DwarfStar (ds4) is a small native inference engine for DeepSeek
V4 Flash, with support for DeepSeek V4 PRO on very high-memory
machines. It is intentionally narrow: not a generic GGUF runner, not a
wrapper around another runtime, completely self-contained. It provides
DS4-specific loading, prompt rendering, tool calling, KV state handling
(RAM and on-disk), an HTTP server API, and an integrated coding agent,
plus tools for GGUF and imatrix generation and for quality and speed
testing.
This repository is a fork of Entrpi/ds4 and antirez/ds4 (the original
DwarfStar) that has diverged nearly since the project's inception: it
builds the CUDA/Linux side into a batched multi-request serving
engine. The
reference machines are the DGX Spark (GB10, sm_121) and the RTX PRO
6000 Blackwell (sm_120). Upstream's heart is a single-user CLI/agent
engine, Metal first; the fork is trying to keep all of that working.
Backends:
This project would not exist without llama.cpp and GGML, make sure to read the acknowledgements section, a big thank you to Georgi Gerganov and all the other contributors.
This Baekpica release line extends the CUDA serving work in Entrpi/ds4 with first-class model families for Korean DFM (독자 파운데이션 모델, 독파모) deployments. It is developed for serving very large GGUF models on one NVIDIA DGX Spark with 128 GB of unified memory. The implementation remains a narrow C/CUDA engine: every accepted architecture has an explicit metadata validator, tensor binder, prompt protocol, state lifecycle, and device kernel path.
v0.6.5-dfm is based on Entrpi v0.6.5. The current dfm branch accepts
only the explicitly validated model families below:
| Model family | GGUF architecture | Serving and state support |
|---|---|---|
| DeepSeek V4 Flash / PRO | deepseek4 | Serial or continuous; disk KV and live partial-prefix forks; optional external MTP/DSpark |
| Solar Open2 250B | solar-open2 | Recurrent/GQA persistent banks; disk KV and live partial-prefix forks; plain decode |
| K-EXAONE 236B A23B | exaone-moe | LLLG persistent banks with shared prefill scratch; disk KV and exact-frontier reuse; plain decode |
| Motif-3 | motif3 | Latent-KV persistent banks; disk KV and live partial-prefix forks; plain decode |
| dots3-note Preview | dots3-note | Dual-geometry latent serial sessions and disk KV; embedded MTP is validation-only |
| Qwen3.8-Flash-Next SSD-PLE | qwen4exp | CUDA serial or opt-in two-bank serving; bounded SSD-PLE, recurrent disk KV, live partial-prefix forks, target-verified embedded MTP, and base64 PNG/JPEG image input with decoded-pixel cache identity |
The serving command and HTTP contract do not change with the family; only the GGUF path and the matching weight-owner manifest change:
DS4_CUDA_WEIGHT_IPC_MANIFEST=/path/to/weights.manifest \
DS4_CUDA_WEIGHT_IPC_SCOPE=base \
./ds4-server -m /path/to/model-or-first-shard.gguf \
--cuda -c 131072 --host 0.0.0.0 --port 8001 \
--kv-disk-dir /path/to/ssd/ds4-kv --kv-disk-space-mb 32768
The server exposes OpenAI Chat Completions, OpenAI Completions, OpenAI
Responses, and Anthropic Messages at /v1/chat/completions,
/v1/completions, /v1/responses, and /v1/messages. Model-specific
tokenization, chat rendering, tool syntax, stop tokens, and recurrent/KV state
stay behind this common surface. A model-family integration is not complete
until Chat Completions, Responses, and Anthropic Messages pass their native
response-shape and tool-continuation gates; loading the GGUF alone is not that
acceptance. External MTP and DSpark support GGUFs remain
DeepSeek-only and are rejected for every other family. Qwen instead uses the
MTP block embedded in its main GGUF when --mtp-draft 2 is selected; that
target-verified path applies to greedy scalar/session decode and the opt-in
two-bank lane. Serial checkpoints, and idle
continuous banks for families that have them, can be saved to the same disk-KV
service and restored after an inference-worker restart. Disk persistence avoids
repeated prefill; it does not reduce the resident memory required by each active
bank.
Qwen image input is normalized across Chat Completions image_url, Responses
input_image, and Anthropic base64 image blocks. It accepts at most four PNG
or JPEG data URIs (10 MiB of base64-decoded payload each, 20 MiB per request),
applies the pinned
Qwen3VLProcessor/Qwen2VLImageProcessorFast geometry, runs the GGUF's embedded
27-layer vision tower, and carries exact three-axis M-RoPE through decode.
Image serving requires the persistent bank path (DS4_QWEN_BATCH=1).
Network/file URLs and video are rejected. Image V2 hashes decoded RGB pixels
and source geometry into an internal-only replay key, so identical images can
reuse exact live frontiers, recurrent partial checkpoints, and disk-KV records.
The marker is never tokenized or exposed through an API. Different pixels are
isolated even when geometry and image-pad token IDs are identical, and a byte
prefix that ends inside the marker is clamped before that image.
All six family ports above have production-artifact server evidence in this
repository's history on the reference DGX Spark; adding the Qwen features did
not require rerunning the other five models. Qwen's MQ-Q5-SSD-PLE-BF16
artifact most recently passed a real-weight recurrent-state/disk-KV round trip,
exact and divergent partial forks between two banks, image-aware live/disk
reuse, and target-stream-identical embedded-MTP checks. A guarded
196,608-context API run completed 7/7 requests
with no failures, including a three-request continuous epoch with
served=3 fallback=0; this was a configured-context serving check, not a
196,608-token prompt run. Qwen batching remains opt-in with
DS4_QWEN_BATCH=1 and is capped at two banks.
The Q5 artifact was subsequently served at a 262,144-token context with two
banks, 8,192-token prefill chunks, partial-prefix reuse, and a 32 GiB disk-KV
budget. Concurrent Chat Completions and Anthropic Messages requests returned
their native HTTP 200 shapes. A later guarded --no-serial check streamed a
low-reasoning Responses function call on a Qwen bank, then replayed that
function_call without its hidden reasoning and appended only the new
function_call_output. The directed continuation completed on the same bank
with 395 cached tokens plus a 27-token suffix. /v1/stats reported two
continuous Responses requests, zero serial requests, one continuous bank
continuation, and zero request, batch, or governor failures. This proves the
live bank-owned reasoning/tool continuation path; buffered first tool-generation
requests still need the serial lane for their model-visible corrective retry.
A three-bank 262K trial was not retained on the 128 GiB reference host because
the earlier serial continuation reduced MemAvailable to 1.12 GiB; two banks
are the guarded production setting.
The two-bank MTP path was checked on the same Q5 artifact with four fixed cold
API prompts. Plain decode averaged 23.65 tok/s; --mtp-draft 2 averaged
28.65 tok/s (+21.1%) with an 84.98% draft acceptance rate. Mean TTFT was
260.7 versus 261.1 ms and prefill was 225.38 versus 223.35 tok/s. Device-live
memory increased by about 0.98 GiB. A synchronized two-request run and Chat,
Responses, and Anthropic Messages smokes completed with zero request or
governor failures. This establishes target-verified two-bank operation, not
true row-batched kernel throughput; acceptance and speed remain content
dependent.
The later Qwen decode path performs one actual two-row token-embedding and
Hyper-Connection operation whenever both banks are ready. Stateful PLE, Gated
DeltaNet, QSA, routed MoE, and output projection work initially remained per
bank. The real-Q5 regression covered a two-row-to-one-row transition and
retained exact MTP target verification; a same-process 3-by-3
short-generation A/B measured
22.67 tok/s with the row path versus 20.86 tok/s with scalar bank calls
(+8.65%). DS4_QWEN_NO_ROW_BATCH=1 restores the scalar path. This is bounded,
state-safe row batching, not a claim that the complete Qwen graph is batched.
Nine later increments pair the independent Gated DeltaNet recurrent updates
in one two-dimensional CUDA grid, run the final Q8 output projection through
the existing two-row dense path, and gather both banks' SSD-PLE rows in one
descriptor batch before bit-exact BF16 promotion. The fourth pairs only the
assignment-major Q5_0 expert-down tail. The fifth batches only the QSA Q/gate
Q8 projection; index/KV history, RoPE, attention, and output stay bank-owned.
The sixth keeps router, top-k, gate/up, and weighted-SwiGLU arithmetic per bank,
then combines the two packed Q5_K expert-down main worklists; shared-expert
arithmetic remains independent. The seventh keeps both F32 router projections
independent, then runs the existing router top-k kernel across the two logits
rows before returning each bank's selected IDs and normalized weights.
The eighth runs the four Gated DeltaNet Q8 input projections (qkv, z,
in_b, and in_a) over the shared two-row HC input, then returns bank 1's
rows to its state-owned convolution and control path.
The ninth runs the F32 router projection once over that same two-row HC input
with row-stable reduction order, then reuses the already-combined top-k path.
The same-process 3-by-3
real-Q5 checks measured 23.24 versus 22.80 tok/s for the recurrent update (+1.96%), then
23.70 versus 23.15 tok/s for the output projection (+2.35%), and 23.98 versus
23.82 tok/s for the PLE gather (+0.64%). The tail check measured 24.62 versus
24.20 tok/s (+1.74%), and the QSA projection check measured 25.15 versus
24.65 tok/s (+2.01%). The routed-main check measured 25.40 versus 24.91 tok/s
(+1.95%), and the router top-k check measured 25.74 versus 25.37 tok/s
(+1.48%). The Gated DeltaNet projection check measured 27.45 versus 25.65
tok/s (+7.03%); all three paired rounds were faster.
The F32 router-projection check measured 27.68 versus 27.57 tok/s (+0.40%);
all three paired rounds were faster. The raw Q8 path
matched two one-row calls bit-for-bit at the production 2,560 input width, and
the QSA Q/gate path matched 98,304 output bytes bit-for-bit. The real-weight
routed-main check matched both 10-by-2,560 output tables bit-for-bit. Four
distinct 512-expert router rows also matched their one-row top-k calls
bit-for-bit, including the F32 router logits and normalized weights. The
real-weight Gated DeltaNet check matched both 2,560-value
output rows bit-for-bit. In all cases,
the full two-bank MTP/disk-KV/partial-fork regression retained
its exact target token streams. PLE projection/convolution, the remaining QSA
work, shared MoE work, and the remaining GDN state/finish stages are still
bank-owned.
DS4_QWEN_NO_GDN_PROJ_BANK2=1 restores four independent Gated DeltaNet input
projections while retaining the paired recurrent update.
DS4_QWEN_NO_PLE_GATHER_BANK2=1 restores two independent gathers for
diagnostic A/B runs.
DS4_QWEN_NO_QSA_QPROJ_BANK2=1 restores two independent QSA Q/gate
projections for diagnostic A/B runs.
DS4_QWEN_NO_Q5_TAIL_BANK2=1 restores two independent MoE paths for the
tail-specific A/B.
DS4_QWEN_NO_MOE_MAIN_BANK2=1 restores two independent Q5_K routed-main
worklists while retaining the paired Q5_0 tail.
DS4_QWEN_NO_MOE_TOPK_BANK2=1 restores two independent router top-k launches
while retaining the other accepted two-bank paths.
DS4_QWEN_NO_MOE_ROUTER_BANK2=1 restores two independent F32 router
projections while retaining the combined top-k path.
The same Q5 artifact then passed guarded still-image serving at a configured
262,144-token context with 8,192-token prefill chunks. Chat Completions,
Responses, and Anthropic Messages all exercised the real vision tower; a
synchronized Responses/Anthropic pair completed as served=2 fallback=0.
An 8,243-token request placed the 64 projected image rows across the chunk
boundary and completed at 489.4 prefill tok/s, 17.232 s TTFT, and 22.5 decode
tok/s. These content-specific numbers are integration evidence, not a vision
throughput benchmark. The post-gate worker reported zero request, census, or
governor failures under the external 115 GiB guard.
Image V2 was subsequently checked with decoded-pixel identity enabled. A same-image continuation reused 90 of 110 prompt tokens while a same-geometry different-pixel request stayed cold. After a worker restart, an image-bearing 1,890-token bank was restored from disk and a 1,909-token follow-up reused all 1,890 stored tokens. A separate same-image divergent 20,087-token request restored the 16,384-token recurrent checkpoint and computed only 3,703 prompt tokens. All requests returned the requested deterministic answer; the final server counters showed zero request, continuous-batch, census, and governor failures. These checks establish cache identity and state reuse, not image quality or large-image vision throughput.
The vision attention path was then changed from one warp rereading K/V for every query to an 8-query by 32-key shared-memory tile while retaining the same online-softmax order and avoiding an N-by-N score allocation. A 67-row, two-segment check at the model's actual 16 heads and 72-value head width was bit-exact against the previous kernel. NCU measured 24.67 us for the tiled kernel versus 31.81 us for the previous path on that check (-22.4%). A same-binary 3-by-3 API A/B used a 4,408-patch document image, 1,159 prompt tokens, 64 output tokens, and disabled live/disk prefix reuse:
| Vision attention | Prefill | TTFT | Decode |
|---|---|---|---|
| 8-query / 32-key tiled | 494.47 tok/s | 10.262 s | 13.77 tok/s |
| Previous per-query path | 494.50 tok/s | 14.143 s | 14.70 tok/s |
The controlled result is a 27.45% TTFT reduction for this image size. Decode is reported for completeness but is not attributed to the vision kernel; the 64-token MTP tails were thermally variable. The tiled path still performs exact full attention with O(P^2) arithmetic and is not presented as a tensor-core FlashAttention implementation.
The bounded SSD-PLE cache was then tuned with identical fixed 8,192-token
direct runs (--gen-tokens=0, three runs per setting). With 16 page-read
workers, 512, 1,024, and 2,048 MiB caches averaged 252.17, 397.72, and 450.26
prefill tok/s. At 2,048 MiB, 16, 32, and 64 workers averaged 450.19, 464.67,
and 466.88 tok/s; 32 workers retained nearly all of the 64-worker result with
less host submission overhead and is now the default. A cold 9,854-prompt /
64-output API check with the new defaults measured 467.2 prefill tok/s,
21.111 s TTFT, and 25.4 decode tok/s. A synchronized two-request check
completed as served=2 fallback=0; all four API requests completed with zero
request, census, or governor failures under the external 115 GiB guard. The
minimum observed system-available memory was 8.07 GiB. Direct runs do not
measure TTFT or decode throughput.
A separate teacher-forced full-model comparison scored 2,048 tokens from each of two fixed text fixtures on the higher-precision MQ-Q6 artifact and the target MQ-Q5 artifact:
| Fixed slice | MQ-Q6 avg NLL / PPL | MQ-Q5 avg NLL / PPL | Q5-Q6 avg NLL |
|---|---|---|---|
| Long-form essay | 2.184138 / 8.882991 | 2.140368 / 8.502567 | -0.043770 (-2.00%) |
| Repetitive structured security fixture | 0.068999 / 1.071435 | 0.081061 / 1.084437 | +0.012062 (+17.48%) |
| Equal-token aggregate (4,096 tokens) | 1.126569 / 3.085053 | 1.110714 / 3.036527 | -0.015854 (-1.41%) |
The two slices show no Q5 quality collapse in this narrow regression, but they are not a representative evaluation suite and do not establish general Q5 superiority. The structured fixture is highly repetitive, so its low absolute perplexity is useful only for the paired comparison.
The same Q5 artifact then completed an exact 262,144-token direct prefill with
--gen-tokens=0, an 8,192-token Qwen chunk, the 2,048 MiB bounded PLE cache,
and 32 PLE workers. It sustained 277.06 prefill tok/s. The dumped final output
contained all 248,320 finite logits; the recorded and independently recomputed
argmax were both token 264. The run completed under the external 115 GiB memory
guard with DS4_MEMGOV=observe; the lowest sampled system-available memory was
7.8 GiB. This establishes full-window prefill and final-logit production, not
full-window API generation or decode throughput.
A follow-up incremental full-window sweep enabled
DS4_PLE_LATENCY_STATS=1 with the same Q5 artifact, prompt, chunk, cache,
worker count, and 115 GiB guard. Each row adds exactly 32,768 prompt tokens to
the retained session:
| Context frontier | Added tokens | Segment prefill |
|---|---|---|
| 32,768 | 32,768 | 427.31 tok/s |
| 65,536 | 32,768 | 361.80 tok/s |
| 98,304 | 32,768 | 334.40 tok/s |
| 131,072 | 32,768 | 294.62 tok/s |
| 163,840 | 32,768 | 271.04 tok/s |
| 196,608 | 32,768 | 247.79 tok/s |
| 229,376 | 32,768 | 218.73 tok/s |
| 262,144 | 32,768 | 198.27 tok/s |
The token-weighted rate was 277.49 tok/s, within 0.2% of the preceding uninstrumented 277.06 tok/s run. The SSD counters include the engine's 512-token/two-gather boot prewarm, so 34 gather samples cover 262,656 tokens. They recorded 706,922 successful aligned 4 KiB reads (2.6967 GiB physical), with 220.801 us mean latency, p50 <= 262.144 us, p95 <= 524.288 us, p99 <= 1,048.576 us, and a 37.413 ms maximum. Among classified page accesses, 90.15% were ready hits, 1.96% inflight hits, and 7.89% misses; there were 390,767 evictions. The gather-level host wait for all PLE row leases averaged 2.144 s per 8,192-token chunk, with p50 <= 2.147 s, p95 <= 4.295 s, p99 <= 8.590 s, and a 4.770 s observed maximum. Percentiles are conservative power-of-two histogram upper bounds; gather wait excludes the CUDA projection that follows acquisition. This direct run has no API TTFT or decode result.
Motif-3 also completed a strict OpenAI Chat gate at the 262,144-token context limit: 262,080 prompt tokens at 175.61 tok/s followed by 43 decoded tokens at 2.52 tok/s, with all three retrieval sentinels exact. Solar Open2 serves 8K prompts at 1,050.7 tok/s prefill with 19.05 tok/s decode on the same host. See the DFM model-family guide for the pinned pre-Qwen family evidence, measurement conditions, Nsight evidence, weight-owner lifecycle, integration matrix, and current limits; the Qwen artifact card holds its SSD-PLE-specific verification and performance record.
Download a model, build, serve. (Full detail in the sections below; on a DGX Spark, ds4-on-spark does all of this, plus the DSpark drafter setup, with one command.)
./download_model.sh q2-imatrix # 96/128 GB machines; see Model Weights
make cuda-spark # DGX Spark / GB10; plain make = macOS Metal
./ds4-server --host 0.0.0.0 # CUDA defaults: ctx 262144, banks sized from free memory
On a standard install that is the whole launch: the base model resolves
automatically, a speculative drafter sitting beside it is attached and
armed, and every automatic decision is stated on one boot line, never
silently. Since v0.6 unused context is demand-mapped, so a deep -c
costs almost nothing until a request actually uses it; the CUDA default
of 262144 exists so that a long agentic session fits a defaults boot,
and -c raises it (524288 is the installer default; the model's full
1M window at -c 1048576 is proven with a 975k-token conversation;
see Memory and capacity).
Then talk to it with any OpenAI or Anthropic client:
curl http://127.0.0.1:8000/v1/chat/completions \
-H 'Content-Type: application/json' \
-d '{"model":"deepseek-v4-flash","messages":[{"role":"user","content":"Hello!"}]}'
Agent clients (Codex, Claude Code, opencode, Pi) are covered in
Agent Client Usage. The interactive CLI is
./ds4 (see CLI), and ./ds4 --help / ./ds4-server --help
list every flag.
This implementation only works with the DeepSeek V4 Flash and PRO GGUFs published for
this project. It is not a general GGUF loader, and arbitrary DeepSeek/GGUF files
will not have the tensor layout, quantization mix, metadata, or optional MTP
state expected by the engine. The 2 bit quantizations provided here are not
a joke: they behave well, work under coding agents, call tools in a reliable way.
The 2 bit quants use a very asymmetrical quantization: only the routed MoE
experts are quantized, up/gate at IQ2_XXS, down at Q2_K. They are the
majority of all the model space: the other components (shared experts,
projections, routing) are left untouched to guarantee quality.
Download one main model. Prefer the imatrix versions.
./download_model.sh q2-imatrix # 96/128 GB RAM machines, imatrix-tuned q2
./download_model.sh q2-q4-imatrix # 96/128 GB RAM machines, q2 with last 6 layers q4
./download_model.sh q4-imatrix # >= 256 GB RAM machines, imatrix-tuned q4
./download_model.sh pro-imatrix # 512 GB RAM machines, PRO imatrix quant
Legacy GGUF files are still available if you specifically need the older non-imatrix quants:
./download_model.sh q2 # 96/128 GB RAM machines, legacy non-imatrix
./download_model.sh q4 # >= 256 GB RAM machines, legacy non-imatrix
./download_model.sh pro # 512 GB RAM machines, legacy non-imatrix PRO
The script downloads from https://huggingface.co/antirez/deepseek-v4-gguf,
stores files under ./gguf/, resumes partial downloads with curl -C -, and
updates ./ds4flash.gguf to point at the selected main model. The plain q2 XXS
weights are produced with the weights importance vector only, without an
imatrix. The imatrix variants are preferred.
Authentication is optional for public downloads, but --token TOKEN,
HF_TOKEN, or the local Hugging Face token cache are used when present.
If you want to regenerate GGUF files or collect a new imatrix, see
gguf-tools/README.md. Those tools are meant for offline
model-building work and can take a long time on the full DeepSeek V4 Flash
weights. Flash GGUF generation is supported by the local tools. PRO GGUF
production currently still depends on the external llama.cpp-based workflow;
native tooling can be added later.
./download_model.sh mtp fetches the optional speculative decoding support
GGUF for Flash. It can be used with q2-imatrix, q4-imatrix, q2, and q4, but must be
enabled explicitly with --mtp. The current MTP/speculative decoding path is
still experimental: it is correctness-gated and currently provides at most a
slight speedup, not a meaningful generation-speed win.
