Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
6,190
stars
670
commits
C++
primary language
Sep 2, 2026
updated
Header-only C++17 library provides static reflection for enums, work with any enum type without any macro or boilerplate code.
Basic
#include <magic_enum/magic_enum.hpp>
#include <iostream>
enum class Color { RED = -10, BLUE = 0, GREEN = 10 };
int main() {
Color c1 = Color::RED;
std::cout << magic_enum::enum_name(c1) << std::endl; // RED
return 0;
}
Enum value to string
Color color = Color::RED;
auto color_name = magic_enum::enum_name(color);
// color_name -> "RED"
String to enum value
std::string color_name{"GREEN"};
auto color = magic_enum::enum_cast<Color>(color_name);
if (color.has_value()) {
// color.value() -> Color::GREEN
}
// case insensitive enum_cast
auto color_case_insensitive = magic_enum::enum_cast<Color>(color_name, magic_enum::case_insensitive);
// enum_cast with BinaryPredicate
auto color_with_predicate = magic_enum::enum_cast<Color>(color_name, [](char lhs, char rhs) { return std::tolower(static_cast<unsigned char>(lhs)) == std::tolower(static_cast<unsigned char>(rhs)); });
// enum_cast with default
auto color_or_default = magic_enum::enum_cast<Color>(color_name).value_or(Color::RED);
Integer to enum value
int color_integer = 0;
auto color = magic_enum::enum_cast<Color>(color_integer);
if (color.has_value()) {
// color.value() -> Color::BLUE
}
auto color_or_default = magic_enum::enum_cast<Color>(123).value_or(Color::RED);
Indexed access to enum value
std::size_t i = 0;
Color color = magic_enum::enum_value<Color>(i);
// color -> Color::RED
Enum value sequence
constexpr auto colors = magic_enum::enum_values<Color>();
// colors -> {Color::RED, Color::BLUE, Color::GREEN}
// colors[0] -> Color::RED
Number of enum values
constexpr std::size_t color_count = magic_enum::enum_count<Color>();
// color_count -> 3
Enum value to integer
Color color = Color::RED;
auto color_integer = magic_enum::enum_integer(color); // or magic_enum::enum_underlying(color);
// color_integer -> -10
Enum name sequence
constexpr auto color_names = magic_enum::enum_names<Color>();
// color_names -> {"RED", "BLUE", "GREEN"}
// color_names[0] -> "RED"
Enum entry sequence
constexpr auto color_entries = magic_enum::enum_entries<Color>();
// color_entries -> {{Color::RED, "RED"}, {Color::BLUE, "BLUE"}, {Color::GREEN, "GREEN"}}
// color_entries[0].first -> Color::RED
// color_entries[0].second -> "RED"
Enum fusion for multi-level switch/case statements
switch (magic_enum::enum_fuse(color, direction).value()) {
case magic_enum::enum_fuse(Color::RED, Directions::Up).value(): // ...
case magic_enum::enum_fuse(Color::BLUE, Directions::Down).value(): // ...
// ...
}
Runtime enum value as constexpr constant
Color color = Color::RED;
magic_enum::enum_switch([](auto val) {
constexpr Color c_color = val;
// ...
}, color);
Iterate over enum values as constexpr constants
magic_enum::enum_for_each<Color>([](auto val) {
constexpr Color c_color = val;
// ...
});
Move through enum values
magic_enum::enum_next_value(Color::RED); // -> optional containing Color::BLUE
magic_enum::enum_prev_value_circular(Color::RED); // -> Color::GREEN
Check whether enum contains value
magic_enum::enum_contains(Color::GREEN); // -> true
magic_enum::enum_contains<Color>(0); // -> true
magic_enum::enum_contains<Color>(123); // -> false
magic_enum::enum_contains<Color>("GREEN"); // -> true
magic_enum::enum_contains<Color>("fda"); // -> false
Check whether value is in reflection range
magic_enum::enum_reflected<Color>(123); // -> true
magic_enum::enum_contains<Color>(123); // -> false
magic_enum::enum_reflected<Color>(128); // -> false
Enum index in sequence
constexpr auto color_index = magic_enum::enum_index(Color::BLUE);
// color_index.value() -> 1
// color_index.has_value() -> true
Flag operations
enum Directions : std::uint64_t {
Left = 1,
Down = 2,
Up = 4,
Right = 8,
};
template <>
struct magic_enum::customize::enum_range<Directions> {
static constexpr bool is_flags = true;
};
using namespace magic_enum::bitwise_operators; // Use with care; operators are enabled for all enums.
