Free and open-source iPhone location teleport. Tap the map, search a place, or drive a route — Locus injects coordinates through Apple’s developer location service into locationd, so Maps and other apps see the spoofed GPS (not just a Wi‑Fi lookup that outdoor GPS will overwrite).
See SETUP.md for full steps. Grab a prebuilt IPA from Releases, or build from source below.
Bundle ID: com.chrismack.locus
File pickers often don’t work inside LiveContainer. Use one of these:
Locus uses the MIT-licensed idevice FFI to talk to Apple’s DVT location simulation over an on-device developer tunnel (the same class of mechanism Xcode uses).
iOS 27: Settings → Pair on this iPhone advertises _remotepairing-pairable-host._tcp. Confirm the 6-digit code under Settings › Privacy & Security › Developer Mode › Pair with Host — no computer.
iOS 18–26: import an RPPairing file once from idevice_pair.
Also install LocalDevVPN (loopback tunnel, default 10.7.0.1), then sideload Locus.
Start a teleport on Wi‑Fi first; the session can keep working on cellular afterward.
Locus spoofs location the same way Xcode’s developer tools do: it tells iOS “you’re here,” and other apps read that from the system. Apps that just trust GPS (Apple Maps, etc.) will follow it.
Pokémon GO is different. It runs its own location checks and often rejects developer / simulated GPS (e.g. “Failed to detect location”). That’s expected with this method, not a Locus bug, and there’s no supported fix for it in this app.
Tools like iPogo (and similar modified clients such as SpooferPro) work differently: they’re a modified Pokémon GO app, not a system-wide location spoof. Features live inside that altered game client, instead of feeding coordinates through iOS for every app. Locus never patches or replaces Pokémon GO; it only changes what the system reports. So those tools can appear to “work in Pokémon GO” while Locus correctly drives Maps but still gets blocked by Pokémon GO’s checks.
Locus is for system-level teleporting. It isn’t a Pokémon GO client or an anti-cheat bypass.
Building from source needs an Apple Developer account (free or paid) for code signing. The published IPA does not — just sideload it.
brew install xcodegenproject.yml (DEVELOPMENT_TEAM), or pick your team under Xcode → Signing & Capabilities after generating the project.xcodegen generate
open Locus.xcodeproj
Or build from the CLI (replace with your Team ID from developer.apple.com/account → Membership):
xcodegen generate
xcodebuild -project Locus.xcodeproj -scheme Locus -configuration Release \
-destination 'generic/platform=iOS' DEVELOPMENT_TEAM=YOUR_TEAM_ID build
MIT. Vendor/idevice contains the idevice FFI (MIT). Locus is an independent open-source project and is not affiliated with Mirage / Wapixel.
7 commits
Swift
100.0%
Free and open-source iPhone location teleport. Tap the map, search a place, or drive a route — Locus injects coordinates through Apple’s developer location service into locationd, so Maps and other apps see the spoofed GPS (not just a Wi‑Fi lookup that outdoor GPS will overwrite).
See SETUP.md for full steps. Grab a prebuilt IPA from Releases, or build from source below.
Bundle ID: com.chrismack.locus
File pickers often don’t work inside LiveContainer. Use one of these:
Locus uses the MIT-licensed idevice FFI to talk to Apple’s DVT location simulation over an on-device developer tunnel (the same class of mechanism Xcode uses).
iOS 27: Settings → Pair on this iPhone advertises _remotepairing-pairable-host._tcp. Confirm the 6-digit code under Settings › Privacy & Security › Developer Mode › Pair with Host — no computer.
iOS 18–26: import an RPPairing file once from idevice_pair.
Also install LocalDevVPN (loopback tunnel, default 10.7.0.1), then sideload Locus.
Start a teleport on Wi‑Fi first; the session can keep working on cellular afterward.
Locus spoofs location the same way Xcode’s developer tools do: it tells iOS “you’re here,” and other apps read that from the system. Apps that just trust GPS (Apple Maps, etc.) will follow it.
Pokémon GO is different. It runs its own location checks and often rejects developer / simulated GPS (e.g. “Failed to detect location”). That’s expected with this method, not a Locus bug, and there’s no supported fix for it in this app.
Tools like iPogo (and similar modified clients such as SpooferPro) work differently: they’re a modified Pokémon GO app, not a system-wide location spoof. Features live inside that altered game client, instead of feeding coordinates through iOS for every app. Locus never patches or replaces Pokémon GO; it only changes what the system reports. So those tools can appear to “work in Pokémon GO” while Locus correctly drives Maps but still gets blocked by Pokémon GO’s checks.
Locus is for system-level teleporting. It isn’t a Pokémon GO client or an anti-cheat bypass.
Building from source needs an Apple Developer account (free or paid) for code signing. The published IPA does not — just sideload it.
brew install xcodegenproject.yml (DEVELOPMENT_TEAM), or pick your team under Xcode → Signing & Capabilities after generating the project.xcodegen generate
open Locus.xcodeproj
Or build from the CLI (replace with your Team ID from developer.apple.com/account → Membership):
xcodegen generate
xcodebuild -project Locus.xcodeproj -scheme Locus -configuration Release \
-destination 'generic/platform=iOS' DEVELOPMENT_TEAM=YOUR_TEAM_ID build
MIT. Vendor/idevice contains the idevice FFI (MIT). Locus is an independent open-source project and is not affiliated with Mirage / Wapixel.
7 commits
Swift
100.0%