Then build:
make # macOS Metal
make cuda-spark # Linux CUDA, DGX Spark / GB10
make cuda-generic # Linux CUDA, other local CUDA GPUs
make cpu # CPU-only diagnostics build
./ds4flash.gguf is the default model path used by both binaries. Pass -m to
select another supported GGUF from ./gguf/. Run ./ds4 --help and
./ds4-server --help for the full flag list.
Building in a container? Use docker/Dockerfile as the
reference: it builds with make cuda-spark (on a GB10 a generic
make cuda CUDA_ARCH=... build serves at a fraction of the speed) and its
header documents the run flags — in particular, never give the container a
memory limit, because the mmap'd weights live in the host page cache.
Motif-3 is an explicit native CUDA model family for the official final
Motif-Technologies/Motif-3 topology. The loader and fixture gates cover all
53 layers, 384 routed experts with sigmoid top-8 routing, the shared expert,
Expert-Specific PolyNorm, modified mHC, interleaved full/SWA GDLA with YaRN,
latent KV plus decoupled RoPE state, and the official tokenizer/chat protocol.
A Motif container is never routed through the DeepSeek graph.
The public full-topology MQ87-88 artifact is
Baekpica/Motif-3-Mixed-Quant-GGUF.
The current loader consumes one GGUF, so first verify all public shard hashes
and merge them once with llama-gguf-split --merge. The merge is artifact
assembly, not runtime streaming.
Build DGX Spark/GB10 with make cuda-spark; that target emits
compute_121a/sm_121a. The resident lifecycle is the same as the other
supported families: keep one VMM weight owner alive and restart only the
inference worker. Run the owner's --dry-run preflight first, then remove
--dry-run and wait for its ready manifest before launching the worker:
./ds4_weight_server --base /path/to/Motif-3-MQ87-88-FIT.gguf \
--manifest /path/to/run/weights.manifest --backend vmm --scope base \
--reserve-gb 24 --no-repack-q8-aligned --dry-run
DS4_CUDA_WEIGHT_IPC_MANIFEST=/path/to/run/weights.manifest \
DS4_CUDA_WEIGHT_IPC_SCOPE=base \
DS4_SERVER_COALESCE_MAX=2 \
DS4_SERVER_COALESCE_MAX_TOKENS=4096 \
DS4_MOTIF3_PREFILL_CHUNK=4096 \
./ds4-server -m /path/to/Motif-3-MQ87-88-FIT.gguf -c 196608 \
--host 0.0.0.0 --port 8002 --no-spec \
--kv-disk-dir /path/to/ssd/motif-3-kv --kv-disk-space-mb 32768
The shared server surface includes OpenAI chat/completions, Responses, and
Anthropic Messages, with streaming and non-streaming modes. On the reference
GB10, the verified Motif path reaches 457.28 tok/s at 8K prefill, 396.47 tok/s
at a strict 32K OpenAI gate, and 175.61 tok/s prefill plus 2.52 tok/s decode at
the strict 256K gate. The non-speculative persistent runtime also completed
three simultaneous 192-token Chat generations at -c 196608 in 25.03 s
(23.01 aggregate output tok/s, zero serial fallbacks), and an 8,214-token
cold request exercised the 8,192-token prefill chunk at 266.3 tok/s. See
docs/ds4-dfm-model-families.md for exact
conditions and correctness evidence. Motif serving uses plain decode; MTP and
DSpark support models remain DeepSeek-only.
Start a local OpenAI/Anthropic-compatible server:
./ds4-server --ctx 524288 --kv-disk-dir /tmp/ds4-kv --kv-disk-space-mb 8192
Use --chdir /path/to/ds4 when launching ds4-server from another directory,
so relative runtime files such as metal/*.metal resolve from the project tree.
The server keeps one mutable backend/KV checkpoint in memory, so stateless clients that resend a longer version of the same prompt can reuse the shared prefix instead of pre-filling from token zero.
Request parsing and sockets run in client threads. Since the fork's
v0.1.0 line, inference runs continuous batching by default:
concurrent requests are admitted mid-flight into per-request KV banks
and decoded together, with chunked prefill interleaved into live decode
(see Memory and capacity for how admissions are
funded). DS4_SERVER_CONTINUOUS=0 restores the upstream serialized
behavior, where concurrent requests wait their turn on one live
graph/session.
Supported endpoints:
GET /v1/models (lists the loaded model)GET /v1/models/deepseek-v4-flashGET /v1/models/deepseek-v4-proGET /v1/models/motif-3 (when a Motif-3 GGUF is loaded)POST /v1/chat/completionsPOST /v1/responsesPOST /v1/completionsPOST /v1/messagesGET /metrics (Prometheus text: request outcomes, token totals, rolling
decode tok/s, live banks, admission classes, speculation counters; since
v0.6.0 also the memory families — allocation census by class and domain,
the availability observation with both raw estimates behind it, governor
decisions per consumer, reclaim outcomes, and typed request rejections
labelled by lane and reason)GET /v1/stats (human-readable status board; JSON with
Accept: application/json — watch -n2 curl -s :8000/v1/stats works)The Flash and PRO model endpoints are compatibility aliases. They both report
the model currently loaded from the GGUF passed with -m; the endpoint name does
not select a different model.
Every response also carries a timings block next to usage (TTFT, prefill
tokens with the cached split, prefill and decode tok/s, and speculative
acceptance when DSpark is active); streaming responses include it on the
final event when stream_options.include_usage is set.
/v1/chat/completions accepts the usual OpenAI-style messages,
max_tokens/max_completion_tokens, temperature, top_p, top_k, min_p,
seed, stream, stream_options.include_usage, tools, and tool_choice.
Tool schemas are rendered into DeepSeek's DSML tool format, and generated DSML
tool calls are mapped back to OpenAI tool calls.
/v1/responses accepts OpenAI Responses-style input, instructions,
tools, tool_choice, max_output_tokens, temperature, top_p, stream,
and reasoning. It is the preferred endpoint for Codex CLI. The server keeps
Responses continuations bound to live state when possible, and can fall back to
the same DSML rendering and KV prefix reuse used by chat completions.
/v1/messages is the Anthropic-compatible endpoint used by Claude Code style
clients. It accepts system, messages, tools, tool_choice, max_tokens,
temperature, top_p, top_k, stream, stop_sequences, and thinking
controls. Tool uses are returned as Anthropic tool_use blocks.
Default sampled API generation uses temperature=1, top_p=1, and
min_p=0.05, so the default filter is relative probability rather than
nucleus mass. In thinking mode DS4 uses those fixed sampling defaults and
ignores client sampling knobs, matching DeepSeek's fixed-thinking API behavior.
The chat, Responses, and Anthropic endpoints support SSE streaming. In thinking
mode, reasoning is streamed in the native API shape instead of being mixed into
final text. OpenAI chat streaming
also streams tool calls as soon as the DSML invocation is recognized: the tool
header is sent first, then parameter bytes are forwarded as
tool_calls[].function.arguments deltas while generation continues. The
Anthropic endpoint streams thinking and text live, then emits structured
tool_use blocks when the generated tool block is complete.
The Responses endpoint streams the Responses event lifecycle expected by Codex,
including response.output_text.delta, function-call argument events, and
terminal response.completed / response.incomplete / response.failed
events.
Chat-completion SSE accepts a return_token_ids: true request field that
adds per-token IDs to each streamed delta, placed at the choice level to
match the wire shape vLLM and llama-benchy-style benchmark harnesses expect.
The emission limit is snapped to token boundaries so partial UTF-8 never
desynchronises the IDs from the text. Helpful when an external evaluation
loop needs raw token IDs alongside the rendered text.
For browser JavaScript clients served from another origin, start the server with
--cors to emit Access-Control-Allow-* headers. This only changes HTTP
headers; it does not expose the server on the LAN. Use --host 0.0.0.0
explicitly when remote machines should be able to connect.
DeepSeek V4 emits tool calls as DSML text. Agent clients do not send that same text back on the next request: they send normalized OpenAI/Anthropic JSON tool-call objects. If the server re-rendered those objects slightly differently, the rendered byte prefix would no longer match the live KV checkpoint and the next turn would have to be rebuilt.
The first line of defense is exact replay. Every tool call gets an unguessable
API tool ID, and the server remembers tool id -> exact sampled DSML block in
a bounded in-memory map backed by radix trees. When the client later sends that
tool ID back, the prompt renderer uses the exact DSML bytes the model sampled,
not a freshly formatted approximation. This map can also be saved inside KV
cache files, so exact replay survives server restarts for cached histories.
Canonicalization is only the backup path. If the exact DSML block is missing,
or exact replay is disabled with --disable-exact-dsml-tool-replay, the server
renders a deterministic DSML form from the JSON tool object. After a tool-call
turn, it compares the live sampled token stream with the prompt that the next
client request will render. If needed, it rewrites the live checkpoint, or
falls back to an older disk KV snapshot and replays only the suffix. This keeps
the model continuation aligned with the stateless API transcript.
During generation, the server also treats DSML syntax differently from payload.
When the model is emitting stable protocol structure such as DSML tags,
parameter headers, JSON punctuation, or closing markers, sampling is forced to
temperature=0 so the tool call stays parseable. This greedy mode does not
apply to argument payloads: string=true parameter bodies and JSON string
values, including file contents and edit text, use the request's normal sampling
settings. That separation is important: deterministic decoding is helpful for
syntax, but can create repeated text when applied to long code or file bodies.
Three knobs target long agent loops (measured on SWE-rebench-class workloads; see the changelog for the receipts):
--tool-call-reminder on|off, default on (v0.6.5; env
DS4_TOOL_CALL_REMINDER=0 disables). At depth, low-bit quants answer
some tools-armed turns with a prose completion report instead of a tool
call — measured at 50% of turns in the 70-80K band, always right after a
successful tool result, and agent harnesses abandon tasks over it. Past
~96KB of rendered conversation (~30K+ tokens), every tool result now
carries a short protocol reminder. At the exact captured slip states the
reminder measured 0/72 sampled slips vs 6/72 without, and it fixed the
failing agent task end to end (submitted and harness-resolved, zero
slips) with reasoning traces kept and no format deviation — the
reference-faithful fix. Shallow conversations are never touched, so
chat-with-tools flows that legitimately answer in prose after a tool
result are unaffected. The injection is byte-stable across turns, so
warm prefix reuse is unchanged.
--reasoning-replay keep|drop (env DS4_REASONING_REPLAY=drop).
Most OpenAI-style agent scaffolds echo each assistant message back
verbatim, including reasoning_content. That is what DeepSeek specifies
for this model family: the V4 reference encoding keeps reasoning for
every turn whenever tools are present, and DeepSeek's API requires the
echo in tool loops (it returns 400 when reasoning_content is not
passed back). Under the default keep, the tool-context render honors
that format and re-emits the reasoning inside <think> blocks, which
also keeps the rendered prefix byte-aligned with the live KV (warm
in-place reuse, no re-prefill). The cost is depth: llama-server's
template default drops replayed reasoning, a deviation from the
reference format, and on the identical conversation that deviation runs
16-28% shallower per turn. Depth is where low-bit quants start missing
the tool-call protocol, so on this ship quant the deviation pays.
drop reproduces it opt-in, rendering history assistant turns in the
lean </think> replay form; the bank's partial-prefix admission absorbs
the divergence at the cost of a one-turn-tail re-prefill (~270 tokens
measured). An assistant turn being continued (after the last user-like
message) always keeps its reasoning. For long agent loops on low-bit
quants, drop is the recommended setting; the default stays keep,
the reference-faithful behavior.
--tool-slip-resample (env DS4_TOOL_SLIP_RESAMPLE=1, off by
default). At depth a quantized model occasionally answers a tools-armed
turn with a prose completion report instead of a tool call; agent
harnesses reject the turn, and their retry rules can convert a few such
slips into a dead task. With this knob, a continuously-batched
non-streaming chat turn that settles at finish=stop with no tool calls
is requeued once for a fresh draw before anything reaches the client; the
just-retired bank warm-admits the full prompt, so the retry costs one
generation. length/error finishes, streaming turns, and the serial
lane are never resampled. Note the obvious disclosure: this retries the
server's own sampler before the harness sees the turn, so benchmark
results should say whether it was on.
For the Anthropic and Responses endpoints — whose protocols let a client send
an output-only follow-up (just the tool_result / function_call_output)
instead of replaying the whole conversation — the server keeps a continuation
registry: one record per tool-call turn, binding the turn's tool-call IDs to
the engine state that produced them (an engine-authoritative content
generation plus committed token frontier). A follow-up that references those
IDs is revalidated by pure equality at admission; if the state has moved on,
the server answers a native 409 asking for a full-history replay rather than
silently continuing from the wrong frontier. Records that lose their live
state remain replayable (exact sampled DSML is retained under a bounded LRU),
and short grace/TTL windows (DS4_CONT_GRACE_S, DS4_CONT_TTL_S,
DS4_CONT_PIN_DEADLINE_S) protect a just-published turn from being evicted
before its follow-up arrives.
Streaming tool turns ride the batched lane. Anthropic and Responses
streaming tool requests are served on the continuous-batching lane: the tool
turn's registry record is owned by its KV bank, and an output-only follow-up
continues that bank in place after the same generation/frontier equality
check, including a Responses replay that omits the bank's hidden reasoning.
Buffered first tool-generation requests deliberately stay on the serial lane —
its model-visible corrective retry (feeding a malformed tool call back to the
model as a tool error) has no per-row equivalent in the batched loop, and a
parse-time boolean cannot predict a semantic failure discovered after
generation. An output-only follow-up may itself be streaming or buffered; a
buffered follow-up that redeclares tools requests the same corrective contract
and therefore stays serial. Per-surface kill switches
DS4_SERVER_CONT_TOOLS_ANTHROPIC=0 / DS4_SERVER_CONT_TOOLS_RESPONSES=0
restore the previous all-serial tool behavior (kept for one release, like the
Inc 3 stateless switches they compose with).
The whole server is one trust domain. There is no tenant or auth
namespace: tool memory and the continuation registry are global, and any
client that knows (or guesses) a tool-call ID may continue that conversation
or shed other clients' work through the grace window. Tool-call IDs are minted
unguessable, but they travel in responses — do not expose one ds4-server to
mutually untrusted clients expecting isolation. Put an authenticating proxy in
front, or run one server per tenant, until an authenticated namespace exists.
Minimal OpenAI example:
curl http://127.0.0.1:8000/v1/chat/completions \
-H 'Content-Type: application/json' \
-d '{
"model":"deepseek-v4-flash",
"messages":[{"role":"user","content":"List three Redis design principles."}],
"stream":true
}'
ds4-server can be used by local coding agents that speak OpenAI-compatible
chat completions. Start the server first, and set the client context limit no
higher than the --ctx value you started the server with:
./ds4-server --ctx 524288 --kv-disk-dir /tmp/ds4-kv --kv-disk-space-mb 8192
For long agent loops on quantized weights: since v0.6.5 the deep
tool-protocol reminder is on by default (the measured fix for agent
tasks dying to prose slips at depth), and two optional levers remain,
--reasoning-replay drop (keep scaffold-echoed reasoning out of the
prompt; conversations run 16-28% shallower at the cost of llama.cpp-style
format deviation) and --tool-slip-resample (one retry when a
tools-armed turn still settles as prose). See
Replayed reasoning and agent-loop robustness
for the mechanics and measurements.
You can use larger context and larger cache if you wish. Full context of 1M tokens is going to use more or less 26GB of memory (compressed indexer alone will be like 22GB), so configure a context which makes sense in your system. With 128GB of RAM you would run the 2-bit quants, which are already 81GB, 26GB are going to be likely too much, so a context window of 100~300k tokens is wiser. However users reported being able to run 2bit quants with 250k ctx window in a Macs with just 96GB of system memory: make sure to kill processes that use too much memory, if you plan doing so ;)
On this fork's CUDA server, v0.6 made the memory side of that choice
easy: unused context is demand-mapped and each admission is charged
only what it will actually use, so a deep --ctx no longer pre-pays
anything. See Memory and capacity for the
knobs and the proven numbers.
The 384000 output limit below avoids token caps since the model is able
to generate very long replies otherwise (up to 384k tokens). The server
still stops when the configured context window is full.
For opencode, add a provider and agent entry to
~/.config/opencode/opencode.json:
{
"$schema": "https://opencode.ai/config.json",
"provider": {
"ds4": {
"name": "ds4.c (local)",
"npm": "@ai-sdk/openai-compatible",
"options": {
"baseURL": "http://127.0.0.1:8000/v1",
"apiKey": "dsv4-local"
},
"models": {
"deepseek-v4-flash": {
"name": "DeepSeek V4 Flash (ds4.c local)",
"limit": {
"context": 524288,
"output": 384000
}
}
}
}
},
"agent": {
"ds4": {
"description": "DeepSeek V4 Flash served by local ds4-server",
"model": "ds4/deepseek-v4-flash",
"temperature": 0
}
}
}
For Pi, add a provider to ~/.pi/agent/models.json:
{
"providers": {
"ds4": {
"name": "ds4.c local",
"baseUrl": "http://127.0.0.1:8000/v1",
"api": "openai-completions",
"apiKey": "dsv4-local",
"compat": {
"supportsStore": false,
"supportsDeveloperRole": false,
"supportsReasoningEffort": true,
"supportsUsageInStreaming": true,
"maxTokensField": "max_tokens",
"supportsStrictMode": false,
"thinkingFormat": "deepseek",
"requiresReasoningContentOnAssistantMessages": true
},
"models": [
{
"id": "deepseek-v4-flash",
"name": "DeepSeek V4 Flash (ds4.c local)",
"reasoning": true,
"thinkingLevelMap": {
"off": null,
"minimal": "low",
"low": "low",
"medium": "medium",
"high": "high",
"xhigh": "xhigh"
},
"input": ["text"],
"contextWindow": 524288,
"maxTokens": 384000,
"cost": {
"input": 0,
"output": 0,
"cacheRead": 0,
"cacheWrite": 0
}
}
]
}
}
}
Optionally make it the default Pi model in ~/.pi/agent/settings.json:
{
"defaultProvider": "ds4",
"defaultModel": "deepseek-v4-flash"
}
For Codex CLI, use the Responses wire API:
[model_providers.ds4]
name = "DS4"
base_url = "http://127.0.0.1:8000/v1"
wire_api = "responses"
stream_idle_timeout_ms = 1000000
Then run:
codex --model deepseek-v4-flash -c model_provider=ds4
For Claude Code, use the Anthropic-compatible endpoint. A wrapper like this
matches the local ~/bin/claude-ds4 setup:
#!/bin/sh
unset ANTHROPIC_API_KEY
export ANTHROPIC_BASE_URL="${DS4_ANTHROPIC_BASE_URL:-http://127.0.0.1:8000}"
export ANTHROPIC_AUTH_TOKEN="${DS4_API_KEY:-dsv4-local}"
export ANTHROPIC_MODEL="deepseek-v4-flash"
export ANTHROPIC_CUSTOM_MODEL_OPTION="deepseek-v4-flash"
export ANTHROPIC_CUSTOM_MODEL_OPTION_NAME="DeepSeek V4 Flash local ds4"
export ANTHROPIC_CUSTOM_MODEL_OPTION_DESCRIPTION="ds4.c local GGUF"
export ANTHROPIC_DEFAULT_SONNET_MODEL="deepseek-v4-flash"
export ANTHROPIC_DEFAULT_HAIKU_MODEL="deepseek-v4-flash"
export ANTHROPIC_DEFAULT_OPUS_MODEL="deepseek-v4-flash"
export CLAUDE_CODE_SUBAGENT_MODEL="deepseek-v4-flash"
export CLAUDE_CODE_DISABLE_NONESSENTIAL_TRAFFIC=1
export CLAUDE_CODE_DISABLE_NONSTREAMING_FALLBACK=1
export CLAUDE_STREAM_IDLE_TIMEOUT_MS=600000
exec "$HOME/.local/bin/claude" "$@"
Claude Code may send a large initial prompt, often around 25k tokens, before it
starts doing useful work. Keep --kv-disk-dir enabled: after the first expensive
prefill, the disk KV cache lets later continuations or restarted sessions reuse
the saved prefix instead of processing the whole prompt again.
Since v0.6.0 one memory governor decides every allocation that can
grow. Engine boot, prewarm, the bank plan, the serial session, and the
per-call batch graph all ask the same evaluator, which weighs each ask
against one availability observation and one ledger of what every other
lane holds. Nothing is reserved up front: context lives in virtual
banks whose pages materialize only as requests fill them, each
admission is charged what it will actually use, and idle banks return
their pages to the pool after a couple of minutes of quiet. When an ask
truly does not fit, the refusal is typed with a reason that says
whether a retry can succeed, and counted per lane in /metrics. Before
refusing for lack of memory the engine first collects what it can
return: idle banks' pages via trim, then its own unused CUDA graph-pool
reserve (DS4_MEM_OWN_TRIM=0 opts out).
Since v0.6.2 the account also proves itself. Every floor and margin in
the plan is derived from a measurement rather than a constant: the
bank count is priced from the live budget at boot, the anti-thrash
floor prices working sets at what they actually commit (not their
virtual extents, which overclaimed 4x at deep context), and the
planning headroom derives from the operator's memory floor. The boot
ledger prints the arithmetic behind each of these decisions, and while
serving, an idle-tick reconciliation line checks the box's raw memory
drop since boot against what the engine's own ledger explains, logging
the signed residual (also on /v1/stats and /metrics) — an
unexplained phantom or leak surfaces as a named number, not a field
report.
The proving runs for v0.6.1: a zero-config boot at -c 786432 admitted
three ingestions of about 755 thousand tokens each, back to back, and
held 2.26 million tokens of context resident and warm at once on
one 128 GB Spark, with zero refusals and the 4 GiB floor intact. A
fourth deep ingestion was funded by reclaiming an idle bank (the
cheapest to restore), not refused. Decode measured at parity with an empty box at
450k-token depth and within 15 percent at 755k. The observed all-in
cost was about 4.3 KiB per token of resident context at the deep shape
(4.8 at 450k banks; deeper banks amortize the page floors).