magic_enum::enum_flags_name(Directions::Up | Directions::Right); // -> "Up|Right"
magic_enum::enum_flags_name(Directions::Up | Directions::Right, ','); // -> "Up,Right"
magic_enum::enum_flags_contains(Directions::Up | Directions::Right); // -> true
magic_enum::enum_flags_cast<Directions>(3).value(); // -> Directions::Left|Directions::Down
magic_enum::enum_flags_cast<Directions>("Left,Down", ',').value(); // -> Directions::Left|Directions::Down
magic_enum::enum_flags_test(Directions::Up | Directions::Right, Directions::Up); // -> true
magic_enum::enum_flags_test_any(Directions::Left | Directions::Down, Directions::Down | Directions::Right); // -> true
magic_enum::is_flags_v<Directions>; // -> true
Enum type name
Color color = Color::RED;
auto type_name = magic_enum::enum_type_name<decltype(color)>();
// type_name -> "Color"
I/O stream operators for enums
using magic_enum::iostream_operators::operator<<; // out-of-the-box ostream operators for enums.
Color color = Color::BLUE;
std::cout << color << std::endl; // "BLUE"
using magic_enum::iostream_operators::operator>>; // out-of-the-box istream operators for enums.
Color color;
std::cin >> color;
Bitwise operators for enums
enum class Flags { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3 };
using namespace magic_enum::bitwise_operators; // Use with care; operators are enabled for all enums.
// Support operators: ~, |, &, ^, |=, &=, ^=.
Flags flags = Flags::A | (Flags::B & ~Flags::C);
Formatting
#include <format>
#include <magic_enum/magic_enum_format.hpp>
std::format("{}", Color::RED); // -> "RED"
std::format("{}", Color{42}); // -> "42"
Include {fmt} before magic_enum_format.hpp to enable {fmt} formatter support.
Unscoped enum trait
enum color { red, green, blue };
enum class direction { left, right };
magic_enum::is_unscoped_enum_v<color> -> true
magic_enum::is_unscoped_enum_v<direction> -> false
Scoped enum trait
enum color { red, green, blue };
enum class direction { left, right };
magic_enum::is_scoped_enum_v<color> -> false
magic_enum::is_scoped_enum_v<direction> -> true
Compile-time enum value to string. This overload compiles faster and is not restricted by enum_range limitation.
constexpr Color color = Color::BLUE;
constexpr auto color_name = magic_enum::enum_name<color>();
// color_name -> "BLUE"
containers::array array container for enums.
constexpr auto color_rgb_values = magic_enum::containers::make_array<Color>(RGB{255, 0, 0}, RGB{0, 255, 0}, RGB{0, 0, 255});
magic_enum::containers::array<Color, RGB> color_rgb_array {};
color_rgb_array[Color::RED] = {255, 0, 0};
color_rgb_array[Color::GREEN] = {0, 255, 0};
color_rgb_array[Color::BLUE] = {0, 0, 255};
magic_enum::containers::get<Color::BLUE>(color_rgb_array); // -> RGB{0, 0, 255}
containers::bitset bitset container for enums.
constexpr magic_enum::containers::bitset<Color> color_bitset {Color::RED, Color::GREEN};
color_bitset.test(Color::RED); // -> true
color_bitset.test(Color::BLUE); // -> false
std::uint8_t incoming = 0b00000011;
auto raw_bitset = magic_enum::containers::bitset<Color> {magic_enum::containers::raw_access, incoming};
containers::set set container for enums.
auto color_set = magic_enum::containers::set<Color>();
bool empty = color_set.empty();
// empty -> true
color_set.insert(Color::GREEN);
color_set.insert(Color::BLUE);
color_set.insert(Color::RED);
std::size_t size = color_set.size();
// size -> 3
using color_name_set = magic_enum::containers::set<Color, magic_enum::containers::name_less<>>;
color_name_set colors_by_name {Color::RED, Color::GREEN, Color::BLUE};
magic_enum::underlying_type<Color>::type -> int
magic_enum::underlying_type_t<Color> -> int
Copy required headers from include/magic_enum or use release archive. magic_enum_all.hpp includes all public headers.
