LPGhatguy/rojo

Rojo enables Roblox developers to use professional-grade software engineering tools

1,724

stars

1,525

commits

Rust

primary language

Jul 6, 2026

updated

rojo.space
lua
roblox
roblox-studio
sync

README

Rojo
 
Actions status Latest server version Rojo Documentation

Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.

With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.

Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.

Features

Rojo enables:

  • Working on scripts and models from the filesystem, in your favorite editor
  • Versioning your game, library, or plugin using Git or another VCS
  • Streaming rbxmx and rbxm models into your game in real time
  • Packaging and deploying your project to Roblox.com from the command line
  • Pulling Instances from Roblox place and model files back into an existing Rojo project with rojo syncback

Rojo also has an optional two-way sync setting in the Studio plugin for syncing supported Studio edits back to the filesystem.

Some workflows, like fully automatic conversion of every existing game into a Rojo project, are still limited and may require manual project configuration.

Documentation

Documentation is hosted in the rojo.space repository.

Contributing

Check out our contribution guide for detailed instructions for helping work on Rojo!

Pull requests are welcome!

Rojo supports Rust 1.88 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.

License

Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.

Contributors

(top 30 of 55)

LPGhatguy

1,226 commits

boatbomber

81 commits

Dekkonot

61 commits

kennethloeffler

46 commits

LPGhatguy/rojo

Rojo enables Roblox developers to use professional-grade software engineering tools

1,724

stars

1,525

commits

Rust

primary language

Jul 6, 2026

updated

rojo.space
lua
roblox
roblox-studio
sync

README

Rojo
 
Actions status Latest server version Rojo Documentation

Rojo is a tool designed to enable Roblox developers to use professional-grade software engineering tools.

With Rojo, it's possible to use industry-leading tools like Visual Studio Code and Git.

Rojo is designed for power users who want to use the best tools available for building games, libraries, and plugins.

Features

Rojo enables:

  • Working on scripts and models from the filesystem, in your favorite editor
  • Versioning your game, library, or plugin using Git or another VCS
  • Streaming rbxmx and rbxm models into your game in real time
  • Packaging and deploying your project to Roblox.com from the command line
  • Pulling Instances from Roblox place and model files back into an existing Rojo project with rojo syncback

Rojo also has an optional two-way sync setting in the Studio plugin for syncing supported Studio edits back to the filesystem.

Some workflows, like fully automatic conversion of every existing game into a Rojo project, are still limited and may require manual project configuration.

Documentation

Documentation is hosted in the rojo.space repository.

Contributing

Check out our contribution guide for detailed instructions for helping work on Rojo!

Pull requests are welcome!

Rojo supports Rust 1.88 and newer. The minimum supported version of Rust is based on the latest versions of the dependencies that Rojo has.

License

Rojo is available under the terms of the Mozilla Public License, Version 2.0. See LICENSE.txt for details.

Contributors

(top 30 of 55)

LPGhatguy

1,226 commits

boatbomber

81 commits

Dekkonot

61 commits

kennethloeffler

46 commits

Languages

Rust

58.3%

Luau

41.5%