The measured ceiling sits higher. With the admission floor lowered to 1 GiB on a dedicated box, the same governor held 3,019,176 tokens of active context — four ingestions of about 755 thousand tokens each, a needle retrieved exactly from every one, and honest, instant refusals for every further ask with the floor intact. The disclosed cost: at that full squeeze decode runs 2.6x slower than on an empty box (the OS starts reclaiming file-backed weight pages), where the 2.26M shipped-floor stamp is 1.14x. The step-by-step recipe is in the ds4-on-spark README.
The window itself is now qualified to its edge: at -c 1048576 (the
checkpoint's exact YaRN window, 65536 x 16) a single prompt of
1,029,340 tokens was ingested with a needle at 99.9% depth and
retrieved exactly — on the default decode path and again with the
accelerated attention path disabled, the fallback that previously
truncated the deepest rows silently past 1,015,936 resident tokens.
A 975,246-token conversation was separately admitted and continued
warm in place, with a 2.0 s time to first token and 453 tokens
decoded at 88 ms per token at that depth, speculative decoding still
accepting 63 percent of its drafts. A bank persisted at exactly its
token bound now restores cleanly across a restart.
Two decisions cover most operator needs: the context limit -c (the
per-request ceiling; prompt plus decode budget must fit under it) and
the bank count (how many requests hold warm context at once; an
admission beyond it evicts the least-recently-used idle bank rather
than refusing). The knobs:
| Knob | Default | What it does and when to change it |
|---|---|---|
-c / --ctx | 262144 on CUDA, 32768 on Metal/CPU (ds4-on-spark's ds4-serve passes 524288) | The per-request context ceiling. Each request must fit its prompt plus its decode budget under this, or it gets a typed 400. Raise it for deeper documents (a 1,029,340-token prompt at -c 1048576, the model's full window, is the deepest proven); unused context is demand-mapped, so a deep ceiling costs almost nothing until a request fills it. |
DS4_SERVER_COALESCE_MAX | unset: sized from the live memory budget at boot — 32 through 16k context (the measured regime); above that, as many full-depth-fundable banks as the budget covers (floor 4, cap 32), priced at the same per-token rate admissions are charged. The boot ledger prints the arithmetic (kv plan line). Where no memory answer exists (Metal/CPU), a static halving ladder rules instead. | How many requests can hold warm context at once (the bank count). Set it (1..64) to override — an explicit value also disarms the budget sizing, so your number rules (e.g. more, shallower banks for high-concurrency batch work). Boot may still reduce the count to fit memory, never raise it, and it is fixed until restart. A request beyond the bank count evicts the least-recently-used idle bank. |
--mem-floor-gb (env DS4_MEM_FLOOR_GB) | 4 | The engine never admits work that would leave the system under this many GiB of free memory: it reclaims idle cache first and refuses with a typed error if that is not enough. Lower it (down to 1) on a dedicated serving box to fund more context; raise it on a machine you also work on. The boot planning headroom now derives from this floor plus a boot-burst margin (DS4_BATCH_FIT_BURST_MB, default 2048; boot line batch fit headroom:), so lowering the floor also returns planning margin to the fundable pool — DS4_BATCH_FIT_HEADROOM_MB pins the headroom outright, DS4_BATCH_FIT_HEADROOM_DERIVED=0 restores the old static 6144. |
max_tokens (request field, not a flag) | 32768 assumed when the client omits it | The decode budget a request is charged at admission, on top of its prompt. Agents that omit it are charged the full 32768, so set it explicitly when a deep prompt must fit: prompt + max_tokens must stay under -c. An oversized value is clamped and reported as length, never an error. |
DS4_CONT_ADMIT_BAND_X1024 | 1045 | Admission charges each request its measured memory need times a small safety margin, expressed in 1024ths: 1045/1024 means about 2% above the measurement, absorbing allocation transients. Set 1024 to charge exactly the measured need; raise it if admitted work ever brushes the floor. |
DS4_MEMGOV | unset (the governor's verdicts are binding) | Set to observe to fall back to the pre-v0.6 memory formulas: the governor keeps evaluating and reporting on /metrics, but stops deciding. The one-word escape hatch if a memory decision ever looks wrong. |
DS4_MEM_RECONCILE_TOL_MB | 256 | When idle, the server reconciles the box's available-memory drop since boot against what its own allocation ledger explains and logs the residual (mem reconcile: line, also on /v1/stats and /metrics); a residual beyond this many MiB is marked FLAGGED. DS4_MEM_RECONCILE_STRICT=1 adds a distinct mem reconcile STRICT line for gate scripts to assert on; DS4_MEM_RECONCILE_WARMUP_MB pins the named one-time warmup charge instead of letting the first idle pass self-calibrate it. Pure reporting — no admission decision reads it. |
DS4_CONT_PREFILL_CHUNK / DS4_CONT_PREFILL_CHUNK_LIVE | 4096 / 512 | Long prompts are ingested this many tokens at a time so a big admission never blocks the server. The _LIVE value applies while other requests are actively decoding: smaller keeps live decode smoother, larger ingests faster. |
DS4_SERVER_FORK_PARTIAL | 1 | Reuse the longest safe prefix when a prompt diverges inside a retained conversation. Set to 0 for a true cold-control path: Solar then reserves no KDA checkpoints, Motif-3 no SWA-window checkpoints, and Qwen no recurrent-state checkpoints. DS4_SERVER_FORK_PARTIAL_MIN (default 192 tokens, floor 136) skips tiny partial matches. |
DS4_QWEN_BATCH | unset (off) | Set to 1 to enable Qwen's persistent two-bank lane. It supports exact-frontier and partial-prefix forks, bank disk-KV persistence, target-verified embedded MTP with --mtp-draft 2, image requests with decoded-pixel cache identity, bounded two-row token-embedding/Hyper-Connection/Q8-output decode, GDN Q8 input projections and paired recurrent, QSA Q/gate projection, F32 router projection/top-k, Q5_K routed-main, and Q5_0 tail launches, plus a combined SSD-PLE gather. PLE compute, remaining QSA work, shared MoE work, and the remaining GDN state/finish stages stay bank-owned. |
DS4_QWEN_PREFILL_CHUNK | 256 (range 1..16384) | Qwen serial and bank prefill width. 8192 is the production serving setting used for the published Spark results; larger values need enough graph memory. |
DS4_QWEN_PLE_CACHE_MB | 2048 (allowed: 512, 1024, 2048) | Bound for Qwen's pinned SSD-PLE page cache. The full 95.37 GiB sidecar remains outside the unified-memory resident set. |
DS4_QWEN_PLE_WORKERS | 32 (range 1..64) | Asynchronous SSD-PLE page-read workers. On the reference DGX Spark, 32 retained nearly all of 64 workers' 8K prefill gain with less host submission overhead. |
DS4_PLE_LATENCY_STATS | unset (off) | Set to 1 for per-read SSD timing and shutdown-time read/layer-wait mean, p50, p95, p99, and maximum logs. Quantiles are power-of-two upper bounds. Leave it unset for normal serving so page workers avoid the two clock reads per I/O. |
DS4_CUDA_NO_QWEN_VISION_TILE | unset (tiled) | Set to 1 only to restore the previous per-query vision-attention kernel for controlled A/B diagnosis. |
DS4_SERVER_CONTINUOUS | 1 (continuous batching on) | Set to 0 to serve one request at a time on the old serial path. Only worth considering for single-user, latency-critical setups. |
DS4_BATCH_VMM_BUDGET_MB | unset: sized automatically (the bank plan's allowance, capped to measured capacity at boot, floored at two full-depth packed working sets — what two full banks actually commit at the admission-charged rate, not their virtual extents; DS4_BATCH_VMM_FLOOR_PACKED=0 restores the old virtual-extent floor) | Hard cap on the KV pool, in MiB. Set it to pin the pool to a known size; either way the boot ledger prints budget=[chosen] [plan X, capacity Y] plus the work floor that applied, and a separate line whenever the floor is what ruled. |
DS4_BATCH_VMM_TRIM | 1 (reclaim allowed) | When an admission does not fit, the engine may release idle banks' memory to fund it; the reclaimed conversation then needs a disk restore or re-prefill when it returns. Set to 0 to forbid that: resident context is never sacrificed, and the admission is refused instead. Victims are chosen like warm-record eviction — invalid content first, then the longest-idle bank (shortest history breaks ties) — and the log names each victim with its bytes, history length, and recency; DS4_BATCH_TRIM_VICTIM=hist restores the old shortest-history-only order. When one victim's release would cover the whole remaining deficit, the engine now picks the smallest such victim in the same validity class instead of the first in recency order — so a deep trunk no longer dies for a deficit a small idle bank could fund (the best-fit victim log line discloses the substitution, and the trim summary reports released vs wanted); DS4_BATCH_TRIM_BESTFIT=0 restores the pure recency order. |
DS4_SERIAL_RESERVE_CTX | unset (no reserve) | Set to a token count to reserve memory at boot for the single-request serial lane, for deployments where that lane matters more than batch depth. The boot line reports the carve-out. |
DS4_WEIGHT_FP_CHECK | 1 (verify) | Weight-server imports verify the manifest's content fingerprint against the local model file and refuse a mismatch (a stale weight server serving different bytes). Set to 0 to skip the check. |
Observability: /metrics carries the memory families, an allocation
census by class and domain, the availability observation with both raw
estimates behind it (ds4_memory_observation_bytes{kind=...}),
governor decisions per consumer, reclaim outcomes, and typed request
rejections labelled by lane and reason. One reading note for long-lived
servers: the kernel's available-memory estimate drifts downward as the
mapped model's page-cache residency grows, even though allocations
still succeed and nothing is leaking. A restart resets the reading, and
the two raw estimates on /metrics make the artifact identifiable.
If you are coming from vLLM or SGLang, the assumption contrast and a flag-by-flag comparison table are in the ds4-on-spark README, along with the max-capacity recipe for reaching 3M+ tokens of active context on a stripped headless Spark.
DeepSeek V4 Flash has distinct non-thinking, thinking, and Think Max modes. The server defaults to thinking mode. The checkpoint's high and max tiers are not just decode budgets: they inject DeepSeek's effort preamble (verbatim reference-encoder text) at position 0, ahead of the system prompt.
Since v0.6.3.1, a client-sent reasoning_effort field cannot reach those
prefixed tiers by default: client high/xhigh/max compat-map to the
prefix-free level. Agent frameworks send the field meaning the OpenAI
"think more" knob, and a controlled needle matrix showed the injected
preamble measurably degrades deep-context tool calling (6/50
completion-protocol failures at 96K+ tokens with the prefix vs 0/100
without — the field issue #18 regression). llama.cpp and pre-v0.5.3
engines silently ignore the field for this GGUF, which is the behavior the
default restores. Operators opt back into the native tiers with
--reasoning-effort-native (env DS4_REASONING_EFFORT_NATIVE=1), and the
operator's own --reasoning-effort low|high|max|off server default is
always honored as written: setting it is the opt-in for that level.
Disabling thinking stays client-reachable either way.
For direct replies, use thinking: {"type":"disabled"}, think:false,
reasoning_effort:"off", or a non-thinking model alias such as
deepseek-chat.
Chat/completion APIs are stateless: agent clients usually resend the whole
conversation every request. ds4-server first tries the cheap exact token-prefix
check, then falls back to comparing rendered prompt bytes with decoded
checkpoint bytes. The live in-memory checkpoint covers the current session; the
disk KV cache makes useful prefixes survive session switches and server
restarts.
The serial lane has one live checkpoint, while the continuous lane has the
number of resident banks selected at startup. When another session replaces a
serial checkpoint or an idle bank is evicted, that prefix can only resume
without re-processing if it was written to the disk KV cache. In other words,
memory cache handles active sessions; disk cache is the resume mechanism for
evicted sessions and worker restarts. This applies to DeepSeek/GLM, Solar,
EXAONE, and Motif model-family payloads in ds4-dfm.
The Solar and Motif-3 continuous lanes keep more reuse depth than the bank
count alone: a 32-slot, demand-mapped pool shares immutable checkpoints across
exact forks — Solar snapshots its 157.5 MiB KDA recurrent state, Motif-3 only
each SWA layer's 128-row window (5.48 MiB). Request boundaries are
checkpoints, and long prefills add roughly 24 evenly spaced checkpoints across
-c. A partial match restores the nearest checkpoint below the cut, copies
the rewindable positional rows (Solar GQA, Motif-3 full-attention latent)
straight from the source bank, and replays only the gap. The pool is bounded
and best-effort under the memory floor; its positional rows and token lookup
remain tied to a retained bank, so this is not an unbounded radix-tree cache.
Enable it with:
./ds4-server --kv-disk-dir /tmp/ds4-kv --kv-disk-space-mb 8192
Long-running serving note. How the per-bank KV pool grows, what funds each admission, the memory floor, and every related knob are in Memory and capacity. The short version: pages map on demand, eviction releases them back, each admission is charged its measured need against live free memory, and a typed refusal arrives before the box is ever squeezed.
The cache key is the SHA1 of the rendered byte prefix, and files are named
<sha1>.kv. The DS4 payload still stores the exact token IDs and graph state
for that prefix. This matters for continued chats: the model may have generated
one token whose decoded text is later sent back by a client as two canonical
prompt tokens. A rendered byte-prefix hit can still reuse the checkpoint and
tokenize only the new suffix.
The file is intentionally written with ordinary read/write I/O, not
mmap, so restoring cache entries does not add more VM mappings to a process
that already maps the model.
Tool calls also keep a bounded exact-DSML replay map keyed by unguessable tool
IDs, so client JSON history can be rendered back to the exact sampled text. The
RAM map keeps up to 100000 IDs by default; tune it with --tool-memory-max-ids.
Use --disable-exact-dsml-tool-replay to disable this and fall back to
canonical JSON-to-DSML rendering.
On disk, a cache file is:
KVC fixed header, 48 bytes
u32 rendered_text_bytes
rendered_text_bytes of UTF-8-ish token text
DS4 session payload, payload_bytes from the KVC header
optional tool-id map section
The fixed header is little-endian:
0 u8[3] magic = "KVC"
3 u8 version = 1
4 u8 routed expert quant bits, currently 2 or 4
5 u8 save reason: 0 unknown, 1 cold, 2 continued, 3 evict, 4 shutdown
6 u8 extension flags, bit 0 = appended tool-id map
7 u8 reserved
8 u32 cached token count
12 u32 hit count
16 u32 context size the snapshot was written for
20 u8[4] reserved
24 u64 creation Unix time
32 u64 last-used Unix time
40 u64 DS4 session payload byte count
The rendered text is the tokenizer-decoded text for the cached token prefix. It is both the human-inspectable prefix and the lookup identity: its SHA1 is the filename, and a file is reusable only when those bytes are a prefix of the incoming rendered prompt. After load, the exact checkpoint tokens from the DS4 payload remain authoritative, and only the incoming text suffix after the cached bytes is tokenized.
The optional tool-id map is present only when header extension bit 0 is set. Appended sections use fixed bit order, so future extension bits can add fields without ambiguity. The map stores unguessable API tool call IDs back to the exact DSML block the model sampled. Only mappings whose DSML block is present in the rendered cached text are stored. This lets restarted servers render later client history byte-for-byte like the original model output, even if the client reorders JSON arguments.
The current tool-id map section is:
0 u8[3] magic = "KTM"
3 u8 version = 1
4 u32 entry count
For each entry:
0 u32 tool id byte length
4 u32 sampled DSML byte length
8 bytes tool id
... bytes exact sampled DSML block
The section is auxiliary replay memory, not model state. A cache hit restores the session payload first, then loads the map if present. Before rendering a request, the server can also scan cache files for the tool IDs present in the client history and load just those mappings, so an exact DSML replay can survive server restarts even when the matching KV snapshot is not the one ultimately used for the rendered-prefix hit.
The DS4 session payload starts with thirteen little-endian u32 fields:
0 magic = "DSV4"
1 payload version = 2
2 saved context size
3 prefill chunk size
4 raw KV ring capacity
5 raw sliding-window length
6 compressed KV capacity
7 checkpoint token count
8 layer count
9 raw/head KV dimension
10 indexer head dimension
11 vocabulary size
12 live raw rows serialized below
Then it stores:
u32[token_count] checkpoint token IDs.float32[vocab_size] logits for the next token after that checkpoint.u32[layer_count] compressed attention row counts.u32[layer_count] ratio-4 indexer row counts.The logits are raw IEEE-754 float32 values from the host ds4_session
buffer. They are saved immediately after the checkpoint tokens so a loaded
snapshot can sample or continue from the exact next-token distribution without
running one extra decode step. MTP draft logits/state are not persisted; after
loading a disk checkpoint the draft state is invalidated and rebuilt by normal
generation.
Distributed coordinator sessions use the same DSV4 payload. Worker-owned
layer tensors are pulled during save and merged into the normal layer-ordered
tensor stream; during load the coordinator splits that stream into the current
route and pushes the relevant layer tensors back to the workers. The saved file
does not retain the distributed topology.
The tensor payload is DS4-specific KV/session state, not a generic inference
graph dump. It is expected to be portable only across compatible ds4.c
builds for this model layout.
The cache stores checkpoints at four moments:
cold: after a long first prompt reaches a stable prefix, before generation.continued: when prefill or generation reaches the next absolute aligned frontier.evict: before an unrelated request replaces the live in-memory session.shutdown: when the server exits cleanly.Cold saves intentionally trim a small token suffix and align down to a prefill chunk boundary. This avoids common BPE boundary retokenization misses when a future request appends text to the same prompt. The defaults are conservative: store prefixes of at least 512 tokens, cold-save prompts up to 30000 tokens, trim 32 tail tokens, and align to 2048-token chunks. The important knobs are:
Continued saves use the same alignment and are written only when the live graph naturally reaches an absolute frontier. With the defaults this means roughly every 10k tokens, independent of where the first cold checkpoint landed, so long generations leave restart points behind without persisting the fragile final few tokens.
--kv-cache-min-tokens--kv-cache-cold-max-tokens--kv-cache-continued-interval-tokens--kv-cache-boundary-trim-tokens--kv-cache-boundary-align-tokens--tool-memory-max-ids--disable-exact-dsml-tool-replayBy default, checkpoints may be reused across the 2-bit and 4-bit routed-expert
variants if the rendered prefix matches. Use --kv-cache-reject-different-quant
when you want strict same-quant reuse only.
The cache directory is disposable. If behavior looks suspicious, stop the server and remove it. You can investigate what is cached with hexdump as the kv cache files include the verbatim prompt cached.
One-shot prompt:
./ds4 -p "Explain Redis streams in one paragraph."
No -p starts the interactive prompt:
./ds4
ds4>
The interactive CLI is a real multi-turn DS4 chat. It keeps the rendered chat
transcript and the live graph KV checkpoint, so each turn extends the previous
conversation. Useful commands are /help, /think, /think-max, /nothink,
/ctx N, /read FILE, and /quit. Ctrl+C interrupts the current generation
and returns to ds4>.
The CLI defaults to thinking mode. Use /nothink or --nothink for direct
answers. --mtp MTP.gguf --mtp-draft 2 enables the optional MTP speculative
path; it is useful only for greedy decoding, currently uses a confidence gate
(--mtp-margin) to avoid slow partial accepts, and should be treated as an
experimental slight-speedup path.
DwarfStar features a native coding agent that works in a different way than most other systems: the inference is controlled from within the agent itself, without socket/API boundaries, so the session is represented by the on-disk KV cache itself. Moreover the tools and the system prompt are all designed vertically for DeepSeek v4 Flash and PRO. This provides a few advantages:
/list and /switch; full KV sessions resume without a prefill stage.Agent sessions are stored in ~/.ds4/kvcache. Use /save to persist the
current session, /list to show saved sessions sorted by recent update time,
and /switch <sha> to resume one of them. The session ID is stable across
future saves and is derived from the first user prompt and creation time.
/del <sha> removes a saved session. /strip <sha> keeps the rendered
conversation text and title but removes the heavy KV payload; switching to a
stripped session rebuilds the KV cache by prefilling the saved text.
Use --chdir /path/to/ds4 when launching ds4-agent from another directory,
so relative runtime files such as metal/*.metal resolve from the project tree.
However while the system already works, there is a lot of work to do in order to make it ready for prime time. When finally the agent will reach the wanted shape, we will likely split the server and the client creating a stateful session-based protocol that can recreate all that in a client-server way.
ds4-bench measures instantaneous prefill and generation throughput at context
frontiers instead of reporting one whole-run average. It loads the model once,
walks a fixed token sequence to frontiers such as 2048, 4096, 6144, and uses
incremental prefill so each row measures only the newly-added token interval.
After each frontier it saves the live KV state to memory, generates a fixed
greedy non-EOS probe, restores the memory snapshot, and continues prefill.
./ds4-bench \
-m ds4flash.gguf \
--prompt-file speed-bench/promessi_sposi.txt \
--ctx-start 2048 \
--ctx-max 65536 \
--step-incr 2048 \
--gen-tokens 128
The example file is a cleaned public-domain Project Gutenberg text of Alessandro Manzoni's I Promessi Sposi (ebook #45334), with the Gutenberg header and footer removed: https://www.gutenberg.org/ebooks/45334.
Use --step-incr N for different linear spacing, or --step-mul F for
exponential sweeps. Output is CSV with one row per frontier: latest prefill
interval tokens/sec, generation tokens/sec at that frontier, the
steady-state generation throughput (gen_tps_ss, which excludes the
first-token amortisation cost so the column compares apples-to-apples
across short and long generations), the first-token latency, and
kvcache_bytes. Committed sweeps live under speed-bench/; the included
pro6000_blackwell_ts.svg and
gb10_spark_ts.svg are generated from
those CSVs via python3 speed-bench/plot_speed.py.
