crime: Streets of LA SLUS-20550 | PS5 10.60 | Full speed at 4x, about 30 fps. |
| Urban Reign SLUS-21209 | PS5 12.00 | Full speed at 6x, about 60 fps. |
| The X-Files: Resist or Serve SLUS-20179 | PS5 12.00 | Short test at 4x: full speed, about 30 fps. |
| X-Men Legends SLUS-20656 | PS5 12.00 | Full speed at 4x, about 60 fps. 5–10 second freezes now and then. |
| X-Men Legends II: Rise of Apocalypse SLUS-21138 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| X-Men Origins: Wolverine SLUS-21880 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| X-Men: Next Dimension SLUS-20279 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| X-Men: The Official Game SLUS-21107 | PS5 12.00 | Full speed at 4x, about 60 fps with the 60 FPS patch (30 without). |
| X2: Wolverine's Revenge SLUS-20337 | PS5 12.00 | Full speed at 4x, about 60 fps. |
| Yu-Gi-Oh! Capsule Monster Coliseum SLUS-20940 | PS5 12.00 | Full speed at 4x, about 60 fps. |
/data before it starts. Without it, nothing downloads.The PS5 layer lives in ps5/. ps5/README.md covers the layout, dependencies and build steps. Everything else in this repository is PCSX2, with the port's changes as commits on top.
ps5/README.md for their licences; Mbed TLS, libarchive and the other libraries in ps5/third_party/: see its README.PS5SX2 is GPL-3.0-or-later, like PCSX2. The licence text is COPYING.GPLv3. Third-party parts keep their own licences.
PS5SX2 is an independent project. It isn't affiliated with or endorsed by the PCSX2 team or Sony Interactive Entertainment.
"PlayStation", "PS2" and "PS5" are trademarks of Sony Interactive Entertainment. Game names belong to their owners.
Please use your own BIOS and your own games.
Made by swordpdf: Discord sword.pdf · X @sword_pdf