Use CMake with add_subdirectory or find_package(magic_enum CONFIG REQUIRED), then link magic_enum::magic_enum.
Fetch sources with CMake FetchContent or CPM.cmake. Release tags use vx.y.z format.
Use Bazel with MODULE.bazel or http_archive; target is @magic_enum//:magic_enum.
Use ROS with <depend>magic_enum</depend> in package.xml, then link magic_enum::magic_enum.
CMake targets:
magic_enum::magic_enum is the header-only target.magic_enum::magic_enum_module is the C++20 module target. Enable it with MAGIC_ENUM_USE_MODULES=ON. CMake 3.28+ is required.Build the module target:
cmake -S . -B build -G Ninja -DMAGIC_ENUM_USE_MODULES=ON
cmake --build build
Link the module target:
find_package(magic_enum CONFIG REQUIRED)
target_link_libraries(your_executable PRIVATE magic_enum::magic_enum_module)
set_target_properties(your_executable PROPERTIES CXX_EXTENSIONS OFF CXX_SCAN_FOR_MODULES ON)
Import the module:
import magic_enum;
enum class Color { RED, GREEN, BLUE };
auto name = magic_enum::enum_name(Color::RED); // "RED"
Do not use #include <magic_enum/...> and import magic_enum; in the same program. Use the same compiler, standard library, and C++ standard when building and consuming an installed module. The pkg-config package supports only the header-only target.
Optional settings:
MAGIC_ENUM_MODULE_WITH_FMT=ON to enable {fmt} support through fmt::fmt. It is disabled by default. The {fmt} C++ module is not supported.MAGIC_ENUM_MODULE_IMPORT_STD=ON to enable import std support. This requires a compatible CMake toolchain.(top 30 of 77)
C++
90.6%
CMake
8.4%
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
6,190
stars
670
commits
C++
primary language
Sep 2, 2026
updated
Header-only C++17 library provides static reflection for enums, work with any enum type without any macro or boilerplate code.
Basic
#include <magic_enum/magic_enum.hpp>
#include <iostream>
enum class Color { RED = -10, BLUE = 0, GREEN = 10 };
int main() {
Color c1 = Color::RED;
std::cout << magic_enum::enum_name(c1) << std::endl; // RED
return 0;
}
Enum value to string
Color color = Color::RED;
auto color_name = magic_enum::enum_name(color);
// color_name -> "RED"
String to enum value
std::string color_name{"GREEN"};
auto color = magic_enum::enum_cast<Color>(color_name);
if (color.has_value()) {
// color.value() -> Color::GREEN
}
// case insensitive enum_cast
auto color_case_insensitive = magic_enum::enum_cast<Color>(color_name, magic_enum::case_insensitive);
// enum_cast with BinaryPredicate
auto color_with_predicate = magic_enum::enum_cast<Color>(color_name, [](char lhs, char rhs) { return std::tolower(static_cast<unsigned char>(lhs)) == std::tolower(static_cast<unsigned char>(rhs)); });
// enum_cast with default
auto color_or_default = magic_enum::enum_cast<Color>(color_name).value_or(Color::RED);
Integer to enum value
int color_integer = 0;
auto color = magic_enum::enum_cast<Color>(color_integer);
if (color.has_value()) {
// color.value() -> Color::BLUE
}
auto color_or_default = magic_enum::enum_cast<Color>(123).value_or(Color::RED);
Indexed access to enum value
std::size_t i = 0;
Color color = magic_enum::enum_value<Color>(i);
// color -> Color::RED
Enum value sequence
constexpr auto colors = magic_enum::enum_values<Color>();
// colors -> {Color::RED, Color::BLUE, Color::GREEN}
// colors[0] -> Color::RED
Number of enum values
constexpr std::size_t color_count = magic_enum::enum_count<Color>();
// color_count -> 3
Enum value to integer
Color color = Color::RED;
auto color_integer = magic_enum::enum_integer(color); // or magic_enum::enum_underlying(color);
// color_integer -> -10
Enum name sequence
constexpr auto color_names = magic_enum::enum_names<Color>();
// color_names -> {"RED", "BLUE", "GREEN"}
// color_names[0] -> "RED"
Enum entry sequence
constexpr auto color_entries = magic_enum::enum_entries<Color>();
// color_entries -> {{Color::RED, "RED"}, {Color::BLUE, "BLUE"}, {Color::GREEN, "GREEN"}}
// color_entries[0].first -> Color::RED
// color_entries[0].second -> "RED"
Enum fusion for multi-level switch/case statements
switch (magic_enum::enum_fuse(color, direction).value()) {
case magic_enum::enum_fuse(Color::RED, Directions::Up).value(): // ...