Sessions prefill long prompts in 4096-token chunks by default. Set
DS4_METAL_PREFILL_CHUNK=N to compare another chunk size, for example 2048
to match the strict official-vector checkpoint path, or
DS4_METAL_PREFILL_CHUNK=0 to prefill a prompt as one whole batch when memory
allows. Changing the chunk changes the KV checkpoint/logit path, so compare it
as an explicit run configuration. Single forwards wider than 8,192 rows are
fenced: that territory is unqualified (fixed grid and integer ceilings in the
one-shot kernels, with crash-or-silently-wrong failure modes), so the server
refuses such a request with a typed error naming the lever, and the boot log
discloses the mode whenever it is active. Set DS4_PREFILL_NOFENCE=1 to lift
the fence for a deliberate probe run.
Chunked Metal prefill reuses the same range-capable layer-major graph for each
chunk, preserving absolute compressor/indexer boundaries while avoiding the old
per-layer chunk dispatch path.
ds4-eval is a small real-model integration benchmark. It is not a leaderboard
runner and should not be reported as an official GPQA, SuperGPQA, AIME, or
security benchmark score: the questions are an embedded 92-item subset chosen
to make local regression testing useful and visually inspectable. The program
loads the real GGUF,
renders DS4 chat prompts, streams sampled tokens in a split-screen TUI, grades
the final answer, and prints a per-question report with prompt tokens,
generated tokens, pass/fail state, the model answer, and the correct answer.
./ds4-eval -m ds4flash.gguf --trace /tmp/ds4-eval.txt
The default run uses --tokens 16000, thinking mode enabled, and a soft/hard
</think> budget cutoff so the model has room to produce a visible answer.
ds4-eval sizes the context internally from the largest selected prompt plus
the generation budget, and refuses runs that would need more than 1M context
tokens. Press p to pause, q to exit and print the report, Up/Down to
inspect or select another question, and Enter to run the selected question next.
--plain disables the TUI.
Use --regrade-trace /path/to/trace.txt to replay the current answer
extractor and scorer against a prior --trace file without loading the model
or regenerating tokens. This is useful when auditing evaluator changes: it
shows which cases changed, the old picked answer, the new picked answer, and a
pass/fail summary.
For inference changes that can affect generation drift, keep this deterministic q1..q4 token-count gate in the test plan:
./ds4-eval \
-m ds4flash.gguf \
--plain \
--questions 4 \
--tokens 2048 \
--temp 0 \
--seed 1
The generated-token counts must stay aligned with the baseline:
| Question | Expected state | Expected generated tokens | Expected given/correct |
|---|---|---|---|
| 1 | PASSED | 2048 | B / B |
| 2 | PASSED | 438 | C / C |
| 3 | PASSED | 666 | 70 / 70 |
| 4 | FAILED | 2048 | A / C |
The first 75 embedded questions are interleaved as 25 GPQA Diamond, 25 audited SuperGPQA, and 25 AIME 2025 problems. The final 17 are an audited COMPSEC subset of reduced single-function C/C++ vulnerability-localization questions. The model is asked for the single best source line, or the smallest exact line set only when the bug cannot be localized to one line; the scorer accepts small audited ranges only when adjacent lines are equivalent locations for the same bug. The order is intentionally progressive: early questions are useful smoke tests, while later questions are hard enough that a strong reasoning model should still miss some of them. The SuperGPQA slice is curated rather than blind: upstream rows with wrong keys, missing figures, or underspecified prompts are replaced with cleaner rows.
The set should be treated as a hard capability regression suite rather than a pass/fail unit test.
0 for a safe function.In practice this means ds4-eval should not be expected to produce a perfect
92/92 run. It is meant to answer a more useful engineering question: after a
kernel, quantization, prompt-rendering, KV-cache, or tool-streaming change, does
DeepSeek V4 Flash still solve a representative mix of hard science, broad
knowledge, exact math, and security-code problems while using the same inference
path users run?
Distributed inference lets DS4 run a model that is too large for one machine by splitting transformer layers across multiple machines. The main example is the full 4-bit Flash quant across two 128 GB MacBooks: each process maps only its own layer slice, activations are sent over TCP, and the coordinator keeps normal CLI/API behavior.
Distributed inference also allows to speed up prefill by using multiple GPUs at the same time to process different micro-batches at different layers, like in an assembly line. Only prefill can be accelerated this way. Generation is purely autoregressive: each token must finish across the route before the next token can start. The model work is the same as a single process, plus coordination latency, so distributed generation is slower.
To build an initial mental model, here are the high level concepts:
--layers controls which tensors are mapped, so a worker with --layers 20:output does not load the earlier layers.10:20 means layers 10, 11, ..., 20. N:output means layer N through the final layer plus the output head.coordinator, the others the roles of workers. Workers will connect to the coordinator and will tell they are there and which layers they are able to process.A, and you make a request, activations will flow in A -> B -> C -> back to A.The prefill path is pipelined (this is why it can go faster than in a single machine). For large prompts the coordinator can run its slice on chunk N+1 while the worker is running its slice on chunk N. The distributed rows below were measured with two M5 Max 128 GB MacBooks connected by Thunderbolt 5, using the Q4 Flash GGUF and the default 4096-token distributed prefill chunk. The single-process column is a reference run with the Q2 GGUF on a single machine, so it actually is a bit faster since the routed MoEs are smaller.
| Prompt | Single-process reference | Two MacBooks | Speedup |
|---|---|---|---|
| 9421 tokens | 421.70 t/s | 582.22 t/s | 1.38x |
| 28684 tokens | 405.30 t/s | 674.16 t/s | 1.66x |
| 63819 tokens | 353.62 t/s | 654.79 t/s | 1.85x |
Generation is different. It is strictly autoregressive: token N+1 cannot start until token N has produced logits and sampling has selected the next token. That means distributed generation cannot use the long prefill pipeline. It pays at least one cross-machine activation hop per generated token, so generation is slower than a single local process. On the same two-Mac Thunderbolt setup, a 12k-context control run with the 91 GB Flash quant went from 30.59 t/s single-process to 24.67 t/s distributed, a 19.4% loss. Distributed inference is therefore mainly for fitting larger models and speeding up long prefills, not for making decode faster.
The measurements above use a Thunderbolt 5 cable. The implementation is plain TCP and also works over slower links, including WiFi, but fast Ethernet or Thunderbolt networking is strongly recommended. Slow links mostly hurt generation latency and short prefills; large prefills can still benefit when the layer split is balanced. In the normal performance path, the last worker owns the output head and returns logits directly.
Minimal two-host configuration:
# Machine A: coordinator, owns tokenization, sampling, the prompt, and layers 0..19.
./ds4 \
-m gguf/DeepSeek-V4-Flash-Q4KExperts-F16HC-F16Compressor-F16Indexer-Q8Attn-Q8Shared-Q8Out-chat-v2.gguf \
--role coordinator \
--layers 0:19 \
--listen 169.254.43.68 1234
# Machine B: worker, connects to A and owns layers 20..output.
./ds4 \
-m gguf/DeepSeek-V4-Flash-Q4KExperts-F16HC-F16Compressor-F16Indexer-Q8Attn-Q8Shared-Q8Out-chat-v2.gguf \
--role worker \
--layers 20:output \
--coordinator 169.254.43.68 1234
Normally the final worker should own the output head too, for example
--layers 20:output. This avoids returning a full final hidden-state batch
after prefill and lets the final worker produce the logits directly. On very
slow or metered links, --layers 20:42 is also supported: the coordinator will
load the output head and compute logits locally, trading extra coordinator work
for smaller per-token replies.
The table below shows the same two M5 Max hosts, the same 91 GB Flash quant,
coordinator --layers 0:19, worker --layers 20:output, an 8192-token prompt
from speed-bench/promessi_sposi.txt, and 128 generated tokens. WiFi and
Internet numbers vary with local conditions, but the shape is the important
part: high latency hurts generation directly, while lower bandwidth also pulls
down long-prefill speed.
| Link | Addresses | Ping avg | Prefill | Generation |
|---|---|---|---|---|
| Thunderbolt 5 | 169.254.43.68 -> 169.254.12.245 | 0.45 ms | 582.99 t/s | 25.09 t/s |
| WiFi | 192.168.1.57 -> 192.168.1.95 | 77.20 ms | 250.70 t/s | 10.70 t/s |
| Internet / VPN | 10.77.0.4 -> 10.77.0.3 | 152.10 ms | 114.88 t/s | 3.63 t/s |
The Internet/VPN case is not meant to be a good interactive experience. It is still useful for collective testing: multiple people can temporarily combine machines to run a larger model that would not fit on any single host, accepting slow decode in exchange for being able to inspect the model at all.
Use the coordinator exactly like normal ./ds4: interactive chat, /read,
and ordinary generation go through the same high-level session API. The same
distributed options are also wired into ds4-agent, ds4-eval, and
ds4-bench. For benchmarks, workers should already be running; ds4-bench
waits until a complete route is available.
Useful tuning and diagnostics:
./ds4-bench \
-m gguf/DeepSeek-V4-Flash-Q4KExperts-F16HC-F16Compressor-F16Indexer-Q8Attn-Q8Shared-Q8Out-chat-v2.gguf \
--prompt-file speed-bench/promessi_sposi.txt \
--ctx-start 32768 \
--ctx-max 65536 \
--step-incr 32768 \
--gen-tokens 0 \
--role coordinator \
--layers 0:19 \
--listen 169.254.43.68 1234 \
--debug
--debug on the coordinator prints route formation and per-hop telemetry:
layer range, token span, local evaluation time, downstream wait time, socket
send time, and input/output byte counts. This is the current profiling tool for
deciding whether a split is balanced. --dist-prefill-window N controls how
many prefill chunks may be in flight end-to-end; the default is conservative
and bounded. --dist-prefill-chunk N exists for experiments, but the default
4096-token chunk is the canonical setting and should be used unless you are
explicitly validating a different chunk size.
By default DS4 sends hidden-state activations as 32-bit floats. To reduce
traffic, pass --dist-activation-bits 16 or --dist-activation-bits 8 on the
coordinator. This changes only the transport format between machines, not the
model weights or KV cache. 16-bit transport halves activation traffic and is the
first option to try on Ethernet or WiFi. 8-bit transport is more aggressive and
should be treated as an approximate/experimental mode unless you have validated
the output for your use case. However experimentally reduction activation
size didn't provide a significant improvement, so this option may be removed
in the future.
If a worker disconnects, the coordinator removes that worker from the active route. The request already in flight can fail, and later calls report an incomplete route until a compatible worker reconnects and sends a new registration. For live sessions, the coordinator keeps the token history and can rebuild worker KV state by replaying the prefix when the route is available again. Workers also validate a rolling 64-bit token-prefix hash on every work item, so a restarted worker at position 0 cannot silently accept work for position N; it reports the mismatch and the coordinator replays the current transcript. Ctrl+C in the CLI and agent is cooperative: DS4 waits for the current distributed token or prefill chunk to drain before returning control, which avoids coordinator-caused KV splits. Saved agent/server sessions use the same KV file format as single-machine sessions: during save the coordinator fetches worker-owned layer tensors and serializes one normal payload; during load it splits that payload over the currently registered route.
At the protocol level there are two kinds of connections. Workers keep a
control TCP connection open to the coordinator and send a HELLO with their
model ID, model family, quant profile, layer slice, context capacity, and data
port. The coordinator uses these registrations to build a route that covers all
layers. Work then moves over low-latency TCP data connections: the coordinator
computes the first slice, sends a WORK frame with session ID, token positions,
rolling token-prefix hashes before and after the span, route information, and
hidden-state payload, and each worker computes its slice. Middle workers can
forward directly to the next worker. The final worker returns logits to the
coordinator, or ACKs for non-final prefill chunks so the prefill pipeline can
stay full. RESULT frames echo the request ID and the post-span hash. A worker
status error is handled differently from a socket failure: KV/hash mismatch can
be recovered by replaying the token history on the same route, while transport
failure drops the route and waits for a replacement worker. For persistent KV,
the coordinator opens worker data connections and sends snapshot save/load
messages for each worker-owned layer range; the disk payload remains a single
agent/server cache file. The protocol has no
encryption or authentication, and is not release-stable yet; coordinator and
workers should be built from the same commit and used on trusted machines and
trusted networks.
Long local inference runs can keep the GPU busy for extended periods. If you
care more about heat, fan noise, battery life on MacBooks, or reducing thermal
stress on the hardware than about maximum throughput, use --power N.
--power 100 is the default and means full speed. Lower values ask DS4 to target
that percentage of GPU usage: --power 70 targets about 70%, --power 50
targets about half usage, and so forth. DS4 does this by measuring GPU work time
and inserting small sleeps between work units: during prefill it sleeps between
layers, and during generation it sleeps between decoded tokens. This reduces
sustained load without changing model output.
The option is available on the CLI, server, agent, eval, and benchmark tools, for example:
./ds4 --power 50
./ds4-agent --power 70
./ds4-server --power 40 --ctx 100000
The default graph backend is Metal on macOS and CUDA in CUDA builds:
./ds4 -p "Hello" --metal
./ds4 -p "Hello" --cuda
On Linux, plain make prints the available build targets instead of selecting a
CUDA target implicitly. Use make cuda-spark for DGX Spark / GB10; it builds
with nvcc -arch=sm_121, the GB10's native architecture — an empty
-arch measured ~25% slower prefill on GB10. Use make cuda-generic for a
normal local CUDA build, or set CUDA_ARCH explicitly when cross-building or
when you need a known target:
make cuda CUDA_ARCH=sm_120
make cuda CUDA_ARCH=native
There is also a CPU reference/debug path:
./ds4 -p "Hello" --cpu
make cpu
./ds4
./ds4 -p "Hello"
Do not treat the CPU path as the production target. The CLI and ds4-server
support the CPU backend for reference/debug use and share the same KV session
and snapshot format as Metal and CUDA, but normal inference should use Metal or
CUDA.
This project supports steering with single-vector activation directions; see the
dir-steering directory for more information. This follows the core idea of the
Refusal in Language Models Is Mediated by a Single Direction
paper. You can use it to make the model more or less verbose, less likely to
answer programming questions if it is a chatbot for your car rental web site,
and so forth, much faster than fine-tuning.
This is also useful for cybersecurity researchers who want to reduce a model's
willingness to provide dual-use or offensive security guidance.
tests/test-vectors contains short and long-context continuation vectors
captured from the official DeepSeek V4 Flash API. The requests use
deepseek-v4-flash, greedy decoding, thinking disabled, and the maximum
top_logprobs slice exposed by the API. Local vectors are generated with
./ds4 --dump-logprobs and compared by token bytes, so tokenizer/template or
attention regressions show up before they become long generation failures. The
C runner pins DS4_METAL_PREFILL_CHUNK=2048 for this strict API-vector
comparison.
All project tests are driven by the C runner, with a small ds4-eval
extractor self-test run first:
make test # ./ds4-eval --self-test-extractors && ./ds4_test --all
./ds4_test --logprob-vectors
./ds4_test --server
When a generation looks wrong, three small tools are usually enough to get a first answer:
./ds4 --dump-tokens -p "..."
./ds4 --dump-logprobs /tmp/out.json --logprobs-top-k 20 --temp 0 -p "..."
./ds4 --dump-logits /tmp/logits.json --metal --nothink --prompt-file prompt.txt
./ds4-server --trace /tmp/ds4-trace.txt ...
./ds4-server --tool-slip-dump /tmp/ds4-slips ...
--dump-tokens tokenizes the -p or --prompt-file string exactly as
written, recognizes DS4 protocol specials, and then exits before inference
starts. For example, the DSML tool close marker starts as two tokens: </
and |DSML|.--dump-logprobs stores a greedy continuation with the top local
alternatives at each step, which helps separate sampling choices from
logit/model issues.ds4-server --trace writes the rendered prompts, cache decisions, generated
text, and tool-parser events for a whole agent session. Serial lane only:
continuously-batched rows (the default serving lane) do not trace yet.ds4-server --tool-slip-dump DIR covers the batched lane's blind spot for
tool-protocol failures: every tools-armed chat completion that settles
without tool calls dumps one JSON file with the raw request body, the full
generated text, and the parse verdict. Agent harnesses discard rejected
responses, so this is usually the only byte-exact record of what the model
actually said; each dump replays directly against a server as a regression
fixture.This fork asks the question upstream deliberately leaves open: what does DwarfStar look like as a multi-request serving engine on NVIDIA hardware? Everything fork-side is default-on, each landing gated by value-parity checks, same-boot A/B timing, and the full eval suite, and each reversible with an env kill switch. The per-landing numbers and the full story are in CHANGELOG.md; the headline results, each receipted there:
Every performance claim comes from same-boot A/B runs with SM-clock
logging; every default flip passed bit- or value-parity plus eval
slices with proven engagement of the changed path; the full quality
suite (GSM8K, MMLU, HumanEval, MBPP, IFEval, needle) is re-stamped at
each release commit. The release gates are standing scripts in
speed-bench/.
The v0.5 context-frontier sweep compares the ship defaults against the v0.4.1 line on the GB10; below it, the v0.1.0 chart against upstream main on both reference machines (kept for history):
What is not an optimization target: the Metal/macOS path, the CLI,
the agent, and the GGUF tooling are inherited from upstream and kept
building and passing their vectors (disk KV persistence is inherited
too, though the fork extends it with packed-native payloads and the
durable bank tier, while older checkpoints stay readable). Metal
correctness on the fork's serving paths is community-maintained:
contributions are welcome (see METAL_DSPARK.md for the
community-contributed DSpark drafter port), gated here by compile plus
the isolated Metal kernel regressions; end-to-end Metal measurements
are the contributors' own, as no high-memory Metal machine is on the
fork's test bench. Upstream credit for the engine this fork stands on
is gladly given: the inherited sections of this README (CLI, native
agent, distributed inference, disk KV cache, and more) describe that
shared foundation.
These are single-run CLI numbers with --ctx 32768, --nothink, greedy
decoding, and -n 256. The short prompt is a normal small Italian story
prompt. The long prompts exercise chunked prefill plus long-context decode.
Mac entries use Metal; NVIDIA entries use CUDA. Q4 requires the
larger-memory machine class, so M3 Max Q4 numbers are N/A.
| Machine | Quant | Prompt | Prefill | Generation |
|---|---|---|---|---|
| MacBook Pro M3 Max, 128 GB | q2 | short | 58.52 t/s | 26.68 t/s |
| MacBook Pro M3 Max, 128 GB | q2 | 11709 tokens | 250.11 t/s | 21.47 t/s |
| MacBook Pro M3 Max, 128 GB | q4 | short | N/A | N/A |
| MacBook Pro M3 Max, 128 GB | q4 | long | N/A | N/A |
| MacBook Pro M5 Max, 128 GB | q2 | short | 87.25 t/s | 34.27 t/s |
| MacBook Pro M5 Max, 128 GB | q2 | 11707 tokens | 463.44 t/s | 25.90 t/s |
| Mac Studio M3 Ultra, 512 GB | q2 | short | 84.43 t/s | 36.86 t/s |
| Mac Studio M3 Ultra, 512 GB | q2 | 11709 tokens | 468.03 t/s | 27.39 t/s |
| Mac Studio M3 Ultra, 512 GB | q4 | short | 78.95 t/s | 35.50 t/s |
| Mac Studio M3 Ultra, 512 GB | q4 | 12018 tokens | 448.82 t/s | 26.62 t/s |
| Mac Studio M3 Ultra, 512 GB | PRO q2 | 32768 tokens | 138.82 t/s | 9.56 t/s |
| RTX PRO 6000 Blackwell, 96 GB | q2 | short | 85.21 t/s | 53.28 t/s |
| RTX PRO 6000 Blackwell, 96 GB | q2 | 12461 tokens | 1920.66 t/s | 41.10 t/s |
| DGX Spark GB10, 128 GB | q2 | 2048 tokens | 989.95 t/s | 22.66 t/s |
| DGX Spark GB10, 128 GB | q2 | 14336 tokens | 1008.01 t/s | 19.69 t/s |
Now, back at this project. Why do we believe DeepSeek V4 Flash deserves a standalone engine? Because after comparing it with powerful smaller dense models, we can report that:
That said, a few important things about this project:
llama.cpp and GGML, largely written by hand.make cpu; it builds the normal ./ds4 and ./ds4-server binaries without CUDA or Metal. On macOS, warning: current macOS versions have a bug in the virtual memory implementation that will crash the kernel if you try to run the CPU code. Remember? Software sucks. It was not possible to fix the CPU inference to avoid crashing, since each time you have to restart the computer, which is not funny. Help us, if you have the guts.ds4.c does not link against GGML, but it exists thanks to the path opened by the
llama.cpp project and the kernels, quantization formats, GGUF ecosystem, and hard-won
engineering knowledge developed there.
We are thankful and indebted to llama.cpp
and its contributors. Their implementation, kernels, tests, and design choices were
an essential reference while building this DeepSeek V4 specific inference path.
Some source-level pieces are retained or adapted here under the MIT license: GGUF
quant layouts and tables, CPU quant/dot logic, and certain kernels. For this
reason, and because we are genuinely grateful, we keep the GGML authors copyright
notice in our LICENSE file.
This fork keeps upstream ds4's MIT license. The batched-serving fork modifications are Copyright (c) 2026 Entrpi entrpi@proton.me, MIT. Lineage of the code in this tree, so reusers know who built what:
cuda/mmq/ is vendored from
llama.cpp (MIT); the exact upstream pin and per-file inventory are in
cuda/mmq/VENDOR.md.cuda/mmq/ds4_mmq_d2r.cu and cuda/mmq/ds4_mmq.cu
(his 910501e, our da027a1).If you reuse this fork's modifications, keep this notice together with the MIT license text, per upstream's terms.
The code and GGUF files are to be considered of beta quality because
inference and model serving is a complicated matter and all this exists
only for a few days. It will take months to reach a more stable form.
However, we try to keep the project in a usable state, and we are making
progress. If you have issues, make sure to use --trace to log the
sessions, and open issues including the full trace.
The ds4-agent is alpha quality, the project was later added.
