Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents
HTML
6,721
150 commits
updated Oct 6, 2026
A curated collection of agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents to build rich user interfaces, playable games, frontend systems, agent loops, automations, and reusable workflows.

Use these skills with Codex, Claude Design, Aura Build, Lovable, and the rest of your agent stack to turn references into prompts, generate detailed landing pages, build playable Three.js systems, and create reusable implementation workflows.
Start with the flagship web-design workflow:
These are portable agent skill folders: concise SKILL.md playbooks with optional references, articles, scripts, and assets. The goal is simple: turn good prompts, workflows, style systems, capture recipes, and debugging habits into versioned files an agent can load and follow.
Portable by default. Each skill should work for any user, repo, or workspace unless the user supplies project-specific context through local agent instructions.
Browse all runnable demos and recreation prompts.
Explore the 3D rendering skills for ultra-realistic water, underwater god rays, virtual tours, sky rays, sky backgrounds, falling leaves, four seasons, detailed textures and models, and Retina rendering at 200%.
Explore the illustration skills for 14 hand-written SVG illustration styles, from flat and outlined cartoon to halftone, one-line, isometric and vintage emblem, each with example cards, a palette, a drawing kit and a render-and-lint loop.
Use these skills when you want:
The format is intentionally plain Markdown and folder-based.
SKILL.md before acting. Repo behavior belongs in AGENTS.md; browser work in this repo should use the Codex browser.CLAUDE.md, copy it into a Claude skills setup, or open the SKILL.md directly as working context.If it’s good once, it should be reusable.
The fastest way to consistent output is:
Screenshots and examples carry:
Good skills tell the agent exactly when to use them, what to do first, what defaults to apply, and what mistakes to avoid.
agent-skills/
3d/
README.md
3d-ultra-realistic-water/
3d-underwater-god-rays/
3d-virtual-tour/
3d-sky-rays/
3d-sky-background/
3d-falling-leaves/
3d-four-seasons/
3d-high-resolution-textures/
3d-high-poly-models/
3d-retina-resolution/
codex/
audit-verify-explain-grade-5/
SKILL.md
build-daily-inspiration-sites/
SKILL.md
daily-ui-inspiration-capture/
SKILL.md
game-combat/
README.md
fire-smoke-skill-vfx/
SKILL.md
assets/
demo/
game-dev-combat-animation/
SKILL.md
references/
scripts/
templates/
game-dev-combat-skill-polish/
SKILL.md
references/
scripts/
templates/
ice-frost-skill-vfx/
SKILL.md
assets/
demo/
lightning-energy-skill-vfx/
SKILL.md
assets/
demo/
water-crystal-skill-vfx/
SKILL.md
assets/
demo/
game-development/
README.md
build-isometric-arpg/
SKILL.md
author-game-levels/
SKILL.md
design-action-combat/
SKILL.md
build-threejs-enemy-systems/
SKILL.md
build-game-monster-system/
SKILL.md
build-vesperfall-review-assets/
SKILL.md
test-playable-web-games/
SKILL.md
illustration/
README.md
illustration-flat/
illustration-outlined-cartoon/
illustration-bold-pop/
illustration-line-interior/
illustration-flat-with-black/
illustration-framed-panel/
illustration-grainy-gouache/
illustration-ink-sketch/
illustration-vintage-emblem/
illustration-halftone-line/
illustration-one-line/
illustration-isometric-mono/
illustration-teal-spot/
illustration-two-colour-brush/
media/
aura-asset-images/
SKILL.md
unsplash-asset-images/
SKILL.md
ui/
design-first-ui-prompting/