case magic_enum::enum_fuse(Color::BLUE, Directions::Down).value(): // ...
// ...
}
Runtime enum value as constexpr constant
Color color = Color::RED;
magic_enum::enum_switch([](auto val) {
constexpr Color c_color = val;
// ...
}, color);
Iterate over enum values as constexpr constants
magic_enum::enum_for_each<Color>([](auto val) {
constexpr Color c_color = val;
// ...
});
Move through enum values
magic_enum::enum_next_value(Color::RED); // -> optional containing Color::BLUE
magic_enum::enum_prev_value_circular(Color::RED); // -> Color::GREEN
Check whether enum contains value
magic_enum::enum_contains(Color::GREEN); // -> true
magic_enum::enum_contains<Color>(0); // -> true
magic_enum::enum_contains<Color>(123); // -> false
magic_enum::enum_contains<Color>("GREEN"); // -> true
magic_enum::enum_contains<Color>("fda"); // -> false
Check whether value is in reflection range
magic_enum::enum_reflected<Color>(123); // -> true
magic_enum::enum_contains<Color>(123); // -> false
magic_enum::enum_reflected<Color>(128); // -> false
Enum index in sequence
constexpr auto color_index = magic_enum::enum_index(Color::BLUE);
// color_index.value() -> 1
// color_index.has_value() -> true
Flag operations
enum Directions : std::uint64_t {
Left = 1,
Down = 2,
Up = 4,
Right = 8,
};
template <>
struct magic_enum::customize::enum_range<Directions> {
static constexpr bool is_flags = true;
};
using namespace magic_enum::bitwise_operators; // Use with care; operators are enabled for all enums.
magic_enum::enum_flags_name(Directions::Up | Directions::Right); // -> "Up|Right"
magic_enum::enum_flags_name(Directions::Up | Directions::Right, ','); // -> "Up,Right"
magic_enum::enum_flags_contains(Directions::Up | Directions::Right); // -> true
magic_enum::enum_flags_cast<Directions>(3).value(); // -> Directions::Left|Directions::Down
magic_enum::enum_flags_cast<Directions>("Left,Down", ',').value(); // -> Directions::Left|Directions::Down
magic_enum::enum_flags_test(Directions::Up | Directions::Right, Directions::Up); // -> true
magic_enum::enum_flags_test_any(Directions::Left | Directions::Down, Directions::Down | Directions::Right); // -> true
magic_enum::is_flags_v<Directions>; // -> true
Enum type name
Color color = Color::RED;
auto type_name = magic_enum::enum_type_name<decltype(color)>();
// type_name -> "Color"
I/O stream operators for enums
using magic_enum::iostream_operators::operator<<; // out-of-the-box ostream operators for enums.
Color color = Color::BLUE;
std::cout << color << std::endl; // "BLUE"
using magic_enum::iostream_operators::operator>>; // out-of-the-box istream operators for enums.
Color color;
std::cin >> color;
Bitwise operators for enums
enum class Flags { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3 };
using namespace magic_enum::bitwise_operators; // Use with care; operators are enabled for all enums.
// Support operators: ~, |, &, ^, |=, &=, ^=.
Flags flags = Flags::A | (Flags::B & ~Flags::C);
Formatting
#include <format>
#include <magic_enum/magic_enum_format.hpp>
std::format("{}", Color::RED); // -> "RED"
std::format("{}", Color{42}); // -> "42"
Include {fmt} before magic_enum_format.hpp to enable {fmt} formatter support.