If you are looking for very specific things, we have other sub-README files:
C
53.6%
Cuda
27.2%
Shell
6.1%
Objective-C
5.6%
Python
3.4%
Metal
2.4%
C++
1.4%
DwarfStar (ds4) is a small native inference engine for DeepSeek
V4 Flash, with support for DeepSeek V4 PRO on very high-memory
machines. It is intentionally narrow: not a generic GGUF runner, not a
wrapper around another runtime, completely self-contained. It provides
DS4-specific loading, prompt rendering, tool calling, KV state handling
(RAM and on-disk), an HTTP server API, and an integrated coding agent,
plus tools for GGUF and imatrix generation and for quality and speed
testing.
This repository is a fork of Entrpi/ds4 and antirez/ds4 (the original
DwarfStar) that has diverged nearly since the project's inception: it
builds the CUDA/Linux side into a batched multi-request serving
engine. The
reference machines are the DGX Spark (GB10, sm_121) and the RTX PRO
6000 Blackwell (sm_120). Upstream's heart is a single-user CLI/agent
engine, Metal first; the fork is trying to keep all of that working.
Backends:
This project would not exist without llama.cpp and GGML, make sure to read the acknowledgements section, a big thank you to Georgi Gerganov and all the other contributors.
This Baekpica release line extends the CUDA serving work in Entrpi/ds4 with first-class model families for Korean DFM (독자 파운데이션 모델, 독파모) deployments. It is developed for serving very large GGUF models on one NVIDIA DGX Spark with 128 GB of unified memory. The implementation remains a narrow C/CUDA engine: every accepted architecture has an explicit metadata validator, tensor binder, prompt protocol, state lifecycle, and device kernel path.
v0.6.5-dfm is based on Entrpi v0.6.5. The current dfm branch accepts
only the explicitly validated model families below:
| Model family | GGUF architecture | Serving and state support |
|---|---|---|
| DeepSeek V4 Flash / PRO | deepseek4 | Serial or continuous; disk KV and live partial-prefix forks; optional external MTP/DSpark |
| Solar Open2 250B | solar-open2 | Recurrent/GQA persistent banks; disk KV and live partial-prefix forks; plain decode |
| K-EXAONE 236B A23B | exaone-moe | LLLG persistent banks with shared prefill scratch; disk KV and exact-frontier reuse; plain decode |
| Motif-3 | motif3 | Latent-KV persistent banks; disk KV and live partial-prefix forks; plain decode |
| dots3-note Preview | dots3-note | Dual-geometry latent serial sessions and disk KV; embedded MTP is validation-only |
| Qwen3.8-Flash-Next SSD-PLE | qwen4exp | CUDA serial or opt-in two-bank serving; bounded SSD-PLE, recurrent disk KV, live partial-prefix forks, target-verified embedded MTP, and base64 PNG/JPEG image input with decoded-pixel cache identity |
The serving command and HTTP contract do not change with the family; only the GGUF path and the matching weight-owner manifest change:
DS4_CUDA_WEIGHT_IPC_MANIFEST=/path/to/weights.manifest \
DS4_CUDA_WEIGHT_IPC_SCOPE=base \
./ds4-server -m /path/to/model-or-first-shard.gguf \
--cuda -c 131072 --host 0.0.0.0 --port 8001 \
--kv-disk-dir /path/to/ssd/ds4-kv --kv-disk-space-mb 32768
The server exposes OpenAI Chat Completions, OpenAI Completions, OpenAI
Responses, and Anthropic Messages at /v1/chat/completions,
/v1/completions, /v1/responses, and /v1/messages. Model-specific
tokenization, chat rendering, tool syntax, stop tokens, and recurrent/KV state
stay behind this common surface. A model-family integration is not complete
until Chat Completions, Responses, and Anthropic Messages pass their native
response-shape and tool-continuation gates; loading the GGUF alone is not that
acceptance. External MTP and DSpark support GGUFs remain
DeepSeek-only and are rejected for every other family. Qwen instead uses the
MTP block embedded in its main GGUF when --mtp-draft 2 is selected; that
target-verified path applies to greedy scalar/session decode and the opt-in
two-bank lane. Serial checkpoints, and idle
continuous banks for families that have them, can be saved to the same disk-KV
service and restored after an inference-worker restart. Disk persistence avoids
repeated prefill; it does not reduce the resident memory required by each active
bank.
Qwen image input is normalized across Chat Completions image_url, Responses
input_image, and Anthropic base64 image blocks. It accepts at most four PNG
or JPEG data URIs (10 MiB of base64-decoded payload each, 20 MiB per request),
applies the pinned
Qwen3VLProcessor/Qwen2VLImageProcessorFast geometry, runs the GGUF's embedded
27-layer vision tower, and carries exact three-axis M-RoPE through decode.
Image serving requires the persistent bank path (DS4_QWEN_BATCH=1).
Network/file URLs and video are rejected. Image V2 hashes decoded RGB pixels
and source geometry into an internal-only replay key, so identical images can
reuse exact live frontiers, recurrent partial checkpoints, and disk-KV records.
The marker is never tokenized or exposed through an API. Different pixels are
isolated even when geometry and image-pad token IDs are identical, and a byte
prefix that ends inside the marker is clamped before that image.
All six family ports above have production-artifact server evidence in this
repository's history on the reference DGX Spark; adding the Qwen features did
not require rerunning the other five models. Qwen's MQ-Q5-SSD-PLE-BF16
artifact most recently passed a real-weight recurrent-state/disk-KV round trip,
exact and divergent partial forks between two banks, image-aware live/disk
reuse, and target-stream-identical embedded-MTP checks. A guarded
196,608-context API run completed 7/7 requests
with no failures, including a three-request continuous epoch with
served=3 fallback=0; this was a configured-context serving check, not a
196,608-token prompt run. Qwen batching remains opt-in with
DS4_QWEN_BATCH=1 and is capped at two banks.
The Q5 artifact was subsequently served at a 262,144-token context with two
banks, 8,192-token prefill chunks, partial-prefix reuse, and a 32 GiB disk-KV
budget. Concurrent Chat Completions and Anthropic Messages requests returned
their native HTTP 200 shapes. A later guarded --no-serial check streamed a
low-reasoning Responses function call on a Qwen bank, then replayed that
function_call without its hidden reasoning and appended only the new
function_call_output. The directed continuation completed on the same bank
with 395 cached tokens plus a 27-token suffix. /v1/stats reported two
continuous Responses requests, zero serial requests, one continuous bank
continuation, and zero request, batch, or governor failures. This proves the
live bank-owned reasoning/tool continuation path; buffered first tool-generation
requests still need the serial lane for their model-visible corrective retry.
A three-bank 262K trial was not retained on the 128 GiB reference host because
the earlier serial continuation reduced MemAvailable to 1.12 GiB; two banks
are the guarded production setting.
The two-bank MTP path was checked on the same Q5 artifact with four fixed cold
API prompts. Plain decode averaged 23.65 tok/s; --mtp-draft 2 averaged
28.65 tok/s (+21.1%) with an 84.98% draft acceptance rate. Mean TTFT was
260.7 versus 261.1 ms and prefill was 225.38 versus 223.35 tok/s. Device-live
memory increased by about 0.98 GiB. A synchronized two-request run and Chat,
Responses, and Anthropic Messages smokes completed with zero request or
governor failures. This establishes target-verified two-bank operation, not
true row-batched kernel throughput; acceptance and speed remain content
dependent.
The later Qwen decode path performs one actual two-row token-embedding and
Hyper-Connection operation whenever both banks are ready. Stateful PLE, Gated
DeltaNet, QSA, routed MoE, and output projection work initially remained per
bank. The real-Q5 regression covered a two-row-to-one-row transition and
retained exact MTP target verification; a same-process 3-by-3
short-generation A/B measured
22.67 tok/s with the row path versus 20.86 tok/s with scalar bank calls
(+8.65%). DS4_QWEN_NO_ROW_BATCH=1 restores the scalar path. This is bounded,
state-safe row batching, not a claim that the complete Qwen graph is batched.
Nine later increments pair the independent Gated DeltaNet recurrent updates
in one two-dimensional CUDA grid, run the final Q8 output projection through
the existing two-row dense path, and gather both banks' SSD-PLE rows in one
descriptor batch before bit-exact BF16 promotion. The fourth pairs only the
assignment-major Q5_0 expert-down tail. The fifth batches only the QSA Q/gate
Q8 projection; index/KV history, RoPE, attention, and output stay bank-owned.
The sixth keeps router, top-k, gate/up, and weighted-SwiGLU arithmetic per bank,
then combines the two packed Q5_K expert-down main worklists; shared-expert
arithmetic remains independent. The seventh keeps both F32 router projections
independent, then runs the existing router top-k kernel across the two logits
rows before returning each bank's selected IDs and normalized weights.
The eighth runs the four Gated DeltaNet Q8 input projections (qkv, z,
in_b, and in_a) over the shared two-row HC input, then returns bank 1's
rows to its state-owned convolution and control path.
The ninth runs the F32 router projection once over that same two-row HC input
with row-stable reduction order, then reuses the already-combined top-k path.
The same-process 3-by-3
real-Q5 checks measured 23.24 versus 22.80 tok/s for the recurrent update (+1.96%), then
23.70 versus 23.15 tok/s for the output projection (+2.35%), and 23.98 versus
23.82 tok/s for the PLE gather (+0.64%). The tail check measured 24.62 versus
24.20 tok/s (+1.74%), and the QSA projection check measured 25.15 versus
24.65 tok/s (+2.01%). The routed-main check measured 25.40 versus 24.91 tok/s
(+1.95%), and the router top-k check measured 25.74 versus 25.37 tok/s
(+1.48%). The Gated DeltaNet projection check measured 27.45 versus 25.65
tok/s (+7.03%); all three paired rounds were faster.
The F32 router-projection check measured 27.68 versus 27.57 tok/s (+0.40%);
all three paired rounds were faster. The raw Q8 path
matched two one-row calls bit-for-bit at the production 2,560 input width, and
the QSA Q/gate path matched 98,304 output bytes bit-for-bit. The real-weight
routed-main check matched both 10-by-2,560 output tables bit-for-bit. Four
distinct 512-expert router rows also matched their one-row top-k calls
bit-for-bit, including the F32 router logits and normalized weights. The
real-weight Gated DeltaNet check matched both 2,560-value
output rows bit-for-bit. In all cases,
the full two-bank MTP/disk-KV/partial-fork regression retained
its exact target token streams. PLE projection/convolution, the remaining QSA
work, shared MoE work, and the remaining GDN state/finish stages are still
bank-owned.
DS4_QWEN_NO_GDN_PROJ_BANK2=1 restores four independent Gated DeltaNet input
projections while retaining the paired recurrent update.
DS4_QWEN_NO_PLE_GATHER_BANK2=1 restores two independent gathers for
diagnostic A/B runs.
DS4_QWEN_NO_QSA_QPROJ_BANK2=1 restores two independent QSA Q/gate
projections for diagnostic A/B runs.
DS4_QWEN_NO_Q5_TAIL_BANK2=1 restores two independent MoE paths for the
tail-specific A/B.
DS4_QWEN_NO_MOE_MAIN_BANK2=1 restores two independent Q5_K routed-main
worklists while retaining the paired Q5_0 tail.
DS4_QWEN_NO_MOE_TOPK_BANK2=1 restores two independent router top-k launches
while retaining the other accepted two-bank paths.
DS4_QWEN_NO_MOE_ROUTER_BANK2=1 restores two independent F32 router
projections while retaining the combined top-k path.
The same Q5 artifact then passed guarded still-image serving at a configured
262,144-token context with 8,192-token prefill chunks. Chat Completions,
Responses, and Anthropic Messages all exercised the real vision tower; a
synchronized Responses/Anthropic pair completed as served=2 fallback=0.
An 8,243-token request placed the 64 projected image rows across the chunk
boundary and completed at 489.4 prefill tok/s, 17.232 s TTFT, and 22.5 decode
tok/s. These content-specific numbers are integration evidence, not a vision
throughput benchmark. The post-gate worker reported zero request, census, or
governor failures under the external 115 GiB guard.
Image V2 was subsequently checked with decoded-pixel identity enabled. A same-image continuation reused 90 of 110 prompt tokens while a same-geometry different-pixel request stayed cold. After a worker restart, an image-bearing 1,890-token bank was restored from disk and a 1,909-token follow-up reused all 1,890 stored tokens. A separate same-image divergent 20,087-token request restored the 16,384-token recurrent checkpoint and computed only 3,703 prompt tokens. All requests returned the requested deterministic answer; the final server counters showed zero request, continuous-batch, census, and governor failures. These checks establish cache identity and state reuse, not image quality or large-image vision throughput.
The vision attention path was then changed from one warp rereading K/V for every query to an 8-query by 32-key shared-memory tile while retaining the same online-softmax order and avoiding an N-by-N score allocation. A 67-row, two-segment check at the model's actual 16 heads and 72-value head width was bit-exact against the previous kernel. NCU measured 24.67 us for the tiled kernel versus 31.81 us for the previous path on that check (-22.4%). A same-binary 3-by-3 API A/B used a 4,408-patch document image, 1,159 prompt tokens, 64 output tokens, and disabled live/disk prefix reuse:
| Vision attention | Prefill | TTFT | Decode |
|---|---|---|---|
| 8-query / 32-key tiled | 494.47 tok/s | 10.262 s | 13.77 tok/s |
| Previous per-query path | 494.50 tok/s | 14.143 s | 14.70 tok/s |
The controlled result is a 27.45% TTFT reduction for this image size. Decode is reported for completeness but is not attributed to the vision kernel; the 64-token MTP tails were thermally variable. The tiled path still performs exact full attention with O(P^2) arithmetic and is not presented as a tensor-core FlashAttention implementation.
The bounded SSD-PLE cache was then tuned with identical fixed 8,192-token
direct runs (--gen-tokens=0, three runs per setting). With 16 page-read
workers, 512, 1,024, and 2,048 MiB caches averaged 252.17, 397.72, and 450.26
prefill tok/s. At 2,048 MiB, 16, 32, and 64 workers averaged 450.19, 464.67,
and 466.88 tok/s; 32 workers retained nearly all of the 64-worker result with
less host submission overhead and is now the default. A cold 9,854-prompt /
64-output API check with the new defaults measured 467.2 prefill tok/s,
21.111 s TTFT, and 25.4 decode tok/s. A synchronized two-request check
completed as served=2 fallback=0; all four API requests completed with zero
request, census, or governor failures under the external 115 GiB guard. The
minimum observed system-available memory was 8.07 GiB. Direct runs do not
measure TTFT or decode throughput.
A separate teacher-forced full-model comparison scored 2,048 tokens from each of two fixed text fixtures on the higher-precision MQ-Q6 artifact and the target MQ-Q5 artifact:
| Fixed slice | MQ-Q6 avg NLL / PPL | MQ-Q5 avg NLL / PPL | Q5-Q6 avg NLL |
|---|---|---|---|
| Long-form essay | 2.184138 / 8.882991 | 2.140368 / 8.502567 | -0.043770 (-2.00%) |
| Repetitive structured security fixture | 0.068999 / 1.071435 | 0.081061 / 1.084437 | +0.012062 (+17.48%) |
| Equal-token aggregate (4,096 tokens) | 1.126569 / 3.085053 | 1.110714 / 3.036527 | -0.015854 (-1.41%) |
The two slices show no Q5 quality collapse in this narrow regression, but they are not a representative evaluation suite and do not establish general Q5 superiority. The structured fixture is highly repetitive, so its low absolute perplexity is useful only for the paired comparison.
The same Q5 artifact then completed an exact 262,144-token direct prefill with
--gen-tokens=0, an 8,192-token Qwen chunk, the 2,048 MiB bounded PLE cache,
and 32 PLE workers. It sustained 277.06 prefill tok/s. The dumped final output
contained all 248,320 finite logits; the recorded and independently recomputed
argmax were both token 264. The run completed under the external 115 GiB memory
guard with DS4_MEMGOV=observe; the lowest sampled system-available memory was
7.8 GiB. This establishes full-window prefill and final-logit production, not
full-window API generation or decode throughput.
A follow-up incremental full-window sweep enabled
DS4_PLE_LATENCY_STATS=1 with the same Q5 artifact, prompt, chunk, cache,
worker count, and 115 GiB guard. Each row adds exactly 32,768 prompt tokens to
the retained session:
| Context frontier | Added tokens | Segment prefill |
|---|---|---|
| 32,768 | 32,768 | 427.31 tok/s |
| 65,536 | 32,768 | 361.80 tok/s |
| 98,304 | 32,768 | 334.40 tok/s |
| 131,072 | 32,768 | 294.62 tok/s |
| 163,840 | 32,768 | 271.04 tok/s |
| 196,608 | 32,768 | 247.79 tok/s |
| 229,376 | 32,768 | 218.73 tok/s |
| 262,144 | 32,768 | 198.27 tok/s |
The token-weighted rate was 277.49 tok/s, within 0.2% of the preceding uninstrumented 277.06 tok/s run. The SSD counters include the engine's 512-token/two-gather boot prewarm, so 34 gather samples cover 262,656 tokens. They recorded 706,922 successful aligned 4 KiB reads (2.6967 GiB physical), with 220.801 us mean latency, p50 <= 262.144 us, p95 <= 524.288 us, p99 <= 1,048.576 us, and a 37.413 ms maximum. Among classified page accesses, 90.15% were ready hits, 1.96% inflight hits, and 7.89% misses; there were 390,767 evictions. The gather-level host wait for all PLE row leases averaged 2.144 s per 8,192-token chunk, with p50 <= 2.147 s, p95 <= 4.295 s, p99 <= 8.590 s, and a 4.770 s observed maximum. Percentiles are conservative power-of-two histogram upper bounds; gather wait excludes the CUDA projection that follows acquisition. This direct run has no API TTFT or decode result.
Motif-3 also completed a strict OpenAI Chat gate at the 262,144-token context limit: 262,080 prompt tokens at 175.61 tok/s followed by 43 decoded tokens at 2.52 tok/s, with all three retrieval sentinels exact. Solar Open2 serves 8K prompts at 1,050.7 tok/s prefill with 19.05 tok/s decode on the same host. See the DFM model-family guide for the pinned pre-Qwen family evidence, measurement conditions, Nsight evidence, weight-owner lifecycle, integration matrix, and current limits; the Qwen artifact card holds its SSD-PLE-specific verification and performance record.
Download a model, build, serve. (Full detail in the sections below; on a DGX Spark, ds4-on-spark does all of this, plus the DSpark drafter setup, with one command.)
./download_model.sh q2-imatrix # 96/128 GB machines; see Model Weights
make cuda-spark # DGX Spark / GB10; plain make = macOS Metal
./ds4-server --host 0.0.0.0 # CUDA defaults: ctx 262144, banks sized from free memory
On a standard install that is the whole launch: the base model resolves
automatically, a speculative drafter sitting beside it is attached and
armed, and every automatic decision is stated on one boot line, never
silently. Since v0.6 unused context is demand-mapped, so a deep -c
costs almost nothing until a request actually uses it; the CUDA default
of 262144 exists so that a long agentic session fits a defaults boot,
and -c raises it (524288 is the installer default; the model's full
1M window at -c 1048576 is proven with a 975k-token conversation;
see Memory and capacity).
Then talk to it with any OpenAI or Anthropic client:
curl http://127.0.0.1:8000/v1/chat/completions \
-H 'Content-Type: application/json' \
-d '{"model":"deepseek-v4-flash","messages":[{"role":"user","content":"Hello!"}]}'
Agent clients (Codex, Claude Code, opencode, Pi) are covered in
Agent Client Usage. The interactive CLI is
./ds4 (see CLI), and ./ds4 --help / ./ds4-server --help
list every flag.
This implementation only works with the DeepSeek V4 Flash and PRO GGUFs published for
this project. It is not a general GGUF loader, and arbitrary DeepSeek/GGUF files
will not have the tensor layout, quantization mix, metadata, or optional MTP
state expected by the engine. The 2 bit quantizations provided here are not
a joke: they behave well, work under coding agents, call tools in a reliable way.
The 2 bit quants use a very asymmetrical quantization: only the routed MoE
experts are quantized, up/gate at IQ2_XXS, down at Q2_K. They are the
majority of all the model space: the other components (shared experts,
projections, routing) are left untouched to guarantee quality.
Download one main model. Prefer the imatrix versions.
./download_model.sh q2-imatrix # 96/128 GB RAM machines, imatrix-tuned q2
./download_model.sh q2-q4-imatrix # 96/128 GB RAM machines, q2 with last 6 layers q4
./download_model.sh q4-imatrix # >= 256 GB RAM machines, imatrix-tuned q4
./download_model.sh pro-imatrix # 512 GB RAM machines, PRO imatrix quant
Legacy GGUF files are still available if you specifically need the older non-imatrix quants:
./download_model.sh q2 # 96/128 GB RAM machines, legacy non-imatrix
./download_model.sh q4 # >= 256 GB RAM machines, legacy non-imatrix
./download_model.sh pro # 512 GB RAM machines, legacy non-imatrix PRO
The script downloads from https://huggingface.co/antirez/deepseek-v4-gguf,
stores files under ./gguf/, resumes partial downloads with curl -C -, and
updates ./ds4flash.gguf to point at the selected main model. The plain q2 XXS
weights are produced with the weights importance vector only, without an
imatrix. The imatrix variants are preferred.
Authentication is optional for public downloads, but --token TOKEN,
HF_TOKEN, or the local Hugging Face token cache are used when present.
If you want to regenerate GGUF files or collect a new imatrix, see
gguf-tools/README.md. Those tools are meant for offline
model-building work and can take a long time on the full DeepSeek V4 Flash
weights. Flash GGUF generation is supported by the local tools. PRO GGUF
production currently still depends on the external llama.cpp-based workflow;
native tooling can be added later.
./download_model.sh mtp fetches the optional speculative decoding support
GGUF for Flash. It can be used with q2-imatrix, q4-imatrix, q2, and q4, but must be
enabled explicitly with --mtp. The current MTP/speculative decoding path is
still experimental: it is correctness-gated and currently provides at most a
slight speedup, not a meaningful generation-speed win.