SKILL.md
ARTICLE.md
REFERENCES.md
web-design/
add-shader-cursor-trail/
SKILL.md
build-awwwards-quality-sites/
SKILL.md
pricing-page/
SKILL.md
REFERENCES.md
landing-page/
SKILL.md
REFERENCES.md
gsap/
SKILL.md
REFERENCES.md
threejs/
SKILL.md
REFERENCES.md
tailwindcss/
SKILL.md
REFERENCES.md
matterjs/
SKILL.md
globe-gl/
SKILL.md
css-border-gradient/
SKILL.md
progressive-blur/
SKILL.md
animation-on-scroll/
SKILL.md
css-alpha-masking/
SKILL.md
vantajs/
SKILL.md
REFERENCES.md
cobejs/
SKILL.md
REFERENCES.md
unicorn-studio/
SKILL.md
REFERENCES.md
workflow/
README.md
workflow-progress-screenshots/
workflow-score-to-target/
workflow-ship-change/
workflow-threads-manager/
Folder contract:
agent-skills/<category>/<skill-name>/
SKILL.md # required: frontmatter + workflow
REFERENCES.md # optional: links only
ARTICLE.md # optional: long-form explanation
assets/ # optional: images, templates, examples
scripts/ # optional: helper scripts
demo/ # optional: visual or interaction proof
index.html # standalone HTML, CSS, and JavaScript
PROMPT.md # exact recreation and remix prompts
assets/ # local demo assets when required
Conventions:
SKILL.md is the skill an agent loads and follows.REFERENCES.md is links only. Keep SKILL.md lean.demo/index.html and demo/PROMPT.md.demo/input.md and demo/expected-output.md handoffs when they materially improve proof.This snapshot contains 176 skills across nine categories.
Use find agent-skills -name SKILL.md | sort for the source of truth.
Operational skills for repeatable Codex work:
article-prompts-to-skills - turn articles and prompt packs into focused, validated skill packages.audit-reference-originality - compare a website with its references and identify originality risks.audit-verify-explain-grade-5 - audit work, verify claims, and explain results simply.browser-video-recording - render polished browser screen-recording videos from scripted UI scenes.build-daily-inspiration-sites - turn five captured references into five original Sites builds.daily-ui-inspiration-capture - recurring UI inspiration bundles with screenshots, motion, and prompts.elevenlabs-tts - generate reusable ElevenLabs voiceovers from local profiles.generate-reference-inspired-brand-worlds - turn reference grammar into original brand-world directions.html-to-interaction-prompts - turn HTML pages into screenshot-backed interaction prompt articles.optimize-web-animations - profile and reduce animation, canvas, and WebGL performance cost.performance-profiling - Apple platform profiling with Instruments, diagnostics, and MetricKit.stitched-full-page-capture - reliable full-page screenshots for lazy, animated, and WebGL pages.video-to-superprompt - analyze reference videos into detailed recreation prompts.web-technique-to-skill - turn an effect you already built into a reusable web-design skill.write-like-meng-on-x - calibrate concise X drafts against an authored voice corpus.x-bookmark-quote-posts - turn recent X bookmarks into source-backed quote-post drafts.Image sourcing skills:
aura-asset-images - use Aura Assets for stock-style design and marketing imagery.unsplash-asset-images - pick high-quality Unsplash assets by use case, crop, and ratio.design-first-ui-promptingDesign-first UI prompting system:
Files:
agent-skills/ui/design-first-ui-prompting/SKILL.mdagent-skills/ui/design-first-ui-prompting/ARTICLE.mdOriginal spot illustrations as hand-written SVG, one skill per style, each with three example cards, a measured palette, a drawing kit, a headless renderer and a linter. See the illustration guide.
