Worlds via code. Explorable, browser-native reconstructions of real places — researched, modelled, and quality-checked end to end by autonomous Claude Fable 5.1 agent swarms, then shipped as plain Three.js apps you can run with npm run dev.
No game engine. No proprietary 3D tiles. Every building, storefront, sign, tree and traffic light is generated from open data and public reference imagery by code that lives in this repo.
▶ Watch the full 59-second walkthrough · 1920×1080 · aerial, plaza, Nintendo, lower level, Apple
The square and its surrounding blocks — Powell, Geary, Post and Stockton — on real terrain and a real street grid, with 129 identified storefronts, working traffic lights and cable cars, day/sunset/night, and two explorable interiors: Apple Union Square (300 Post St) and Nintendo SAN FRANCISCO (331 Powell St).
| Run it | cd union-square-sf && npm install && npm run dev |
| Buildings | 453 OSM footprints · 75 hand-authored façades · 129 named storefronts |
| Life | 220 pedestrians on a 1,398-node nav graph · 109 vehicles incl. Powell St cable cars |
| Interiors | Apple + Nintendo, 23 interactive objects |
| Validation | 34 camera-matched viewpoints vs. real photographs · 147 comparison sheets · 9 independent reviewer reports |
More worlds coming.
Each world follows the same pipeline, and every stage is in the repo so you can re-run it:
bpy) scripts emit optimised GLB kits: façade modules, street furniture, vehicles, vegetation, retail fixtures, pedestrian body parts.Code and generated assets: MIT. Geometry is derived from OpenStreetMap (ODbL) and USGS 3DEP (public domain). Reference photographs are not redistributed here — their provenance is recorded per sector in each world's refs/*/SOURCES.md. Brand names and logos identify the real businesses at their real locations and belong to their owners.
4 commits
TypeScript
55.9%
Python
28.8%
JavaScript
14.8%
Worlds via code. Explorable, browser-native reconstructions of real places — researched, modelled, and quality-checked end to end by autonomous Claude Fable 5.1 agent swarms, then shipped as plain Three.js apps you can run with npm run dev.
No game engine. No proprietary 3D tiles. Every building, storefront, sign, tree and traffic light is generated from open data and public reference imagery by code that lives in this repo.
▶ Watch the full 59-second walkthrough · 1920×1080 · aerial, plaza, Nintendo, lower level, Apple
The square and its surrounding blocks — Powell, Geary, Post and Stockton — on real terrain and a real street grid, with 129 identified storefronts, working traffic lights and cable cars, day/sunset/night, and two explorable interiors: Apple Union Square (300 Post St) and Nintendo SAN FRANCISCO (331 Powell St).
| Run it | cd union-square-sf && npm install && npm run dev |
| Buildings | 453 OSM footprints · 75 hand-authored façades · 129 named storefronts |
| Life | 220 pedestrians on a 1,398-node nav graph · 109 vehicles incl. Powell St cable cars |
| Interiors | Apple + Nintendo, 23 interactive objects |
| Validation | 34 camera-matched viewpoints vs. real photographs · 147 comparison sheets · 9 independent reviewer reports |
More worlds coming.
Each world follows the same pipeline, and every stage is in the repo so you can re-run it:
bpy) scripts emit optimised GLB kits: façade modules, street furniture, vehicles, vegetation, retail fixtures, pedestrian body parts.Code and generated assets: MIT. Geometry is derived from OpenStreetMap (ODbL) and USGS 3DEP (public domain). Reference photographs are not redistributed here — their provenance is recorded per sector in each world's refs/*/SOURCES.md. Brand names and logos identify the real businesses at their real locations and belong to their owners.
4 commits
TypeScript
55.9%
Python
28.8%
JavaScript
14.8%