Then build:
make # macOS Metal
make cuda-spark # Linux CUDA, DGX Spark / GB10
make cuda-generic # Linux CUDA, other local CUDA GPUs
make cpu # CPU-only diagnostics build
./ds4flash.gguf is the default model path used by both binaries. Pass -m to
select another supported GGUF from ./gguf/. Run ./ds4 --help and
./ds4-server --help for the full flag list.
Building in a container? Use docker/Dockerfile as the
reference: it builds with make cuda-spark (on a GB10 a generic
make cuda CUDA_ARCH=... build serves at a fraction of the speed) and its
header documents the run flags — in particular, never give the container a
memory limit, because the mmap'd weights live in the host page cache.
Motif-3 is an explicit native CUDA model family for the official final
Motif-Technologies/Motif-3 topology. The loader and fixture gates cover all
53 layers, 384 routed experts with sigmoid top-8 routing, the shared expert,
Expert-Specific PolyNorm, modified mHC, interleaved full/SWA GDLA with YaRN,
latent KV plus decoupled RoPE state, and the official tokenizer/chat protocol.
A Motif container is never routed through the DeepSeek graph.
The public full-topology MQ87-88 artifact is
Baekpica/Motif-3-Mixed-Quant-GGUF.
The current loader consumes one GGUF, so first verify all public shard hashes
and merge them once with llama-gguf-split --merge. The merge is artifact
assembly, not runtime streaming.
Build DGX Spark/GB10 with make cuda-spark; that target emits
compute_121a/sm_121a. The resident lifecycle is the same as the other
supported families: keep one VMM weight owner alive and restart only the
inference worker. Run the owner's --dry-run preflight first, then remove
--dry-run and wait for its ready manifest before launching the worker:
./ds4_weight_server --base /path/to/Motif-3-MQ87-88-FIT.gguf \
--manifest /path/to/run/weights.manifest --backend vmm --scope base \
--reserve-gb 24 --no-repack-q8-aligned --dry-run
DS4_CUDA_WEIGHT_IPC_MANIFEST=/path/to/run/weights.manifest \
DS4_CUDA_WEIGHT_IPC_SCOPE=base \
DS4_SERVER_COALESCE_MAX=2 \
DS4_SERVER_COALESCE_MAX_TOKENS=4096 \
DS4_MOTIF3_PREFILL_CHUNK=4096 \
./ds4-server -m /path/to/Motif-3-MQ87-88-FIT.gguf -c 196608 \
--host 0.0.0.0 --port 8002 --no-spec \
--kv-disk-dir /path/to/ssd/motif-3-kv --kv-disk-space-mb 32768
The shared server surface includes OpenAI chat/completions, Responses, and
Anthropic Messages, with streaming and non-streaming modes. On the reference
GB10, the verified Motif path reaches 457.28 tok/s at 8K prefill, 396.47 tok/s
at a strict 32K OpenAI gate, and 175.61 tok/s prefill plus 2.52 tok/s decode at
the strict 256K gate. The non-speculative persistent runtime also completed
three simultaneous 192-token Chat generations at -c 196608 in 25.03 s
(23.01 aggregate output tok/s, zero serial fallbacks), and an 8,214-token
cold request exercised the 8,192-token prefill chunk at 266.3 tok/s. See
docs/ds4-dfm-model-families.md for exact
conditions and correctness evidence. Motif serving uses plain decode; MTP and
DSpark support models remain DeepSeek-only.
Start a local OpenAI/Anthropic-compatible server:
./ds4-server --ctx 524288 --kv-disk-dir /tmp/ds4-kv --kv-disk-space-mb 8192
Use --chdir /path/to/ds4 when launching ds4-server from another directory,
so relative runtime files such as metal/*.metal resolve from the project tree.
The server keeps one mutable backend/KV checkpoint in memory, so stateless clients that resend a longer version of the same prompt can reuse the shared prefix instead of pre-filling from token zero.
Request parsing and sockets run in client threads. Since the fork's
v0.1.0 line, inference runs continuous batching by default:
concurrent requests are admitted mid-flight into per-request KV banks
and decoded together, with chunked prefill interleaved into live decode
(see Memory and capacity for how admissions are
funded). DS4_SERVER_CONTINUOUS=0 restores the upstream serialized
behavior, where concurrent requests wait their turn on one live
graph/session.
Supported endpoints:
GET /v1/models (lists the loaded model)GET /v1/models/deepseek-v4-flashGET /v1/models/deepseek-v4-proGET /v1/models/motif-3 (when a Motif-3 GGUF is loaded)POST /v1/chat/completionsPOST /v1/responsesPOST /v1/completionsPOST /v1/messagesGET /metrics (Prometheus text: request outcomes, token totals, rolling
decode tok/s, live banks, admission classes, speculation counters; since
v0.6.0 also the memory families — allocation census by class and domain,
the availability observation with both raw estimates behind it, governor
decisions per consumer, reclaim outcomes, and typed request rejections
labelled by lane and reason)GET /v1/stats (human-readable status board; JSON with
Accept: application/json — watch -n2 curl -s :8000/v1/stats works)The Flash and PRO model endpoints are compatibility aliases. They both report
the model currently loaded from the GGUF passed with -m; the endpoint name does
not select a different model.
Every response also carries a timings block next to usage (TTFT, prefill
tokens with the cached split, prefill and decode tok/s, and speculative
acceptance when DSpark is active); streaming responses include it on the
final event when stream_options.include_usage is set.
/v1/chat/completions accepts the usual OpenAI-style messages,
max_tokens/max_completion_tokens, temperature, top_p, top_k, min_p,
seed, stream, stream_options.include_usage, tools, and tool_choice.
Tool schemas are rendered into DeepSeek's DSML tool format, and generated DSML
tool calls are mapped back to OpenAI tool calls.
/v1/responses accepts OpenAI Responses-style input, instructions,
tools, tool_choice, max_output_tokens, temperature, top_p, stream,
and reasoning. It is the preferred endpoint for Codex CLI. The server keeps
Responses continuations bound to live state when possible, and can fall back to
the same DSML rendering and KV prefix reuse used by chat completions.
/v1/messages is the Anthropic-compatible endpoint used by Claude Code style
clients. It accepts system, messages, tools, tool_choice, max_tokens,
temperature, top_p, top_k, stream, stop_sequences, and thinking
controls. Tool uses are returned as Anthropic tool_use blocks.
Default sampled API generation uses temperature=1, top_p=1, and
min_p=0.05, so the default filter is relative probability rather than
nucleus mass. In thinking mode DS4 uses those fixed sampling defaults and
ignores client sampling knobs, matching DeepSeek's fixed-thinking API behavior.
The chat, Responses, and Anthropic endpoints support SSE streaming. In thinking
mode, reasoning is streamed in the native API shape instead of being mixed into
final text. OpenAI chat streaming
also streams tool calls as soon as the DSML invocation is recognized: the tool
header is sent first, then parameter bytes are forwarded as
tool_calls[].function.arguments deltas while generation continues. The
Anthropic endpoint streams thinking and text live, then emits structured
tool_use blocks when the generated tool block is complete.
The Responses endpoint streams the Responses event lifecycle expected by Codex,
including response.output_text.delta, function-call argument events, and
terminal response.completed / response.incomplete / response.failed
events.
Chat-completion SSE accepts a return_token_ids: true request field that
adds per-token IDs to each streamed delta, placed at the choice level to
match the wire shape vLLM and llama-benchy-style benchmark harnesses expect.
The emission limit is snapped to token boundaries so partial UTF-8 never
desynchronises the IDs from the text. Helpful when an external evaluation
loop needs raw token IDs alongside the rendered text.
For browser JavaScript clients served from another origin, start the server with
--cors to emit Access-Control-Allow-* headers. This only changes HTTP
headers; it does not expose the server on the LAN. Use --host 0.0.0.0
explicitly when remote machines should be able to connect.
DeepSeek V4 emits tool calls as DSML text. Agent clients do not send that same text back on the next request: they send normalized OpenAI/Anthropic JSON tool-call objects. If the server re-rendered those objects slightly differently, the rendered byte prefix would no longer match the live KV checkpoint and the next turn would have to be rebuilt.
The first line of defense is exact replay. Every tool call gets an unguessable
API tool ID, and the server remembers tool id -> exact sampled DSML block in
a bounded in-memory map backed by radix trees. When the client later sends that
tool ID back, the prompt renderer uses the exact DSML bytes the model sampled,
not a freshly formatted approximation. This map can also be saved inside KV
cache files, so exact replay survives server restarts for cached histories.
Canonicalization is only the backup path. If the exact DSML block is missing,
or exact replay is disabled with --disable-exact-dsml-tool-replay, the server
renders a deterministic DSML form from the JSON tool object. After a tool-call
turn, it compares the live sampled token stream with the prompt that the next
client request will render. If needed, it rewrites the live checkpoint, or
falls back to an older disk KV snapshot and replays only the suffix. This keeps
the model continuation aligned with the stateless API transcript.
During generation, the server also treats DSML syntax differently from payload.
When the model is emitting stable protocol structure such as DSML tags,
parameter headers, JSON punctuation, or closing markers, sampling is forced to
temperature=0 so the tool call stays parseable. This greedy mode does not
apply to argument payloads: string=true parameter bodies and JSON string
values, including file contents and edit text, use the request's normal sampling
settings. That separation is important: deterministic decoding is helpful for
syntax, but can create repeated text when applied to long code or file bodies.
Three knobs target long agent loops (measured on SWE-rebench-class workloads; see the changelog for the receipts):
--tool-call-reminder on|off, default on (v0.6.5; env
DS4_TOOL_CALL_REMINDER=0 disables). At depth, low-bit quants answer
some tools-armed turns with a prose completion report instead of a tool
call — measured at 50% of turns in the 70-80K band, always right after a
successful tool result, and agent harnesses abandon tasks over it. Past
~96KB of rendered conversation (~30K+ tokens), every tool result now
carries a short protocol reminder. At the exact captured slip states the
reminder measured 0/72 sampled slips vs 6/72 without, and it fixed the
failing agent task end to end (submitted and harness-resolved, zero
slips) with reasoning traces kept and no format deviation — the
reference-faithful fix. Shallow conversations are never touched, so
chat-with-tools flows that legitimately answer in prose after a tool
result are unaffected. The injection is byte-stable across turns, so
warm prefix reuse is unchanged.
--reasoning-replay keep|drop (env DS4_REASONING_REPLAY=drop).
Most OpenAI-style agent scaffolds echo each assistant message back
verbatim, including reasoning_content. That is what DeepSeek specifies
for this model family: the V4 reference encoding keeps reasoning for
every turn whenever tools are present, and DeepSeek's API requires the
echo in tool loops (it returns 400 when reasoning_content is not
passed back). Under the default keep, the tool-context render honors
that format and re-emits the reasoning inside <think> blocks, which
also keeps the rendered prefix byte-aligned with the live KV (warm
in-place reuse, no re-prefill). The cost is depth: llama-server's
template default drops replayed reasoning, a deviation from the
reference format, and on the identical conversation that deviation runs
16-28% shallower per turn. Depth is where low-bit quants start missing
the tool-call protocol, so on this ship quant the deviation pays.
drop reproduces it opt-in, rendering history assistant turns in the
lean </think> replay form; the bank's partial-prefix admission absorbs
the divergence at the cost of a one-turn-tail re-prefill (~270 tokens
measured). An assistant turn being continued (after the last user-like
message) always keeps its reasoning. For long agent loops on low-bit
quants, drop is the recommended setting; the default stays keep,
the reference-faithful behavior.
--tool-slip-resample (env DS4_TOOL_SLIP_RESAMPLE=1, off by
default). At depth a quantized model occasionally answers a tools-armed
turn with a prose completion report instead of a tool call; agent
harnesses reject the turn, and their retry rules can convert a few such
slips into a dead task. With this knob, a continuously-batched
non-streaming chat turn that settles at finish=stop with no tool calls
is requeued once for a fresh draw before anything reaches the client; the
just-retired bank warm-admits the full prompt, so the retry costs one
generation. length/error finishes, streaming turns, and the serial
lane are never resampled. Note the obvious disclosure: this retries the
server's own sampler before the harness sees the turn, so benchmark
results should say whether it was on.
For the Anthropic and Responses endpoints — whose protocols let a client send
an output-only follow-up (just the tool_result / function_call_output)
instead of replaying the whole conversation — the server keeps a continuation
registry: one record per tool-call turn, binding the turn's tool-call IDs to
the engine state that produced them (an engine-authoritative content
generation plus committed token frontier). A follow-up that references those
IDs is revalidated by pure equality at admission; if the state has moved on,
the server answers a native 409 asking for a full-history replay rather than
silently continuing from the wrong frontier. Records that lose their live
state remain replayable (exact sampled DSML is retained under a bounded LRU),
and short grace/TTL windows (DS4_CONT_GRACE_S, DS4_CONT_TTL_S,
DS4_CONT_PIN_DEADLINE_S) protect a just-published turn from being evicted
before its follow-up arrives.
Streaming tool turns ride the batched lane. Anthropic and Responses
streaming tool requests are served on the continuous-batching lane: the tool
turn's registry record is owned by its KV bank, and an output-only follow-up
continues that bank in place after the same generation/frontier equality
check, including a Responses replay that omits the bank's hidden reasoning.
Buffered first tool-generation requests deliberately stay on the serial lane —
its model-visible corrective retry (feeding a malformed tool call back to the
model as a tool error) has no per-row equivalent in the batched loop, and a
parse-time boolean cannot predict a semantic failure discovered after
generation. An output-only follow-up may itself be streaming or buffered; a
buffered follow-up that redeclares tools requests the same corrective contract
and therefore stays serial. Per-surface kill switches
DS4_SERVER_CONT_TOOLS_ANTHROPIC=0 / DS4_SERVER_CONT_TOOLS_RESPONSES=0
restore the previous all-serial tool behavior (kept for one release, like the
Inc 3 stateless switches they compose with).
The whole server is one trust domain. There is no tenant or auth
namespace: tool memory and the continuation registry are global, and any
client that knows (or guesses) a tool-call ID may continue that conversation
or shed other clients' work through the grace window. Tool-call IDs are minted
unguessable, but they travel in responses — do not expose one ds4-server to
mutually untrusted clients expecting isolation. Put an authenticating proxy in
front, or run one server per tenant, until an authenticated namespace exists.
Minimal OpenAI example:
curl http://127.0.0.1:8000/v1/chat/completions \
-H 'Content-Type: application/json' \
-d '{
"model":"deepseek-v4-flash",
"messages":[{"role":"user","content":"List three Redis design principles."}],
"stream":true
}'
ds4-server can be used by local coding agents that speak OpenAI-compatible
chat completions. Start the server first, and set the client context limit no
higher than the --ctx value you started the server with:
./ds4-server --ctx 524288 --kv-disk-dir /tmp/ds4-kv --kv-disk-space-mb 8192
For long agent loops on quantized weights: since v0.6.5 the deep
tool-protocol reminder is on by default (the measured fix for agent
tasks dying to prose slips at depth), and two optional levers remain,
--reasoning-replay drop (keep scaffold-echoed reasoning out of the
prompt; conversations run 16-28% shallower at the cost of llama.cpp-style
format deviation) and --tool-slip-resample (one retry when a
tools-armed turn still settles as prose). See
Replayed reasoning and agent-loop robustness
for the mechanics and measurements.
You can use larger context and larger cache if you wish. Full context of 1M tokens is going to use more or less 26GB of memory (compressed indexer alone will be like 22GB), so configure a context which makes sense in your system. With 128GB of RAM you would run the 2-bit quants, which are already 81GB, 26GB are going to be likely too much, so a context window of 100~300k tokens is wiser. However users reported being able to run 2bit quants with 250k ctx window in a Macs with just 96GB of system memory: make sure to kill processes that use too much memory, if you plan doing so ;)
On this fork's CUDA server, v0.6 made the memory side of that choice
easy: unused context is demand-mapped and each admission is charged
only what it will actually use, so a deep --ctx no longer pre-pays
anything. See Memory and capacity for the
knobs and the proven numbers.
The 384000 output limit below avoids token caps since the model is able
to generate very long replies otherwise (up to 384k tokens). The server
still stops when the configured context window is full.
For opencode, add a provider and agent entry to
~/.config/opencode/opencode.json:
{
"$schema": "https://opencode.ai/config.json",
"provider": {
"ds4": {
"name": "ds4.c (local)",
"npm": "@ai-sdk/openai-compatible",
"options": {
"baseURL": "http://127.0.0.1:8000/v1",
"apiKey": "dsv4-local"
},
"models": {
"deepseek-v4-flash": {
"name": "DeepSeek V4 Flash (ds4.c local)",
"limit": {
"context": 524288,
"output": 384000
}
}
}
}
},
"agent": {
"ds4": {
"description": "DeepSeek V4 Flash served by local ds4-server",
"model": "ds4/deepseek-v4-flash",
"temperature": 0
}
}
}
For Pi, add a provider to ~/.pi/agent/models.json:
{
"providers": {
"ds4": {
"name": "ds4.c local",
"baseUrl": "http://127.0.0.1:8000/v1",
"api": "openai-completions",
"apiKey": "dsv4-local",
"compat": {
"supportsStore": false,
"supportsDeveloperRole": false,
"supportsReasoningEffort": true,
"supportsUsageInStreaming": true,
"maxTokensField": "max_tokens",
"supportsStrictMode": false,
"thinkingFormat": "deepseek",
"requiresReasoningContentOnAssistantMessages": true
},
"models": [
{
"id": "deepseek-v4-flash",
"name": "DeepSeek V4 Flash (ds4.c local)",
"reasoning": true,
"thinkingLevelMap": {
"off": null,
"minimal": "low",
"low": "low",
"medium": "medium",
"high": "high",
"xhigh": "xhigh"
},
"input": ["text"],
"contextWindow": 524288,
"maxTokens": 384000,
"cost": {
"input": 0,
"output": 0,
"cacheRead": 0,
"cacheWrite": 0
}
}
]
}
}
}
Optionally make it the default Pi model in ~/.pi/agent/settings.json:
{
"defaultProvider": "ds4",
"defaultModel": "deepseek-v4-flash"
}
For Codex CLI, use the Responses wire API:
[model_providers.ds4]
name = "DS4"
base_url = "http://127.0.0.1:8000/v1"
wire_api = "responses"
stream_idle_timeout_ms = 1000000
Then run:
codex --model deepseek-v4-flash -c model_provider=ds4
For Claude Code, use the Anthropic-compatible endpoint. A wrapper like this
matches the local ~/bin/claude-ds4 setup:
#!/bin/sh
unset ANTHROPIC_API_KEY
export ANTHROPIC_BASE_URL="${DS4_ANTHROPIC_BASE_URL:-http://127.0.0.1:8000}"
export ANTHROPIC_AUTH_TOKEN="${DS4_API_KEY:-dsv4-local}"
export ANTHROPIC_MODEL="deepseek-v4-flash"
export ANTHROPIC_CUSTOM_MODEL_OPTION="deepseek-v4-flash"
export ANTHROPIC_CUSTOM_MODEL_OPTION_NAME="DeepSeek V4 Flash local ds4"
export ANTHROPIC_CUSTOM_MODEL_OPTION_DESCRIPTION="ds4.c local GGUF"
export ANTHROPIC_DEFAULT_SONNET_MODEL="deepseek-v4-flash"
export ANTHROPIC_DEFAULT_HAIKU_MODEL="deepseek-v4-flash"
export ANTHROPIC_DEFAULT_OPUS_MODEL="deepseek-v4-flash"
export CLAUDE_CODE_SUBAGENT_MODEL="deepseek-v4-flash"
export CLAUDE_CODE_DISABLE_NONESSENTIAL_TRAFFIC=1
export CLAUDE_CODE_DISABLE_NONSTREAMING_FALLBACK=1
export CLAUDE_STREAM_IDLE_TIMEOUT_MS=600000
exec "$HOME/.local/bin/claude" "$@"
Claude Code may send a large initial prompt, often around 25k tokens, before it
starts doing useful work. Keep --kv-disk-dir enabled: after the first expensive
prefill, the disk KV cache lets later continuations or restarted sessions reuse
the saved prefix instead of processing the whole prompt again.
Since v0.6.0 one memory governor decides every allocation that can
grow. Engine boot, prewarm, the bank plan, the serial session, and the
per-call batch graph all ask the same evaluator, which weighs each ask
against one availability observation and one ledger of what every other
lane holds. Nothing is reserved up front: context lives in virtual
banks whose pages materialize only as requests fill them, each
admission is charged what it will actually use, and idle banks return
their pages to the pool after a couple of minutes of quiet. When an ask
truly does not fit, the refusal is typed with a reason that says
whether a retry can succeed, and counted per lane in /metrics. Before
refusing for lack of memory the engine first collects what it can
return: idle banks' pages via trim, then its own unused CUDA graph-pool
reserve (DS4_MEM_OWN_TRIM=0 opts out).
Since v0.6.2 the account also proves itself. Every floor and margin in
the plan is derived from a measurement rather than a constant: the
bank count is priced from the live budget at boot, the anti-thrash
floor prices working sets at what they actually commit (not their
virtual extents, which overclaimed 4x at deep context), and the
planning headroom derives from the operator's memory floor. The boot
ledger prints the arithmetic behind each of these decisions, and while
serving, an idle-tick reconciliation line checks the box's raw memory
drop since boot against what the engine's own ledger explains, logging
the signed residual (also on /v1/stats and /metrics) — an
unexplained phantom or leak surfaces as a named number, not a field
report.
The proving runs for v0.6.1: a zero-config boot at -c 786432 admitted
three ingestions of about 755 thousand tokens each, back to back, and
held 2.26 million tokens of context resident and warm at once on
one 128 GB Spark, with zero refusals and the 4 GiB floor intact. A
fourth deep ingestion was funded by reclaiming an idle bank (the
cheapest to restore), not refused. Decode measured at parity with an empty box at
450k-token depth and within 15 percent at 755k. The observed all-in
cost was about 4.3 KiB per token of resident context at the deep shape
(4.8 at 450k banks; deeper banks amortize the page floors).