illustration-flat - no outlines, lavender and sunshine fills, floating confetti.illustration-outlined-cartoon - inked outlines, big heads, sparkle crosses.illustration-bold-pop - navy extrusions, hatching, saturated geometry.illustration-line-interior - thin indigo line, white fills, sparse accents.illustration-flat-with-black - solid black shapes, denim and leaf green.illustration-framed-panel - pastel card, violet frame, pieces breaking out.illustration-grainy-gouache - riso grain, soft shading, cosy animals.illustration-ink-sketch - wobbly brush line, hatching, googly eyes.illustration-vintage-emblem - limited palette, keylines, condensed wordmark.illustration-halftone-line - black line, halftone dots, open contours.illustration-one-line - continuous loop line, off-register colour.illustration-isometric-mono - true isometric, green ramp, platform slab.illustration-teal-spot - teal ramp, hard drop shadow, floating extras.illustration-two-colour-brush - black brush marker, mint blocks, squiggle camo.Combat animation and combat skills that read and look like Diablo IV, measured and judged blind, and reusable effect languages for energy, fire, water and ice skills. See the game-combat guide.
fire-smoke-skill-vfx - a fire skill's effects as one language in Three.js: ray-marched flames whose turbulence rises with buoyancy, from a white-hot core to deep red tips, with detail band-limited to the flame buffer; walls of fire broken into clumps of unequal tongues with detaching licks; a fire whirl in helical sheets; charcoal smoke lit only by the fire (a streaked curtain, cauliflower billows with hot cracks, wisps); embers that cool to ash, heat haze, and a burned ground whose needles smoulder where it is hot, with a reusable module, a five-beat demo on a scanned CC0 floor and a target-image scorecard.game-dev-combat-animation - build, fix and review attacks and move sets to numbered arm, wrist and hand rules, with per-frame tests on the real mesh and blind critics.game-dev-combat-skill-polish - score combat skills out of 10 with two blind judges and raise the weakest to a bar, for readability or for art against a reference such as Diablo IV, with stepped-clock filming, contact strips and judging scripts.ice-frost-skill-vfx - an ice and frost skill's effects as one language in Three.js: dendritic frost grown on the CPU as a competing tree and revealed on the ground by its arrival time, with hairline feathers, rime, crystal glints and a blazing growth tip; faceted ice spikes ray-traced against their own planes (refraction, total internal reflection, Beer-Lambert blue, bubbles, a fracture network) that erupt along the frost line, crack along visible planes and shatter into pieces that land on a face and rest; low mist banks that churn in place, a blizzard column of fine powder on helical strands, and a scanned snow floor with dunes, crust, a raking moon and two populations of glints, with two reusable modules, a five-beat demo on a scanned CC0 floor and a target-image scorecard.lightning-energy-skill-vfx - a skill's effects as one language in Three.js: lightning that reaches out as a stepped leader, flares, holds and fades, one discharge at a time, with forks of forks and hair-fine branchlets; a storm-cloud orb with plasma-globe arcs that churns in place and carries its own torn black shadow; ground strikes that crawl along the stone's cracks; refraction-only air fronts, sparks, fractured debris and ink-negative impact frames, with a reusable module, a five-beat demo on a scanned CC0 floor and a blind-judged scorecard.water-crystal-skill-vfx - a water and crystal skill's effects as one language in Three.js: clear water that bends and mirrors instead of glowing teal; a sphere-traced water orb whose drop modes, capillary rings and drifting warp deform it in place, with a crisp inverted horizon and a silver rim; beaded streams wound up out of tide pools, a lash that whips into a torn, lopsided splash crown, and analytic ripple rings and rain; quartz traced against its own planes (total internal reflection, a clamped dispersion fringe, fracture discs, a white-hot root glow and a climbing resonance band) that grows out of the water and shatters into splinters resting on the rock with real contact; flat mirror pools with a moon-glitter column on a tidal rock flat laid out from target images, with a reusable module, a five-beat demo on a scanned CC0 floor and a target-image scorecard.Playable Three.js and browser-game workflows. See the game-development guide for the skill-selection table and system boundaries.