Unscoped enum trait
enum color { red, green, blue };
enum class direction { left, right };
magic_enum::is_unscoped_enum_v<color> -> true
magic_enum::is_unscoped_enum_v<direction> -> false
Scoped enum trait
enum color { red, green, blue };
enum class direction { left, right };
magic_enum::is_scoped_enum_v<color> -> false
magic_enum::is_scoped_enum_v<direction> -> true
Compile-time enum value to string. This overload compiles faster and is not restricted by enum_range limitation.
constexpr Color color = Color::BLUE;
constexpr auto color_name = magic_enum::enum_name<color>();
// color_name -> "BLUE"
containers::array array container for enums.
constexpr auto color_rgb_values = magic_enum::containers::make_array<Color>(RGB{255, 0, 0}, RGB{0, 255, 0}, RGB{0, 0, 255});
magic_enum::containers::array<Color, RGB> color_rgb_array {};
color_rgb_array[Color::RED] = {255, 0, 0};
color_rgb_array[Color::GREEN] = {0, 255, 0};
color_rgb_array[Color::BLUE] = {0, 0, 255};
magic_enum::containers::get<Color::BLUE>(color_rgb_array); // -> RGB{0, 0, 255}
containers::bitset bitset container for enums.
constexpr magic_enum::containers::bitset<Color> color_bitset {Color::RED, Color::GREEN};
color_bitset.test(Color::RED); // -> true
color_bitset.test(Color::BLUE); // -> false
std::uint8_t incoming = 0b00000011;
auto raw_bitset = magic_enum::containers::bitset<Color> {magic_enum::containers::raw_access, incoming};
containers::set set container for enums.
auto color_set = magic_enum::containers::set<Color>();
bool empty = color_set.empty();
// empty -> true
color_set.insert(Color::GREEN);
color_set.insert(Color::BLUE);
color_set.insert(Color::RED);
std::size_t size = color_set.size();
// size -> 3
using color_name_set = magic_enum::containers::set<Color, magic_enum::containers::name_less<>>;
color_name_set colors_by_name {Color::RED, Color::GREEN, Color::BLUE};
magic_enum::underlying_type<Color>::type -> int
magic_enum::underlying_type_t<Color> -> int
Copy required headers from include/magic_enum or use release archive. magic_enum_all.hpp includes all public headers.
Use CMake with add_subdirectory or find_package(magic_enum CONFIG REQUIRED), then link magic_enum::magic_enum.
Fetch sources with CMake FetchContent or CPM.cmake. Release tags use vx.y.z format.
Use Bazel with MODULE.bazel or http_archive; target is @magic_enum//:magic_enum.
Use ROS with <depend>magic_enum</depend> in package.xml, then link magic_enum::magic_enum.
CMake targets:
magic_enum::magic_enum is the header-only target.magic_enum::magic_enum_module is the C++20 module target. Enable it with MAGIC_ENUM_USE_MODULES=ON. CMake 3.28+ is required.Build the module target:
cmake -S . -B build -G Ninja -DMAGIC_ENUM_USE_MODULES=ON
cmake --build build
Link the module target:
find_package(magic_enum CONFIG REQUIRED)
target_link_libraries(your_executable PRIVATE magic_enum::magic_enum_module)
set_target_properties(your_executable PROPERTIES CXX_EXTENSIONS OFF CXX_SCAN_FOR_MODULES ON)
Import the module:
import magic_enum;
enum class Color { RED, GREEN, BLUE };
auto name = magic_enum::enum_name(Color::RED); // "RED"
Do not use #include <magic_enum/...> and import magic_enum; in the same program. Use the same compiler, standard library, and C++ standard when building and consuming an installed module. The pkg-config package supports only the header-only target.
Optional settings:
MAGIC_ENUM_MODULE_WITH_FMT=ON to enable {fmt} support through fmt::fmt. It is disabled by default. The {fmt} C++ module is not supported.MAGIC_ENUM_MODULE_IMPORT_STD=ON to enable import std support. This requires a compatible CMake toolchain.(top 30 of 77)
C++
90.6%
CMake
8.4%