FNA - Accuracy-focused XNA4 reimplementation for open platforms
See the codeThis is FNA, an XNA4 reimplementation that focuses solely on developing a fully accurate XNA4 runtime for the desktop. Project Website: https://fna-xna.github.io/ License ------- FNA is released under the Microsoft Public License. See LICENSE for details. FNA uses LzxDecoder.cs, released under a dual MSPL/LGPL license. See lzxdecoder.LICENSE for details. FNA uses code from the Mono.Xna project, released under the MIT license. See monoxna.LICENSE for details. Documentation ------------- Documentation for FNA can be found on the FNA wiki: https://fna-xna.github.io/docs/ Found an issue? --------------- Issues and patches can be reported via GitHub: https://github.com/FNA-XNA/FNA/issues
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(top 24 of 26)
371 followers · starred Aug 2017
499 followers · starred Oct 2024
283 followers · starred Mar 2016
5,558 followers · starred Nov 2021
C#
96.4%
HLSL
2.8%
FNA - Accuracy-focused XNA4 reimplementation for open platforms
See the codeThis is FNA, an XNA4 reimplementation that focuses solely on developing a fully accurate XNA4 runtime for the desktop. Project Website: https://fna-xna.github.io/ License ------- FNA is released under the Microsoft Public License. See LICENSE for details. FNA uses LzxDecoder.cs, released under a dual MSPL/LGPL license. See lzxdecoder.LICENSE for details. FNA uses code from the Mono.Xna project, released under the MIT license. See monoxna.LICENSE for details. Documentation ------------- Documentation for FNA can be found on the FNA wiki: https://fna-xna.github.io/docs/ Found an issue? --------------- Issues and patches can be reported via GitHub: https://github.com/FNA-XNA/FNA/issues
Not written in Markdown, so it's shown here as plain text — view it formatted on GitHub.
(top 24 of 26)
371 followers · starred Aug 2017
499 followers · starred Oct 2024
283 followers · starred Mar 2016
5,558 followers · starred Nov 2021
C#
96.4%
HLSL
2.8%