Foundation and world:
build-isometric-arpg, author-game-levels, build-game-camera-controls, build-mobile-threejs-gamesCombat, enemies, and encounters:
design-action-combat, build-threejs-enemy-systems, build-game-monster-system, tune-enemy-ai, design-game-encountersPlayer systems and feedback:
build-game-inventory, create-game-vfx, build-game-audio-feedbackAssets, performance, QA, and release:
build-hybrid-game-assets, build-vesperfall-review-assets, optimize-threejs-games, test-playable-web-games, ship-web-gamesConversion and implementation:
build-awwwards-quality-sites, landing-page, pricing-page, tailwindcss, animation-systems, webgl-landing-steeringMotion and scroll:
animation-on-scroll, cinematic-gsap-lenis-motion-system, cinematic-scroll-storytelling, gsap, gsap-scrolltrigger-storytelling, marquee-loop, masked-reveal, staggered-word-revealWebGL, canvas, and 3D:
add-shader-cursor-trail, background-grid-webgl, cobejs, globe-gl, globe-particles, matterjs, threejs, threejs-landscape, threejs-towers, threejs-weather, unicorn-studio, vantajs, webgl-3d-object, webgl-laserCSS treatments and details:
beautiful-shadows, company-logos, container-lines, corner-diagonals, corner-lasers, css-alpha-masking, css-border-gradient, gooey-blob-system, number-details, progressive-blur, solar-duotone-boldLayout systems:
agency-grid-layout-minimal, book-serif-index, editorial-tech, framed-grid-layout, image-first-grid-layout, nested-container-frames, split-layout-technical, technical-wireframe-info-layoutVisual styles and page moods:
atmosphere-background, blue-cloudy-clean-modern, blue-laser-clean-glass-layout, bright-green-tech-system-webgl, clean-minimal-beige-light-mode, dark-blue-contrasting-clean, dark-glass-clean-layout, dither-background, dither-laser-dark-mode, framed-tech-dark-border-gradient, funky-purple-container-tech, glass-dark-mode-clock, glass-dark-ui, high-contrast-skeuomorphic-clean, light-mode-paper-technical, mesh-gradient-dark-blue-clean, nested-container-clean-agency, orange-clean-paper-saas, skeuomorphic-ui, tech-green-dark-mode-modernAdditional interaction, narrative, and product systems:
ambient-section-particles, beam-glow-states, documentary-brutalist-agency, editorial-portfolio-chapters, editorial-service-booking, falling-leaves, liquid-metal-border, operational-enterprise-ai, pointer-trail-emitter, product-proof-saas, reveal-hover-effect, scroll-progress-timeline, scroll-scrubbed-visual-sequence, scroll-scrubbed-word-reveal, scroll-world-storytelling, shaders-cursor-ripples, thinking-orbsHow to work with agents on a real project: the rules repeated in every thread, turned into procedures with scripts. See the workflow guide.
workflow-progress-screenshots - send real screenshots of the start, key moment and result as work progresses, unasked, with headless capture and side-by-side scripts.workflow-score-to-target - score work out of 10 on an anchored rubric, judge it independently, and improve round by round until every item hits the target.workflow-ship-change - ship every change: screenshots, changelog, tests, own files only, fast-forward push, draft-then-live publish, measured sizes and a 50 MB stop.workflow-threads-manager - oversee many agent threads on one repo: what merged, what's live, what's missing from the changelog, what to archive, what got cut off.agent-skills/<category>/<skill-name>/SKILL.md:name, descriptiondemo/index.html with inline CSS and JavaScriptdemo/PROMPT.md with minimal, recreation, and remix promptsdemo/assets/REFERENCES.md:Add <skill-name> skill or Update <skill-name> skillARTICLE.md, not SKILL.md.REFERENCES.md, not the workflow.GitHub: https://github.com/MengTo/Skills
Push updates:
cd /Users/mengto/clawd/@MengTo/Skills
git push origin main
MIT License. See LICENSE.
