In-game inspector and debugging tools for applications made with Unity3D game engine
C#
1,120
400 commits
updated Sep 23, 2026
In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer. Runs under BepInEx5, BepInEx6 IL2CPP and UMM.

RUE is available for different mod loaders in separate builds. They are largely the same, although BepInEx version is the most supported and has some extra features. If you don't already have to use a specific mod loader, BepInEx is recommended.
Note: If the plugin fails to load under BepInEx 4 with a type load exception, move RuntimeUnityEditor.Core.dll to BepInEx/core folder.
WARNING: This is a beta build that is unstable and with many features broken. It is likely to not work in many (most?) IL2CPP games, as it relies on unstripped UnityEngine.IMGUIModule.dll (and possibly other game-specific differences). It works in HoneyCome if used together with the IMGUIModule.Il2Cpp.CoreCLR.Patcher which can be used with some other games with some degree of success.
IL2CPP bug reports will be largely ignored, while PRs to fix issues will be greatly appreciated.
Arial.ttf font is missing from the system (Unity UI default font, may be different in some games). This can happen when running a game on Linux with misconfigured wine, and on some regional versions of Windows (e.g. Chinese). To resolve this you have to find the Arial font and install it..NET Standard runtime used by default in more recent versions of Unity (because of missing features). There is no fix, the backend will have to be changed, possibly to Lua.insert your game name here. At the moment the main issue is stripped IMGUI assemblies, see https://github.com/ManlyMarco/RuntimeUnityEditor/issues/97HideManagerGameObject = true in BepInEx.cfg.git clone --recursive https://github.com/ManlyMarco/RuntimeUnityEditor, VS 2022 can do it too).Notes:
git submodule update --init --recursive on your local repository (if you have VS 2022 you can do it from the source control tab).You can support development of my plugins through my Patreon page: https://www.patreon.com/ManlyMarco
22 followers · starred May 2022
42 followers · starred Aug 2022
C#
100.0%
In-game inspector and debugging tools for applications made with Unity3D game engine
C#
1,120
400 commits
updated Sep 23, 2026
In-game inspector, editor and interactive console for applications made with Unity3D game engine. It's designed for debugging and modding Unity games, but can also be used as a universal trainer. Runs under BepInEx5, BepInEx6 IL2CPP and UMM.

RUE is available for different mod loaders in separate builds. They are largely the same, although BepInEx version is the most supported and has some extra features. If you don't already have to use a specific mod loader, BepInEx is recommended.
Note: If the plugin fails to load under BepInEx 4 with a type load exception, move RuntimeUnityEditor.Core.dll to BepInEx/core folder.
WARNING: This is a beta build that is unstable and with many features broken. It is likely to not work in many (most?) IL2CPP games, as it relies on unstripped UnityEngine.IMGUIModule.dll (and possibly other game-specific differences). It works in HoneyCome if used together with the IMGUIModule.Il2Cpp.CoreCLR.Patcher which can be used with some other games with some degree of success.
IL2CPP bug reports will be largely ignored, while PRs to fix issues will be greatly appreciated.
Arial.ttf font is missing from the system (Unity UI default font, may be different in some games). This can happen when running a game on Linux with misconfigured wine, and on some regional versions of Windows (e.g. Chinese). To resolve this you have to find the Arial font and install it..NET Standard runtime used by default in more recent versions of Unity (because of missing features). There is no fix, the backend will have to be changed, possibly to Lua.insert your game name here. At the moment the main issue is stripped IMGUI assemblies, see https://github.com/ManlyMarco/RuntimeUnityEditor/issues/97HideManagerGameObject = true in BepInEx.cfg.git clone --recursive https://github.com/ManlyMarco/RuntimeUnityEditor, VS 2022 can do it too).Notes:
git submodule update --init --recursive on your local repository (if you have VS 2022 you can do it from the source control tab).You can support development of my plugins through my Patreon page: https://www.patreon.com/ManlyMarco
22 followers · starred May 2022
42 followers · starred Aug 2022
C#
100.0%