Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee
C++
436
4,951 commits
updated Sep 20, 2026
An Open-Source Engine Replacement for Oddworld: Abe's Oddysee and Oddworld: Abe's Exoddus.
R.E.L.I.V.E. is a fan-made, open-source project that intends to become a fully compatible engine replacement for Oddworld Inhabitants' iconic first two games. The project's goals include fixing the original games' bugs and also eventually providing a modding / level creation interface, alongside of course making it possible to study or use the engine for new projects.
For more details, please check the project's website: https://aliveteam.github.io/
| Key | Name |
|---|---|
| F5 | Quiksave (Exoddus only) |
| F6 | Quikload (Exoddus only) |
| F10 | Screen Filter |
| F11 | Keep Aspect Ratio |
| F12 | Fullscreen |
Anyone who wishes to contribute is encouraged to join the project's Discord, where most of the communication happens.
By contributing to this project, the contributor agrees and accepts that their code will be licensed under a GPL-compatible license (most likely the MIT/Expat license) in the future.
Since the project uses third-party repositories for some of its functions, you need to clone the project using the --recursive flag.
git clone --recursive https://github.com/AliveTeam/alive_reversing.git
build in your repository root! .gitignore is configured to ignore this folder. This helps to prevent polluting the commits with binaries.cd build
cmake -S .. -B . -DSDL3_DIR=YOUR_SDL3_PATH
For example, if you installed SDL3 at C:\SDL3 you would run:
cmake -S .. -B . -DSDL3_DIR=C:\SDL3\cmake
relive.sln file within your build folder with Visual Studio 2022.Build -> Build Solution and wait for the build to finish.build/Source/relive/Debug and SDL2.dll in build/Source/AliveDllAE/Debug.sudo apt install cmake libsdl3-dev
cd build
cmake -S .. -B .
make -j$(nproc)
build/Source/relive/Debug.make install or create a Debian-compatible package using cpack -G DEB.C++
99.1%
Re-implementation of Oddworld: Abe's Exoddus and Oddworld: Abe's Oddysee
C++
436
4,951 commits
updated Sep 20, 2026
An Open-Source Engine Replacement for Oddworld: Abe's Oddysee and Oddworld: Abe's Exoddus.
R.E.L.I.V.E. is a fan-made, open-source project that intends to become a fully compatible engine replacement for Oddworld Inhabitants' iconic first two games. The project's goals include fixing the original games' bugs and also eventually providing a modding / level creation interface, alongside of course making it possible to study or use the engine for new projects.
For more details, please check the project's website: https://aliveteam.github.io/
| Key | Name |
|---|---|
| F5 | Quiksave (Exoddus only) |
| F6 | Quikload (Exoddus only) |
| F10 | Screen Filter |
| F11 | Keep Aspect Ratio |
| F12 | Fullscreen |
Anyone who wishes to contribute is encouraged to join the project's Discord, where most of the communication happens.
By contributing to this project, the contributor agrees and accepts that their code will be licensed under a GPL-compatible license (most likely the MIT/Expat license) in the future.
Since the project uses third-party repositories for some of its functions, you need to clone the project using the --recursive flag.
git clone --recursive https://github.com/AliveTeam/alive_reversing.git
build in your repository root! .gitignore is configured to ignore this folder. This helps to prevent polluting the commits with binaries.cd build
cmake -S .. -B . -DSDL3_DIR=YOUR_SDL3_PATH
For example, if you installed SDL3 at C:\SDL3 you would run:
cmake -S .. -B . -DSDL3_DIR=C:\SDL3\cmake
relive.sln file within your build folder with Visual Studio 2022.Build -> Build Solution and wait for the build to finish.build/Source/relive/Debug and SDL2.dll in build/Source/AliveDllAE/Debug.sudo apt install cmake libsdl3-dev
cd build
cmake -S .. -B .
make -j$(nproc)
build/Source/relive/Debug.make install or create a Debian-compatible package using cpack -G DEB.C++
99.1%