(top 24 of 37)
579 followers · starred Jul 2026
16 followers · starred Aug 2026
740 followers · starred Aug 2026
152 followers · starred Jul 2026
Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents
HTML
6,721
150 commits
updated Oct 6, 2026
A curated collection of agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents to build rich user interfaces, playable games, frontend systems, agent loops, automations, and reusable workflows.

Use these skills with Codex, Claude Design, Aura Build, Lovable, and the rest of your agent stack to turn references into prompts, generate detailed landing pages, build playable Three.js systems, and create reusable implementation workflows.
Start with the flagship web-design workflow:
These are portable agent skill folders: concise SKILL.md playbooks with optional references, articles, scripts, and assets. The goal is simple: turn good prompts, workflows, style systems, capture recipes, and debugging habits into versioned files an agent can load and follow.
Portable by default. Each skill should work for any user, repo, or workspace unless the user supplies project-specific context through local agent instructions.
Browse all runnable demos and recreation prompts.
Explore the 3D rendering skills for ultra-realistic water, underwater god rays, virtual tours, sky rays, sky backgrounds, falling leaves, four seasons, detailed textures and models, and Retina rendering at 200%.
Explore the illustration skills for 14 hand-written SVG illustration styles, from flat and outlined cartoon to halftone, one-line, isometric and vintage emblem, each with example cards, a palette, a drawing kit and a render-and-lint loop.
Use these skills when you want:
The format is intentionally plain Markdown and folder-based.
SKILL.md before acting. Repo behavior belongs in AGENTS.md; browser work in this repo should use the Codex browser.CLAUDE.md, copy it into a Claude skills setup, or open the SKILL.md directly as working context.If it’s good once, it should be reusable.
The fastest way to consistent output is:
Screenshots and examples carry:
Good skills tell the agent exactly when to use them, what to do first, what defaults to apply, and what mistakes to avoid.
agent-skills/
3d/
README.md
3d-ultra-realistic-water/
3d-underwater-god-rays/
3d-virtual-tour/
3d-sky-rays/
3d-sky-background/
3d-falling-leaves/
3d-four-seasons/
3d-high-resolution-textures/
3d-high-poly-models/
3d-retina-resolution/
codex/
audit-verify-explain-grade-5/
SKILL.md
build-daily-inspiration-sites/
SKILL.md
daily-ui-inspiration-capture/
SKILL.md
game-combat/
README.md
fire-smoke-skill-vfx/
SKILL.md
assets/
demo/
game-dev-combat-animation/
SKILL.md
references/
scripts/
templates/
game-dev-combat-skill-polish/
SKILL.md
references/
scripts/
templates/
ice-frost-skill-vfx/
SKILL.md
assets/
demo/
lightning-energy-skill-vfx/
SKILL.md
assets/
demo/
water-crystal-skill-vfx/
SKILL.md
assets/
demo/
game-development/
README.md
build-isometric-arpg/
SKILL.md
author-game-levels/
SKILL.md
design-action-combat/
SKILL.md
build-threejs-enemy-systems/
SKILL.md
build-game-monster-system/
SKILL.md
build-vesperfall-review-assets/
SKILL.md
test-playable-web-games/
SKILL.md
illustration/
README.md
illustration-flat/
illustration-outlined-cartoon/
illustration-bold-pop/
illustration-line-interior/
illustration-flat-with-black/
illustration-framed-panel/
illustration-grainy-gouache/
illustration-ink-sketch/
illustration-vintage-emblem/
illustration-halftone-line/
illustration-one-line/
illustration-isometric-mono/
illustration-teal-spot/
illustration-two-colour-brush/
media/
aura-asset-images/
