A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
See the codeThis repository does NOT contain the full version of NiloToonURP.
Instead, it includes a simple, short and easy-to-read URP toon shader example for Unity2022.3LTS, which is intended for shader coding tutorial purposes. The shader example is licensed under the MIT license, giving you the freedom to use the code as you wish. If you'd like to retain the current tutorial shader, we recommend forking it or downloading a copy now, as it may be removed in the future.
*this README also shows photos and information about the NiloToonURP(full version)
shader ON
shader OFF
shader ON
shader OFF
shader ON
shader OFF

Outline options(1/2/3)
shader ON
shader OFF

We are now developing an 'easy-to-use, high-performance, and cross-platform (including mobile, VR, and WebGL)' closed-source toon shader package—NiloToonURP—to assist Unity URP users in achieving high-quality anime/toon-like rendering.
NiloToonURP is supporting:
If you or your company/organization/team needs:
of NiloToonURP for your URP project, please send the following info to nilotoon@gmail.com
*we only provided NiloToonURP's download permission + tech support, we didn't work on these creations directly
(after clicking the link below, it will require you to press enter on the link again in your browser)
(after clicking the link below, it will require you to press enter on the link again in your browser)
shader ON
normal debug
shader OFF

SHADER ON
BEFORE
AFTER:
see it in motion-> https://youtu.be/D9ocVzGJfI8
see it in motion-> https://youtu.be/GcW0pNo-zus
see it in motion-> https://youtu.be/7zICgzdxuGgAuto Phong tessellation
(shader on, no tessellation)
(shader on, enable tessellation! Phong tessellation can make your model smooth without changing your .fbx)
see it in motion-> https://youtu.be/D-MxyBa0nJEKawaii model TEST (@ganbaru_sisters)

AFTER
see it in motion-> https://youtu.be/KpRkxPnHuK0
AFTER
(more shadow from trees)

AFTER:
see it in motion-> https://youtu.be/hUWacEQH6jsBEFORE
AFTER:
BEFORE
AFTER:
add 2D hair shadow & rim light
BEFORE
AFTER:
[
shader ON
shader OFF
shader ON
shader OFF
shader ON
shader OFF

Outline options(1/2/3)
shader ON
shader OFF

We are now developing an 'easy-to-use, high-performance, and cross-platform (including mobile, VR, and WebGL)' closed-source toon shader package—NiloToonURP—to assist Unity URP users in achieving high-quality anime/toon-like rendering.
NiloToonURP is supporting:
If you or your company/organization/team needs:
of NiloToonURP for your URP project, please send the following info to nilotoon@gmail.com
*we only provided NiloToonURP's download permission + tech support, we didn't work on these creations directly
(after clicking the link below, it will require you to press enter on the link again in your browser)
(after clicking the link below, it will require you to press enter on the link again in your browser)
shader ON
normal debug
shader OFF

SHADER ON
BEFORE
AFTER:
see it in motion-> https://youtu.be/D9ocVzGJfI8
see it in motion-> https://youtu.be/GcW0pNo-zus
see it in motion-> https://youtu.be/7zICgzdxuGgAuto Phong tessellation
(shader on, no tessellation)
(shader on, enable tessellation! Phong tessellation can make your model smooth without changing your .fbx)
see it in motion-> https://youtu.be/D-MxyBa0nJEKawaii model TEST (@ganbaru_sisters)

AFTER
see it in motion-> https://youtu.be/KpRkxPnHuK0
AFTER
(more shadow from trees)

AFTER:
see it in motion-> https://youtu.be/hUWacEQH6jsBEFORE
AFTER:
BEFORE
AFTER:
add 2D hair shadow & rim light
BEFORE
AFTER:
[![screenshot](https://i.imgu
Truncated — view the full README on GitHub.
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