Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this README, feel free ask for help in the 2 Ship 2 Harkinian Support text channels. Please keep in mind that we do not condone piracy.
2Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.
You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its sha1 hash with the hashes here.
2ship.exe2ship.appimage. You may have to chmod +x the appimage via terminal.2ship.app.Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun!
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
|---|---|---|---|---|---|---|---|
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
| Keys | Action |
|---|---|
| F1 | Toggle menubar |
| F11 | Fullscreen |
| Tab | Toggle Alternate assets |
| Ctrl+R | Reset |
Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart.
If you're having an issue with crashing, you can also change the API manually in the 2ship2harkinian.json file by finding the "Backend": { section and updating the backend ID and name. Be sure to use one of the valid values:
0 = DirectX 11 (default on Windows)1 = OpenGL2 = Metal (default on macOS)Custom assets are packed in .o2r or .otr files. To use custom assets, place them in the mods folder.
If you're interested in creating and/or packing your own custom asset .o2r/.otr files, check out the following tools:
If you want to manually compile 2S2H, please consult the building instructions.
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
(top 30 of 136)
C
84.3%
C++
15.1%
Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this README, feel free ask for help in the 2 Ship 2 Harkinian Support text channels. Please keep in mind that we do not condone piracy.
2Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.
You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its sha1 hash with the hashes here.
2ship.exe2ship.appimage. You may have to chmod +x the appimage via terminal.2ship.app.Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun!
| N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
|---|---|---|---|---|---|---|---|
| Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
| Keys | Action |
|---|---|
| F1 | Toggle menubar |
| F11 | Fullscreen |
| Tab | Toggle Alternate assets |
| Ctrl+R | Reset |
Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the Settings menu of the menubar, which requires a restart.
If you're having an issue with crashing, you can also change the API manually in the 2ship2harkinian.json file by finding the "Backend": { section and updating the backend ID and name. Be sure to use one of the valid values:
0 = DirectX 11 (default on Windows)1 = OpenGL2 = Metal (default on macOS)Custom assets are packed in .o2r or .otr files. To use custom assets, place them in the mods folder.
If you're interested in creating and/or packing your own custom asset .o2r/.otr files, check out the following tools:
If you want to manually compile 2S2H, please consult the building instructions.
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
(top 30 of 136)
C
84.3%
C++
15.1%