SKILL.md
unsplash-asset-images/
SKILL.md
ui/
design-first-ui-prompting/
SKILL.md
ARTICLE.md
REFERENCES.md
web-design/
add-shader-cursor-trail/
SKILL.md
build-awwwards-quality-sites/
SKILL.md
pricing-page/
SKILL.md
REFERENCES.md
landing-page/
SKILL.md
REFERENCES.md
gsap/
SKILL.md
REFERENCES.md
threejs/
SKILL.md
REFERENCES.md
tailwindcss/
SKILL.md
REFERENCES.md
matterjs/
SKILL.md
globe-gl/
SKILL.md
css-border-gradient/
SKILL.md
progressive-blur/
SKILL.md
animation-on-scroll/
SKILL.md
css-alpha-masking/
SKILL.md
vantajs/
SKILL.md
REFERENCES.md
cobejs/
SKILL.md
REFERENCES.md
unicorn-studio/
SKILL.md
REFERENCES.md
workflow/
README.md
workflow-progress-screenshots/
workflow-score-to-target/
workflow-ship-change/
workflow-threads-manager/
Folder contract:
agent-skills/<category>/<skill-name>/
SKILL.md # required: frontmatter + workflow
REFERENCES.md # optional: links only
ARTICLE.md # optional: long-form explanation
assets/ # optional: images, templates, examples
scripts/ # optional: helper scripts
demo/ # optional: visual or interaction proof
index.html # standalone HTML, CSS, and JavaScript
PROMPT.md # exact recreation and remix prompts
assets/ # local demo assets when required
Conventions:
SKILL.md is the skill an agent loads and follows.REFERENCES.md is links only. Keep SKILL.md lean.demo/index.html and demo/PROMPT.md.demo/input.md and demo/expected-output.md handoffs when they materially improve proof.This snapshot contains 176 skills across nine categories.
Use find agent-skills -name SKILL.md | sort for the source of truth.
Operational skills for repeatable Codex work:
article-prompts-to-skills - turn articles and prompt packs into focused, validated skill packages.audit-reference-originality - compare a website with its references and identify originality risks.audit-verify-explain-grade-5 - audit work, verify claims, and explain results simply.browser-video-recording - render polished browser screen-recording videos from scripted UI scenes.build-daily-inspiration-sites - turn five captured references into five original Sites builds.daily-ui-inspiration-capture - recurring UI inspiration bundles with screenshots, motion, and prompts.elevenlabs-tts - generate reusable ElevenLabs voiceovers from local profiles.generate-reference-inspired-brand-worlds - turn reference grammar into original brand-world directions.html-to-interaction-prompts - turn HTML pages into screenshot-backed interaction prompt articles.optimize-web-animations - profile and reduce animation, canvas, and WebGL performance cost.performance-profiling - Apple platform profiling with Instruments, diagnostics, and MetricKit.stitched-full-page-capture - reliable full-page screenshots for lazy, animated, and WebGL pages.video-to-superprompt - analyze reference videos into detailed recreation prompts.web-technique-to-skill - turn an effect you already built into a reusable web-design skill.write-like-meng-on-x - calibrate concise X drafts against an authored voice corpus.x-bookmark-quote-posts - turn recent X bookmarks into source-backed quote-post drafts.Image sourcing skills:
aura-asset-images - use Aura Assets for stock-style design and marketing imagery.unsplash-asset-images - pick high-quality Unsplash assets by use case, crop, and ratio.design-first-ui-promptingDesign-first UI prompting system:
Files:
agent-skills/ui/design-first-ui-prompting/SKILL.mdagent-skills/ui/design-first-ui-prompting/ARTICLE.mdOriginal spot illustrations as hand-written SVG, one skill per style, each with three example cards, a measured palette, a drawing kit, a headless renderer and a linter. See the illustration guide.