The measured ceiling sits higher. With the admission floor lowered to 1 GiB on a dedicated box, the same governor held 3,019,176 tokens of active context — four ingestions of about 755 thousand tokens each, a needle retrieved exactly from every one, and honest, instant refusals for every further ask with the floor intact. The disclosed cost: at that full squeeze decode runs 2.6x slower than on an empty box (the OS starts reclaiming file-backed weight pages), where the 2.26M shipped-floor stamp is 1.14x. The step-by-step recipe is in the ds4-on-spark README.
The window itself is now qualified to its edge: at -c 1048576 (the
checkpoint's exact YaRN window, 65536 x 16) a single prompt of
1,029,340 tokens was ingested with a needle at 99.9% depth and
retrieved exactly — on the default decode path and again with the
accelerated attention path disabled, the fallback that previously
truncated the deepest rows silently past 1,015,936 resident tokens.
A 975,246-token conversation was separately admitted and continued
warm in place, with a 2.0 s time to first token and 453 tokens
decoded at 88 ms per token at that depth, speculative decoding still
accepting 63 percent of its drafts. A bank persisted at exactly its
token bound now restores cleanly across a restart.
Two decisions cover most operator needs: the context limit -c (the
per-request ceiling; prompt plus decode budget must fit under it) and
the bank count (how many requests hold warm context at once; an
admission beyond it evicts the least-recently-used idle bank rather
than refusing). The knobs:
| Knob | Default | What it does and when to change it |
|---|---|---|
-c / --ctx | 262144 on CUDA, 32768 on Metal/CPU (ds4-on-spark's ds4-serve passes 524288) | The per-request context ceiling. Each request must fit its prompt plus its decode budget under this, or it gets a typed 400. Raise it for deeper documents (a 1,029,340-token prompt at -c 1048576, the model's full window, is the deepest proven); unused context is demand-mapped, so a deep ceiling costs almost nothing until a request fills it. |
DS4_SERVER_COALESCE_MAX | unset: sized from the live memory budget at boot — 32 through 16k context (the measured regime); above that, as many full-depth-fundable banks as the budget covers (floor 4, cap 32), priced at the same per-token rate admissions are charged. The boot ledger prints the arithmetic (kv plan line). Where no memory answer exists (Metal/CPU), a static halving ladder rules instead. | How many requests can hold warm context at once (the bank count). Set it (1..64) to override — an explicit value also disarms the budget sizing, so your number rules (e.g. more, shallower banks for high-concurrency batch work). Boot may still reduce the count to fit memory, never raise it, and it is fixed until restart. A request beyond the bank count evicts the least-recently-used idle bank. |
--mem-floor-gb (env DS4_MEM_FLOOR_GB) | 4 | The engine never admits work that would leave the system under this many GiB of free memory: it reclaims idle cache first and refuses with a typed error if that is not enough. Lower it (down to 1) on a dedicated serving box to fund more context; raise it on a machine you also work on. The boot planning headroom now derives from this floor plus a boot-burst margin (DS4_BATCH_FIT_BURST_MB, default 2048; boot line batch fit headroom:), so lowering the floor also returns planning margin to the fundable pool — DS4_BATCH_FIT_HEADROOM_MB pins the headroom outright, DS4_BATCH_FIT_HEADROOM_DERIVED=0 restores the old static 6144. |
max_tokens (request field, not a flag) | 32768 assumed when the client omits it | The decode budget a request is charged at admission, on top of its prompt. Agents that omit it are charged the full 32768, so set it explicitly when a deep prompt must fit: prompt + max_tokens must stay under -c. An oversized value is clamped and reported as length, never an error. |
DS4_CONT_ADMIT_BAND_X1024 | 1045 | Admission charges each request its measured memory need times a small safety margin, expressed in 1024ths: 1045/1024 means about 2% above the measurement, absorbing allocation transients. Set 1024 to charge exactly the measured need; raise it if admitted work ever brushes the floor. |
DS4_MEMGOV | unset (the governor's verdicts are binding) | Set to observe to fall back to the pre-v0.6 memory formulas: the governor keeps evaluating and reporting on /metrics, but stops deciding. The one-word escape hatch if a memory decision ever looks wrong. |
DS4_MEM_RECONCILE_TOL_MB | 256 | When idle, the server reconciles the box's available-memory drop since boot against what its own allocation ledger explains and logs the residual (mem reconcile: line, also on /v1/stats and /metrics); a residual beyond this many MiB is marked FLAGGED. DS4_MEM_RECONCILE_STRICT=1 adds a distinct mem reconcile STRICT line for gate scripts to assert on; DS4_MEM_RECONCILE_WARMUP_MB pins the named one-time warmup charge instead of letting the first idle pass self-calibrate it. Pure reporting — no admission decision reads it. |
DS4_CONT_PREFILL_CHUNK / DS4_CONT_PREFILL_CHUNK_LIVE | 4096 / 512 | Long prompts are ingested this many tokens at a time so a big admission never blocks the server. The _LIVE value applies while other requests are actively decoding: smaller keeps live decode smoother, larger ingests faster. |
DS4_SERVER_FORK_PARTIAL | 1 | Reuse the longest safe prefix when a prompt diverges inside a retained conversation. Set to 0 for a true cold-control path: Solar then reserves no KDA checkpoints, Motif-3 no SWA-window checkpoints, and Qwen no recurrent-state checkpoints. DS4_SERVER_FORK_PARTIAL_MIN (default 192 tokens, floor 136) skips tiny partial matches. |
DS4_QWEN_BATCH | unset (off) | Set to 1 to enable Qwen's persistent two-bank lane. It supports exact-frontier and partial-prefix forks, bank disk-KV persistence, target-verified embedded MTP with --mtp-draft 2, image requests with decoded-pixel cache identity, bounded two-row token-embedding/Hyper-Connection/Q8-output decode, GDN Q8 input projections and paired recurrent, QSA Q/gate projection, F32 router projection/top-k, Q5_K routed-main, and Q5_0 tail launches, plus a combined SSD-PLE gather. PLE compute, remaining QSA work, shared MoE work, and the remaining GDN state/finish stages stay bank-owned. |
DS4_QWEN_PREFILL_CHUNK | 256 (range 1..16384) | Qwen serial and bank prefill width. 8192 is the production serving setting used for the published Spark results; larger values need enough graph memory. |
DS4_QWEN_PLE_CACHE_MB | 2048 (allowed: 512, 1024, 2048) | Bound for Qwen's pinned SSD-PLE page cache. The full 95.37 GiB sidecar remains outside the unified-memory resident set. |
DS4_QWEN_PLE_WORKERS | 32 (range 1..64) | Asynchronous SSD-PLE page-read workers. On the reference DGX Spark, 32 retained nearly all of 64 workers' 8K prefill gain with less host submission overhead. |
DS4_PLE_LATENCY_STATS | unset (off) | Set to 1 for per-read SSD timing and shutdown-time read/layer-wait mean, p50, p95, p99, and maximum logs. Quantiles are power-of-two upper bounds. Leave it unset for normal serving so page workers avoid the two clock reads per I/O. |
DS4_CUDA_NO_QWEN_VISION_TILE | unset (tiled) | Set to 1 only to restore the previous per-query vision-attention kernel for controlled A/B diagnosis. |
DS4_SERVER_CONTINUOUS | 1 (continuous batching on) | Set to 0 to serve one request at a time on the old serial path. Only worth considering for single-user, latency-critical setups. |
DS4_BATCH_VMM_BUDGET_MB | unset: sized automatically (the bank plan's allowance, capped to measured capacity at boot, floored at two full-depth packed working sets — what two full banks actually commit at the admission-charged rate, not their virtual extents; DS4_BATCH_VMM_FLOOR_PACKED=0 restores the old virtual-extent floor) | Hard cap on the KV pool, in MiB. Set it to pin the pool to a known size; either way the boot ledger prints budget=[chosen] [plan X, capacity Y] plus the work floor that applied, and a separate line whenever the floor is what ruled. |
DS4_BATCH_VMM_TRIM | 1 (reclaim allowed) | When an admission does not fit, the engine may release idle banks' memory to fund it; the reclaimed conversation then needs a disk restore or re-prefill when it returns. Set to 0 to forbid that: resident context is never sacrificed, and the admission is refused instead. Victims are chosen like warm-record eviction — invalid content first, then the longest-idle bank (shortest history breaks ties) — and the log names each victim with its bytes, history length, and recency; DS4_BATCH_TRIM_VICTIM=hist restores the old shortest-history-only order. When one victim's release would cover the whole remaining deficit, the engine now picks the smallest such victim in the same validity class instead of the first in recency order — so a deep trunk no longer dies for a deficit a small idle bank could fund (the best-fit victim log line discloses the substitution, and the trim summary reports released vs wanted); DS4_BATCH_TRIM_BESTFIT=0 restores the pure recency order. |
DS4_SERIAL_RESERVE_CTX | unset (no reserve) | Set to a token count to reserve memory at boot for the single-request serial lane, for deployments where that lane matters more than batch depth. The boot line reports the carve-out. |
DS4_WEIGHT_FP_CHECK | 1 (verify) | Weight-server imports verify the manifest's content fingerprint against the local model file and refuse a mismatch (a stale weight server serving different bytes). Set to 0 to skip the check. |
Observability: /metrics carries the memory families, an allocation
census by class and domain, the availability observation with both raw
estimates behind it (ds4_memory_observation_bytes{kind=...}),
governor decisions per consumer, reclaim outcomes, and typed request
rejections labelled by lane and reason. One reading note for long-lived
servers: the kernel's available-memory estimate drifts downward as the
mapped model's page-cache residency grows, even though allocations
still succeed and nothing is leaking. A restart resets the reading, and
the two raw estimates on /metrics make the artifact identifiable.
If you are coming from vLLM or SGLang, the assumption contrast and a flag-by-flag comparison table are in the ds4-on-spark README, along with the max-capacity recipe for reaching 3M+ tokens of active context on a stripped headless Spark.
DeepSeek V4 Flash has distinct non-thinking, thinking, and Think Max modes. The server defaults to thinking mode. The checkpoint's high and max tiers are not just decode budgets: they inject DeepSeek's effort preamble (verbatim reference-encoder text) at position 0, ahead of the system prompt.
Since v0.6.3.1, a client-sent reasoning_effort field cannot reach those
prefixed tiers by default: client high/xhigh/max compat-map to the
prefix-free level. Agent frameworks send the field meaning the OpenAI
"think more" knob, and a controlled needle matrix showed the injected
preamble measurably degrades deep-context tool calling (6/50
completion-protocol failures at 96K+ tokens with the prefix vs 0/100
without — the field issue #18 regression). llama.cpp and pre-v0.5.3
engines silently ignore the field for this GGUF, which is the behavior the
default restores. Operators opt back into the native tiers with
--reasoning-effort-native (env DS4_REASONING_EFFORT_NATIVE=1), and the
operator's own --reasoning-effort low|high|max|off server default is
always honored as written: setting it is the opt-in for that level.
Disabling thinking stays client-reachable either way.
For direct replies, use thinking: {"type":"disabled"}, think:false,
reasoning_effort:"off", or a non-thinking model alias such as
deepseek-chat.
Chat/completion APIs are stateless: agent clients usually resend the whole
conversation every request. ds4-server first tries the cheap exact token-prefix
check, then falls back to comparing rendered prompt bytes with decoded
checkpoint bytes. The live in-memory checkpoint covers the current session; the
disk KV cache makes useful prefixes survive session switches and server
restarts.
The serial lane has one live checkpoint, while the continuous lane has the
number of resident banks selected at startup. When another session replaces a
serial checkpoint or an idle bank is evicted, that prefix can only resume
without re-processing if it was written to the disk KV cache. In other words,
memory cache handles active sessions; disk cache is the resume mechanism for
evicted sessions and worker restarts. This applies to DeepSeek/GLM, Solar,
EXAONE, and Motif model-family payloads in ds4-dfm.
The Solar and Motif-3 continuous lanes keep more reuse depth than the bank
count alone: a 32-slot, demand-mapped pool shares immutable checkpoints across
exact forks — Solar snapshots its 157.5 MiB KDA recurrent state, Motif-3 only
each SWA layer's 128-row window (5.48 MiB). Request boundaries are
checkpoints, and long prefills add roughly 24 evenly spaced checkpoints across
-c. A partial match restores the nearest checkpoint below the cut, copies
the rewindable positional rows (Solar GQA, Motif-3 full-attention latent)
straight from the source bank, and replays only the gap. The pool is bounded
and best-effort under the memory floor; its positional rows and token lookup
remain tied to a retained bank, so this is not an unbounded radix-tree cache.
Enable it with:
./ds4-server --kv-disk-dir /tmp/ds4-kv --kv-disk-space-mb 8192
Long-running serving note. How the per-bank KV pool grows, what funds each admission, the memory floor, and every related knob are in Memory and capacity. The short version: pages map on demand, eviction releases them back, each admission is charged its measured need against live free memory, and a typed refusal arrives before the box is ever squeezed.
The cache key is the SHA1 of the rendered byte prefix, and files are named
<sha1>.kv. The DS4 payload still stores the exact token IDs and graph state
for that prefix. This matters for continued chats: the model may have generated
one token whose decoded text is later sent back by a client as two canonical
prompt tokens. A rendered byte-prefix hit can still reuse the checkpoint and
tokenize only the new suffix.
The file is intentionally written with ordinary read/write I/O, not
mmap, so restoring cache entries does not add more VM mappings to a process
that already maps the model.
Tool calls also keep a bounded exact-DSML replay map keyed by unguessable tool
IDs, so client JSON history can be rendered back to the exact sampled text. The
RAM map keeps up to 100000 IDs by default; tune it with --tool-memory-max-ids.
Use --disable-exact-dsml-tool-replay to disable this and fall back to
canonical JSON-to-DSML rendering.
On disk, a cache file is:
KVC fixed header, 48 bytes
u32 rendered_text_bytes
rendered_text_bytes of UTF-8-ish token text
DS4 session payload, payload_bytes from the KVC header
optional tool-id map section
The fixed header is little-endian:
0 u8[3] magic = "KVC"
3 u8 version = 1
4 u8 routed expert quant bits, currently 2 or 4
5 u8 save reason: 0 unknown, 1 cold, 2 continued, 3 evict, 4 shutdown
6 u8 extension flags, bit 0 = appended tool-id map
7 u8 reserved
8 u32 cached token count
12 u32 hit count
16 u32 context size the snapshot was written for
20 u8[4] reserved
24 u64 creation Unix time
32 u64 last-used Unix time
40 u64 DS4 session payload byte count
The rendered text is the tokenizer-decoded text for the cached token prefix. It is both the human-inspectable prefix and the lookup identity: its SHA1 is the filename, and a file is reusable only when those bytes are a prefix of the incoming rendered prompt. After load, the exact checkpoint tokens from the DS4 payload remain authoritative, and only the incoming text suffix after the cached bytes is tokenized.
The optional tool-id map is present only when header extension bit 0 is set. Appended sections use fixed bit order, so future extension bits can add fields without ambiguity. The map stores unguessable API tool call IDs back to the exact DSML block the model sampled. Only mappings whose DSML block is present in the rendered cached text are stored. This lets restarted servers render later client history byte-for-byte like the original model output, even if the client reorders JSON arguments.
The current tool-id map section is:
0 u8[3] magic = "KTM"
3 u8 version = 1
4 u32 entry count
For each entry:
0 u32 tool id byte length
4 u32 sampled DSML byte length
8 bytes tool id
... bytes exact sampled DSML block
The section is auxiliary replay memory, not model state. A cache hit restores the session payload first, then loads the map if present. Before rendering a request, the server can also scan cache files for the tool IDs present in the client history and load just those mappings, so an exact DSML replay can survive server restarts even when the matching KV snapshot is not the one ultimately used for the rendered-prefix hit.
The DS4 session payload starts with thirteen little-endian u32 fields:
0 magic = "DSV4"
1 payload version = 2
2 saved context size
3 prefill chunk size
4 raw KV ring capacity
5 raw sliding-window length
6 compressed KV capacity
7 checkpoint token count
8 layer count
9 raw/head KV dimension
10 indexer head dimension
11 vocabulary size
12 live raw rows serialized below
Then it stores:
u32[token_count] checkpoint token IDs.float32[vocab_size] logits for the next token after that checkpoint.u32[layer_count] compressed attention row counts.u32[layer_count] ratio-4 indexer row counts.The logits are raw IEEE-754 float32 values from the host ds4_session
buffer. They are saved immediately after the checkpoint tokens so a loaded
snapshot can sample or continue from the exact next-token distribution without
running one extra decode step. MTP draft logits/state are not persisted; after
loading a disk checkpoint the draft state is invalidated and rebuilt by normal
generation.
Distributed coordinator sessions use the same DSV4 payload. Worker-owned
layer tensors are pulled during save and merged into the normal layer-ordered
tensor stream; during load the coordinator splits that stream into the current
route and pushes the relevant layer tensors back to the workers. The saved file
does not retain the distributed topology.
The tensor payload is DS4-specific KV/session state, not a generic inference
graph dump. It is expected to be portable only across compatible ds4.c
builds for this model layout.
The cache stores checkpoints at four moments:
cold: after a long first prompt reaches a stable prefix, before generation.continued: when prefill or generation reaches the next absolute aligned frontier.evict: before an unrelated request replaces the live in-memory session.shutdown: when the server exits cleanly.Cold saves intentionally trim a small token suffix and align down to a prefill chunk boundary. This avoids common BPE boundary retokenization misses when a future request appends text to the same prompt. The defaults are conservative: store prefixes of at least 512 tokens, cold-save prompts up to 30000 tokens, trim 32 tail tokens, and align to 2048-token chunks. The important knobs are:
Continued saves use the same alignment and are written only when the live graph naturally reaches an absolute frontier. With the defaults this means roughly every 10k tokens, independent of where the first cold checkpoint landed, so long generations leave restart points behind without persisting the fragile final few tokens.
--kv-cache-min-tokens--kv-cache-cold-max-tokens--kv-cache-continued-interval-tokens--kv-cache-boundary-trim-tokens--kv-cache-boundary-align-tokens--tool-memory-max-ids--disable-exact-dsml-tool-replayBy default, checkpoints may be reused across the 2-bit and 4-bit routed-expert
variants if the rendered prefix matches. Use --kv-cache-reject-different-quant
when you want strict same-quant reuse only.
The cache directory is disposable. If behavior looks suspicious, stop the server and remove it. You can investigate what is cached with hexdump as the kv cache files include the verbatim prompt cached.
One-shot prompt:
./ds4 -p "Explain Redis streams in one paragraph."
No -p starts the interactive prompt:
./ds4
ds4>
The interactive CLI is a real multi-turn DS4 chat. It keeps the rendered chat
transcript and the live graph KV checkpoint, so each turn extends the previous
conversation. Useful commands are /help, /think, /think-max, /nothink,
/ctx N, /read FILE, and /quit. Ctrl+C interrupts the current generation
and returns to ds4>.
The CLI defaults to thinking mode. Use /nothink or --nothink for direct
answers. --mtp MTP.gguf --mtp-draft 2 enables the optional MTP speculative
path; it is useful only for greedy decoding, currently uses a confidence gate
(--mtp-margin) to avoid slow partial accepts, and should be treated as an
experimental slight-speedup path.
DwarfStar features a native coding agent that works in a different way than most other systems: the inference is controlled from within the agent itself, without socket/API boundaries, so the session is represented by the on-disk KV cache itself. Moreover the tools and the system prompt are all designed vertically for DeepSeek v4 Flash and PRO. This provides a few advantages:
/list and /switch; full KV sessions resume without a prefill stage.Agent sessions are stored in ~/.ds4/kvcache. Use /save to persist the
current session, /list to show saved sessions sorted by recent update time,
and /switch <sha> to resume one of them. The session ID is stable across
future saves and is derived from the first user prompt and creation time.
/del <sha> removes a saved session. /strip <sha> keeps the rendered
conversation text and title but removes the heavy KV payload; switching to a
stripped session rebuilds the KV cache by prefilling the saved text.
Use --chdir /path/to/ds4 when launching ds4-agent from another directory,
so relative runtime files such as metal/*.metal resolve from the project tree.
However while the system already works, there is a lot of work to do in order to make it ready for prime time. When finally the agent will reach the wanted shape, we will likely split the server and the client creating a stateful session-based protocol that can recreate all that in a client-server way.
ds4-bench measures instantaneous prefill and generation throughput at context
frontiers instead of reporting one whole-run average. It loads the model once,
walks a fixed token sequence to frontiers such as 2048, 4096, 6144, and uses
incremental prefill so each row measures only the newly-added token interval.
After each frontier it saves the live KV state to memory, generates a fixed
greedy non-EOS probe, restores the memory snapshot, and continues prefill.
./ds4-bench \
-m ds4flash.gguf \
--prompt-file speed-bench/promessi_sposi.txt \
--ctx-start 2048 \
--ctx-max 65536 \
--step-incr 2048 \
--gen-tokens 128
The example file is a cleaned public-domain Project Gutenberg text of Alessandro Manzoni's I Promessi Sposi (ebook #45334), with the Gutenberg header and footer removed: https://www.gutenberg.org/ebooks/45334.
Use --step-incr N for different linear spacing, or --step-mul F for
exponential sweeps. Output is CSV with one row per frontier: latest prefill
interval tokens/sec, generation tokens/sec at that frontier, the
steady-state generation throughput (gen_tps_ss, which excludes the
first-token amortisation cost so the column compares apples-to-apples
across short and long generations), the first-token latency, and
kvcache_bytes. Committed sweeps live under speed-bench/; the included
pro6000_blackwell_ts.svg and
gb10_spark_ts.svg are generated from
those CSVs via python3 speed-bench/plot_speed.py.