illustration-flat - no outlines, lavender and sunshine fills, floating confetti.illustration-outlined-cartoon - inked outlines, big heads, sparkle crosses.illustration-bold-pop - navy extrusions, hatching, saturated geometry.illustration-line-interior - thin indigo line, white fills, sparse accents.illustration-flat-with-black - solid black shapes, denim and leaf green.illustration-framed-panel - pastel card, violet frame, pieces breaking out.illustration-grainy-gouache - riso grain, soft shading, cosy animals.illustration-ink-sketch - wobbly brush line, hatching, googly eyes.illustration-vintage-emblem - limited palette, keylines, condensed wordmark.illustration-halftone-line - black line, halftone dots, open contours.illustration-one-line - continuous loop line, off-register colour.illustration-isometric-mono - true isometric, green ramp, platform slab.illustration-teal-spot - teal ramp, hard drop shadow, floating extras.illustration-two-colour-brush - black brush marker, mint blocks, squiggle camo.Combat animation and combat skills that read and look like Diablo IV, measured and judged blind, and reusable effect languages for energy, fire, water and ice skills. See the game-combat guide.
fire-smoke-skill-vfx - a fire skill's effects as one language in Three.js: ray-marched flames whose turbulence rises with buoyancy, from a white-hot core to deep red tips, with detail band-limited to the flame buffer; walls of fire broken into clumps of unequal tongues with detaching licks; a fire whirl in helical sheets; charcoal smoke lit only by the fire (a streaked curtain, cauliflower billows with hot cracks, wisps); embers that cool to ash, heat haze, and a burned ground whose needles smoulder where it is hot, with a reusable module, a five-beat demo on a scanned CC0 floor and a target-image scorecard.game-dev-combat-animation - build, fix and review attacks and move sets to numbered arm, wrist and hand rules, with per-frame tests on the real mesh and blind critics.game-dev-combat-skill-polish - score combat skills out of 10 with two blind judges and raise the weakest to a bar, for readability or for art against a reference such as Diablo IV, with stepped-clock filming, contact strips and judging scripts.ice-frost-skill-vfx - an ice and frost skill's effects as one language in Three.js: dendritic frost grown on the CPU as a competing tree and revealed on the ground by its arrival time, with hairline feathers, rime, crystal glints and a blazing growth tip; faceted ice spikes ray-traced against their own planes (refraction, total internal reflection, Beer-Lambert blue, bubbles, a fracture network) that erupt along the frost line, crack along visible planes and shatter into pieces that land on a face and rest; low mist banks that churn in place, a blizzard column of fine powder on helical strands, and a scanned snow floor with dunes, crust, a raking moon and two populations of glints, with two reusable modules, a five-beat demo on a scanned CC0 floor and a target-image scorecard.lightning-energy-skill-vfx - a skill's effects as one language in Three.js: lightning that reaches out as a stepped leader, flares, holds and fades, one discharge at a time, with forks of forks and hair-fine branchlets; a storm-cloud orb with plasma-globe arcs that churns in place and carries its own torn black shadow; ground strikes that crawl along the stone's cracks; refraction-only air fronts, sparks, fractured debris and ink-negative impact frames, with a reusable module, a five-beat demo on a scanned CC0 floor and a blind-judged scorecard.water-crystal-skill-vfx - a water and crystal skill's effects as one language in Three.js: clear water that bends and mirrors instead of glowing teal; a sphere-traced water orb whose drop modes, capillary rings and drifting warp deform it in place, with a crisp inverted horizon and a silver rim; beaded streams wound up out of tide pools, a lash that whips into a torn, lopsided splash crown, and analytic ripple rings and rain; quartz traced against its own planes (total internal reflection, a clamped dispersion fringe, fracture discs, a white-hot root glow and a climbing resonance band) that grows out of the water and shatters into splinters resting on the rock with real contact; flat mirror pools with a moon-glitter column on a tidal rock flat laid out from target images, with a reusable module, a five-beat demo on a scanned CC0 floor and a target-image scorecard.Playable Three.js and browser-game workflows. See the game-development guide for the skill-selection table and system boundaries.
Foundation and world:
build-isometric-arpg, author-game-levels, build-game-camera-controls, build-mobile-threejs-gamesCombat, enemies, and encounters:
design-action-combat, build-threejs-enemy-systems, build-game-monster-system, tune-enemy-ai, design-game-encountersPlayer systems and feedback:
build-game-inventory, create-game-vfx, build-game-audio-feedbackAssets, performance, QA, and release:
build-hybrid-game-assets, build-vesperfall-review-assets, optimize-threejs-games, test-playable-web-games, ship-web-gamesConversion and implementation:
build-awwwards-quality-sites, landing-page, pricing-page, tailwindcss, animation-systems, webgl-landing-steeringMotion and scroll:
animation-on-scroll, cinematic-gsap-lenis-motion-system, cinematic-scroll-storytelling, gsap, gsap-scrolltrigger-storytelling, marquee-loop, masked-reveal, staggered-word-revealWebGL, canvas, and 3D:
add-shader-cursor-trail, background-grid-webgl, cobejs, globe-gl, globe-particles, matterjs, threejs, threejs-landscape, threejs-towers, threejs-weather, unicorn-studio, vantajs, webgl-3d-object, webgl-laserCSS treatments and details:
beautiful-shadows, company-logos, container-lines, corner-diagonals, corner-lasers, css-alpha-masking, css-border-gradient, gooey-blob-system, number-details, progressive-blur, solar-duotone-boldLayout systems:
agency-grid-layout-minimal, book-serif-index, editorial-tech, framed-grid-layout, image-first-grid-layout, nested-container-frames, split-layout-technical, technical-wireframe-info-layoutVisual styles and page moods:
atmosphere-background, blue-cloudy-clean-modern, blue-laser-clean-glass-layout, bright-green-tech-system-webgl, clean-minimal-beige-light-mode, dark-blue-contrasting-clean, dark-glass-clean-layout, dither-background, dither-laser-dark-mode, framed-tech-dark-border-gradient, funky-purple-container-tech, glass-dark-mode-clock, glass-dark-ui, high-contrast-skeuomorphic-clean, light-mode-paper-technical, mesh-gradient-dark-blue-clean, nested-container-clean-agency, orange-clean-paper-saas, skeuomorphic-ui, tech-green-dark-mode-modernAdditional interaction, narrative, and product systems:
ambient-section-particles, beam-glow-states, documentary-brutalist-agency, editorial-portfolio-chapters, editorial-service-booking, falling-leaves, liquid-metal-border, operational-enterprise-ai, pointer-trail-emitter, product-proof-saas, reveal-hover-effect, scroll-progress-timeline, scroll-scrubbed-visual-sequence, scroll-scrubbed-word-reveal, scroll-world-storytelling, shaders-cursor-ripples, thinking-orbsHow to work with agents on a real project: the rules repeated in every thread, turned into procedures with scripts. See the workflow guide.
workflow-progress-screenshots - send real screenshots of the start, key moment and result as work progresses, unasked, with headless capture and side-by-side scripts.workflow-score-to-target - score work out of 10 on an anchored rubric, judge it independently, and improve round by round until every item hits the target.workflow-ship-change - ship every change: screenshots, changelog, tests, own files only, fast-forward push, draft-then-live publish, measured sizes and a 50 MB stop.workflow-threads-manager - oversee many agent threads on one repo: what merged, what's live, what's missing from the changelog, what to archive, what got cut off.agent-skills/<category>/<skill-name>/SKILL.md:name, descriptiondemo/index.html with inline CSS and JavaScriptdemo/PROMPT.md with minimal, recreation, and remix promptsdemo/assets/REFERENCES.md:Add <skill-name> skill or Update <skill-name> skillARTICLE.md, not SKILL.md.REFERENCES.md, not the workflow.GitHub: https://github.com/MengTo/Skills
Push updates:
cd /Users/mengto/clawd/@MengTo/Skills
git push origin main
MIT License. See LICENSE.
(top 24 of 37)
579 followers · starred Jul 2026
16 followers · starred Aug 2026
740 followers · starred Aug 2026
152 followers · starred Jul 2026