Sessions prefill long prompts in 4096-token chunks by default. Set
DS4_METAL_PREFILL_CHUNK=N to compare another chunk size, for example 2048
to match the strict official-vector checkpoint path, or
DS4_METAL_PREFILL_CHUNK=0 to prefill a prompt as one whole batch when memory
allows. Changing the chunk changes the KV checkpoint/logit path, so compare it
as an explicit run configuration. Single forwards wider than 8,192 rows are
fenced: that territory is unqualified (fixed grid and integer ceilings in the
one-shot kernels, with crash-or-silently-wrong failure modes), so the server
refuses such a request with a typed error naming the lever, and the boot log
discloses the mode whenever it is active. Set DS4_PREFILL_NOFENCE=1 to lift
the fence for a deliberate probe run.
Chunked Metal prefill reuses the same range-capable layer-major graph for each
chunk, preserving absolute compressor/indexer boundaries while avoiding the old
per-layer chunk dispatch path.
ds4-eval is a small real-model integration benchmark. It is not a leaderboard
runner and should not be reported as an official GPQA, SuperGPQA, AIME, or
security benchmark score: the questions are an embedded 92-item subset chosen
to make local regression testing useful and visually inspectable. The program
loads the real GGUF,
renders DS4 chat prompts, streams sampled tokens in a split-screen TUI, grades
the final answer, and prints a per-question report with prompt tokens,
generated tokens, pass/fail state, the model answer, and the correct answer.
./ds4-eval -m ds4flash.gguf --trace /tmp/ds4-eval.txt
The default run uses --tokens 16000, thinking mode enabled, and a soft/hard
</think> budget cutoff so the model has room to produce a visible answer.
ds4-eval sizes the context internally from the largest selected prompt plus
the generation budget, and refuses runs that would need more than 1M context
tokens. Press p to pause, q to exit and print the report, Up/Down to
inspect or select another question, and Enter to run the selected question next.
--plain disables the TUI.
Use --regrade-trace /path/to/trace.txt to replay the current answer
extractor and scorer against a prior --trace file without loading the model
or regenerating tokens. This is useful when auditing evaluator changes: it
shows which cases changed, the old picked answer, the new picked answer, and a
pass/fail summary.
For inference changes that can affect generation drift, keep this deterministic q1..q4 token-count gate in the test plan:
./ds4-eval \
-m ds4flash.gguf \
--plain \
--questions 4 \
--tokens 2048 \
--temp 0 \
--seed 1
The generated-token counts must stay aligned with the baseline:
| Question | Expected state | Expected generated tokens | Expected given/correct |
|---|---|---|---|
| 1 | PASSED | 2048 | B / B |
| 2 | PASSED | 438 | C / C |
| 3 | PASSED | 666 | 70 / 70 |
| 4 | FAILED | 2048 | A / C |
The first 75 embedded questions are interleaved as 25 GPQA Diamond, 25 audited SuperGPQA, and 25 AIME 2025 problems. The final 17 are an audited COMPSEC subset of reduced single-function C/C++ vulnerability-localization questions. The model is asked for the single best source line, or the smallest exact line set only when the bug cannot be localized to one line; the scorer accepts small audited ranges only when adjacent lines are equivalent locations for the same bug. The order is intentionally progressive: early questions are useful smoke tests, while later questions are hard enough that a strong reasoning model should still miss some of them. The SuperGPQA slice is curated rather than blind: upstream rows with wrong keys, missing figures, or underspecified prompts are replaced with cleaner rows.
The set should be treated as a hard capability regression suite rather than a pass/fail unit test.
0 for a safe function.In practice this means ds4-eval should not be expected to produce a perfect
92/92 run. It is meant to answer a more useful engineering question: after a
kernel, quantization, prompt-rendering, KV-cache, or tool-streaming change, does
DeepSeek V4 Flash still solve a representative mix of hard science, broad
knowledge, exact math, and security-code problems while using the same inference
path users run?
Distributed inference lets DS4 run a model that is too large for one machine by splitting transformer layers across multiple machines. The main example is the full 4-bit Flash quant across two 128 GB MacBooks: each process maps only its own layer slice, activations are sent over TCP, and the coordinator keeps normal CLI/API behavior.
Distributed inference also allows to speed up prefill by using multiple GPUs at the same time to process different micro-batches at different layers, like in an assembly line. Only prefill can be accelerated this way. Generation is purely autoregressive: each token must finish across the route before the next token can start. The model work is the same as a single process, plus coordination latency, so distributed generation is slower.
To build an initial mental model, here are the high level concepts:
--layers controls which tensors are mapped, so a worker with --layers 20:output does not load the earlier layers.10:20 means layers 10, 11, ..., 20. N:output means layer N through the final layer plus the output head.coordinator, the others the roles of workers. Workers will connect to the coordinator and will tell they are there and which layers they are able to process.A, and you make a request, activations will flow in A -> B -> C -> back to A.The prefill path is pipelined (this is why it can go faster than in a single machine). For large prompts the coordinator can run its slice on chunk N+1 while the worker is running its slice on chunk N. The distributed rows below were measured with two M5 Max 128 GB MacBooks connected by Thunderbolt 5, using the Q4 Flash GGUF and the default 4096-token distributed prefill chunk. The single-process column is a reference run with the Q2 GGUF on a single machine, so it actually is a bit faster since the routed MoEs are smaller.
| Prompt | Single-process reference | Two MacBooks | Speedup |
|---|---|---|---|
| 9421 tokens | 421.70 t/s | 582.22 t/s | 1.38x |
| 28684 tokens | 405.30 t/s | 674.16 t/s | 1.66x |
| 63819 tokens | 353.62 t/s | 654.79 t/s | 1.85x |
Generation is different. It is strictly autoregressive: token N+1 cannot start until token N has produced logits and sampling has selected the next token. That means distributed generation cannot use the long prefill pipeline. It pays at least one cross-machine activation hop per generated token, so generation is slower than a single local process. On the same two-Mac Thunderbolt setup, a 12k-context control run with the 91 GB Flash quant went from 30.59 t/s single-process to 24.67 t/s distributed, a 19.4% loss. Distributed inference is therefore mainly for fitting larger models and speeding up long prefills, not for making decode faster.
The measurements above use a Thunderbolt 5 cable. The implementation is plain TCP and also works over slower links, including WiFi, but fast Ethernet or Thunderbolt networking is strongly recommended. Slow links mostly hurt generation latency and short prefills; large prefills can still benefit when the layer split is balanced. In the normal performance path, the last worker owns the output head and returns logits directly.
Minimal two-host configuration:
# Machine A: coordinator, owns tokenization, sampling, the prompt, and layers 0..19.
./ds4 \
-m gguf/DeepSeek-V4-Flash-Q4KExperts-F16HC-F16Compressor-F16Indexer-Q8Attn-Q8Shared-Q8Out-chat-v2.gguf \
--role coordinator \
--layers 0:19 \
--listen 169.254.43.68 1234
# Machine B: worker, connects to A and owns layers 20..output.
./ds4 \
-m gguf/DeepSeek-V4-Flash-Q4KExperts-F16HC-F16Compressor-F16Indexer-Q8Attn-Q8Shared-Q8Out-chat-v2.gguf \
--role worker \
--layers 20:output \
--coordinator 169.254.43.68 1234
Normally the final worker should own the output head too, for example
--layers 20:output. This avoids returning a full final hidden-state batch
after prefill and lets the final worker produce the logits directly. On very
slow or metered links, --layers 20:42 is also supported: the coordinator will
load the output head and compute logits locally, trading extra coordinator work
for smaller per-token replies.
The table below shows the same two M5 Max hosts, the same 91 GB Flash quant,
coordinator --layers 0:19, worker --layers 20:output, an 8192-token prompt
from speed-bench/promessi_sposi.txt, and 128 generated tokens. WiFi and
Internet numbers vary with local conditions, but the shape is the important
part: high latency hurts generation directly, while lower bandwidth also pulls
down long-prefill speed.
| Link | Addresses | Ping avg | Prefill | Generation |
|---|---|---|---|---|
| Thunderbolt 5 | 169.254.43.68 -> 169.254.12.245 | 0.45 ms | 582.99 t/s | 25.09 t/s |
| WiFi | 192.168.1.57 -> 192.168.1.95 | 77.20 ms | 250.70 t/s | 10.70 t/s |
| Internet / VPN | 10.77.0.4 -> 10.77.0.3 | 152.10 ms | 114.88 t/s | 3.63 t/s |
The Internet/VPN case is not meant to be a good interactive experience. It is still useful for collective testing: multiple people can temporarily combine machines to run a larger model that would not fit on any single host, accepting slow decode in exchange for being able to inspect the model at all.
Use the coordinator exactly like normal ./ds4: interactive chat, /read,
and ordinary generation go through the same high-level session API. The same
distributed options are also wired into ds4-agent, ds4-eval, and
ds4-bench. For benchmarks, workers should already be running; ds4-bench
waits until a complete route is available.
Useful tuning and diagnostics:
./ds4-bench \
-m gguf/DeepSeek-V4-Flash-Q4KExperts-F16HC-F16Compressor-F16Indexer-Q8Attn-Q8Shared-Q8Out-chat-v2.gguf \
--prompt-file speed-bench/promessi_sposi.txt \
--ctx-start 32768 \
--ctx-max 65536 \
--step-incr 32768 \
--gen-tokens 0 \
--role coordinator \
--layers 0:19 \
--listen 169.254.43.68 1234 \
--debug
--debug on the coordinator prints route formation and per-hop telemetry:
layer range, token span, local evaluation time, downstream wait time, socket
send time, and input/output byte counts. This is the current profiling tool for
deciding whether a split is balanced. --dist-prefill-window N controls how
many prefill chunks may be in flight end-to-end; the default is conservative
and bounded. --dist-prefill-chunk N exists for experiments, but the default
4096-token chunk is the canonical setting and should be used unless you are
explicitly validating a different chunk size.
By default DS4 sends hidden-state activations as 32-bit floats. To reduce
traffic, pass --dist-activation-bits 16 or --dist-activation-bits 8 on the
coordinator. This changes only the transport format between machines, not the
model weights or KV cache. 16-bit transport halves activation traffic and is the
first option to try on Ethernet or WiFi. 8-bit transport is more aggressive and
should be treated as an approximate/experimental mode unless you have validated
the output for your use case. However experimentally reduction activation
size didn't provide a significant improvement, so this option may be removed
in the future.
If a worker disconnects, the coordinator removes that worker from the active route. The request already in flight can fail, and later calls report an incomplete route until a compatible worker reconnects and sends a new registration. For live sessions, the coordinator keeps the token history and can rebuild worker KV state by replaying the prefix when the route is available again. Workers also validate a rolling 64-bit token-prefix hash on every work item, so a restarted worker at position 0 cannot silently accept work for position N; it reports the mismatch and the coordinator replays the current transcript. Ctrl+C in the CLI and agent is cooperative: DS4 waits for the current distributed token or prefill chunk to drain before returning control, which avoids coordinator-caused KV splits. Saved agent/server sessions use the same KV file format as single-machine sessions: during save the coordinator fetches worker-owned layer tensors and serializes one normal payload; during load it splits that payload over the currently registered route.
At the protocol level there are two kinds of connections. Workers keep a
control TCP connection open to the coordinator and send a HELLO with their
model ID, model family, quant profile, layer slice, context capacity, and data
port. The coordinator uses these registrations to build a route that covers all
layers. Work then moves over low-latency TCP data connections: the coordinator
computes the first slice, sends a WORK frame with session ID, token positions,
rolling token-prefix hashes before and after the span, route information, and
hidden-state payload, and each worker computes its slice. Middle workers can
forward directly to the next worker. The final worker returns logits to the
coordinator, or ACKs for non-final prefill chunks so the prefill pipeline can
stay full. RESULT frames echo the request ID and the post-span hash. A worker
status error is handled differently from a socket failure: KV/hash mismatch can
be recovered by replaying the token history on the same route, while transport
failure drops the route and waits for a replacement worker. For persistent KV,
the coordinator opens worker data connections and sends snapshot save/load
messages for each worker-owned layer range; the disk payload remains a single
agent/server cache file. The protocol has no
encryption or authentication, and is not release-stable yet; coordinator and
workers should be built from the same commit and used on trusted machines and
trusted networks.
Long local inference runs can keep the GPU busy for extended periods. If you
care more about heat, fan noise, battery life on MacBooks, or reducing thermal
stress on the hardware than about maximum throughput, use --power N.
--power 100 is the default and means full speed. Lower values ask DS4 to target
that percentage of GPU usage: --power 70 targets about 70%, --power 50
targets about half usage, and so forth. DS4 does this by measuring GPU work time
and inserting small sleeps between work units: during prefill it sleeps between
layers, and during generation it sleeps between decoded tokens. This reduces
sustained load without changing model output.
The option is available on the CLI, server, agent, eval, and benchmark tools, for example:
./ds4 --power 50
./ds4-agent --power 70
./ds4-server --power 40 --ctx 100000
The default graph backend is Metal on macOS and CUDA in CUDA builds:
./ds4 -p "Hello" --metal
./ds4 -p "Hello" --cuda
On Linux, plain make prints the available build targets instead of selecting a
CUDA target implicitly. Use make cuda-spark for DGX Spark / GB10; it builds
with nvcc -arch=sm_121, the GB10's native architecture — an empty
-arch measured ~25% slower prefill on GB10. Use make cuda-generic for a
normal local CUDA build, or set CUDA_ARCH explicitly when cross-building or
when you need a known target:
make cuda CUDA_ARCH=sm_120
make cuda CUDA_ARCH=native
There is also a CPU reference/debug path:
./ds4 -p "Hello" --cpu
make cpu
./ds4
./ds4 -p "Hello"
Do not treat the CPU path as the production target. The CLI and ds4-server
support the CPU backend for reference/debug use and share the same KV session
and snapshot format as Metal and CUDA, but normal inference should use Metal or
CUDA.
This project supports steering with single-vector activation directions; see the
dir-steering directory for more information. This follows the core idea of the
Refusal in Language Models Is Mediated by a Single Direction
paper. You can use it to make the model more or less verbose, less likely to
answer programming questions if it is a chatbot for your car rental web site,
and so forth, much faster than fine-tuning.
This is also useful for cybersecurity researchers who want to reduce a model's
willingness to provide dual-use or offensive security guidance.
tests/test-vectors contains short and long-context continuation vectors
captured from the official DeepSeek V4 Flash API. The requests use
deepseek-v4-flash, greedy decoding, thinking disabled, and the maximum
top_logprobs slice exposed by the API. Local vectors are generated with
./ds4 --dump-logprobs and compared by token bytes, so tokenizer/template or
attention regressions show up before they become long generation failures. The
C runner pins DS4_METAL_PREFILL_CHUNK=2048 for this strict API-vector
comparison.
All project tests are driven by the C runner, with a small ds4-eval
extractor self-test run first:
make test # ./ds4-eval --self-test-extractors && ./ds4_test --all
./ds4_test --logprob-vectors
./ds4_test --server
When a generation looks wrong, three small tools are usually enough to get a first answer:
./ds4 --dump-tokens -p "..."
./ds4 --dump-logprobs /tmp/out.json --logprobs-top-k 20 --temp 0 -p "..."
./ds4 --dump-logits /tmp/logits.json --metal --nothink --prompt-file prompt.txt
./ds4-server --trace /tmp/ds4-trace.txt ...
./ds4-server --tool-slip-dump /tmp/ds4-slips ...
--dump-tokens tokenizes the -p or --prompt-file string exactly as
written, recognizes DS4 protocol specials, and then exits before inference
starts. For example, the DSML tool close marker starts as two tokens: </
and |DSML|.--dump-logprobs stores a greedy continuation with the top local
alternatives at each step, which helps separate sampling choices from
logit/model issues.ds4-server --trace writes the rendered prompts, cache decisions, generated
text, and tool-parser events for a whole agent session. Serial lane only:
continuously-batched rows (the default serving lane) do not trace yet.ds4-server --tool-slip-dump DIR covers the batched lane's blind spot for
tool-protocol failures: every tools-armed chat completion that settles
without tool calls dumps one JSON file with the raw request body, the full
generated text, and the parse verdict. Agent harnesses discard rejected
responses, so this is usually the only byte-exact record of what the model
actually said; each dump replays directly against a server as a regression
fixture.This fork asks the question upstream deliberately leaves open: what does DwarfStar look like as a multi-request serving engine on NVIDIA hardware? Everything fork-side is default-on, each landing gated by value-parity checks, same-boot A/B timing, and the full eval suite, and each reversible with an env kill switch. The per-landing numbers and the full story are in CHANGELOG.md; the headline results, each receipted there:
Every performance claim comes from same-boot A/B runs with SM-clock
logging; every default flip passed bit- or value-parity plus eval
slices with proven engagement of the changed path; the full quality
suite (GSM8K, MMLU, HumanEval, MBPP, IFEval, needle) is re-stamped at
each release commit. The release gates are standing scripts in
speed-bench/.
The v0.5 context-frontier sweep compares the ship defaults against the v0.4.1 line on the GB10; below it, the v0.1.0 chart against upstream main on both reference machines (kept for history):
What is not an optimization target: the Metal/macOS path, the CLI,
the agent, and the GGUF tooling are inherited from upstream and kept
building and passing their vectors (disk KV persistence is inherited
too, though the fork extends it with packed-native payloads and the
durable bank tier, while older checkpoints stay readable). Metal
correctness on the fork's serving paths is community-maintained:
contributions are welcome (see METAL_DSPARK.md for the
community-contributed DSpark drafter port), gated here by compile plus
the isolated Metal kernel regressions; end-to-end Metal measurements
are the contributors' own, as no high-memory Metal machine is on the
fork's test bench. Upstream credit for the engine this fork stands on
is gladly given: the inherited sections of this README (CLI, native
agent, distributed inference, disk KV cache, and more) describe that
shared foundation.
These are single-run CLI numbers with --ctx 32768, --nothink, greedy
decoding, and -n 256. The short prompt is a normal small Italian story
prompt. The long prompts exercise chunked prefill plus long-context decode.
Mac entries use Metal; NVIDIA entries use CUDA. Q4 requires the
larger-memory machine class, so M3 Max Q4 numbers are N/A.
| Machine | Quant | Prompt | Prefill | Generation |
|---|---|---|---|---|
| MacBook Pro M3 Max, 128 GB | q2 | short | 58.52 t/s | 26.68 t/s |
| MacBook Pro M3 Max, 128 GB | q2 | 11709 tokens | 250.11 t/s | 21.47 t/s |
| MacBook Pro M3 Max, 128 GB | q4 | short | N/A | N/A |
| MacBook Pro M3 Max, 128 GB | q4 | long | N/A | N/A |
| MacBook Pro M5 Max, 128 GB | q2 | short | 87.25 t/s | 34.27 t/s |
| MacBook Pro M5 Max, 128 GB | q2 | 11707 tokens | 463.44 t/s | 25.90 t/s |
| Mac Studio M3 Ultra, 512 GB | q2 | short | 84.43 t/s | 36.86 t/s |
| Mac Studio M3 Ultra, 512 GB | q2 | 11709 tokens | 468.03 t/s | 27.39 t/s |
| Mac Studio M3 Ultra, 512 GB | q4 | short | 78.95 t/s | 35.50 t/s |
| Mac Studio M3 Ultra, 512 GB | q4 | 12018 tokens | 448.82 t/s | 26.62 t/s |
| Mac Studio M3 Ultra, 512 GB | PRO q2 | 32768 tokens | 138.82 t/s | 9.56 t/s |
| RTX PRO 6000 Blackwell, 96 GB | q2 | short | 85.21 t/s | 53.28 t/s |
| RTX PRO 6000 Blackwell, 96 GB | q2 | 12461 tokens | 1920.66 t/s | 41.10 t/s |
| DGX Spark GB10, 128 GB | q2 | 2048 tokens | 989.95 t/s | 22.66 t/s |
| DGX Spark GB10, 128 GB | q2 | 14336 tokens | 1008.01 t/s | 19.69 t/s |
Now, back at this project. Why do we believe DeepSeek V4 Flash deserves a standalone engine? Because after comparing it with powerful smaller dense models, we can report that:
That said, a few important things about this project:
llama.cpp and GGML, largely written by hand.make cpu; it builds the normal ./ds4 and ./ds4-server binaries without CUDA or Metal. On macOS, warning: current macOS versions have a bug in the virtual memory implementation that will crash the kernel if you try to run the CPU code. Remember? Software sucks. It was not possible to fix the CPU inference to avoid crashing, since each time you have to restart the computer, which is not funny. Help us, if you have the guts.ds4.c does not link against GGML, but it exists thanks to the path opened by the
llama.cpp project and the kernels, quantization formats, GGUF ecosystem, and hard-won
engineering knowledge developed there.
We are thankful and indebted to llama.cpp
and its contributors. Their implementation, kernels, tests, and design choices were
an essential reference while building this DeepSeek V4 specific inference path.
Some source-level pieces are retained or adapted here under the MIT license: GGUF
quant layouts and tables, CPU quant/dot logic, and certain kernels. For this
reason, and because we are genuinely grateful, we keep the GGML authors copyright
notice in our LICENSE file.
This fork keeps upstream ds4's MIT license. The batched-serving fork modifications are Copyright (c) 2026 Entrpi entrpi@proton.me, MIT. Lineage of the code in this tree, so reusers know who built what:
cuda/mmq/ is vendored from
llama.cpp (MIT); the exact upstream pin and per-file inventory are in
cuda/mmq/VENDOR.md.cuda/mmq/ds4_mmq_d2r.cu and cuda/mmq/ds4_mmq.cu
(his 910501e, our da027a1).If you reuse this fork's modifications, keep this notice together with the MIT license text, per upstream's terms.
The code and GGUF files are to be considered of beta quality because
inference and model serving is a complicated matter and all this exists
only for a few days. It will take months to reach a more stable form.
However, we try to keep the project in a usable state, and we are making
progress. If you have issues, make sure to use --trace to log the
sessions, and open issues including the full trace.
The ds4-agent is alpha quality, the project was later added.
If you are looking for very specific things, we have other sub-README files:
C
53.6%
Cuda
27.2%
Shell
6.1%
Objective-C
5.6%
Python
3.4%
Metal
2.4%
C++
1.4%